#trokair
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Flagstones of Trokair
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
Artist: Rob Alexander TCG Player Link Scryfall Link EDHREC Link
#mtg#magic the gathering#tcg#$3.74#rob alexander#flagstones of trokair#time spiral remastered#legendary#land
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Counters Intuitive Commentary
Hey everyone! Here’s the commentary for my last contest. I tried to keep it shorter and snappier so I could get it done more quickly and on occasion I succeeded. Ready?
EDIT: I accidentally posted this halfway through finishing it, if you saw it in that form i apologize
Paldor, Consortium Motivator by @wolkemesser
Interesting card. There’s a lot of people wanting a jund -1/-1 counter commander, and this does that while also offering the possibility of jund superfriends. I dunno how Jund that -1/-1 counter ability is though (specifically, the being able to tap your opponents’ stuff down part) and I feel like the second might want a mana cost to balance it out a little. It goes infinite with anything that can untap creatures on a +, and it makes the -1/-1 counter ability likely to be used more, since I feel like the loyalty one is significantly stronger.
Tidemaster Mage by @railway-covidae
Absolutely love the effect here, just not sure about the keywords. I’m not sure this really needs ward since sleeping all your opponents’ stuff on ETB is already quite strong; I think making it easier to interact with the potentially big creature they’re facing down is a good idea, and you already got value from the ETB. Islandwalk also has its known swinginess problems, and this doesn’t seem like a great card for it anyway. You want to be playing this against creature heavy decks which blue decks, generally, are not.
Myr Blistersphere by @bread-into-toast
This seems to be fighting with itself in a way I’m not sure I love. The mix between the cost reduction and the “+1/+1 counter for each mana spent to cast it” just seems like it’s gonna lead to a lot of feel-bad moments.
Monster of the Deep by @yourlordofnothing1
Not sure why this is hybrid and not monoblue, it doesn’t seem particularly black. I am enamored by “adapt ability” though, and by new kinds of keyword counters. Maybe this wants a different trigger for the tap+stun ability than blocking/being blocked, or maybe it wants a different keyword, cause these kind of fight against eachother. If you’re using the islandwalk, you don’t get to use the first ability.
Trokair Shield-Bearer by @stareyedesper
Solid common. You can use it immediately if you want to protect something, or suspend it and not know what you might have out, but minimum it can put the counter on itself.
Slorpux, Necrogen Hunger by @hypexion
Big fan of a toxic ability that’s increasing over time, and experience counters are a good way to do it for commander. The ability that lets you get experience counters could be more interesting and a bit more buildaroundy, but maybe it’s fine that it’s not so you can focus on the poison.
Remembered Lore by @ghostly-blackbird
This would require an extremely specific set to be in, and I would love to see that set. I’m genuinely not too sure what to make of this. I worry it might get too repetitive though, reusing the same sagas over and over and getting cards back from the yard over and over. It also definitely runs into the dice problem; you could maybe use differently colored dice? But it could easily get confusing. And it has a strong chance of doing nothing, it doesn’t do much at all on its own.
Frostkin Abjurer by @greensunzenith
This is probably better as protection than removal, but there are times where you’d be willing to put a shield counter on your opponent’s thing to stop it from untapping. It if you’re wanting to put a shield counter on a creature it’s cause you want that creature around (likely for attacking and blocking) so the stun counter is kind of anti-that. The flash does help, but it means the shield counters aren’t all that different from indestructible until end of turn.
Tyvar of Steel and Stone by @nine-effing-hells
I like how you represent Tyvar’s in-lore abilities in a way that haven’t really much been represented in his two cards so far. I’m not sure this needs the black but it’s probably fine that it has it. This is a pretty specific card for a specific kind of deck, but it seems really fun for that deck so I’m down.
Zonot Slimecaster by @demimonde-semigoddess
My only note is that I think the cost to activate the ability should be a little more. Either GU or 2U. Seems cheap for what it does, especially if there are good ways to put counters on it in the environment besides evolve. Otherwise, sweet and simple.
