#wayne mcloughlin i love you
Explore tagged Tumblr posts
Text
Runningnose and Littlecloud's art from the new Ultimate Guide
(Sorry for the blurriness, but we do not have a full resolution scan yet. This is just a crop from the collage in the front cover of the preview we got. You can see the full here.)
I've seen white with grey splotches Runningnose (my and the general fandom design), grey with white splotches Runningnose (the wiki sprite design), and I've seen tuxedo grey with white underbelly Runningnose (Wayne McLoughlin and James L Barry design)...
but Owen Richardson's grey tabby with white flecks Runningnose is a new really interesting choice and I kinda dig it (I should draw it some time).
Also love how Littlecloud is one of those characters like Graystripe where he has exactly one design in every interpretation both official and fan-made. Like, Littlecloud is just Littlecloud. Thats him...
Overall I like this piece, with the snowy pine forest and the intense cream-colored lighting.
8 notes
·
View notes
Text
Warriors Game Ideas/Possibilities
Warning, this post is extremely long, and much of what I've written down probably isn't possible to achive (I'm no game develouper). But if you're curious, and find something you like on this list that's do-able, then feel free to run with it, cause I would love to see this in action. (Sorry for any weird spelling/grammar, this is my second language).
I imagine the gaming style as a possible mash-up/mix up of/between "open world, simulator, adventure, action, role-playing and/or casual".
Style: The player can choose between: Realistic, semi realistic (realistic look, but expressions like it's 2-D drawn - similar to the The Lion King Mufasa animation/expressions - ), James Barry's manga style (if permission got granted), Bettina Kurkoski's manga style (if permission got granted), Natalie Riess's & Sara Goetter's graphic novel style (if permission got granted), Owen Richardson’s cover/profile picture/chapter picture art (if permission got granted), Wayne McLoughlin’s cover/profile picture/chapter picture art (if permission got granted), Anna Podedwarna’s cover art (if permission got granted), Jędrzej Chełmiński’s cover art (if permission got granted), Johanna Tarkela’s/Johann Tarkel’s cover art (if permission got granted), Zofia Kledzik’s cover art (if permission got granted), Aleksandra Jablonska’s cover art (if permission got granted), Anna Andrukhovych’s cover art (if permission got granted), Liu Ye’s cover art (if permission got granted), E. A. Savelyev (if permission got granted), Joanna Mosińska (if permission got granted), Zilven (if permission got granted), Roman Yarulin (if permission got granted), and the Warriors movie's style (if it got made, permission got granted, and they didn't use AI nor made the cats bipedal).
Character Creation: Breed:
-Pureblood.
-Mixed between 2 (choose which trait you want from which breed).
-A specific breed with some minor differences/changes, due to mix breeding.
-A mix of several breeds (from 6 to 10 different breeds, choosing between which trait/look you want from which breed).
-Normal house cat (breeds unknown/unrecognizable/unimportant, free to choose whatever looks/traits from whatever breed).
Fur:
Patterns:
-Single color (with/without different areas with lighter/darker markings).
-Single color, except for one, partly or fully, different colored body part.
-Two colors (the player can choose where they want which color to be and the size and shape of the different colors). The player can also choose between premade mitts, tuxedo, mask and mantel, cap and saddle, harlequin, pied, bicolor, van. (The player still gets to choose which 2 colors to use).
-Tabby (choose if the markings are paler or darker in color compared to the main, solid one): Spotted, Classic, Mackerel, Ticked, Patched Tabby markings, Broken mackerel, marbled, braided, broken braided, rosetted, classic ticked, mackerel ticked, agouti ticked, classic midnight charcoal, classic twilight charcoal. (in regards to the patched tabby, the player can choose where they want which color to be and the size and shape of the patched areas).
-Multi Colored: Tortoiseshell (bridled, cryptic, reverse, dilute), Calico (traditional, dilute, patched tabby, dense, van, hairless, mosaic, reverse, tortoiseshell, caliby, cryptic, brown), Torbie. The player can choose where they want which color to be and the size and shape.
-Color Points: Lynx, Seal-Mink, Seal-Point, Seal-Solid, Sepia Point.
Colors: Amber, light amber, smoke, black, blue, caramel, caramel 2, chocolate, lilac, cinnamon, fawn, light brown, red, dark red, ginger, pale ginger, dark ginger, cream, apricot, orange, sandy, white, gray, dark gray, light gray, silver, brown, dark brown, golden, golden-brown, blue caramel, lilac caramel, fawn caramel, blue-gray, silver-gray.
-Albino (half or full).
Choose realistic or unrealistic color patterns/combinations (unrealistic = the colors themselves are realistic ones that naturally show up in cats, but the color/pattern combinations that can be mixed together aren’t).
Volume, Amount, Length, Appearance:
-Thick, dense, thin.
-Long, medium, short (a bar the player can slide to adjust the length).
-Curly, glossy, wirehair, normal, fluffy, sleek, soft.
-Extra fur around the neck, between toes and inside/on top of ears.
-Double layer coat.
-Hairless.
Build:
-Height: Small, big, normal, between small/normal and normal/big (a bar the player can slide to adjust the size).
-Shape: Skinny, lean, lithe, slender, wiry, sturdy, muscular (a bar the player can slide to adjust the size).
Looks:
Eyes:
-Color: Gray, yellow-gray, blue-gray, blue, blue-green, green, hazel, yellow, amber, orange, brown, red.
-In each: The same color in both eyes, complete heterochromia, sectoral heterochromia in both eyes, one eye with complete heterochromia and one with sectoral heterochromia.
-Shape: Almond, round, oval.
Nose:
-Shape: Flat, normal.
-Color(s). Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
-Freckles.
Whiskers:
-Length (a bar the player can slide to adjust the length).
-Shape: Straight, curly.
-Colors: White, black, gray. (The whiskers on one side of the face can also be different from the ones on the other side).
Legs:
Length: Hind legs can be longer than the front legs or all 4 can be of the same length.
Tail:
-Length.
-Look: Plump, feathery, thin, bushy or stumpy/bobbed.
-Tailless.
Ears:
-Size.
-Shape: Rounded, folded, floppy, loosely folded, curled (from 90 to 180 degrees), straight.
-Position: Average space in-between, wider apart, closer together, high-set on top of the head.
Shoulders:
-Size: Broad or normal.
Face:
-Shape: Flat (mild, moderate, profound, severe), broad, round, triangle, square.
Muzzle:
-Length (long, short, normal).
-Shape (flat, broad, round, square)
Paws:
-Size: Small, big, same size as the character's body size.
Head:
-Size: Small, big, same size as the character's body size.
-Shape: Borad, round, triangle, square.
Neck:
-Length: Long, short, normal.
Chest:
-Size: Broad, normal.
Paw Pads:
-Color(s): Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
Scars: Choose the length, shape, how visible they are, where they are, the amount. (Some will show up after battle practice, and the others after fighting).
Mutation:
Face: Half the player character’s face is a darker color, the other half is a lighter one (the player can choose the two colors).
