#undertale true pacifist ending
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the-meme-monarch · 2 years ago
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“does sans remember resets” “does asgore remember resets” i don’t CARE. does CHARA??? your NARRATOR???
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colorful-bees · 8 months ago
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Volo's friendship story in the Trainer's Lodge is so interesting to me because it seemingly contradicts his usual way of thinking. He asks to take a commemorative photo with you in the event that the world disappears, obviously referring to what he wants to eventually accomplish in the future.
And I can only wonder why he does this. His exact words afterwards are, "Please remember me as you've seen me during our time together." He plans on erasing the world to build a better one, as per is goal in P:LA but the idea that he would want you to remember him as you knew him, someone who was simply friendly and nice to you, goes against how he views relationships with people. There's no transactional value to taking this photo with you nor is there for him wanting you to remember him fondly.
Volo is overly nice to people to get what he wants out of them, that's kind of his thing. You see it with the protag in P:LA, you see it with Jacq and Trevor, and later with Lear in the Mysterious Stones chapter. He likes to get in people's good books so that he might get something out of it later. But what does he want out of you in this interaction? What is he hoping to gain by telling you to remember him the way he is now? He plans on destroying the world and so... he asks to take a photo with you? I can only imagine that he wants it for himself since if the world disappears, you won't even be there to remember him in the first place. He plans on destroying the world and you won't even be there and yet, he still asks you to remember him.
I don't think Volo necessarily lied when he said, "It's just a matter of using them before they use you." Those were thoughts inside his head, he has no one to lie to there; that's what he truly believes. However, I do think there's a disconnect between the kind of person Volo is and the kind of person Volo believes himself to be.
I think maybe he does love his Pokemon, maybe he even wants to be your friend. I don't think he knows that though. His genuine view of himself is that he feels no love or care for others and relationships are just a means to an end and that is mostly how he comes across when showing his true colors. But he has moments that don't quite line up with that. He wants you to remember him fondly. He considers Pokemon tools and yet, there's that photo of him and Togepi. It's these two moments that make me question things. He looks after Togepi and in return, Togepi sticks by his side; that's their trade-off, what they both get out of their relationship. But the photo is what throws me off. If there wasn't even a little bit of love for Togepi, why does that photo exist? Why did he take it? Volo in this same conversation says, "Photos are wonderful things! They allow you to capture and isolate the best moments!" Why take a photo with something you don't love? Why consider that one of your "best moments?"
Volo honestly believes that he doesn't love his Pokemon and that he's no one's friend. That isn't a mask he's putting on, that's who he thinks he is and I can only assume that the reason for this is due to whatever event happened in his past that set him down this road to begin with. But he has these small moments that contradict that view of himself. Volo does have a capacity to care for his Pokemon, to have friends. I just don't think he realizes that. He's incapable of recognizing if he loves or even likes someone in a genuine way; so caught up in viewing every relationship like it's a barter or a trade that he has no idea that he can care and that maybe, at some points, does.
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northstarscowboyhat · 7 months ago
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So I guess asgore is desperate to find clover or he doesn't know that clover is there, because there is an secret ending in the game that if you decide to kill Ceroba, clover and martlet go to meet asgore and he's shock to see clover there
That's correct! During Clover's time growing up in the Underground, Asgore and by extension the Royal Guard were not aware of the fact that another human child was secretly growing up in the Dunes. There were rumors of a human that had fallen down and simply disappeared since their soul was never captured, but Asgore had no way of knowing these rumors had any actual truth behind them.
Once the Royal Guard's investigation into these rumors turned up nothing (given that Clover spent most of their time in the Dunes area where the Royal Guard doesn't have easy access to) Asgore simply gave up hope and resumed waiting around in his castle, waiting for another human to enter the Underground.
This of course, doesn't mean Clover was entirely off the hook. Even as they aged, they still had to remain very vigilant and careful of where they went in the Underground and who they revealed themselves to, given that an unsavory Monster distrustful of humans could still very well report them to the king...
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orangeleftyart · 3 months ago
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15 Days of Determination…
Day 14 - Last Goodbye…
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Artist’s Note: The True Pacifist Ending is so heart-wrenching! I CAN’T!!! I’M GONNA CRY!!!! <3 Anyways, I tried to make a quick lil drawing of the gang staring into the sunrise/sunset because, like I said, it’s a sweet lil scene that I thought would be fun to recreate ^.^
Sorry I didn’t have enough time to make more arts 😅 with school and everything, life gets kinda busy…
Art Prompts by @15daysofdetermination / @hachikojesus
Determination Til We Die!
