#trying to do a 'diplomatic' run when you have like 9 charisma is *a trip*
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zellkabellk · 1 year ago
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Some pictures of Qalaari in BG3... el wiwi, my angel, my babygirl, my little mewmew... Dragonborns have no rights looking this good in this game istg
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toasttz · 5 years ago
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From the Tabletop #8
When last we left our questionably-competent D&D gang, we decided to venture out, due to Kaz receiving a vision/message from Granzeen the Gale, a patron spirit of the chicken tendies, asking Kaz if he wanted revenge for his father's murder. This resulted in: Kaz: Yeah, I guess? Granzeen: I will show you that which you most desire! Needless to say, Kaz has some commitment issues. At the same time, Laguna also had a vision, whereupon he was told he had become a Hero of Yzzmitt, which leads to its own thing a little later on. Imagine a thin girl who loves arts and crafts, her hair tied back in a bandana, clad in apron, and work clothes. Her arms end in useless bulbs rather than hands, but her hair is amassed with dozens of hands that extend from the locks. So, the next day, following the directions issued in the vision, we came across a small, pink, fluffy ball of a creature, about the size of a volleyball with a tuft tail. Kaz: I'MMA KILL IT! Needless to say, Kaz has some mental issues. So, as anyone with a GM as mischevious as ours already predicted, this little fluff ball was one tough piece of fluff, and shaved off 3/4 of Laga's HP in one terrifying firebreath, causing her to flee down the road. Turns out a setting named "DinosaurLand DragonWorld" might actually have dragon-type creatures in it. To say nothing of the fact that Kaz just attacked the thing without doing any prep work or seeing if it was naturally hostile or not. So, tails figuratively between our legs, we venture onward and arrive at a cave, all the while stalked by some weird shadow creatures we couldn't quite make out. Inside, we attempt to switch to stealth mode. Laga and Laguna actually have low-light vision, and take point. Kaz is an idiot and asks if he can fly in the 7' high cave. Laga is then terrified by a small bundle of rubber spiders, dropped on her from a trap, causing this Amazon of a woman, mace, shield, armor, the whole 9 yards, to shriek like a small girl. As the GM said, this set the tone for the entire trip. Around the first corner, a dart trap sprung, hitting Laguna, who to his credit was trying to sneak by. He was laid out on his back, drooling and spacing out as a technocolor whirlwind became the sum of his audio/visual experience. Laga attempted to call out whoever was responsible, proudly declaring her name (and failing her charisma roll), whereupon two chittering figures declared their love of G-pop and fleeing into the dark, much to Laga's consternation. Around here we also found some phat loots, including an old-style oil lamp, an ancient coin, and a wand. Laga and Laguna conclude that it'd be best to wait until we had better conditions to assess them and they pocketed them. Eventually, we get a lay of the first corridor, which sectioned off into several other paths. We decide to head north, as we felt a wind coming from that direction. Then all Hell broke loose. In the next room, we got to Indiana Jones our way to a maiden, strung up to a structure in the middle of the room. The floor tiles had draconic symbols on them, and the only one among us who could read them was the still-groggy Laguna, he got to play the hop-scotch to the death for us. Surprisingly, he made it rather well, and ultimately got to the maiden in question, whereupon slats in the walls opened and snipers started taking potshots at us, and the door behind us sealing shut. Left no option but forward, we had to run for it. We actually managed it with just scrapes and bruises, mostly because chicken nuggers just half-flew across the room and Laga just bolted. In the next room we ran into a much more considerable problem. Approximately 3 dozens kobolds and a powerful woman in the middle of the room, emitting cold air, as she was doing a workout routine. Deciding it best to tackle this via the diplomatic angle, Laga spoke first. It didn't take long for us to piece together that this woman was, in fact, a very powerful dragon. A very powerful dragon who was down an eyeball courtesy of one barbecue buffalo wing and his father. She was ready to just ice us and be done with it, and Kaz even briefly flirted with the idea of challenging her to a duel. I then had to point out that that was suicide. So Laga, flexing the "Us grrrls, amirite?" angle, talked down the dragon, whose name turned out to be Alba. "Her parents weren't terribly creative," ~GM. After coaxing it out of her, Laga learned that Alba secretly wished to visit Belly Button, but wanted a regal, splendid dress to do so. Laga agreed to retrieve it for her, but was given a three-day deadline to pull it off. Kaz then decided to open his beak for some stupid reason, and offered to just knit her a dress. Laga immediately declined that plan, on account she liked living. So they returned to town to try to figure out the dress situation. Laguna and Kaz were absolutely no help in this regard, as Laga was left to her own devices in figuring out who she could petition to create the piece. After being turned down by the best artisans in town and even being offered a Rumpelstiltskin deal, Laga eventually asked Laguna to assess the artifacts we had found previously. Upon invoking the coin's power, we ended up summoning a Fallen, a class of angel, who happened to maintain the purview of clothing. Lucky us! So, Laga gave the specifications because there is no way in hell she was going to trust the others to do so. Dress in hand, we returned to the cave once more, in largely uneventful fashion since Kaz didn't randomly punch