Body:
-Chimera (mix of solid coloring and tabby pattern, mix of solid coloring and tabby pattern with tortoiseshell markings, mix of dense and dilute colors, mix of pointed and non pointed markings, mix of longhair and shorthair patches). The player can choose: whichever 2/3 colors they want, where each color is on the body, in what shape and in which size. If the player character has patches of long and short fur, what part(s) of the character’s body they want to have said short and long fur, and give each, or if they want some, patch(es) its own, different color if desired. Which tabby marking to give, and where on the body it’ll be visible. Which tortoiseshell markings to give, its color(s), where on the body it'll be and its shape and size. Where on the body the pointed and non pointed markings are.
-Somatic mutation. The player can decide where the mutant patch of fur is, its color, shape and size.
Paws:
-Split-foot (syndactyly).
-Extra number of toes - only front paws, or with back legs as well - , 4 to 7 on each (Polydactyly).
-Thumb-cat - 1 or more extra toes around the dew claw specifically - (Polydactyly).
Pelt: Vitiligo (players can choose between a spotted pattern, whole areas turning white, or both, and how much of the white color takes over).
Ears:
-Four ears (extra ear flap inverted inside normal ear flap, extra ear flap inside normal ear flap, extra ear flap behind normal ear flap, extra ear flap beside normal ear flap).
-No ear flaps.
Tail:
-Shortened and kinked (japanese bobtail gene), no tail (manx tailless gene).
-Ringtail.
Size: Dwarfism (dwarf cat gene).
Others:
-Missing body part.
-Reduced or complete loss of hearing or vision (one ear/eye can also be completely gone - senses vice - while another is reduced, one ear/eye can be gone/reduced while the other one is working, one ear and one eye each can be gone/reduced, and both eyes and both ears be gone/reduced. Although, I must admit, I have no idea how it would work gameplay vice if a character is completely blind and deaf, or has one eye/ear with reduced vision/hearing while the other 3 are completely gone).
Any missing/partly missing body part, mutation or reduced/complete loss of the senses will make the game harder and can cause the player character to go through a special training arc.
-The player can choose to have their character be born as the runt of the litter.
Other Choices:
Clan. (Player’s choice, or take an in-game test with the possibility of getting more than 1 clan as an answer - making the player a half-clan cat if they go with that, with the clan they got the highest percentage of being the clan the character is born in).
Blood ties: Full blooded, half-blooded cats (the player can choose what trait/skills they want from each clan. It will cause the player character to have a longer apprenticeship in order to prove the player character’s loyalty and dedication as gaining the trust of their fellow clanmates will be harder).
The half-clan option can lead to several different possible outcomes for the parents, the player character and siblings depending on how the player played the game and how well and how many in-game characters trust and like the player character unless the player chooses something specific. The player can also choose how far back in the family tree the half-clan blood runs and who (if only one) of the parents has it.
Family situation:
-If the player character’s parents live in different clans, if one of them moved to the other’s, if they’re still together and if they get along or not, if one or both of them found another mate, and if they end up switching clans at some point during the playthrough.
-Whether the player character grows up with their mother’s or father’s clan (if the parent’s lives in different clans. The game will provide the player character with a foster mother and siblings if the player chooses the father’s clan). -If the player character grows up with siblings, and whether or not none, some of or all of their siblings live with the player character (if the parent’s live in different clans), and if the player character knows about their other siblings - and if the siblings knows about them, or only the siblings know - if they do live in different clans.
-The player can also choose if their character and clan knows or is unaware about the fact that they are half-clan (the player can also choose if only the clan or only the player character is aware/unaware of it).
-Parent(s) with half-blood (what traits they have from each clan, and if they’re in one of the clans they have blood ties to, or in one of the other three. If they are in one of the other clans this will give the player the opportunity to add traits from said third clan to their character, deciding how many/few traits the player character gets from each clan, as long as one of the player character’s other parent has blood ties to the third clan).
Most traits from=check off 6 boxes, some traits from=check off 4 boxes, few traits from=check off 2 boxes. In case of half-clans the player can check off 6 boxes from each side/clans, or remove some from one side and spend them on the other. If both parents have blood from the same clan, that clan/side has to be what the player character has the most filled out boxes from.
-What role the player character’s parents have (including being a medicine cat. The different roles affect how the player character is treated).
Character vice:
-Gender.
-Sexuality (straight, gay, lesbian, bi, asexual, aromantic, demi, andro, gyne, poly).
-Pronounce (she/her, he/him, they/them).
-The Medicine cat path.
-The Warrior path.
-If the player character ends up becoming leader or not.
-The player character’s voice.
-The player character’s name (either the whole name or just the first part, in which case the second part will be given based on your dialogue choices/reputation and what specific skill(s) the player character excels at).
-Choose what the player wants their character to be honored for during the full name ceremony or have the game choose based on the player character’s game-play/performance (same with what lives the player character receives if they become clan leader).
Likes/Dislikes/Preferences, player character vice and npc vice:
-Fur pattern(s), color(s) and volume/amount/length/appearance, eye color(s), looks, build, scars, gender and personality regarding npc’s.
-Sayings/expressions.
-Rival clans.
-Other ranks within the clan.
-Half-clan cats.
-Places.
-Prey.
-Weather.
-Seasons.
How player character feels about:
-Rouges/loners/kittypets.
-The opposite gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the opposite gender - , undesirable - prefers to hang around/make friends with the same gender - , the same as the same gender).
-The same gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the same gender - , undesirable - prefers to hang around/make friends with the opposite gender - , the same as the opposite gender).
-Different personalities.
-Different mutations.
-Albinos.
-Different breeds.
-Heterochromia.
These choices will affect the dialog options in the game.
After finishing the game the 1st time, the player will be able to go to the menu and choose one of the special powers mentioned in the series (maybe also some new ones) to give to your character. The player can also go into the menu and change it during the play-through if they want. And they can choose to play as a character from the Warriors series.
Possibly other choices:
-The personality of the player character’s parents (if they stay close or grow distant/cold towards the player character. What they feel about their former mate, if they still see the player character as their kit, or regret having them).
-The looks of the player character’s parents (unless they’re the foster family).
-The looks of the player character’s siblings (unless they’re the foster family).
-Number of siblings (unless they’re the foster family).
-The sibling’s names (unless they’re the foster family).
-The sibling’s genders (unless they’re the foster family).
-The personality of the siblings (unless they’re the foster family).
-The future position of the siblings (unless they’re the foster family).
-If the player character and the siblings are half-clan, what traits each of them got from the other clan(s).
-If the player character or one of the siblings are the player character’s parent’s favorite or if everyone gets equal attention/love (regardless if they’re the foster family or not).
-How the player character’s siblings feel about one another and the player character. Who’s their favorite sibling to hang out with, who they don’t get as well along with, if any (regardless if they’re the foster family or not).
-If the player character and the siblings are half-clan, what they feel about being half-clan, what they feel about the way the clan treats them and if they want to, and if they end up, switching clans.