The Emperor Everleaving by @yd12k
Flavorfully, I love it. Vanishing is a great fit for her. Mechanically, I’m less sure. Having two sets of counters on one card, both of which are likely tracked using dice, and either of which running out means she dies, is asking for confusion. Also if you alternate between the +1 and the -1, you can keep her around as repeatable removal, which seems like a lot for 2 mana even as limited as that removal is. I also don’t love that she can’t naturally reach her ultimate. I do think the implications you’re going for with the ultimate, of the spirits with vanishing that different cards put a different number of counters on, is really cool.
Spore-Maw Colony by @yourrightfulking
Solid way to mix +1/+1 and -1/-1 counters. I like how the second ability encourages you to spread counters around and the graft lets you do that, but you have to put in the work and play a couple of creatures to do it.
Akki Recycler by @helloijustreadyourpost
Good card for a modified deck. A bit unusual in red but definitely something I could have seen in neon dynasty. Putting the mana gate in the trigger was a good choice.
Forlorn Revenant by @bergdg
This is a really sweet design, but the costs seem backwards. The front of this is not worth 5 mana, maybe 3, but putting a -1/-1 counter on your opponents stuff each turn then getting a probably decent-sized creature out of it afterwards is worth more than three. Probably 4.
Staff of Restoration by @dimestoretajic
Art direction: a staff in the center of the shot, clearly reminiscent of the previous Mirrodin staves, glowing with eerie light, shoving away black ichor at the bottom as if it was repelling ferrous liquid with a magnet
I’m not a fan of removing poison counters, personally. It’s just not really something I think should be a part of the game, but the design kind of falls apart without that given the flavor, so it’s hard to give any more notes beyond that. I do think it should be colorless though- I’m not sure why it’s 4 color, and I feel like an answer to poison like this you wouldn’t want to limit to such a specific deck.
Agricultural Planning by @snugz
This just seems really weak, to be honest. I like the idea of land type counters (though if this is a set mechanic which it seems like is the intention, I’d just use the name of the land) but this should cantrip or something. Two mana is so much for it. Frankly, one mana is a lot for it.
Phyrexian Oilstone by @piccadilly-blue
If one ability puts loyalty counters on planeswalkers with compleated and one puts them on planeswalkers without compleated… can’t that just be “remove an oil counter from ~: Put a loyalty counter on target planeswalker.” This also just seems, weak and kinda boring. It’s 4 mana just to put two loyalty counters on a planeswalker.
Kinderkatch Patrol by @1001gecs
Note: Couldn't add image description, but flavor is a long spindly faerie flying around and kidnapping children. As the faerie catches more and more children, it's weighed down, barely able to fly. In the card, we can see the faerie struggling under the weight of its cage.
I’ve gotta say, the art description really sold me on the card, so great work. I’m not sure I would have put together what the -1/-1 counters represent. This is really cool flavorfully. Out of curiosity, why’d you do base power? If you didn’t want this to hit itself, it would have been probably better to just make it “Whenever another creature card yada yada”. (Though also, I kind of love the narrative created if it *can* hit itself, where it ends up trapped in its own cage)
Wandering Armory by @reaperfromtheabyss
Very good call on the sorcery speed clause. My biggest worry here is how good this creature is just as a creature, even ignoring the ability to move counters around. A 5 mana 2/5 with flying, first strike, lifelink, and vigilance is *a lot*. And that might even discourage you from moving the counters around, since it works so well on its own.
Lesson of Fangs by @real-aspen-hours
Very solid common. This could do a lot of great work- perhaps too much? Permanently granting lifelink isn’t done very much at common, cause if you put it on a big creature that could really make limited games go long. (You’ll also notice that lifelink is extremely rarely seen on big creatures at common for the same reason).
Cryovolver by @horsecrash
This is *really* cool. The volvers are a great candidate for this contest that not everyone might think of, since they don’t technically qualify but if they were made today they’d absolutely use keyword counters as you correctly assessed. I also really like the idea of a snow volver. Is this card just more of a one-off, in some snow commander deck? Is it a five card ally-colored cycle that all have the same snow ability? I’m intrigued by the possibilities.
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Make it a Combo #13
Okay folks, this is a good one. Don’t bother sitting down, cuz you’ll just stand right back up!
At the time of writing this, you can’t actually run this combo because a key piece isn’t even out yet. But that just means you saw it here first! I’m copywriting and trademarking it now. But don’t worry, you’re all free to use it!
So, what’s in this combo? Well, first you need Yavimaya, Cradle of Growth. It’s very important that your lands are all Forests.
