#they're kinda like a trickster god i think. and they like underdogs but not as much as people think
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an-eldritch-peredhel · 6 months ago
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#dang it do i have a new oc now
Sounds like!! I'd love to hear more if you've got it!
(referring to my tags on this post)
You will meet a stranger, sometimes, if you make a habit to frequent taverns, inns, halls for game, or even the one tree where the young Bracegirdle cousins sneak off to play marbles. Well, you will like as not meet many strangers, except in the last case, but this one will be different. Or perhaps you get lucky, and don't frequent such places, but find yourself in one unexpectedly, and meet them regardless.
Everyone in Gondor knows someone who knows someone who met Lady Luck, no one has met her themself. If you do, starry-eyed romantics say, you'll be blessed with good fortune for all your days. The pragmatists tell you you'll be blessed with the good sense to discern a scam.
He may smirk at you after winning a bet, some dark-haired man, using his earnings to buy a round for the bar. It's always a different man, but it always goes to Alwed's tab. It keeps the crowd from getting too rowdy, even if the more superstitious get on edge.
No one remembers meeting them the first time, but dwarves with common sense avoid Audr's shell games and silver-toothed smile- you always win, but it's never worth it.
A woman with greying-gold hair and stiff fingers might call herself Eadrun, and challenge you to a game of dice. Few decline, and far fewer win.
For as few elves remain in Middle Earth, the one who calls himself Herendil and laughs as though his name is a joke should be recognizable. He seems young and lighthearted in a way most have lost, but he will play you cards, win just as much as he loses, and disappear, never recognized.
A hobbit-lass may giggle, red curls gleaming in the sun, and introduce herself as Peony Sandheaver, her family is visiting from Bree, and she wants to see how Shire-hobbits play Jacks.
Sometimes an orc prays over a set of knucklebones, knowing that at least one god will hear one prayer. Orcs have little luck in battle, but uncanny luck with dice.
There are countless stories, just as many true as not. Countless names, far more unnamed figures, always just out of place enough wherever they are to be interesting and promise new tales, never enough to provoke suspicion, not at first.
Even those in the Blessed Realm may find this dark-eyed stranger. Always dark-eyed, like bottles of dark glass. They stop by Aulë's workshop on occasion, to learn and suggest and play new games. They never win the first round, but most have the sense not to bet anything they aren't willing to lose on the second.
Oromë's people call them Umbarnica with a laugh and a toast in welcome. They thrive in the drunken revels after a successful hunt, sharp as ever as they dance from game to game, cackling at ill-advised propositions offered as collateral for or against a bet. Usually this means them winning to avoid it, a frequent enough occurrence as-is, but every now and then they'll decide to let someone get lucky. The bragging rights are the real reward.
And there are no guarantees with this stranger. No way to ensure their favor, though many ways to get their attention, few good. They like irony, take pleasure in hubris reaching its fall. They love superstition, even if they don't always honor it, and they love stories. There are gods that can be mistaken for kind, they are not one of them, created to serve the king the Dark Lord could have been. Their favorites are fickle, their grudges subtle but long-held. They love cheaters, unless they're at the end of the attempt. They will always catch you, and you will always regret it. They slink through candle-shadows and pipe-smoke, grinning, dance in town squares turned to faire grounds, curl up on comfy chairs indoors on rainy days.
But sometimes, in these days, you won't meet a stranger at all. Sometimes your storyteller will get a bright-dark glint in their eyes, and some dice will roll strangely high and some dice will roll strangely low and either way the story will be better for it. And if the next time the group meets you need to take a moment to remind the storyteller exactly what happened last session, well. That's why you take notes.
So pray to the dice-god, card-master, quick-sighted. It might do you no good, but they love superstition, and they love stories. And when you play a dark-eyed stranger, don't cheat at cards.
#ask#cuarthol#umbarnica#my writing#my ocs#they play favorites with the orcs because they feel like they have bad enough luck as is so they throw them some bones#and they like the Narrative of it all#i had fun writing this#they're very amoral not in the sense of being Evil and Bad they just. don't have morals.#they're kinda like a trickster god i think. and they like underdogs but not as much as people think#in my headcanon a lot of powerful maiar were intended to serve melkor before he went all evil but not all of them also went evil#and that leaves a very interesting crack for them to fall through because they just don't really. fit. anywhere#my arien is also a case of this (sibling of the balrogs)#and ultimately the deciding factor in turning evil is mostly if they are able to find support and a purpose with people who care about them#even if they still don't quite fit in#so umbarnica is also a case of this but instead of arien who found her niche by following the formula as closely as possible#(find a vala- take a role under her doing something directly related- oh whoops Fate called so i'm going to be a good maia and do my duty)#(if i don't do everything right i'm going to go insane and then go evil. please for the love of eru let me just do my valar-damned job)#umbarnica went 'yeah you can't tell me what to do. if you try to keep me stuck here in aman i will go insane and then go evil.'#'is that what you want? no? then let me cause nice low level chaos and fun wherever i want and i'll stay out of your hair'#i think they like dnd a lot for the sheer novelty of it#a lot of their domain is gambling or adjacent so to have a game of chance that seeks to tell stories and build community is intriguing#namo is probably the one who has official jurisdiction over them? but mostly in the sense that fate and luck are tied up#he does the bare minimum to make sure they don't get out of hand. neither *likes* this arrangement but they're content with it by now#but yes i'm gonna be calling them umbarnica#is that their name? sure as much as anything can be.#i just thought that 'little doom' would be a really funny euphamism tbh
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