-If one or both of the parents passes away and when (before birth, during your character’s kit-hood, as an apprenticeship, after/shortly after becoming a warrior), giving the player the possibility of being in a clan that mostly don’t trust the player character, with only the player character’s siblings for comfort if the player chose the “parents in different clans” option (if the player choose for both of the parents to pass away or the mom while the player character lives in their clan while the player character is a kit, the game will give the player a foster family).
-An option for it being certain and one for being uncertain about whether or not all of the player character’s siblings survive into adulthood/survive long enough to become elders, and whether or not the player character’s parent(s) survives long enough to become an elder.
-Having the option to start the second playthrough as a kittypet, loner or rogue (full, or part kittypet/rogue, kittypet/clan cat, rogue/clancat, loner/kittypet, loner/rogue, loner/clancat).
The player can choose if they encounter the clan through positive or negative reasons. Choose at what age the player character meets the clan. Choose whether the player character’s siblings, all of them or just some, choose to join the clan as well and if they choose to join the same or want to join a different clan.
-Choose which season (and possibly time of day/night) the player character is born in.
-Have the player create their character’s mate(s) and kit(s) from scratch (being given most of the options the player gets when creating their character. Breed - for the mate(s) - , fur, build, looks, scars, mutation, clan and bloodties - for the mate(s) - , character vice - minus the voices option - , likes/dislikes/preferences and how player character feels about).
-A battle moves wheel the player can bring up whenever they want, where they can pick from among the more unique fighting techniques.
-Get the option to choose which among 3/4 fighting moves for that scenario/encounter you want to counter with during a fight, regardless of if it’s real time combat style or turn based (for the real time combat, the scene around the player character will go into slow motion). The player can choose if they want this feature to be activated or deactivated between each different playthrough.
-A button that randomly picks every choice the player can make in the “Other Choices and Possibly other choices“ parts specifically.
-A button that randomly picks every choice the player can make in the “Character vice, Likes/dislikes/preferences and How player character feels about” parts specifically.
-A button that randomly picks every choice the player can make in the “Character Creation” part.
-A button that randomly picks every choice the player can make in the “Mutation” part.
-A button that randomly picks every choice the player can make. Every randomize button also gives the player the option to cross out boxes that they don’t want checked off, as well as check off boxes that they do want to specifically get chosen.
-A peace mode where the player can walk around and enjoy the territory without the risk of enemies/events, and possibly the other clan’s territories and camp, watching the in-game characters walk around, performing tasks and interacting with each other without the risk of getting attacked/hurt.
Game-play:
The Warrior Apprentice Path:
-Learn about the warrior code.
-Learn about the territory and its layout-how to use it to the player character’s advantage.
-Learn about predators and how to fight them or stay hidden from them.
-Look for, discover and learn about different tracks and track them.
-Learn about prey and how to detect, sneak up on and catch them as different prey requires different techniques.
-Learn where the borders are.
-Learn where scent marks are.
-Mark the territory.
-Learn to look for signs that someone has crossed the border and/or taken prey from the player character’s clan’s side.
-Master different battle techniques, learning when to attack and defend and what technique the player character can/should use when.
-Train and specialize in player character’s clan abilities: Thunder/Shadow/SkyClan: Tree climbing.
ThunderClan: Moving/sneaking through heavy/thick undergrowth.
Shadow/Wind/River/SkyClan: Sneaking in more open/exposed areas.
ShadowClan: Special night lessons.
RiverClan: Swimming and fishing lessons and fighting in water.
WindClan: Races and obstacle course.
SkyClan: Jumping/leaping lessons.
-Learn and detect the different scents of prey and predators, if it’s stale or fresh, and what kind of prey/predator it is, rivaling clans, dogs, two-legs and non-clan cats.
-Learn how to deal with cats waiting at the border.
-Collect moss and water.
-Fixing dens and nests.
-Removing ticks.
-Keep guard outside the player character clan’s camp (After the first playthrough the player can go into the menu and shorten the amount of time it will take).
-Learn about the important cats from rival clans (leader, deputy, medicine cat, medicine cat apprentice), their scent and their clan’s specialties and weaknesses, and how to best beat them.
-Protect the kits and elders during camp raids.
-Travel with the player character’s mentor to the Moonstone and survive in the area outside the player character’s clan territory (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Race to the camp to warn the player character’s clan leader about surprise attacks, possibly outrunning a pursuer.
-Attend Gatherings and meet and mingle with other apprentices and make sure not to give anything important away.
-Train/fight against the player character’s fellow denmates while inside camp.
-Bring prey to queens and elders.
-Pass the warrior assignment (skippable).
-Learn what the different tail signals mean.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it, shortening the player’s time as an apprentice.
The Medicine Cat Apprentice Path:
-Learn about the medicine cat code.
-Learn about the territory and its layout-knowing where to find which herb and when they grow/are in season.
-Master basic battle techniques and when to use which.
-Attend Gatherings.
-Learn the scent of different herbs, predators and other cats and how to detect them.
-Learn the names of different herbs.
-Learn what the herbs look like.
-Learn what the different herbs do.
-Learn how to prepare different herbs.
-Learn how to make poultices.
-Learn what’s dangerous and not.
-Learn about different complications and stuff that can go wrong and what to do.
-Learn how to heal different wounds (keeping infection away), diseases and poisons.
-Learn to recognize symptoms for different diseases and keep it from spreading.
-Travel to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Receive dreams/warnings/prophecies/omens from StarClan.
-Learn to assist queens giving birth.
-Learn how to deal with different patients.
-Make sure the plants don’t get destroyed or rot.
-Assist and go over the player character’s clanmates after a battle.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the different herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention, shortening the player’s time as an apprentice.
The Warrior Path:
-Pick up interesting news and whispers at Gatherings without getting detected.
-Stand guard duty at night and after the player character receives their full name (Skippable, but the player can also, after the first playthrough, go into the menu and shorten the amount of time those nights will take).
-Lead patrols and decide where to hunt.
-Report back to the leader about any events outside of camp.
-Become a mentor (the player can ask for a specific kit. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and warrior ceremony and assignment, as well as teaching the player character’s apprentice about territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it).
-Make sure the player character’s clan has enough prey.
-Help the player character’s clan through battles and harsh seasons.
-If the player wants to find a mate and start a family, name some of the kits and watch them grow into warriors or a medicine cat.
-Go to other clans in times of war and ask for assistance.
-Join a patrol led by the player character’s leader to another clan’s camp.
-Help find lost kits.
-Rush to help during a border fight.
-Deal with trespassing non-clan cats or predators.
-Perform escort missions.
-Do side quests like playing with kits, rebuild/enforce dens and the camp wall, help out friends within or outside the clan and learn about their past, dreams and secrets.
-Share tongue with the in-game characters.
-Build the player character’s reputation and popularity and increase the chances of them getting chosen as deputy.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Go on missions from StarClan.
-Guard any potionsoal prisoners.
-Switch clans, prove the player character's loyalty and earn the player character's new leader and clanmate's trust.
-Disguise your character’s scent in order to sneak around unnoticed, and to cover up where the player character has been.