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braininatankwithalaptop · 9 months ago
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I've just been having Undertale Yellow thoughts and I'm just filled with specific angst thoughts on the endings. Because no matter what
Clover is alone.
Clover either drags their dying body to a wall to die with dignity, they're betrayed and killed by someone they thought was their friend after he killed Clover's chance to have a family, or they leave the underground empty and unable to connect to others (remember, LOVE means distancing yourself to more easily hurt others).
Sure, in neutral and pacifist, they briefly travel with Martlet and sometimes Ceroba, but they're either short lived or under false pretenses. Martlet tries so hard but ultimately does little to protect Clover, and Ceroba initially just tries to lead Clover like a lamb to slaughter. She does connect with them a little during the journey, but I feel like it's overshadowed by her plan to kill Clover. Clover at the end of a hard fight and betrayal is faced with an alcoholic widow begging them to kill her. That's rough.
I feel like in the pacifist ending, Clover's main reason to giving up their soul isn't because they really love the monsters, they're just extremely empathetic and care about the injustice dealt to monsters as a whole. The lines in the whiteout don't call to feelings of friendship or camaraderie that Clover experienced, but of how the monsters are suffering trapped underground, and they need Clover's soul to escape.
Frisk gets to end the Pacifist story with a loving family and all of monsterkind knowing their name. Clover's story ends in a tragedy as they can't connect any further with these people who might be the first in their life to care, and no one else would know as four monsters hold a funeral in private.
And ultimately how much does Clover's actions matter? Either they sacrifice themselves, or they have to kill everyone else to survive. There is no option between because Flowey is the arbiter of what happens and no neutral run is satisfying to him. He terrorizes Clover for funsies and then starts everything over again. Clover only gets the pacifist ending because of a whim from Flowey.
No matter what path is taken, Clover's story is ultimately a tragedy. They got to have some fun as a cowpoke, but it seems their story took more after The Great Silence than most other western media.
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thechaoticfanartist · 1 month ago
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* It's still just you, Grim.
Tag List (let me know if you want to be added or removed) : @padme--amygdala @soclonely @mrfandomwars @jgvfhl @starlonkedd @andorlorian @togrutanduin @jedi-valjean @one-real-imonkey @traygaming @keoxus @veiled-in-stars @sentineljedi @spicysucculentz @amelia-song-pond @it-was-rose @thejediprincessqueenofnaboo @veradragonjedi @arrthurpendragon @shrinkthisviolet @thebrainofocto @forloveofcodywan @mandalorian-general
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tigerbears · 10 months ago
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HOLY $#!%!!!!!!
I finally beat Undertale Yellow and this has to be the greatest UT fan-game boss fight of all time.
and I'm ranking it as second favorite UT boss fight right behind freaking ASRIEL DREEMURR BOSSFIGHT!!!
(You can probably guess seeing as the ceroba boss fight takes huge inspiration from the final boss of UT's true pacifist.)
If you haven't played the fan-game, well you just got one of the coolest moments in the pacifist run spoiled to you out of context but still play it!
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atwas-gaming · 8 months ago
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"When I was a child, I spake as a child, I understood as a child, I thought as a child: "
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"but when I became a man, I put away childish things." 1 Corinthians 13:11
This:
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is not childish, it's childlike. There's nothing wrong with that.
This:
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IS childish, and there's everything wrong with that.
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Bonus:
The truest sign of maturity:
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inbarfink · 2 years ago
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Okay, so like, I love Undertale to bits, but it does often rub me the wrong way when people use it in comparison to games like OFF, which condemn the Player’s violent actions without actually offering the option for a Pacifist resolution, like “well, Undertale is Objectively Better because there’s an actual choice to be nonviolent so it can actually condemn the player in a meaningful way”.
Especially with OFF, I think. Cause while many people consider it a predecessor to Undertale, their themes and the way they relate to their “What the Hell, Player” moments are very different, I think. And this attitude of judging them purely on whatever they’re effective at making the player ‘feel bad’ about their actions is really reductive for what both games are trying to do with these kinda moments.
Like, in general it’s super frustrating when video game moments discussing morality and player-player character relationships are evaluated purely in the sense of ‘are these games justified in Making Me Feel Like a Bad Person’. That’s usually a super-reductive way to look at video game morality. And I really don’t think it helps the discussion to frame “What the Hell Player” moments as an actual personal attack or attempt to evaluate your IRL morality.