Next, you need Flagstones of Trokair. Note that as long as Yavimaya is in play, this is a Forest too! That’s important.
Then, you need some way to bring lands back from the graveyard. Something like Ramunap Excavator or Crucible of Worlds.
So, you’ve got all this setup. What’s next? Well, here’s the best part:
SPIKED RIPSAWWWWW!!!!!!! BRRRRRRRRRRRRRRRR!!!!!!!!!!!
Sacrifice Flagstones of Trokair, give your creature trample, AND get another Plains card (any Plains!) to replace it! WOW! What incredible value! And to make it better, you can repeat it next turn! Fill your field with Plains and get Emeria the Sky Ruin up and running in record time!
Might want to tech in a Great Wall though, just in case. That’s just smart deckbuilding. Note that all white decks can be improved this way.
(And remember, you saw it here first!)
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Magic: the Gathering - Poole Archways
All illustrated by Mark Poole (unless otherwise stated) spanning a story which started in 1994 and ended in 2018.
Plains (Dominaria) depicts Ruins of Trokair (Fallen Empires) long after its sacrifice. In the very end, Flagstones of Trokair (illustrated by Rob Alexander) is a featureless ruin which is still embed with ancient magic.
Island (Dominaria), depicts Svyelunite Temple (Fallen Empires) long after its sacrifice.
Swamp (Dominaria) depicts Ebon Stronghold (Fallen Empires) long after its sacrifice.
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Snow, Rain, Water, Fire Flagstones of Trokair Alters. :)
Commissioned - NFS - https://www.revelenslight.com/
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Lo Sarpadia: Fallen Empires
If I had gotten into Magic earlier than I had, I would be fanatical about The Dark, Arabian Nights, Legends or Antiquities expansions(to be fair, I am slightly fanatical about these expansions, partly because they are “before my time,” but mostly because they have great flavor)(and, while Legends and The Dark were still on sale when I started playing, I didn't start buying until 1995). But my Vorthos was first triggered like an immune response by the history recorded in the volumes of The Sarpadian Empires; Fallen Empires.
Icatia, Vodalia, Havenwood, Trokair, Delif, Oliver Farrel, Endrik Sahr, Tourach, Leitbur, Svyelune, Thelon, Humans vs. Goblins, Merfolk vs. Homarids, Elves vs. Thallids, Orcs vs. Dwarves, Thrulls versus everybody! This set hinted at so much flavor! Civilizations, religions, battles, new organisms; a lot to spark your imagination, especially since the cards barely hinted at the things that happened. And, not only was it hinting at past events, it hinted of an ominous future(Ice Age!)!
To many Magic fans I know, this set is right up there near Homelands in terms of its popularity, especially since, I believe, it existed in the shadow of two great, and big, sets; Legends and Ice Age. But in the Vorthos recesses of our minds(I believe dear Maro himself said that everyone is a little Vorthos and a little Mel), this set, and what it introduced, has continued to resonate with us Magic players. And it resonates with the designers at Wizards, still. While the rest of us Homarid fans believed that Wizards was never going to give us walking crustaceans again(and volume suggests that they are reticent to do so), they kept throwing us bones, or carapaces, in Alliances, Time Spiral and Dominaria. Thallid and Saproling fans were much luckier, being that they are the Fungus creature type, and have seen more sets with cards that create Saprolings; Dominaria even gave Fungus lovers a Legendary Fungus creature to build Commander decks around(“There can be only on…fungus!”).
Further triggering the Vorthos gland is that many questions arise from this set alone. Was Farrel radicalized before Icatia was set upon? What was the cause of the schism that led to the creation of the following of Leitbur and the following of the Ebon Hand? Are you telling me the Elves were overrun by the very Thallids that they were farming? And, if the cooling climate favored the Homarids, why have they been so limited in expansions since?
To be fair, it has been a while since I have read the Magic novels, and all my burning questions might be answered in Jeff Grubb’s great book, The Gathering Dark, or some other piece of MTG literature(which still pleases my Vorthos to this day). A piece of me even hopes that this will reach the eyes of a Magic designer and we will get a plane, not filled with Merfolk, but with loads of Homarids!
