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#there's been some fun ask me's floating around my dash so i thought id add one to the mix
kazutakas-pinch · 1 year
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Ask me Something - Koimonogatari Chara Ver
Send me a character and I'll answer that question.
Yuiji - What do other people seem to grasp naturally that you have a hard time understanding?
Yamato - How do you approach people that you like/want to be friends with?
Hongou - Give me a vibe and I'll recommend a song.
Nacchan - How have you changed over the years?
Mayu - Any hairstyle/aesthetic/look that you've wanted to try?
Sakura - What is a fear that you have?
Misaki - Vent about something that's been on your mind.
Hibino - Do you have a type? Or any general green flags for a partner/friend?
Shigemori - What are your favorite character/story tropes?
D** - What are your red flags?
Mikeda - What are some of your pet peeves?
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👀
send me a 👀 and i’ll post a snippet of art/writing that i never got around to finishing this year (r.i.p)
okay so here’s the tea on all the things that didn’t get finished in 2019!
2019 was the year of abandoning short stories lol oops! Here’s the hit list: :’(
1. Growing Season
This is such a hard hit because who doesn’t want to read a story about a woman replacing her boyfriend with a cactus, narrated BY the cactus?? I’d love to revisit this story because a) it’s told in my fave POV (first person directed to “you”) and b) “you” is an apathetic college dropout who goes for the hard dRAG after a bad breakup with her boyfriend, and c) because a cactus NARRATES it.
I’m at a little over 800 words in this story (it def gives me Sea Life by Eliza Robertson vibes).
2. Phantom Limbs in D Minor
Biggest hit! I’ve been working on this story since March, made good progress in the beginning, and slowly began drifting from it. I’ve chipped away at it sporadically over the last few months, and I’ve made it my goal to finish it over break! I don’t see myself hitting this goal, but I do hope to actually finish this story because I feel like it contains some of the best prose I’ve written and I love the vibe! I’m at over 2k words with a scene of about 1k floating around. I’ve actually toyed with making this story a novel because the scope seems quite large, but I definitely want to finish the short story before I think about that more! We follow chaotic Linda as she stress renovates her childhood home (a past! commune!) after her mother’s death. Linda is so precious to me, and I’d love to give her a story! If New York by Ex:Re was a person, it would be Linda lol. 
3. Anatomy of a Swinging Door
I’m making a statement, and my statement is that this is my designated cult story which means it must happen in the future. This was originally my “test out first person retrospective” story, though I think the point of view isn’t working super well here, but we’ll see! I conveniently wrote a logline for this story when I was trying to narrow down the scope, so here you go: A young woman visits her childhood home on the one-year anniversary of her brother’s disappearance and meets the new (and strange) family who lives there. 
(cult!)
So the second round of tragedies goes toward novels, AKA Houses With Teeth (which I can share excerpts from!). 
4. Houses With Teeth
I really struggled with this book this year, because it came to be in a time where my writing was getting an overhaul (though I didn’t realize it at the time)! I’ve learned a lot about intention in writing over the last year, something the Fostered series has lacked (oops). This led to me being very unsure about where I wanted to go with this book in particular--the same route as all the others (weird contemporary with dystopian elements that haven’t fully gone away yet) orrrr plan out something a bit more literary! I’ve fought with myself over this since April, and still don’t know where I’m going, but I’m missing my chaotic diva narrator Reeve and would love to get back into her head! 
This book has gone through about 3 openings, and I haven’t fully landed on any yet. I’m rethinking how I want to start this book, but taking my time with Moth Work to work me up to the timeline in HWT (which takes place about 8 months after the end of Rewired). I think I’ve shared most of this!
Some excerpts of first person retrospective Reeve (AKA Rachel trying to be Emma Cline looool):
Though the church was only a fifteen minute walk from the apartment, I packed a picnic basket of cha siu bao and a bottle of red wine and wore heels so they would know I wasn’t Christian. The basket wasn’t mine and neither were the bao—these were both things I’d taken from Liu. This wasn’t the first time I’d stolen from her. I’d once taken her fifty-dollar jar of saffron from the pantry because I’d heard it was the most expensive spice and wanted to feel rich. I took her jade Buddha necklace because she’d left it in the back and I wanted to feel cultured in her city, I wanted to become her history. The saffron jar was replaced. She didn’t comment when I wore the necklace at my next shift. This was why Liu and I worked well together. She pitied me so would never fire me, even when I skipped shifts and cussed at the customers. I felt entitled to her things because she was kind to me. I felt entitled to her kindness. 
lol I haven’t read this in months and it made me laugh #valid:
I crossed the street before the streetlight changed because this is how I lived in New York City. The world was unfair and lightless and I was an atheist who believed in God, walking in five inch heels on a busted road in the ghetto so I could get enough holy water to drown the ghost out of my apartment. 