any wildlife this time. Ecstatic at her new duds, Alba and some of her draconic friends joined us in a return flight as they began to explore the town with glee - mostly because Laga begged their assistance with the now-impending disaster timer. They also heckled Laguna who, despite having some draconic heiritage had no kobolds to call his own. That, as they said, was so sad. Around this point, we concluded this session and I had to come to terms with one problem I had: Laga was kind of boring. So I consulted with the GM and he liked my new idea, so I created Blackbe, a Paladin of the Warcur people, who was planescaped to this world by powers ill-understood, alongside his sister and nephew. So, at the next session's start, the party was introduced to him, because apparently Kaz started crashing at Laguna's house? Kind of news to me, but Laguna flagged Blackbe down out of the otherwise-empty street because it was the day of the calamity and any sale would be better than none. After an... interesting roll, Laguna offered Blackbe the "GODPIECE", a diamond-studded codpiece worth of armor, which Blackbe politely declined, after his sister speculated this pawn shop was a dealer in questionable goods. Blackbe, having only just become aware of the disasters and the timer, petitioned Laguna and Kaz to accompany him, mostly because any help he could get would still be better than none at all. So they quickly got Cherri and Duran (aforementioned sister and nephew) to safety as Blackbe lead the charge, quickly joining ranks with other teams of soldiers awaiting the fight ahead. Blackbe, being noble among Warcur families, gave a rousing speech about the disaster ahead forging ties between races - that all men who stood together in this dark hour were brothers, regardless of race or standing. This got the troops pretty excited and got the attention of a Warcur lady, Jiraca, a druid who threw in with the team as the first disaster struck: A colossal beast, Thorophaganax, preluded by dozens of small insect-like drones who we met at the base of a hill as their number attempted to plow into it. Blackbe, the first to charge into the fray, declared that s/he who got the smallest number of kills would buy drinks for the party, as Jiraca joined the game with a few kills all her own. Then Laguna unleashed the fuckin' thunder and just rained fire on them, wiping out over half of them in as little as two turns. Being a sorcerer does that. Blackbe: Friend Laguna, I feel I might need to get you more than a drink when this is over... The small fry dealt with, we then had to deal with a lightning-spitting giant. Ever see "Nausica of the Valley of the Wind"? Like that. But more lightning. Kaz then proceeded to completely derail the flow of the game but essentially taking five turns in one go. We actually had to stop the boss fight and call up rules for how monks are supposed to operate in 5e. Turns out, he was basically trying to bend/break all the rule and use all his attacks in one go and not even so much the tribute of a ki point to be seen. We then had to explain that extra attacks and bonus actions were taken as a one-and-done affair and could not be multiplied in the same turn. And he got really petty and douchey about it, especially after he declared he lodged his spear all the way into the Thoroph, which I'm calling it for short, and couldn't actually get it back due to not understanding how suction works. And barbed things. Funny enough, despite Kaz's stupid dex-based pinwheel of death, Blackbe, with two attacks per turn as a Paladin, was able to empower and strike for way, way more damage than Kaz. See, Blackbe uses a greatsword, which has a higher damage floor than most, I have several ways of empowering my strikes, and due to a specialty I get as a Paladin, I can reroll damage results that have 1s and 2s in them. This was also after the fact that I am a moron and wasn't calculating my strength mod into my damage results, and yet I was still belting out more damage. Which says something. With some concerted effort, we struck down the disaster, which ultimately reset the timer for 3 additional days. Not a great deal of time, but a reprieve nonetheless. At this point, we learned Laga had fully embraced the G-pop star life and had taken to pursuing her new career with some level of success. At this point, Alba, who had joined in the battle per her promise, demanded that Blackbe and company take responsibility for the promise that Laga made, concerning some inter-dragon politics. Namely a gold dragon who, quote, "Makes fun of [her] all the time". Agreeing, the party made preparations for departure the following day. Blackbe explained that, upon his sudden arrival in this world, he made fast friends with 7 warrior comrades, who battled alongside him against a goblin incursion they suddenly ran across. And he explained that, since they were headed north towards the Twin Peaks, hoped to meet at least one of them again soon. More on them next time. The next morning, a series of strange injury/illness fell over the townsfolk, as Blackbe rushed to treat as many as he could. It was almost as if they were being violently struck by an unseen fist, so Blackbe began to investigate. Along his way he met with a well-armored man, named Garman. He, too, was investigating the crisis and after exchanging notes, became another fast friend of Blackbe's. Garman was Lucius's player's new character, who also decided to release the A-Men character for a new idea: a dual-classed Ranger/Rogue, with an intense racial hatred against Kobolds. Think "Goblin Slayer, but kobolds", and you're on the right track. And with that high note, I break here. Come back in the future for my D&D adventures such as: Kaz gets his ass royally handed to him by a gel cube, Garman mathematics (always equals KOBOLD), Blackbe is declared the team's face and the hero the world both needs and deserves, and Laguna is tricked by literally the most obvious lie in the world. See you there!
