#unlike many others I'm not opposed to vax being back
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What with cr3 ending and me having semi-recently read dungeon meshi and currently replaying mass effect, I find myself pondering characters coming back from the dead and the nature of (happy) endings.
The thing is, I generally prefer a happy ending, and I don’t really agree with takes that they're boring. I do, however, want my happy endings to feel earned, and not in a 'the characters went through a lot of hardships and deserve it' way but in a 'this is narratively satisfying' kind of way. Dungeon meshi (which I'm about to massively spoil) ends in an incredibly happy way, with virtually no one dying, and a huge cast of characters coming together to resurrect the lead's dead loved one. However, the plot throughout also massively focuses on the inevitability of death and of how to handle mourning and moving on. It features a character who, like Keyleth, has a very long lifespan and is desperately seeking a way to save herself the suffering of seeing loved ones die, even as they repeatedly tell her they don’t want the 'solutions' she’s offering. In the end, she does come to terms with things, and before attempting the resurrection admits she’s no longer as scared of the possibility of it failing or losing people in general because now she knows how to move on and find new happiness. When the resurrections succeeds, it doesn’t feel like a cop out or her backsliding in her growth, but rather as immensly satisfying. The nature of the happy ending is also overall tempered by very real consequences from the adventure that will never go away, rather than everything being saccharine.
In mass effect (which I'm also about to massively spoil), the player character comes back from having spent 2 years dead in the second game, and has the chance to try to rekindle a romance from the first game (assuming you romanced that particular character to begin with). Except, she doesn’t take you back. She has spent 2 years mourning and building herself up as a new person, and she’s terrified of losing you again to a looming galactic war and having to do it all over again. She can’t just pick up where you left off. Of course, you can still convince her with the right choices, but it’s made clear it isn't easy, and she does have to come to terms with that it’s not only possible but likely that she’ll lose you again (and indeed, by the end of the trilogy she does). You know by the end of it that she has grown.
I'm not opposed to Vax coming back, especially not with the overhanging consequences both of him and Keyleth having inherently changed as people and therefore having to build something new rather than pick up where they left off, and of him still being beholden to his duty as a champion first. Having a character cursed to outlive everyone she loves find a partner who's kind of undead and won’t die is kind of neat actually. The problem is, Keyleth shows little sign that she has learned the lesson so beautifully portrayed in dungeon meshi and mass effect. She still can’t move on from losing a loved one, still can’t accept both the inevitability of loss and how she, as an incredibly long lived person, will have to experience it over and over again. She explicitly asks Vax if he would come back to her if the Raven Queen died/was killed, all but implying she’d support this end if he said yes (he didn’t). At no point does she accept that he is truly dead. And while I'm happy she has Vax back, I'm also saddened it didn’t happen in a way that conveyed true growth of character.
#unlike many others I'm not opposed to vax being back#as mentioned i love a happy ending#but i do want that happy ending to feel earned#and unlike marcille or liara keyleth never showed acceptance of the inevitable and an ability to move on#so her getting vax back feel more like a bandaid than a reward#she's still going to have to deal with it sooner or later#critical role#cr spoilers#cr3 spoilers#cr3#mass effect#dungeon meshi#nella talks cr
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