When all else fails, add a dash of mother:
The air that summer was always the same: dense and wet, even on the good days. It clung to my arms and threatened to erode the skin there, even when it wasn’t sunny. I remembered my mother’s insistence of sunscreen when I was a child; before the pool, in the pool, out of the pool, when we weren’t even at the pool. Her hands were always cold and the sunscreen was always liquid—Izzy was never good at temperature or putting things in the right places. She’d put the instant coffee in the fridge and the cream on the counter. She’d cook the eggs too long and the ice too little. My father would criticize her as a joke and she’d threaten a divorce. This was the only thing I knew was true about my mother. Sunscreen was expensive, so I never bought it. 
Reeve bringing out the drag:
“Grab me a pack of cigarettes?” I shifted the picnic basket so it rested in the crook of my elbow.
“ID?”
“You don’t need my ID.”
“I ID every customer. You’re nothing special, baby.”
The man’s mustache wilted in the tungsten light of the variety store, spindly like loose threads. My father had grown a mustache like that once, and it took only two nights before my mother cut it off in his sleep. Izzy was brash like that, and I wanted that too; to find a pair of scissors in one of the aisles and chip at that flaccid mustache. There was nothing special about this man, either. All men in New York City tried to look like that; facial hair like coiled up leeches, a gut they pretended wasn’t a gut, but the fault of an unflattering polo from their wives. I imagined the snip of the kitchen scissors on my father’s upper lip, the same snip I heard the next day when he clipped the evergreens lining the walkup. There was something coarse about how similar it all was—pruning trees, grooming facial hair. I had turned twenty that spring—it would’ve taken only a minute for him to pass me a pack, but this was too easy. I wasn’t biological in New York City; I shouldn’t have been. 
5. Fostered But It’s Magic
So this was never meant to be a full project, though I had hoped to write a bit of it just for fun and never got around to it! FBIM (obvi working title lol) is exactly what it sounds like: the Fostered series but with a magical twist! I don’t write very much genre fiction, nor have I ever written fantasy, but a few months ago, felt drawn to the idea of putting Fostered in a magical world (my comp titles are SHREK 4 meets HOWL’S MOVING CASTLE). 
I don’t have any of this written, but I do have a few notes which I can share! 
I didn’t realize I’d made a tag yourself writing these notes but (I’m Lonan):
Reeve is a magical con artist who runs her own business selling bootleg magic. 
Lonan is absent and part bird
Harrison *believes* he is #magic free but has been recently getting hot flashes during nightmares.
Foster has an in-home herbalism business where he helps mostly the elderly and children. He has a cart that he wheels monthly into town. Kind of a failing business.
The gist is that Harrison (who we’d be following) can’t sleep due to hot flashes and nightmares of his ex (@ Lonan) and is referred to a small business run by a clairvoyant who promises to make all psychological problems disappear—relationship issues, sleep issues, life issues. This clairvoyant is actually Reeve who is telikinetic of some sorts, and doesn’t actually provide magic, but manipulates (usually weak) brains, AKA tricks people into paying her large sums of money when she gives them no magical help in return. We ALSO have a “past” plotline, and this is the very loose logline I’d written down (tho if I ever write any of this, is subject to change):
After being tormented by nightmares of his ex lover resulting in violent hot flashes and an inability to keep up employment, Harrison seeks a magical intervention. When the clairvoyant he hopes will cure his strange ailment turns out to be a con woman—and his old friend—he is thrown back into the past and forced to rekindle relationships he thought he’d left behind.  
Some dialogue I wrote down ft. clairvoyant Reeve being Reeve:
H: Why are you doing this? 
R (reapplying lip colour): Is my lipstick distracting you? The colour is dazzling.
H: It’s bullshit. 
R (abruptly stops drawing on lip colour): The lipstick? 
H: Your work.
My fave interaction tho has to be this bit I’d noted down with pure Foster comforting Harrison after a nightmare:
Foster *reading on couch when Harrison wakes up in #panique*: What happened? Harrison? Do you need some eucalyptus? 
*do u need some eucalyptus*
That’s basically all the writing related things I didn’t finish in 2019! I’d love to explore them all in 2020 though! Thanks for asking. :)
--Rachel
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peachyyguts · 6 years
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♡ yandere sleepover? ♡
+ ive been seeing a few posts like this float around on my dash so i thought id take advantage of this friday night and make my own! feel free to reblog this if youre a yandere (or not a yandere!) and have some fun!
♡ tell me about ur s/o!! ♡
♡ ask me about my s/o! ♡
♡ need advice? send it! ♡
♡ tea? spill it!! ♡
♡ feeling down? vent! ♡
♡ need some tips/tricks? ask away! ♡
♡ what are ur views on yandere? do you use it to cope? ♡
+ these are just a view questions that i thought were kinda cute! (but feel free to ask others!) if you reblog this add some more if youd like! thank u and i hope you all have a lovely sleepover!