Thank you for coming and reading my Vorthos blurbs. Tune in next week when I will rant for another 500 words. Until then, may Svyelun and her tides favor you.
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Years later I still think about easily the single worst Magic Player I have ever encountered.
He was prepping an infect deck for grand prix, but I took it down with my lifegain deck. Granted I had a perfect hand: turn one Birds of Paradise, turn two Spike Feeder, turn three Sunbond. So I thought nothing of it.
The next game we played with more casual decks and things began to show. He was using the Zendikar deck of Zendikar vs Eldrazi while I had a deck featuring Tymaret the Murder King, and Myr Servitors. One turn he played Turntimber Basilisk, played a land and chose my face down for the Landfall trigger, then attacked with his Veteran Warleader. I declared my facedown as a blocker, revealed a black card from my hand and flipped over my Ruthless Ripper. He then tried to convince me that my creature couldn't block the Warleader because it had to block the Basilisk. I wasn't able to convince him that I couldn't block a creature that wasn't attacking so in the end I just took the warleader to the face and tragic slipped it once combat was done.
Next game I played my Apocalypse Chime deck and he played what he described as a Modern Legal deck. It included a copy of Mizzix. Despite that I was able to stall long enough to get Barren Glory down (sacficing Havenwood Battleground and Ruins of Trokair as well as tapping an An-Havva Township and Aysen Abbey), Then activate Apocalypse Chime (using Mana from an a sacrificed Irrigation Ditch, and a Wizard School), and cast breakthrough where X was 0. My opponent objected, saying X can never be 0, but for that I was able to convince him otherwise.
Still it baffles me that someone who was preparing for grand prix didn't realize these rules. Calling a deck modern legal, when it featured cards exclusive to a commander precon, thinking X can never be 0, and the worst offender of think you can force me to block a creature that isn't even attacking.
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Athreos God of Passage EDH
Here is a list of what I have made into my Athreos commander deck. Message me if you think I could make it better in any way.
TOTAL: 77 cards - $0.00 (77 cards missing price)
1 Athreos, God of Passage [JOU]
1 Wall of Bone [DDD]
1 Hell's Caretaker [A25]
1 End Hostilities [KTK]
1 Mikaeus, the Unhallowed [DKA]
1 Archfiend of Despair [BBD]
1 Day of Judgment [M11]
1 Liliana, the Necromancer [M19]
1 Avatar of Woe [ARC]
1 Nevinyrral's Disk [3ED]
1 Marsh Flats [ZEN]
1 Westvale Abbey [SOI]
1 Apprentice Necromancer [UMA]
1 The Eldest Reborn [DOM]
1 Morbid Curiosity [BBD]
1 Faith's Reward [CN2]
1 Sol Ring [C15]
1 Plaguecrafter [GRN]
1 Tree of Perdition [EMN]
1 Reflecting Pool [CNS]
1 Banishing Light [JOU]
1 Indulgent Tormentor [M15]
1 Merciless Eviction [GTC]
1 Guildmages' Forum [GRN]
1 Isolated Chapel [ISD]
1 Phyrexian Obliterator [A25]
1 Reya Dawnbringer [UMA]
1 Urborg, Tomb of Yawgmoth [PLC]
1 Fetid Heath [A25]
1 Mox Amber [DOM]
1 Tenacious Dead [M14]
1 Rupture Spire [C13]
1 Rescue from the Underworld [THS]
1 March from the Tomb [BFZ]
1 Command Tower [C13]
1 Thrilling Encore [BBD]
1 Reassembling Skeleton [DDJ]
1 Ashnod's Altar [5ED]
1 Merciless Executioner [FRF]
1 Sigil of the New Dawn [UMA]
1 Temple of the False God [C13]
1 Open the Graves [M19]
1 Wrath of God [V14]
1 Demonlord of Ashmouth [AVR]
1 Reanimate [TMP]
1 Overwhelming Splendor [HOU]
1 Sadistic Hypnotist [DDJ]
1 Magus of the Abyss [C17]
1 Shizo, Death's Storehouse [CHK]
1 Rogue's Passage [UMA]
1 Blood Artist [AVR]
1 Ashen Rider [THS]
1 Damnation [MM3]
1 Whisper, Blood Liturgist [DOM]
1 Dark Prophecy [M14]
1 Bojuka Bog [C13]
1 Ifnir Deadlands [HOU]
1 Phyrexian Scriptures [DOM]
1 Twilight Prophet [RIX]
1 Panharmonicon [KLD]
1 Chromatic Lantern [GRN]
