#this game is more like da2 where we're a specific character and not a blank slate like origins or inquisition
Explore tagged Tumblr posts
Note
Varric doesn't give you the nickname Rook, your whole faction calls you Rook. It makes no sense to give you a faction specific last name and then your faction doesn't even use it, but yeah.
Hi hi!
This will be a bit of a ramble, sorry.
Varric, as a character, gives nicknames to those he's around for any length of time. (Solas is Chuckles, Merrill is Daisy, Vivi is Iron Lady, etc. Very few people in close contact with him will escape earning a moniker. I can go on about how I think it's one of his ways of telling people he sees them, but I digress.) The player character has been traveling with him for a year/the better part of a year. Varric would have definitely given them a nickname in that time. (Honestly it shocks me Harding doesn't have one by now but maybe he tried and she shut that down like Aveline once did lol) When you're putting out your things in the Lighthouse one of them is his shaving mirror and you have a moment of reflection about what he said when he hands it to you. There's also the whole time where he's giving you advice and guides you (IYKYK) and it's clear he means a lot to a Rook and they're close.
That is to say, no matter what faction you were with, you left in disgrace. You broke some code the higher ups held dear, messed up well laid plan, ignored orders to save people, etc. You didn't "fit the bill" for your faction and were summarily "adopted" by Varric to help in his hunt for Solas. Those things that made you a bad fit for your original faction? Made you perfect for what he's doing. A good person that doesn't let the potential costs stop them; they see what needs to happen to help people and will run head first into it and manage to figure a way through the most fucked up situations possible.
When you first meet Neve, you're introduced as Rook. "Like the chess piece?" Yes! One of the most powerful pieces on the board, "but tends to think in straight lines". Which becomes evident in all our shenanigans as Rook through the game. Rook's ability to claw their way through the worst situations and be flexible and creative means that Solas wouldn't be able to predict them or what they'll do. Which turns out to be right; he doesn't expect you to drop a statue on him in the middle of a massive ritual. Rook saw only "this ritual needs to stop NOW" and found a way, no matter the consequences.
I didn't hear that dialogue my first game, though, because I did my first run as a Shadow Dragon. Neve doesn't comment on the naming convention because instead Varric says you both do work with the Shadow Dragons and she just skims past the naming convention to say "Oh, what a coincidence." You are still introduced as Rook at first; it's not until later when you're in the Lighthouse where you can have the conversation that you've heard of each other even though you've never worked together.
Because even if I've worked in the group beside you under the same boss for 20 years, if you're introduced to me as "Rook" instead of "_____ Mercar" I'm not going to know who you are. It's not until later, probably while you're unconscious and she has a chance to speak to Harding, that she says she knows who you are. (Based on what Bellara says when you find her in the forest, you've been out cold for two or three days. Can you imagine what our detective figured out in two or three days?)
All that to say, if "Rook" was given to you by the Shadow Dragons, Neve would have said "Oh! I heard of a Rook." instead of just "Oh! What a coincidence we're both Shadow Dragons." She doesn't comment on who you are and what you've done until later when you have a chance to talk to her in the Lighthouse.
And throughout the game, you continue to be introduced as Rook. Even if you started as another faction, if you're written a letter about "Rook" and not your real name, why would anyone know who Rook is until they meet and go "Oh this lil shit right here. I know this asshole."
#veilguard#i love varric and i'm trying not to write an essay#plus all the meta reasons on why he probably picked rook after listening to solas and bull's chess match#and thought his perfect weapon to hunt solas deserved a chess moniker in nod to the man's strategic mind#nevermind the whole ooc thing the story set up for the castle gambit where you can swap the rook and king's places#where solas sets you up as a leader (king) with regrets that would be able to take his place and then swaps with you#frankly the people saying the writing in this game sound like they didn't pay attention because they've put the previous games on a pedesta#this game is more like da2 where we're a specific character and not a blank slate like origins or inquisition#we have a specific role to play as a specific character because anything else solas would have seen them coming#there is SO FUCKING MUCH in this game and honestly i think a lot of it is just the fact that the other games have had time for analysis#and outside q&a and other shit to fully explore every nuanced detail and this game is still super duper new#it hasn't had time to fully stretch it's wings yet and people are still missing all these details#batty is rambling
21 notes
·
View notes
Text
talkn bout my opinions on rook and varric and roleplay and feeling disconnected (roleplay in a game sense not the freaky sense. sorry) - SPOILERS FOR ENTIRE GAME, BEWARE. this post is WAY too long. sorry about that too.
it's very evident that bioware/EA wanted an action/adventure game first and an RPG second, but let me type at you.
i hate to say that i didn't feel particularly sad about varric's fate, due to the structure of the game. it is, in hindsight, completely obvious that he was not alive! i just hadn't been thinking about varric much at all the entire game because you have limited opportunity to talk to him in the infirmary or when he plops around barefoot when everyone decides to sit at a table and talk about how fucked we are. i genuinely forgot he was there otherwise.
he barely feels like a guy himself. because there's no personalized worldstate, any specific mentions to events or characters might be jarring to the player who may have made a different choice along the way.
no one talks about how sorry they are about varric because they CAN'T or the twist is completely revealed. even with another DA2 character in the game (who my hawke romanced. who is now dead in the fade. glad to see you're LIVING IT UP ISABELA!!! (I'm jk. a little.))
there's no response rook can say to condolences outside of "oh, thanks" without the game fully revealing its Twist, because "I'll tell him you said hi" and "he'll be up and walking in no time!" are only reasonable responses from a Mourn Watcher, and even then, should still cause your companions to be a little alarmed. the closest we get to this is the inquisitor making reference to lost friends, and rook visually registers it, but its swept under the rug and moved on from immediately.