-Ask for a new name later down the line (player can choose if they want to do this through the moonstone/pool, or with a renaming ceremony).
The Deputy Path:
-Organize patrols (skippable, in which case the game will pick random npc’s).
-Report to and stand by the clan leader.
-Go on behalf of the clan leader to the gathering, or to deliver important messages to the other clans.
-Step in whenever the clan leader is away from camp. Ceremony skippable.
The Leader Path:
-Go to the Moonstone and receive 9 lives (skippable, in which case the game will choose what lives the player character gets based on the actions they have taken and who they have supported).
-Choose the clan’s new deputy (skippable, in which case the game will pick the most suitable npc based on the in-game character’s personalities. But, the player can also have the game choose among only certain npc’s based on the player’s specific preferences, like: a cat that can challenge them, a cat that stands by them, a cat the player can teach/mold themselves, a cat that doesn’t need any guidance/help within the new role, a cat with a calm personality, a popular/liked/respected cat within the clan, a cat that holds the warrior code and/or StarClan in high regard, a cat that has shown dedication/loyalty over and over again, a mindful cat, a diplomatic cat, a proud cat, a protective cat, a determined cat, a powerful cat, a dignified cat, a serious cat, a confident cat, a cat that’s seemingly naturally talented, a cat that’s secure in themselves and/or their skills, a “jack of all trade, master of none” type of npc - regarding diplomacy skills, hunting skills, leadership skills, den/camp wall maintenance/repairing, mentoring, fighting skills etc - (the player can click on as many/few personality traits that they like).
-Make decisions affecting just the player character’s clan or several.
-Get help and guidance from the medicine cat and elders.
-Travel to the other camps to discuss clan matters with that clan’s leader.
-Convince the npc’s about the decisions the player character made.
-Handle any negative feedback from the player character’s decisions, the player character’s popularity (both in the player character’s own and the other clans), and face any challenges about the player character’s leadership.
-Give reports at Gatherings (the player chooses how much they want to tell and what they want to hold back) and solve any possible outbursts.
-Listen to and decide what to do with rival clan cats or non-clan cats coming into the camp.
-Make sure the warrior code is being followed and punish rule breakers accordingly after hearing their explanation, if the player finds that necessary.
-Enter StarClan and receive tips, guidance, encouragement or comfort when the player character loses one of their 9 lives depending on what claimed one of their lives (skippable).
-Hold apprentice ceremonies and assign mentors (skippable, in which case the game will assign the newly made apprentice a mentor).
-Give warriors their full name and choose what to honor them for based on the reports from their mentors (skippable, in which case the game will choose a name based on the npc’s actions/personality).
-Guide and boost the warriors’ spirits during challenging/harsh times.
-Negotiate with rival clan leaders for the safe return of any imprisoned clanmates.
-Lead warriors into battle.
-Rename clanmates.
The Medicine Cat Path:
-Make sure there are enough herbs.
-Make sure the herbs are fresh.
-Keep as many of the player character’s clanmates as safe as possible during outbreaks and take precautions.
-Give advice to other medicine cats and/or pick up tips.
-Go to another clan and help their medicine cat (bringing herbs if necessary).
-Pick the herbs that might be needed before leaf-bare kicks in.
-Make sure the player character’s have enough herbs before a planned battle.
-Walk with the cats in StarClan, asking them for advice/guidance.
-Help elders and kits through leaf-bare.
-Make sure the player character’s clanmates get what they need in both herbs and knowledge before going on a long journey.
-Go to the Moonstone with the clan’s newly appointed leader (skippable).
-Get through a hard season with only a few herbs (be it having many different ones but few in numbers of each, many in numbers but few in types, or both few types and low in number.
-Race out of camp to help seriously injured clancats, cats who have accidentally eaten something poisonous, or queens giving birth too early.
-Break heavy news and comfort life changing, seriously injured or ill cats (or family members/mates of mentioned cats), and help train them back up again if recovery is possible/if they survive.
-Prepare fallen clanmates on their way to StarClan (skippable).
-Become the clan’s sole medicine cat (skippable).
-Train an apprentice and give them their full name based on their performance (skippable, in which case the game will choose a name based on the in-game character’s actions. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and full medicine cat name ceremony, as well as teaching the player character’s apprentice about herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention).
-Help the player character’s clanmates keep faith in StarClan during times of crises.
-Join the player character’s clan leader and clanmates on trips to enemy camps as a show of peace/good faith.
-Share tongue with the in-game characters.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone every half moon (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough you can go into the menu and shorten the amount of time the journey will take).
-Receive omens/prophecies/warnings, and find out which cat/event/clan it refers to.
-Join a patrol led by the player character’s leader to another clan’s camp.
Small side game:
-The player can play as the spirit of the player’s character, hunting and exploring StarClan or The Dark Forest.
-Get to meet and know the other clan cats the player might not have gotten a chance to in the main game.
-Look over the clan, the next generation in the player character’s family and how they’re doing.
-Visit the player character’s descendants in their dreams.
-Walk around the player character’s old clan camp, and its new members, invisible (and listen in on what kind of stories the player character’s predecessors are telling about them).
-Pass on prophecies/guidance/warnings/omens.
-Take part in meetings between fellow StarClan cats and decide what is best to do for the clans.
-Meet old, famous cats.
-Be part of the 9 cats that give a clan leader their extra lives (the player can choose what the life they give is for).
The Elder Path:
-Telling kits-possibly the player character’s grand or great-grand kits, stories about the player character’s life.
-Spend time and share tongue with the player character’s mate and/or fellow den mates that made it into their senior years.
-Roam freely through the territory whenever.
-Take fallen warriors to the burial place and help bury them.
-Based on the player character’s dialogue/options, the player character can either pass away during a raid on the camp, defending their clan members one last time, or pass away in their sleep during peaceful times.
-A cut scene plays out where the player character hears the voices of old clanmates calling them, and their spirit stands up and walks upwards towards the starry sky.
-As the camera goes from the ground to the sky (birdseye view), the player sees the player character’s clan leader give their speech about the player character at their vigil, and then after zooming further up, the player hears the player character’s clan leader informing the other clans of the player character’s passing during the next Gathering, before the player start playing as a StarClan/Dark Forest cat.
The Kit path:
-Spend some time exploring the camp, playing, make friends, practicing the hunter's crouch, leaping, surprise attacks and wrestling, meeting clanmates and listen to the elder’s stories (after the first playthrough the player can go into the menu and reduce the amount of time the player’s new character(s) spends as a kit).
-If the player character’s spend some time with a specific warrior the odds of that cat becoming the player character’s mentor increases. The player has the option to choose in the menu if they want their mentor for the different playthroughs to be chosen among different, certain groups of npc's based on the player’s different actions and dialogue choices, or if the game should pick a npc at random.
-Go through the player character’s apprentice ceremony (skippable).
Playthrough:
-Starts with the player character’s opening their eyes for the first time.
-Encounter different cats outside the player character’s territory.
-During hunting or stealth/sneaking mode make sure not to step on or brush against anything that can make sound or move giving away the player character’s position.