1 Cleansing Nova [M19]
1 Fleshbag Marauder [ORI]
1 Rune-Scarred Demon [M12]
1 Demonic Tutor [UMA]
1 Grave Pact [CM2]
1 Loyal Sentry [DDF]
1 Archon of Justice [M12]
1 Flagstones of Trokair [UMA]
1 Harvester of Souls [AVR]
1 Ancient Tomb [UMA]
1 Phyrexian Arena [C15]
1 Blood Divination [M19]
1 Endless Cockroaches [C13]
1 Swords to Plowshares [3ED]
1 Phyrexian Altar [UMA]
1 Midnight Reaper [GRN]
I left out all basic lands
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Nothing more annoying that not being able to figure out what two cards to cut from a deck:
//Commander 1 Mangara, the Diplomat
//Lands 1 Evolving Wilds 1 Field of Ruin 1 Flagstones of Trokair 1 Labyrinth of Skophos 30 Plains 1 Terramorphic Expanse 1 War Room
//Artifacts 1 Arcane Signet 1 Damping Sphere 1 God-Pharaoh's Statue 1 Idol of Endurance 1 Mask of Memory 1 Silent Gravestone
//Enchantments 1 Banishing Light 1 Detention Vortex 1 Imperial Mask 1 Journey to Nowhere 1 Seal Away 1 Soul Snare
//Instants 1 Angel's Grace 1 Awe Strike 1 Cloudshift 1 Condemn 1 Disenchant 1 Djeru's Resolve 1 Gilded Light 1 Holy Day 1 Lapse of Certainty 1 Mana Tithe 1 Path to Exile 1 Sheltering Light 1 Silence 1 Swords to Plowshares 1 Teferi's Protection
//Sorceries 1 Academic Probation 1 Citywide Bust 1 Divine Gambit 1 Gift of Estates 1 Hour of Revelation 1 Revoke Existence 1 Urza's Ruinous Blast 1 Wrath of God
//Planeswalkers 1 The Wanderer
//Creatures 1 Amrou Seekers 1 Angel of Salvation 1 Aven Mindcensor 1 Baird, Steward of Argive 1 Benalish Marshal 1 Bounty Agent 1 Calming Licid 1 Cathar Commando 1 Containment Priest 1 Forbidding Spirit 1 Guardian of Faith 1 Knight of Grace 1 Knight of the Holy Nimbus 1 Mavinda, Students' Advocate 1 Oriss, Samite Guardian 1 Orzhov Advokist 1 Outrider en-Kor 1 Phyrexian Revoker 1 Seht's Tiger 1 Selfless Savior 1 Serra Avenger 1 Solemn Simulacrum 1 Spectral Rider 1 Sun Titan 1 Tithe Taker 1 Tomik, Distinguished Advokist 1 Vryn Wingmare 1 Warded Battlements 1 Windborn Muse
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Yo im selling magic cards here since rent is due soon and i was laid off, if you know anyone whose interested or just willing to spread the word or even donate that would be much appreciated, i need to get 660 dollars in two weeks here for rent otherwise theres a chance of being kicked out
Paypal: paypal.me/rusheo
List of Cards:
Cabal Coffers x1 Graven Cairns x2 (One is future sight) River of Tears x1 Vesuva x1 Academy Ruins x1 Flagstones of Trokair x1 Mutavault x1 Aris Mesa x1 Misty Rainforest x1 Polluted Delta x1 Wooded Foothills x1 Twilight Mire x1 Cascade Bluffs x1 Celestial Colonnade x1 Raging Ravine x2 Creeping tarpit x4 Stirring Wildwood x3 Temple Garden x1 Steam Vents x2 Breeding pool x2 Bloodcrypt x1 Godless Shrine x2 Overgrown Tomb x3 Sacred Foundry x1 Stomping Grounds x2 Fulminator Mage x1 Doubling Season x1 Master of the Wild Hunt x1 Regal Force x1 Fauna Shaman x1 Summoners pact x1 Mana Reflection x1 Sword of war and peace x2 Sword of Feast and Famine x1 Leyline of Sanctity x1 Force of Will x1 Time stop(foil) x1 Thada Adel(Foil) x1 Jace, The Mind Sculptor x1 Snapcaster Mage x1
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canceling my vacation to Trokair.. looks haunted
Ruins of Trokair
Artist: Mark Poole TCG Player Link Scryfall Link EDHREC Link
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Counters Intuitive Entries 1-10
Paldor, Consortium Motivator by @wolkemesser
Tidemaster Mage by @railway-covidae
Myr Blistersphere by @bread-into-toast
Monster of the Deep by @yourlordofnothing1
Trokair Shield-Bearer by @stareyedesper
Glaciated Pterosaur by @spooky-bard
Slorpux, Necrogen Hunger by @hypexion
Remembered Lore by @ghostly-blackbird
Putrid Growth by @squeezyboi
Frostkin Abjurer by @greensunzenith
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And here is the deck I wanted to post a few days ago but didn’t have all cards until now.
