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#totk is bigger but that's the problem imo. there's just nothing that new or threatening.
watermelinoe · 9 months
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i think totk improved on botw in a lot of ways but i also still had the same issues w it that i did w botw and it had new issues as well (the inventory was a nightmare, armor upgrade reqs were ridiculous, too many collectible-based quests esp the fucking hudson signs)
but my biggest complaint was that even with a storyline that i personally found more interesting, there is just zero connection to it at all. botw and totk feel like revenge for skyward sword being so emotional, linear, and story-driven (iirc miyamoto was not happy with its direction and he and aonuma (?) were just undoing each other's work which is partly why the game suffers from repetition)
so now we get zero emotional attachment to anything that's going on except in cutscenes that aren't even required and have no visible impact on link in any way. hardly any of the sidequests feel meaningful, and the ones that could have been always seemed to fall short. the npcs seem weirdly chipper about the gloom spreading, the ground splitting open, and the earth levitating into the sky. many of them that should remember you just... don't, for some reason, like there's so little development in any of link's relationships with any of these people, zelda included, as if he hasn't even existed for the past eight years between games, like what was with the hateno village retconning
my personal favorite quests were awakening the fairy fountains (felt like classic zelda and i liked that it made a permanent impact on the world, even rewarding you with a permanent new rendition of epona's song at every stable), giving all the bubbul gems to koltin (you have to go out of your way to talk to his brother kilton to get the full kinda bittersweet ending and it's a rare touching moment imo), and the balloon thing with rhondson and hudson's daughter (i liked that it actually expanded on a questline from botw and it was also bittersweet), also i liked penn and the newspaper questline
the biggest improvement imo was the shrines, the puzzles were so much more interesting with so many possible solutions, and the temples/bosses were so much better than the divine beasts and stupid scourges
but idk i just... feel like i wanted more from it. to me the story is just as important as the gameplay and tbh in both games link feels so detached from the plot, like it's just happening around him, not to him. and you can argue that in the older games they didn't explore his emotional state or w/e but the narratives were tight enough that you felt immersed anyway, and could project your own feelings onto him. these games actively thwart your attempts to humanize the silent protagonist bc he's more emotional about fucking cooking than about being manipulated by a creepy puppet of the woman he's been with for 8+ years at this point (should've made puppet zelda a boss again smh) or seeing memories of people dying horribly
all of which is too far spaced out between, idk, grinding for lionel parts
with the world as big as it is, nothing in it is allowed to be too big and i'm concerned that this is just what zelda games are going to be like from now on. i hope the next project announced will be something completely different.
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