-Make sure the wind is towards the player character, and keep to the shadows if possible.
-Activate a “scent mode”, where the player character gets to see everything in different colors, each color representing a scent (the amount of it telling how old or new it is).
-The player character’s get points based on how well the player character hunts, fights and helps out inside the clan, and if the player character’s do well enough the player character gets taken to Gatherings.
-Getting caught breaking the code will result in punishment.
-Stay a clan cat, switch clan, become a loner, rogue or kittypet (which can cause the player character’s to not end up in StarClan/The Dark Forest).
-The game ends with the player character joining StarClan or The Dark Forest after a lifetime (or 9).
-How your clanmates remember the player character will be based on the player’s choices, how well the player played, and how much they learned.
After the first playthrough the player can choose to start with their new character as a newly made apprentice or warrior (starting with the ceremony).
Other stuff in the game:
-Day/night and seasons cycle.
-Easy, normal, though, challenging and random mode. Makes it so that events such as outbreaks of different illnesses, different natural disasters, harsh/long seasons, prey shortage (and prey getting poisoned/contaminated), conflict/tension, invading forces (other clans/groups of cats/animals), low number of warriors/shortage of new kits being born, losing territory, two/three rival clans joining together to face off against your character’s clan, clanmate(s) trying to overthrow and take over leadership of the player character’s clan, and wars happen a specific amount of time within each mode.
Easy: 0-2 things.
Normal: 3-5 things.
Though: 6-8 things.
Challenging: 9-11 things.
Random lvl button: The game picks (same with the other randomize buttons, the player can cross out the challenge lvl the player doesn't want to be included).
Random events list: Allows the player to cross out events they don’t want to happen, and check off events they specially do want to encounter, before picking a lvl/clicking the random lvl button.
-The player character could end up being taken prisoner if they’re found sneaking around inside another clan’s territory. The player will either have to try to escape, or wait until their clan sacrifices something for the player character’s return.
-If the player character ends up getting too many punishments from getting caught breaking the warrior code too many times, the whole clan can grow to distrust, and eventually, even kick the player character out.
-If npc’s finds the player character on their territory alone often, that rival clan will be on a look out, more hostile/aggressive towards, and talk about/discuss the player character in a negative way during Gatherings (this could have a negative effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-If the player character has a good reputation, enemy warriors will respect and enemy apprentices might look up to and admire the player character and talk in an positive light and exited way about the player character at Gatherings (this could have a positive effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-Kits could end up playing pretend as the player character regardless of the distrust/trusted status.
-Follow an evil route and the player character could end up becoming a scary story that keeps disobedient kits inside their dens at night/inside their camp.
-Follow a good route and the player character could end up becoming a popular and exciting bedtime story for the kits.
-Every "cross off box if the player don't want that" and "check off box if the player want that" choice also has a "leave it up to chance" option, independent off the different randomize buttons.
-Choose if the player character believes in, doesn't believe in, or believe just doesn't have any faith/trust in, StarClan. And weather or not the player character is open about this or is keeping it a secret.
-A note board for each savefile, showing the important npc's for that savefile, their relationship with the other npc's and the player character, and important moments/events in their lives, so that the player can easily remember/refresh who is who between each savefile. The note board will also show the important moments/events and relationships for that savefile's player character as well.
-Party banter among the cats the player character goes on patrols with, as well as when the player character hangs around at the camp\gathering.
-Approval/disapproval system (the player can choose to turn this on and off for each of the different playthroughs, and also choose to see which dialogue option will get approval/disapproval). The player can also choose if they want to see which dialogue options lead to possible romances.
- The player can choose to turn off and on between each playthrough: Both aiming assistance, and automatic aiming, for when the player character is in battle, and for when the player character needs to track down/locate something/someone using said something's/someone's scent.
- The player can choose to adjust between each playthrough: The speed enemies runs/jumps at the player character, giving the player more, or, if the player wants, less time to react/get out of the way. How much and how little health the enemies and the player character has. How much and how little damage the enemies and the player character can deal. How few, or, if the player wants, many, enemies are at each battle ground/are around at the same time. How high or low the player character’s and the enemy’s defense numbers/stats are. How much, or, if the player wants, little exp the player character gets by fighting, discovering and collecting stuff, and completing missions. Decrease, or, if the player wants, increase the amount of exp that the player character needs in order to reach each next/new lvl. The player can also choose between each playthrough if they want to activate a stamina bar, or have never-ending stamina (they can also choose to give enemy’s never-ending stamina). And if they do activate it, they can choose how much or how little stamina both the player character and enemy’s have, and if the bar both increases and decreases in a slow, normal or quick speed, for both the player character, and the enemy’s.
- The player can turn off player character death, so that when the health bar reaches 0, the player is allowed to continue instead of seeing the "game over" screen and starting over again.
- The player can change the lvl difficulty, difficulty settings, the character's appearance whenever they want (the option to change the character's appearance will be at the moonstone/pool), the character's Likes/Dislikes/Preferences and the character's How player character feels about lists in game.
- Fast travel will be an option (between the camps, the moonstone/pool, twoleg/kittypet territories, the gathering place, the training grounds, the borders, the lake, and significant/noticeable/important landmarks within/outside the territories).
- Possibly different openings/early events stories depending on which clan the player chooses (if the player chooses to play as a full blooded cat with a “normal” life - both parents alive, both parents in the same clan, both parents warriors, siblings, no tragic events in early kit/apprenticehood - ).
- For the forest territories: RiverClan players can experience flooding. ThunderClan players can experience more kittypet intruders. SkyClan players can experience more twoleg travelers/explorers. WindClan players can experience more dog attacks. ShadowClan players can experience rat attacks.
- The player can choose between each different playthrough if they want real time combat style with pause or turn based. The player also has the option to swap between the two combat styles in game. If the player chooses the real time combat style, then they also have the option to choose if they want the buttons that need to be pressed to pop up for each time that button is required, or just the 1st time during the tutorial. This is also something the player can activate/deactivate in game.
- Quicksave and regular saving. 1 button on the keyboard/controller reloads to the newest/last made quicksave.
- The player can choose if any markers/symbols to show up over collectable items or not, and if collectable items show up on the map or not.
- Automatically save during important dialogue choices between npc’s and important moments during the story.
- The player can choose if they want a marker to show the way towards the character’s destination or not (can turn on and off both showing in the game world, and showing in map).
- Possible achievements:
Going from apprenticeship to warriorhood in all 5 clans.
Train X amount of apprentices.
A playthrough never breaking the warrior code.
Go through a playthrough without losing any points on the player character’s health bar.
Become a deputy in X amount of time/within a certain age.
Become an honorary StarClan member.
Beat all the denmates in wrestling practice (as a kit).
Win X amount of training practices.
Break every code without getting caught.
Betray your teammates after having worked together to size power/overthrow your character’s leader.
Become a scary tale of warning for young kits.
Have X amount of lives left X amount of time into your character’s leadership.
Interpret X amount of omens/prophecies.