Trostani - How to play Yu-Gi-Oh! in Magic
Beautiful lifegain deck which is absolutely fun to play. I don’t play any of those “I win with x life” cards because that would be very boring to play or play against. I like to win with style and paying 500 life for an Aetherflux Reservoir to kill all opponents is very stylish!
// Commander
Trostani, Selesnya’s Voice
// 15 Artifact 1 Sword of Light and Shadow 1 Sword of the Animist 1 Phyrexian Processor 1 Eldrazi Monument 1 Mimic Vat 1 Well of Lost Dreams 1 Sol Ring 1 Akroma's Memorial 1 Aetherflux Reservoir 1 Lightning Greaves 1 Blade of Selves 1 Chromatic Lantern 1 Swiftfoot Boots 1 Scroll Rack 1 Sensei's Divining Top
// 22 Creature 1 Eternal Witness 1 Sun Titan 1 Armada Wurm 1 Giant Adephage 1 Thragtusk 1 Vitu-Ghazi Guildmage 1 Worldspine Wurm 1 Wayfaring Temple 1 Rhox Faithmender 1 Desolation Twin 1 Hornet Queen 1 Craterhoof Behemoth 1 Soul's Attendant 1 Voice of Resurgence 1 Sakura-Tribe Elder 1 Serra Ascendant 1 Seedborn Muse 1 Wall of Reverence 1 Serra Avatar 1 Elvish Piper 1 Kozilek, Butcher of Truth 1 Birds of Paradise
// 11 Enchantment 1 Intangible Virtue 1 Doubling Season 1 Growing Ranks 1 Aura Shards 1 Angelic Accord 1 Glare of Subdual 1 Boon Reflection 1 Survival of the Fittest 1 Elemental Bond 1 Burgeoning 1 Delaying Shield
// 7 Instant 1 Advent of the Wurm 1 Path to Exile 1 Sundering Growth 1 Swords to Plowshares 1 Rootborn Defenses 1 Druid's Deliverance 1 Second Harvest
// 37 Land 1 Vitu-Ghazi, the City-Tree 1 Mirrorpool 1 Sunpetal Grove 1 Selesnya Sanctuary 1 Command Tower 1 Blossoming Sands 1 Canopy Vista 1 Temple of Plenty 1 Temple of the False God 1 Krosan Verge 1 Reliquary Tower 1 Sungrass Prairie 1 Nykthos, Shrine to Nyx 10 Forest 6 Plains 1 Mistveil Plains 1 Flagstones of Trokair 1 Ghost Quarter 1 Rogue's Passage 1 Grove of the Guardian 1 Eiganjo Castle 1 Flooded Strand 1 Wooded Foothills
// 3 Planeswalker 1 Elspeth, Sun's Champion 1 Garruk Wildspeaker 1 Garruk, Primal Hunter
// 4 Sorcery 1 Hour of Reckoning 1 Ezuri's Predation 1 Kodama's Reach 1 Skyshroud Claim
Once you get Trostani out the fun begins. At the end it really feels like you are playing Yu-Gi-Oh! with your 5000 life and a Serra Avatar which also has 5000/5000.