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Our Favorite 7 Of 73
For ID@Xbox Summer Game Fest, Microsoft released 73 demos for upcoming indie games on Xbox One. The demos are all free but they'll only be available to download and play until Monday, July 27.
It would be quite the ask for any one of us to play through all 73 demos in order to tell you which are the best ones, but as a team we've managed to check out a hefty sum of the games made available. The demos detailed in the following gallery are all of the ones that stuck out to us the most--some left us nostalgic, others offered something brand-new we'd never seen before, and still more just scratched an itch that we've been looking to satisfy for a long time. Regardless of our reasons, these are the demos that made us the most excited to play their respective full games when they release.
We haven't listed the demos in any particular order. This is just a list of demos that we think are cool or at the very least hint towards an exciting game. Maybe they'll all meet expectations, maybe they won't. We'll just have to wait and see.
Xbox Series X And Xbox One News
Halo Infinite Is A Platform For The Next Ten Years Of Halo
Halo Infinite Gameplay Debuts At Xbox Series X Stream
Xbox Series X Event: Every Game Announced
New Fable Announced During Xbox Event
Xbox Series X: Release Date, Specs, Price, And Everything We Know
Kaze And The Wild Masks | PC, PS4, Xbox One, Nintendo Switch
You'd be forgiven for not knowing if you didn't happen to grow up in the early 1990s, but following the breakout success of Sonic the Hedgehog there was a veritable flood of me-too 16-bit mascot platformers that never quite caught on. From Ristar to Acro the Acrobat to (deep sigh) Awesome Possum, it was the battle royale of its era. Everyone wanted to make one.
Playing Kaze and the Wild Masks brought me right back to those heady days, sitting on the carpet and playing the latest copycat rental from Blockbuster. That's not a slight against Kaze, because these platformers weren't actually bad, just oversaturated. Almost 30 years removed, it's as comfortable as your favorite sweater. The art style is beautifully vibrant and colorful, the platforming is familiar and accessible, and it's just a great nostalgia trip. I love a lot of recent games that have taken a fresh look at modernizing classic platformer tropes, but Kaze is the much more explicit throwback I didn't know I wanted. -- Steve Watts
ScourgeBringer | Xbox One, PC
ScourgeBringer is already out on Steam Early Access but the Xbox Summer Game Fest demo is the first time we have the chance to play it on console--it was also my first time actually trying the game after oohing and aahing at trailers for the past few months. I love it a lot.
I've always been a fan of video games where you're encouraged to fight quickly, especially if you're further rewarded for being skillful enough to fight without touching the ground--games like Titanfall 2 and Hollow Knight. ScourgeBringer goes a long way towards scratching that itch for me. Though you can platform between enemies, ScourgeBringer rewards players for playing aggressively and doing midair dashes between foes. You remain airborne while slashing or shooting so you can reasonably clear out entire rooms without touching the floor if you're good enough.
I also like ScourgeBringer's hard but fair gameplay loop. Enemies can kill you quickly if you can't pull off deflections and dodges, but there was never a moment where I died and thought, "Dammit, how the hell was I supposed to counter that?" The game is harsh in its punishments--it's a roguelike where you pick up temporary power-ups with each run and slowly unlock permanent abilities over time--but it's fair. It also helps that the game reloads relatively quickly, so you can just jump into another run upon death. -- Jordan Ramée
Haven | PC, PS4, PS5, Xbox One, Xbox Series X
More than most of the demos I dabbled with, Haven defies easy categorization. At first blush it's a visual novel telling a futuristic love story between a couple of stranded spacefarers. Even in the course of a relatively short demo, though, it opens up considerably and blends together a few disparate genres and mechanics, which all illustrate a sense of duality and interdependence.
Cooking a meal is performed by coordinating ingredients from the left and right sides of the user interface. Similarly, the RPG-like battle system appears simple at first, but it quickly becomes clear that coordinating your attacks to perform them together is the only effective way to fight. When you do defeat a monster, you pacify it rather than killing it, a sign that this pair are ultimately peaceful scientific observers.
Inside the ship you're a first-person observer, a choice that seems self-consciously voyeuristic in a story about a romantic couple. Outside of it, though, Haven's best feature shines. Movement through the world has you float through the tall grass with balletic grace, with the ability to swerve, u-turn, and drift with ease. It's all based on just a few simple commands but it's so well-executed and intuitive that floating around the world is just a joy. -- Steve Watts
SkateBird | Nintendo Switch, PC, PlayStation 4, Xbox One
After playing a lot of the hardcore skateboarding simulator Session, in which both thumbsticks control each individual foot on the board, Glass Bottom Games' charming SkateBird is a sigh of relief. Not just because it's far simpler to control than Session, or even the Skate and Tony Hawk franchises, but also because it's incredibly cute and cozy. The small demo available on Xbox One as part of the Summer Game Demo Event, while lacking in variety, had me hooked on its aesthetic. And though I wish there was more to do in its limited sandbox, SkateBird makes skateboarding approachable.