Take over or drive out all the other clans.
Create X amount of poultice.
Identify/cure X amount of illnesses.
Visit the camp of the other 4 clans during 1 playthrough.
(I honestly don’t actually know what the reward for completing all the trophies would be, as I want it to be really worth it for the players that wants to complete everything, but I don’t want it to be something that would make other gamers feel left out, just because they don’t care about doing absolutely everything the game has to offer).
-The player can choose between each different playthrough if they want to play in the forest or the lake territories.
-After the first playthrough, the player will be able to explore the mountain, and to visit, and join if the player wants, The Tribe of Rushing Water.
-After the first playthrough, the player can play as their character during the time of the first Ancients around the lake.
-After the first playthrough, the player gets the opportunity to play as a lion, tiger and leopard in an ancient, more wild version of the territories (and possibly as other big cats as well). The player can choose between each playthrough if they want to play in a version with obstacles (other wild animals, rivalry between the other two groups, must hunt prey and find water), or in a non challenging version (just walking around and exploring the new setting, prey and water accessible but not required).
Stuff that could possibly be different between each playthrough:
-Different cats could end up becoming mates and different she-cats can become queens (also resulting in different kits being born).
-Different characters could end up dying or be named deputy if the player character isn’t.
-Different cats from the player character's clan, as well as the rival clans, could start off as leaders/medicine cats at the beginning of the game.
-Different cats could end up making it from deputyship to leader, different kits could end up becoming the medicine cat apprentice, and warrior apprentices could end up with different mentors.
Note: Regardless of their life/role, the npc's has the same name and look throughout all the the different playthroughs, so that the player can find/recognize them in other playthroughs and compare how they are between them.
-StarClan can send new, or no, prophecies/warnings.
-Npc’s could keep their personality/alliance throughout the playthroughs, or end up changing, depending on: If they fall in love with an outsider or rival clan member. Who they follow. If they have something against the leader/the way the leader leads the clan, or the player character. What happens to them throughout their lives. Note: The npc's will keep their original "starter/beginning" personality throughout all the different playthroughs. Again, so that the player can recognize them and compare playthroughs to see what lead to each possible change.
-The leader could turn evil and try to prove the clan’s strength and glory through endless battles, try to drive off one of the other clans, or try to merge several clans into one (and this could be challenges the player character could end up facing if they become the leader).
-The medicine cat could lose faith in or be angry at StarClan, and use their powers/knowledge against the clan or to shatter other npc’s faith in StarClan.
It will be up to the player character to help prevent/solve these npc/leader/medicine cat events, or to join the cat(s) and help see their vision through. There’s also the option to join one side as a spy (careful not to be discovered), and then betray them later down the line, or actually end up switching sides (careful not to give your character away) and betray the group your character originally joined. The player will have the option to choose if these specific events can happen or not during their different playthroughs.
-Different npc’s could end up trying to befriend, fall for and become rivals (both friendly and non friendly) the player character. This could give npc’s from a playthrough where they weren’t in focus/as important more depth/personality.
There could also possibly be a list over the different npc’s, where the player can cross off if a/some specific npc(‘s) should be more in focus/more important during their playthroughs, and what specific role that/those npc/’s will play.
If the player makes several characters, the player can see them in camp, and on the territory if they’re in the same clan, or during border patrols, Gatherings, attacks, or if they arrive in the player’s current character’s camp with their leader if they’re in different.
-The player character could end up with different apprentices throughout the different playthroughs. The player can also decide if they want their player character to end up as a mentor or not, or leave it up to chance, through each playthrough. The same “choosing a mentor for the player’s character as a kit” system/option applies if the player chooses for their character to get an apprentice. The player can also request to mentor a specific kit, or increase their odds by interacting with/helping out a specific kit.
Possible Player Character's Family Choices:
-Number of kits.
-Weather or not player character's mate/kits makes it to old age/adulthood or not.
-Personality, gender, future rank, names, and if the kits ends up with mates/kits of their own or not.
-If the player chooses a half-clan mate, which traits the player character's kits gets from which clan.
-Where the kits live if the player's character and the player character's mates stays in different clans, if the kits knows about both parents, if only the player's character knows that they're family, if only the kits knows about the player's character (if the player character is unaware about their birth - if the player plays as a tom - ). If the kits gets a foster parent/siblings if they stay in different clans, if the kits are aware of their half-clan status.
Controls:
-The player can choose if the camera view will be behind/over the shoulder, or through the player character’s eyes. The player can also switch freely between the two.
-Fighting, battle training, tree climbing, fishing, swimming, leaping, pouncing on prey and obstacle course could be a combination of using the moving buttons and mouse or button clicking).
-The player can save and switch characters whenever they want.
DLC or Sequel:
-At a young age, the player character, and their siblings and mother spot a group of strange cats traveling from the mountains to the moorland and forest area not far from the two-leg place, where the player character’s family lives as loners.
-The player character’s mother makes sure the player character stays well away from them, as blood is suddenly being shed over newly made borders and the prey within, kin attacking kin over the right for space and having prey in their mouths.
-When the player character’s mother passes, the player character must make a choice. Try to survive on their own, or join this strange, rouge group of cats?
-Will the player character stay in the group or leave and try to fend for themselves?
-Does the player character switch alliances to a different group, or do they stay with the group that took the player character in when no one else might have had?
-Learn a new way of life and survival depending on where the player choose to live.
-Try to survive and get enough prey through leaf-bare as hostile strangers and hungry rivaling groups eye the player character’s prey.
-Help keep the campmates safe by helping them fight off intruders with the goal of chasing the player character’s group off.
-Get through harsh seasons and fight off dogs, foxes and badgers.
-Learn how to heal campmates with herbs or help them by training kits and gathering prey.
-Attend their meeting every full moon and learn their history (as a tribe or their personal one) and about the other groups.
-Find a mate, start a family, and fight to protect and keep them alive through storms and diseases.
-Watch them grow into independent adults and expand the family tree.
-Walk in the paw steps of the mysterious mountain cats and become a true wild cat and a part of the early 5 clans.
-A cut-scene at the end of the DLC/Sequel will play, showing the player’s 1st character, or the/one of the character(s) from the same clan the player character is in in this DLC/Sequel, from the main/1st game, as a kit in the nursery, being told a story about one of their earliest ancestors, the character the player just played, in modern Thunder/Shadow/Wind/River/SkyClan.
-After finishing the dlc/sequel for the first time, the player gets the option to build their own camp, and possibly territory as well as possibly the same for a tribe, an ancient group and a lion/tiger/leopard group (the player can add whatever environment they want, regardless of it would naturally be there/grow along with the other stuff). Name the clan/tribe. Decide if the camp is occupied by warriors, loners, kittypets, rogues, or a mix between any/all of them. Decide how many cats you want to create yourself for the clan/group and how many will be randomly made by the game (all the same choices from the Character Creation of the main/1st game), and watch their lives play out (interacting with or “stepping away” from the characters as much as you want, regarding what they do, who they become mates with, why and which wars they fight, who they let in, how gatherings go, disasters, in clan/group conflicts, how traitors/code breakers are dealt with, by taking over whichever character you like, or just letting the game run it). The player can also pick just some of the choices for a character, and have the game randomly fill in the rest of the Character Creation parts. The different clans/groups will interact/clash if the player makes more than one. The player can also place a group of cats in the areas that will become the clans’ territories, so they can watch their completely own version of River/Shadow/Wind/Sky/ThunderClan interact and play out.