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lands that we need a full cycle of (because im greedy & i want a blue version of them)
urborg, tomb of yawgmoth
cabal coffers
flagstones of trokair
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2019年9月2日のチェスト
5 Play Point
アバター
《血染めの月/Blood Moon》
《耕しカカシ/Scaretiller》
アタリ
月だ。やった。5Tixぐらいで売れました。
《血染めの月/Blood Moon》、エメリアコントロールは単色デッキなので影響薄そうに見えますが、《トロウケアの敷石/Flagstones of Trokair》《廃墟の地/Field of Ruin》《幽霊街/Ghost Quarter》等基本地形でない土地がたっぷり入っているのでうっかり刺さったりします。 先日の禁止改定の影響でいま環境にはトロン・エルトロ・ヴァラクートが大量にいるようですが、それを受けて《血染めの月/Blood Moon》を使用したプリズン系デッキが数を増やしてくるのでしょうか。
今日のチェストについてはこちら。 今日のチェスト全投稿はこちら。
Source: エメリアコントロール研究所
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Athreos God of Passage EDH
Here is a list of what I have made into my Athreos commander deck. Message me if you think I could make it better in any way.
TOTAL: 77 cards - $0.00 (77 cards missing price)
1 Athreos, God of Passage [JOU]
1 Wall of Bone [DDD]
1 Hell's Caretaker [A25]
1 End Hostilities [KTK]
1 Mikaeus, the Unhallowed [DKA]
1 Archfiend of Despair [BBD]
1 Day of Judgment [M11]
1 Liliana, the Necromancer [M19]
1 Avatar of Woe [ARC]
1 Nevinyrral's Disk [3ED]
1 Marsh Flats [ZEN]
1 Westvale Abbey [SOI]
1 Apprentice Necromancer [UMA]
1 The Eldest Reborn [DOM]
1 Morbid Curiosity [BBD]
1 Faith's Reward [CN2]
1 Sol Ring [C15]
1 Plaguecrafter [GRN]
1 Tree of Perdition [EMN]
1 Reflecting Pool [CNS]
1 Banishing Light [JOU]
1 Indulgent Tormentor [M15]
1 Merciless Eviction [GTC]
1 Guildmages' Forum [GRN]
1 Isolated Chapel [ISD]
1 Phyrexian Obliterator [A25]
1 Reya Dawnbringer [UMA]
1 Urborg, Tomb of Yawgmoth [PLC]
1 Fetid Heath [A25]
1 Mox Amber [DOM]
1 Tenacious Dead [M14]
1 Rupture Spire [C13]
1 Rescue from the Underworld [THS]
1 March from the Tomb [BFZ]
1 Command Tower [C13]
1 Thrilling Encore [BBD]
1 Reassembling Skeleton [DDJ]
1 Ashnod's Altar [5ED]
1 Merciless Executioner [FRF]
1 Sigil of the New Dawn [UMA]
1 Temple of the False God [C13]
1 Open the Graves [M19]
1 Wrath of God [V14]
1 Demonlord of Ashmouth [AVR]
1 Reanimate [TMP]
1 Overwhelming Splendor [HOU]
1 Sadistic Hypnotist [DDJ]
1 Magus of the Abyss [C17]
1 Shizo, Death's Storehouse [CHK]
1 Rogue's Passage [UMA]
1 Blood Artist [AVR]
1 Ashen Rider [THS]
1 Damnation [MM3]
1 Whisper, Blood Liturgist [DOM]
1 Dark Prophecy [M14]
1 Bojuka Bog [C13]
1 Ifnir Deadlands [HOU]
1 Phyrexian Scriptures [DOM]
1 Twilight Prophet [RIX]
1 Panharmonicon [KLD]
1 Chromatic Lantern [GRN]
1 Cleansing Nova [M19]
1 Fleshbag Marauder [ORI]
1 Rune-Scarred Demon [M12]
1 Demonic Tutor [UMA]
1 Grave Pact [CM2]
1 Loyal Sentry [DDF]
1 Archon of Justice [M12]
1 Flagstones of Trokair [UMA]
1 Harvester of Souls [AVR]
1 Ancient Tomb [UMA]
1 Phyrexian Arena [C15]
1 Blood Divination [M19]
1 Endless Cockroaches [C13]
1 Swords to Plowshares [3ED]
1 Phyrexian Altar [UMA]
1 Midnight Reaper [GRN]
I left out all basic lands
0 notes