And specifically with OFF, I feel like it’s actually very thematically important that the game only has one ‘Route’ and that it is the ‘bad’ one. Because OFF, in my reading at least, is a game very much about narrative framing. Like, that’s the whole thing with the Batter not actually transforming as his Special Ending Monster Duckie Form.
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The Batter didn’t change, our point of view did. When we’re controlling the Batter, it is his POV that we’re seeing the world through - and in his POV he’s just an ordinary guy doing the right thing. But if we take the Judge’s side, we’re also taking on his POV. And the Judge, much like any other victim of the Batter, sees him as some sort of monster.
And that’s like a huge theme in the game. While there’s probably no POV that makes the world of OFF like an actually good place to live, it is important to note we are viewing it through the perspective of someone who has already vowed to destroy it. I know a lot of people look at the difference between the Guardians as they are in the Room’s Chapter 4 and the Guardians as the Batter face them as a matter of a personal change between then and now - I think the matter of different perspectives also plays a part.
In the Room we are viewing Dedan, Japhet and Enoch through the eyes of an innocent child that is desperate for companionship and sees them as friends - in the rest of the game we are viewing them through the eyes of a man who sees them as obstacles in his holy mission and upholders of a world that must be destroyed. Neither of them can give a truly unbiased perspective when it comes to the Guardians.
And despite the game making it explicit that the Batter is as a puppet controlled by the Player - although the Player is the one who give the Player Character power - it is the Batter who manipulates the Player into aiding him on his mission by framing it in a way that is more palatable. Despite all the power the player supposedly holds, the Batter holds the power over the narrative framing, and that’s enough to let him take control.
That’s why there’s really no choice in the game but keep helping the Batter along his ‘Holy’ mission - him being able to influence our framing also means being able to influence the options we can see. It is the Batter who wants us to see a world where his violence and destruction is the only possible solution. And the point of the Judge calling out the Player for continuing along the Batter’s set path (rather than stopping the game and turning it off) isn’t just to Make the Player Feel Bad for doing what they need to do to, like, see the whole of this well-crafted story....
It’s to make the Player self-reflect. When did they first had the inkling that the Batter isn’t on the up-and-up? If (‘if’ bring the keyword here) it was all real, when would the point where continuing to aid the Batter would be morally inexcusable? By the point the Batter is beating a defenseless child to death it’s pretty darn clear that We’re the Baddies, but did the Player process any of the hints beforehand? Just how much sway did the Batter’s framing of the world and the narrative hold over the player? And how this is different and similar to how the Player normally engage with other narratives, especially other RPGs?
There is a reason, after all, why the Judge big speech at the end is also about how felt deceived and tricked by the Batter’s words. His feelings are meant to be a reflection of a Player’s on some level.
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And despite ‘calling-out’ the Player, he does make it clear he also sees himself as culpable of aiding the Batter in his henious actions. The Player and the Judge’s situations are somewhat paralleled here. 
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And it feels very notable that the Judge starts out explictly addressing to the Player much more than the ‘Puppet’:
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And by the ending of the game, although he does call-out the Player to, he’s got a lot more to say to the Batter as well.
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I think it’s because he also underestimated the power the Batter had as a ‘Puppet’ of the Player, up until he realized how he managed to manipulate both him and the Player (although he still sees both himself and the Player at fault for falling for it and helping the Batter).
I think the main point here is to try and make the Player think more critically about the narratives they engage with. In many ways, the Batter is the concept of the RPG protagonist dilluted to its logical extreme. He was literally brought into existence just moments before the story started, and his only purpose in life is to defeat all the bosses, ‘finish’ all of the areas and then just turn the game OFF. That’s also why siding with the Batter is considered the ‘canon’ ending of the game, in this allegory it is the ending that correspond most to Regular Player Behavior.
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It’s trying to make you think about how different POVs and narrative framing can be used to change the way we view a story. If the Batter can skew the lens we view the story enough so that it makes us side with him… how other forms of media, and in this case espacially other games can convince us that the protagonist’s actions are justified and heroic? Is there some ignored angle in this and that game, some ignored ‘Judge’ of sort, that would totally reframe the supposed morality of the story?
