#theres SOOOOOOO much you can do with the lore available and i hate how a lot of the official stuff is gradually getting put behind paywalls
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c-rankshaft · 11 hours ago
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This addition might be considered a little bit off topic, so feel free to tell me to make my own post if you wish OP(s)!
Elder Scrolls games seem to have some kind of disease about them that makes it so they just cannot grasp the scale of JUST HOW BAD things are. Morrowind (edited bc my dumb ass forgot about beautiful Daggerfall and I own up to my mistakes), in my opinion, came the closest, but that's another post for another time. I think one of the problems with Skyrim and the Alduin storyline is that there's not really any true incentive in the game to seek out this information. You can ABSOLUTELY play the game not knowing anything but the bare dry bones of what is going on. Then, with no incentive TO learn deeper outside of having the question in the box go from white to grey, the incentive is more found in NOT asking the questions- gets you back to the ""fun"" gameplay quicker.
This DOES allow for player character variation (say you want to make your LDB an idiot or something) alongside an easier route for people who have already played before, but it doesn't work for portraying a world that is supposedly ending, or one that is being overtaken by dragon cults. To get the gravity of that to truly WEIGH on the player, you have to make it so not knowing, like not seeking out the books or the extra dialogue, in some way disadvantages the player.
However, this doesn't really tackle the issue of the confusing and overly simplistic way they handled Alduin in the first place. As said above, there's a huge unanswered question taken from the main storyline of "What the hell was he even trying to do?" that comes from different characters implying different sentiments. Perhaps this was supposed to be an attempt at pitting many theories against each other A LA Battle of Red Mountain(?), but without any elaboration on anything and no true incentive to seek out more information, alongside the fact that some of the MOST interesting stuff on Alduin isn't even in the game at all, it all just falls flat. You don't get a coherent story OR the full weight of the situation from the game, at all.
I'm, personally, fully convinced that this is the result of suppressing creative writing/portrayal ideas in the interests of making the game marketable. You can feel as you play the game, that it was intended to hit a very very wide audience. It's designed to be easily picked up and played by literally anyone, and that's a HUGE part of where the massive success came from. It was simplistic enough story wise so that nobody ever would have a single issue understanding. Big reach = Big money, and big money is more important to a game studio than a good story. Combine that reach with the fact that they've re-released the game (arguably) 17 times on 10 different consoles, it makes it pretty clear that they're more focused on creating and adding aspects to the game (and other games currently being worked on in the series) that make it lucrative-- not necessarily new, inventive, creative, or gripping story-wise.
Basically, this post is so correct it kinda hurts a bit. There are ways to make all of this information work. They don't really bother because they'd have to put more budget into story, and what if not every single person on the planet is pleased with the story? Bad for business. Better make it as generic as possible so it sells better. Fire every writer who cares. Underpay and mistreat the rest so they can't care. Now put Skyrim on the Switch. Now put it on VR. Now add paid mods. Now encourage everyone to play your MMO. Now release paid DLC. Now add something to the Crown Store. Now release paid DLC. Now add something to the Crown Store. Now release paid DLC. Now add something to the Crown Store. Now release paid DLC. Now add something to the Crown Store.
alright i might be misremembering some things bc it's been a while since i played the skyrim mq but.... man i really wish we could've had a proper conversation with alduin near the end of the game like we do with dagoth ur. like he's the one villain who isn't some Bad Guy gone mad with power he's literally a GOD. he's literally just doing his job!!!!! of ending the world!
i don't like how he's depicted as just a generic power hungry bad guy like isn't being the world eater literally his Purpose....you even have conversations w arngeir and paarthurnax, iirc, about the ethics of killing the "world eater" and if it's okay to let the current kalpa keep going when it's supposed to end. i wish that was a moral dilemma explored more in the game. i would've loved a final conversation between the ldb and alduin where he talks to you and asks you if you know what you're doing, if you know what it means to keep this world going. discussing if it's really your choice to decide when the world ends or stays. about death, rebirth and creation. who are you to interfere with this natural cycle?
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