1 note
·
View note
Text
Hi All, I created this account specifically to try and reply to these wonderful posts, so hopefully this works the way I want it to! Wayne McLoughlin is my dad, and my mom stumbled across these yesterday and shared them with me. We are both so overwhelmed by the love and admiration you have expressed about his work with Warriors and his career in general. He would have been so moved by the beautiful artwork you have created, and to see the impact of the series and his art. He loved his years illustrating these books, and my mom and I were so fortunate to have front row seats watching the magic unfold. Thank you for continuing to share his talent even after all of these years. He was a brilliant, witty, and adventurous man whose passion was sharing beauty and humor with the world. He was the shy boy in the back of the class who simply loved to draw, and dedicated (publicly and privately) his work to the children who may not have felt noticed, or were picked on for being different, but who all had so much to offer the world. From the bottom of our hearts, thank you.
Allison & Jackie McLoughlin
57 notes
·
View notes
Text
[ Image Description: A digital drawing of Bluestar from Warrior Cats. She is a large, strong, dark blue-gray cat with smooth fur and a scar along the top of her right shoulder. Her left ear is sliced. Her eyes are blue and her eyelids are a paler shade of gray than the rest of her body. She has a neutral expression. At the top of the image, the text says "Bluestar". End ID. ]
🔥 Design Notes 🔥
○ Wayne McLoughlin's depictions of Bluestar was a big inspiration for this design. I love the way he illustrated Bluestar on the original cover of her super edition to be so elegant and wise.
○ I picture Bluestar to not be the type to express much emotion on her face and to have more subtle indicators of expression in her body movement. She's either apathetic or glaring you down.
8 notes
·
View notes
Note
Would you say Hollyleaf is a fat cat?
ive always imagined her as how she looks on the cover on Sunrise (wayne McLoughlin) and my past designs made her fat and i still love it, though currently my design for her looks like my Sandstorm, tall, thin with a big scruffy mohawk
hollyleaf is one of those cats i can see as skinny or fat or fluffy or muscular or spiky or lanky : )
11 notes
·
View notes
Text
i love you old warriors covers i love you wayne mcloughlin art i love you flightfootwarrior amvs i love you james l barry manga i love you five giants i love you mama tad i hate you smoothening and redoing the already done warriors covers because of mcloughlin’s passing i hate you working partners amen
5 notes
·
View notes
Text
A debate that has been going around the Warriors fandom for some time now is which covers the fandom prefers. Here we have an artist’s interpretation of the newer Into the Wild that they actually redrew. I think the redraw looks excellent! But going back to the topic at hand, there have been several artists responsible for different Warriors media. The ‘manga’ or comics are mostly done by James L Barry who has a very cartoony and stylized style. The covers have always stayed true to the more ‘realistic’ art style with slight stylization in certain places. There was also a change in medium from the older covers to the newer ones. The newer ones are done with some digital program, mostly likely Photoshop or the like while the older ones were traditionally painted using oil or a similar kind of paint. The original artist behind the original covers was Wayne McLoughlin who was also know for the iconic center portrait with an important character. He usually painted a less detailed scene for the background which added super nice contrast. Wayne’s covers were super unique and eye-catching even though some of the character designs were wrong. After Wayne’s unfortunate death, Owen Richardson took over the covers. He usually does super hyper realistic cats on the front, either one or two but recently (during the Broken Code) there were almost Wayne inspired covers with a large cat portrait at the center with a less detailed background. There are tons of debates on which are better and ultimately it comes down to personal preference and who’s style you prefer. Art is subjective and we can’t label one as bad and one as good. I personally think both Wayne & Owen are extremely talented artists who deserved their position. I personally prefer Wayne’s style as I feel his covers are more unique and I LOVE the traditional look. His character designs are also super fun and even though he draws realistic there is so much character added to these cats. But I don’t hate Richardson’s covers. I think he is super talented with how he paints the fur, it looks like a photograph! But I want to know what YOU think. Do you prefer Wayne or Owen’s style? Which covers did you end up owning? Or would you want another artist to take a spin at it? Leave all your thoughts, opinions and feedback in the comments below. While you are at it, consider leaving a like on the original post on Amino. Supporting the artist directly benefits this account as it motivates more people to allow us to post their work. Do you want to see more like this? Join the Warriors Amino where we have daily posts all about these battle cats.
Original Post linked here.
Original Artist linked here.
~ 🍵🥔
#warrior cat#warrior cats#art#cat#warriors amino#warriors#warriorcats#digital art#amino#warriorsamino#digitalart#warriors into the wild#into the wild#book cover#redraw
2 notes
·
View notes
Note
Thunderclan, warrior, leader 👀 (this is heropaws btw !!)
WHEWWWW OKAY THIS TOOK FOREVER SORRY
Thunderclan-Draw your favorite protagonist
Couldn’t decide! Love these babies
Warrior-Favorite Artists?
GOSH omg well YOU FIRST OF ALL! Also loafpaw, lupinear, berrym00n, tansypaws, smrdljotv...AHH there are so many more i can’t remember atm but everyone is so talented 🥺
Leader-Any old artists who influenced your style?
Honestly? I cant remember! I think when i was in middle school i mostly just tried desperately to draw like wayne mcloughlin 😭
#heropaws#TY for the ask!#warrior cats#my art#shadowsight#firestar#firepaw#fireheart#thunderclan#shadowclan#ask game
40 notes
·
View notes
Text
Top 10 Most Expensive Weddings Ceremony In The World
Think your dream wedding is gonna cost too much? You certainly won’t feel that way after watching this video. Join Macrock.tumblr.com as we count down our picks for the Top 10 Most Expensive Weddings Ceremony In The World.
For this list that we’ve gathered here today, we’ll be looking at the astronomical price tags some celebrities racked up to join in holy matrimony. We not only looked at who spent the most money, but how that money was spent in creating the most lavish ways to love, honor, and cherish a significant other. You may now kiss your checkbook.
10. Justin Timberlake & Jessica Biel (2012)
Estimated cost: $6.5 million
How much would you spend to keep your big day private? When you’re young, in love, and Justin Timberlake, the answer is many millions. Set at the picturesque Borgo Egnazia in Italy, Timberlake called his special day with Jessica Biel, “magical,” and even serenaded his bride-to-be down the aisle.
However, no one got to catch a glimpse of that magic until the couple released the photos to People Magazine. How did the bride and groom keep things so secret? It’s reported that Timberlake booked the entire hotel where the ceremony took place AND told the paparazzi “Bye Bye Bye” by paying neighboring businesses to shut down during the ceremony.