I think that’s the main thing, or at least one of the main things, one is supposed to get from OFF. Not just a blanket sense of guilt for all the made-up pixels you killed in this game or other games, but an invitation to try and examine the stories you play from more angles, and think more of the narrative tricks that can be used to justify morally dubious actions. For this to work, the game has to work in tandem with the Batter and his POV for the most part.  And because of all of this, I believe OFF’s lack of a ‘moral choice’ system does not take away from its central points and actually helps them. The only choice comes when the Judge barges in and offers a counter-narrative to the Batter. 
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Undertale, in contrast, is a lot more about Player Actions and Player Agency. Like, Chara and a Murder-Route Player have essentially a reverse dynamic from the Batter and a Normal Ending Player. With the Player convincing the Player Character (?) into the viewpoint that the world exists just to be drained of Content before turning it Off and moving on to the next one.
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Undertale is more about the Player having power, and not just in the Unkillable Time God sense, in the sense of the power to reframe and change the narrative. Both the Undertale Pacifist and Murder Route has an element of going ‘off script’ of what the game story ‘expects’. Like, the Normal Ending is the only one where the the Player just does what was expected of them and engage with the game world in the same way all the other characters do - that’s just why it only exist to try and convince you to go on one of the other routes.
The Pacifist Route is about the Player using their Aforementioned Unkillable Time God Powers to break away from the world’s general resignation to violence as the answer and proving to everyone a peaceful resolution is possible. The Murder Route is about the Player engaging with the world like… an ordinary RPG basically (as long as you’re heavy on the grinding) and in the process twist the entire narrative into something much darker. The narrative isn’t tricking you into it, if anything, the narrative is subtly nudging you to the Pacifist Ending.
If Undertale comes off as a more effective ‘condemnation’ of the Player than OFF, that’s probably because compared to OFF Undertale is more about what the Player does and the Player’s actions. I still don’t think it’s a very productive to paint it as, like, trying to Shame you. It just makes things far too unnecessarily personal in a really weird way, and it also kinda isolates discussion of the game’s mortality to only how justified it is within the game’s own context - without any acknowledgement of what the game’s trying to say in a larger context when it makes the characters so darn lovable and makes it so heartbreaking when they die.
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Both in context of how we can try and take the game’s ideals into the real world....
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And how it relates to other video games. And I mean, Undertale isn’t just about whatever violence in video game narratives is really necessary - that’s absolutely part of it but also, it’s about how Players engage with video game narratives. And whatever looking at them as just challenges to be one by getting the Big Number....
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or challenges you need to 100% complete and drain every single secret from 
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can take away from what makes a good story actually work.
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There’s a reason why the in-universe ‘morally correct’ to play Undertale is to experience the True Pacifist ending once and never open it again. (I dunno if I’ll say the Message of Undertale is ‘looking up all kinds of different minor options and content mining always ruins the magic of stories’ and if it is it’ll be a very funny case of a game’s fandom disproving its own thesis, but it’s certainly something the game wants you consider.)
Despite the obvious influence OFF had on Undertale and especially on it’s Murder Route, I actually think it might be more useful to compare it to Deltarune, at least once we see more of it and where it’s going. With both of these games exploring a very complicated power dynamic between player and player character and the player being robbed of moral choice and possibly forced to do bad things to advance the narrative - it might be actually a more interesting comparison.
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starlos-hat · 10 months ago
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girl 😂😂😂😂😂 (violent sobbing heard in background)
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k1ttygam3r · 11 months ago
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(Spoilers for Undertale Yellow)
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acaciapines · 8 months ago
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Clover wakes up.
epilogue of my undertale yellow fic!!! the sillies have made it home....
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luciluck2046 · 3 months ago
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Okay guys so I am puzzled with a very VERY important, life changing decision
Be fast pls I need to know your opinion I never did true geno TwT and I wanna try(mostly for the lore) but I also DON'T want to try since uhhhhhhh I can't even kill a fucking MOSQUITO irl without feeling sorry TwT
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jonahmagnus · 11 months ago
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Hey guys, I got to New Home but I checked the wiki and it says I needed to double back out of the CORE to get the Undyne phone call for her and Alphys's date. I want to get the True Pacifist ending, how do I activate it from here?
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crinklenyx · 11 days ago
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"he's strong and handsome and does things" -Adam talking about Tomar, 2024
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puppys-rhythm-heaven · 11 months ago
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compilation of some of the weird articles i've gotten on my google homepage. it knows what i want but simultaneously has no idea what i want.
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