The vertical slice strips everything away--story missions, alternate locations, bird customization, etc--and left me with two activities and a fully skateable "park" on a desk. The cute little skatepark consists of kickers made of office supplies, ramps and quarter pipes with bendy straws as coping, and various other obstacles using Thrasher magazines. The controls are simple and the trick list is much more contained than other skateboarding sims, but watching a tiny bird push around on a tiny board before busting a hardflip into a front crooked nosegrind never gets old--no matter how limiting or restricting the demo is and how many times I performed the same eight or so tricks.
While there's a lot left to be desired in the demo, what's currently available had me itching for more. It'll be interesting to see everything SkateBird has to offer when it launches in 2021 for Nintendo Switch, PC, PlayStation 4, and Xbox One. -- Jeremy Winslow
The Vale: Shadow Of The Crown | Xbox One, PC
Frankly, I've never played a game like The Vale: Shadow of the Crown before. Or, I guess I have--it's technically your run-of-the-mill fantasy RPG with towns to visit, side quests to fulfill, weapon and armor to buy, magic to learn, choices to make, and plenty of battles to be had. But the game flips a lot of that on its head by putting you in control of someone who's blind.
In The Vale, you have to navigate the world, fight enemies, and interact with NPCs all while looking at a nearly completely black screen. There are a few flashing lights on the screen, but they don't help you. It feels like they're just there to give your eyes something to look at. So you're forced to interact with the world via sound and touch--the former via headphones and the latter via controller rumble.
This makes tasks that are almost trivial in most RPGs, like sneaking past a group of enemies or navigating a busy market square, into daunting endeavors. But it's also a rather interesting and novel way to play a video game. The Vale might not be much to look at, but the demo is pretty fun to play and I'm intrigued to see how the gameplay will evolve throughout the full release, which I assume would crank up the difficulty after the tutorial. -- Jordan Ramée
Freshly Frosted | Xbox One, PC
Freshly Frosted brings together two of my favorite things, donuts and conveyor belts. The donut-factory based puzzle game is focused on making zen-inducing factory-lines that automatically make a variety of donuts. I love puzzle games that focus more on relaxing the brain than frustrating it, and Freshly Frosted is incredibly relaxing. It's very easy to adjust the factory lines whenever I make a mistake or miss a topping for my endless line of donuts.
I also appreciated how Freshly Frosted takes a very simple concept of a donut factory and continuously adds more and more steps or ideas to create a puzzle game that feels fresh throughout the demo. Having to feed three different types of donuts through all of the different toppings is a cute and fun experience that is definitely worth playing if you like puzzles and relaxation, or just need an excuse to order some donuts. -- James Carr
9 Monkeys Of Shaolin | Nintendo Switch, PC, PlayStation 4, Xbox One
Despite being just two and a half levels long--with the half being a tutorial introducing the controls and story--I found myself growing a little bored during the 9 Monkeys of Shaolin demo. Developed by Sobaka Studio, the Russian team behind the underrated isometric twin-stick brawler Redeemer, 9 Monkeys of Shaolin has this staunch air of familiarity to it: The story--in which Japanese pirates invade and pillage a remote Chinese country--echoes a similar set-up to Ghost of Tsushima and the control scheme is eerily reminiscent of (yet surprisingly simpler than) Redeemer's. Even the enemy types and environmental backgrounds are familiar and generic.
And yet, after finishing the short demo and re-watching the 2018 announcement trailer, I was still intrigued by the RPG elements and excited for what's to come.
9 Monkeys of Shaolin is a side-scrolling beat-em-up that put me in control of the fisherman Wei Cheng. The combat is simple yet fluid, with the controller's face buttons performing one of four actions: kicks, slashing strikes, thrusts, and dodges. Every action can be canceled into another--for example, the three different attack types can be combined together or immediately interrupted by a parry move--which allows me to remain aggressive and reactive when surrounded by multiple enemies. Though the arsenal was limited, the short demo seemingly belies the depth 9 Monkeys of Shaolin has buried within it. There's also online and offline co-operative play, which should make the combat even more chaotic during later levels, especially when you acquire new moves and better gear and magical spells.
With being a small, vertical slice of the final game, the 9 Monkeys of Shaolin demo is by no means indicative of how the game will look and play when it drops on Nintendo Switch, PC, PlayStation 4, and Xbox One. But the demo does make the case that, if anything, 9 Monkeys of Shaolin will be an enjoyable action romp when played with a friend. -- Jeremy Winslow
from GameSpot - All Content https://ift.tt/30FMC9D
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