9. Liza Minnelli & David Gest (2002)
Estimated cost: $3.5 - $4.2 million
Why settle for a DJ when you can get a 60 piece orchestra? We never expected anything less from Liza Minnelli. The actress/singer spared no expense for her fourth, and final, marriage when she walked down the aisle with David Gest. Elizabeth Taylor served as the Maid of Honor while Michael Jackson stepped in as the Best Man.
Surrounded by over half a million dollars worth of flowers and several hundred guests. Who each received personalized favors that read “Liza and David 4ever” it was a picture perfect ceremony for the new bride and groom... who separated the very next year.
8. Elizabeth Taylor & Larry Fortensky (1991)
Estimated cost: $2 - $4 million
A Hollywood legend and a construction worker: a combination no one expected, but a union that led to one of the most talked about weddings of the 90s. The ever-glamorous Elizabeth Taylor married her seventh – and final – husband, Larry Fortensky, in 1991.
While the two only stayed married for five years, their wedding was a huge, celebrity packed event, especially with it taking place at Michael Jackson’s Neverland Ranch. MJ, by the way, also stood in as the Father of the Bride. Who wouldn't skydive into a wedding like this to snag some pictures?
7. Wayne Rooney & Coleen McLoughlin (2008)
Estimated cost: $8 - $8.8 million
This world-renowned footballer started dating his wife-to-be, columnist Coleen McLoughlin, at the age of 16. Unbeknownst to the couple, their teenage dream would become a happily ever after. While the guest list hovered around 60 people, Rooney paid for all of their expenses, which included: private flights to the gorgeous city of Genoa, luxury hotel rooms, and a private yacht for the reception.
The groom also hired Coleen’s favorite band, “Westlife” which was reported to cost about $700,000. The couple now live in sweet marital bliss with two children and fond memories of their dream wedding.
6. Vikram Chatwall & Priya Sachdev (2006)
Estimated cost: $20 million
Nicknamed “The Turban Cowboy,” it was a surprise to everyone to see Vikram Chatwall, a successful hotelier and actor, getting married ¬– though pressure from dear ol’ dad and falling for model, Priya Sachdev, may have helped him say “I do.” Vikram was known for his partying lifestyle, so of course, his own wedding would be a lavish affair where money was no object.
Reportedly lasting for ten days and in three different cities with festivities beginning on Valentine’s Day, the wedding was viewed by 600 guests, with big names- including former US President Bill Clinton- being flown from 26 different countries around the world.
5. Sheikh Mohammed bin Zayed Al Nahyan & Sheikha Salama (1981)
Estimated cost: $45 million
If you think your ideal venue is too pricey, think again. Not only was this prince's wedding a weeklong event; it took place at a 20,000-seat stadium built specifically for the occasion. Oh, and it came complete with 20 bedazzled camels and other outrageous wedding flare.
At least the couple, when they went horseback riding to various towns, gave food and other goods to their people. We bet the two still talk about this moment, even after over 30 years of marriage... and the realization that, adjusted for inflation, their wedding would cost 100 million dollars today.
4. Prince William & Kate Middleton (2011)
Estimated cost: $34 million
Probably the grandest ceremony this millennium, people waited with baited breath for this fairy tale marriage to come to life. Prince William, the Duke of Cambridge and the eldest son of Prince Charles and the late Princess Diana, began dating Kate Middleton in 2003. Despite breaking up in 2007, the two got back together and were engaged in 2010.
This led to a huge, televised wedding, complete with 2,500 guests at Westminster Abbey and people lining the streets to try and catch a glimpse of the couple. While the ceremony garnered a hefty price tag, an estimated 32 million dollars went to security alone.
3. Kim Kardashian & Kanye West (2014)
Estimated cost: $12 - $30 million
She’s a reality TV star. He’s a Kanye West. While we’re not surprised at the hefty price tag of the wedding, we are surprised that it was somehow more extravagant than the two-part television event of Kim and Kris Humphries’ wedding.
The Kardashian and West union may not have been televised live, but it was still a phenomenal event, with a $500,000 wedding dress, $250,000 to transport guests to the ceremony in Italy, a seven-foot tall wedding cake, and a reception that took place in two different countries. That Italian venue, by the way? $410,000!
2. Vanisha Mittal & Amit Bhatia (2004)
Estimated cost: $78 million
When you’re the only daughter of the owner of the world’s largest steel company, sit on his board of directors, and marry one of the most influential men in Britain... you’re entitled to a fabulous wedding- a fabulously expensive one! In this five day spectacular event, the wine alone cost 1.5 million dollars!
Flying in top chefs to prepare over 100 dishes, host and charter 1,000 guests, a stunning venue, security, and the various performances that went on throughout the week, and you’ve got yourself a $78 million extravaganza!
1. Prince Charles and Lady Diana (1981)
Estimated cost: $110 million
A real life fairytale wedding, our number one pick is the most legendary wedding that the world has ever seen. With 3,500 guests –1,000 more than turned out for Prince William in 2011– the wedding took place at St. Paul’s Cathedral.
Billed as the wedding of the century, around 750 million people watched the event on TV with 600,000 more lining the streets to try and catch a glimpse of the couple. From Diana’s breath-taking dress ¬– complete with a 25-foot train – to the 30 cakes and abundant amount of security, it was the most expensive wedding of all time.
0 notes
Text
Check it out! You can’t convince me that Sol fanart isn’t the coolest! There is always an epic eclipse in the background with Sol looking super menacing or calm or both. This artist added a cat skull for added favor, which is such a nice touch! Can I say how much I love seeing all the different Sol designs? Calicos are some of the most unique cats to draw because of all the different ways you can style their markings. Sol himself in the books is described as being lion-like, with a sun-like mane on his neck and more black & orange than white. The Wayne McLoughlin rendition of Sol has this super interesting orange half circle on his forehead, which reflects the sun and his name. It seems like however that most artists like to depict Sol with more white, which is super interesting. It kinda reminds me of how the fandom collectively views Longtail as being a pale ginger color when in reality he’s silver. That fandom view for Longtail was heavily inspired by SS Warrior Cats and their animated series. I wonder if mostly white Sol designs came from a particular place too? Like maybe the ‘Everything Moves’ MAP which is probably the most famous Sol focused MAP out there. Which design do you prefer? Do you like the mostly white version of Sol or the mostly black & orange Sol? But can we collectively agree that fluffy lion-like Sol is a super cool idea. I think that the silhouette of a lion against the eclipse would be sooo epic. But in general, most Sol pieces ARE plain epic! I wish Sol would make a comeback in the books.. I think I’d be so fun to see him again. But, what do you think, Should Sol return? What kind of comeback should he make? Maybe in the new arc A Starless Clan? Anyway, if like this piece, I strongly recommend you leave a like on the original post. By supporting and sending love to artists you really inspire them to create more pieces so definitely do that! Likewise if you enjoy Warriors content and want a fun place to connect with fellow fans I‘d recommend joining the Warriors Amino!
Original Post linked here.
Original Artist linked here.
~ 🍵🥔
2 notes
·
View notes