(i know we're all mentally unwell in this lighthouse repressing our feelings but jesus christ)
despite spending two games with him and enjoying him as a character, I struggle with feeling much for his loss AS my rook, because i found there to be no meaningful connection between him and rook. i was only told i was supposed to have one.
the game wanted so badly get the ball rolling with an immediate threat, its at the expense of roleplay. you could argue that da2 and inq also started with Immediate Threats but you are also very limited in the choosing of your backstory in those games.
rook was deliberately designed to be more open-ended, with more similarity to origins, but still gave you a prequel where you felt what your life was before The World Began To End.
there's this conversation you can walk in on with lucanis and davrin, where they're talking about their worst jobs. there are three dialogue for rook I think and i can only remember two but they were "I don't want to talk about it" or "man I have the dreadwolf in my head". (I... honestly think the third option was very similar to the second one but I have a very bad memory. sorry)
i played a mourn watcher mage. i had to have done some messed up spirit stuff. some bone shenanigans. not able to mention my Down With Nobles rebellion at all. i halfway expected it to be revealed that my rook was just like a shitty pawn (haha) and actually all her memories are fake and not real. but obviously you meet people from your shared backstory and they do know OF you but they don't really know you
in mass effect 1, there were some unique missions related to both the backstory and psychological profile you picked for shepard. they were short, and nothing happens like that in 2+3 that i remember, but they are unique to your character and are something at least.
no one really asks you much more about yourself! mourn watcher rook is literally Found In The Crypts as an Infant, an incredible mystery that you have to fill in the blanks yourself, which could be something someone wants-- but i personally like my characters a little more predefined in a game such as dragon age. vague history worked for me in games like skyrim and fallout new vegas, even baldurs gate! but makes me feel wholly disconnected from the story and group here.
there was a fair amount of dialogue choices for mourn watcher, especially with Emmrich-- talking with emmrich was one of the few times my rook felt like A Person-- but there were other times that my companions seemed to think emmrich was the only necromancer/watcher on the team. (i even specialized in death caller!)
by containing all the dialogue with companions to ! markers and outings, it's weird to be unable to have any conversations without being able to provide personal insight, whereas some NPCs in inquisition actively asked you about your past.
its particularly noticeable because of lucanis, whom my rook romanced. the dude has a lot to say about nevarran culture and the necropolis and such, and we can have zero conversations on the matter lol.
maybe this is like, really a mourn watcher thing? maybe it feels better as a crow or a warden. but if you offer me the choice to be a freak crawling around in a tomb. i am going to be.
TLDR: i really feel that a prequel mission, a recruitment by varric then a timeskip, a personal quest tied to the consequences of your backstory, something, anything, to make rook feel like an actual part of the world, was a necessity and sincerely a missed opportunity. if you actually read this far, thanks!
31 notes
·
View notes
Text
Saw some debates about "who between the Inquisitor and Rook has more personality" and it made me realise that they were likely written to follow two different protagonist models. So who you're more connecting with here may in part be a matter of personal preferences.
At first glance it may seem more correct to say that Rook has more personality than the Inquisitor, because the Inquisitor is sort of a "blank slate protagonist," meaning that it's on the player to "build their character." The player will be the one to decide who the Inquisitor is, and for this they will have to make up a lot of things on their own. So to say that the Inquisitor "does not have any personality unless you stick a lot of headcanons on them" is not necessarily untrue, but it does not mean it's bad. It's rather the point, in fact. It can, however, be a tedious thing if you're not already quite immersed in Inquisition's story.
Rook's personality, by contrast, is much more strongly "set" from the gets-go. Rook is The Hero. In a sense, I believe that Rook's personality was specifically constructed to fit this role. The player can customize Rook's appearance and choose their background, but Rook still acts in quite a specific way. While there are still different "types" of dialogue options available in Veilguard, this time there is a "cohesion" between them if I can say. For example, if you pick a sarcastic response after having mostly only chosen the positive replies before, the sarcastic one still somehow won't sound too out of place. Rook's reaction and tone can vary, but their behaviour won't drastically change. Or a least the jump between the dialogue options here is less jarring than in the other games, and especially DA2, where people specifically played a "blue", "purple" or "red" Hawke. So yes, Rook does indeed have a more "defined personality" than all the other Dragon Age protagonists. Which may not have been a bad route to take. In many, many videogames, the character we're playing is already someone, with an identity and a personality, and it still works great. But if you do not vibe with their personality... that's where things get complicated.
Then there is also the matter of Veilguard not letting Rook engage in discussions, by removing their ability to form and voice opinions on the world in which they live. Plenty of other posts and videos have already talked about how Veilguard has "sanded its edges." Here, I think it's one of the reasons why some have argued that "the Inquisitor has more personality than Rook." In DAI, you can play a devout andrastian who is convinced that they are Chosen by Andraste. Or you can play a Dalish elf who will always deny that they are the Herald. In Veilguard, you can choose between six different factions (which is neat, especially when you see how your background impacts the relationships that you have with other characters), but in a way you'll always play Rook.
So there it is, though there may be a lot more to say on the subject, and a lot of other possible comparisons to make with protagonists from other games and franchises.
#i really tried to be neutral here but i think it's rather obvious that i have some struggle with rook#i wanted to analyze how differently inky and rook were conceptualized#bc i think that's interesting. but i'm gonna tag this as critical to be safe#dragon age#dai#dragon age inquisition#dav#dragon age the veilguard#dai inquisitor#datv rook#dav critical#datv critical#veilguard critical
22 notes
·
View notes