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rxbelling-hxrald · 8 years ago
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Fallout Character Stats
What makes your muse ‘SPECIAL’? lets find out. put the name of your muse below and you can rate your character from 1-10, 1 being very poor, 10 being incredible and for a little fun factor, put the reasons/headcannons as to why.
Name: Dan
Strength - Your muse’s physical strength and prowess.
7 - Dan is capable of lifting, moving and breaking objects that are lot bigger than him with relative ease, people included if needs be. With carefully applied strength in smaller areas like the muscles in his fingers, his blows are even capable of ripping flesh apart like a blade would. by applying such a sudden forceful impact without using his full weight of the limb, creating a more stabbing/slashing motion than a punch. This is the most dangerous of his feats in this department, such an ability takes a lot concentration and preparation however. too long to apply in a general fight.
Perception - Your muse’s general awareness skills.
5 - Dan would be more along the lines of a 3 or 4 if it wasnt for his demonic senses allowing him to pick up either darker energy flow in the area around him or shifts in the shadows at close range, when he’s using no demonic ability or its a general situation, Dan has no special skill to help him identify dangers or changes in the environment, his cockiness in combat situations only further decrease his perception skills due to his belief he can overpower any foe or threat in his way, making him pay less attention to smaller details or movements.
Endurance - Your muse’s ability to take punishment and recover.
9 - Dan would be a literal walking tank if life were an RPG, his combat skills, general resistances, speed and willpower allow him to take significant amounts of damage and remain in a fight as if nothing occurred which could be unnerving for opponents wanting a fight to be quickly ended, the only reason he cannot be given the perfect 10 is his recovery, he can TAKE the damage, but recovering from it is another matter even with medical assistance, he may heal faster than an average joe, but its far from special enough to take effect during combat, when he is out of it.....he’d be a literal useless bag of flesh that would take days, months, maybe even years to recover if he was severely injured.
Charisma - Your muse’s ability to convince/sway other muses.
2 - Having little social impact in his life, Dan is rather clueless when it comes to trying to make a compelling argument or gesture, usually resorting to trying to make a deal at the expense of his own time and welfare or apply aggressive force if its not an option. overtime he may improve, but even then he’s certainly not going to be the best diplomat if anyone tried to give him such a job. if he was to ever take a leadership role, he’d run it better via sheer power and fear than convincing and talking to people, knowing he couldn't actively do that in most situations would weaken his chances at success.
Intelligence - Your muse’s intelligence and ability to solve problems.
4 - Another of Dan’s underwhelming aspects, there was no school or education received during his youth aside from the absurdly violent methods of demon training, when now thrust into a new environment that ISNT about horribly murdering the person next to you, he has no clue what to expect. However, As thick as he is, he is a quick learner. give him some time or an explanation and he will sooner rather than later surprise you with his new found knowledge on subjects. its only that positive that prevents him going lower than a 3.
Agility - Your muse’s physical speed and ability.
6 - While not as reliant in this category as his strength and endurance, Dan’s agility is beyond average as he can very well dodge high speed projectiles like bullets, as such he would rather easily be able to keep up with the majority of vehicles in outright speed, while enabling himself to apply his agility in combat to dodge attacks. However, what prevents him going higher on the scale despite these abilities is that these actions take a lot more energy out of him, tiring him quicker than just applying raw power, he also is not very motivated to go fast in general as he prefers to take his time with his methods.
Luck - Your muse’s general luck.
3 - He’s not the unluckiest soul in the universe, but I like to believe that considering the sheer power he is capable of, luck would always be against him in some way, either in serious or funny situations. He’s the type of person to run into a moment having no clue what’s going on or have no clue how he got there, he’s the sort to trip over things if he isnt watching the ground and when he is, he’s bumping into people or objects. When something lucky does happen to him, its big and will likely be the only luck he gets in months, maybe years.
Feel free to try this yourself if you’d like too, I did it just for the sake of having some fun.
(I’ve been playing a lot of Fallout 4 lately and fell in love with the game, not having any experiences with the Fallout series until now and its made me want to look back at the previous games, but one aspect made me thought it could be a little fun for Muse stuff. how the stats are.)
(I’ve seen plenty of other Muse statistics on here going along either normal or other game aspects, so I thought, why not a fallout variation? Its just for fun.)
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