#there's always going to be scary high-cost creatures that are perfect targets for Murder so why does Murder need to be powercrept?
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Was thinking about removal and came up with what I think are some reasonable costs for common removal effects and also counterspells
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#custom cards?#wasn't gonna bother doing red and green but i did anyway#their removal is mostly fine but Scorching Shot is pushing it#i also went through my modified set and adjusted the removal to be weaker#except for Steroids Won't Save You i actually made that one a 2-drop sorcery instead of a 3-drop instant#i made most of these instants and/or have only 1 colored mana symbol so that there's easy room for small upsides#like sure you can have a red 2-drop that deals 4 damage if you make it a sorcery and restrict its target to creatures#or planeswalkers. the kill spells can hit planeswalkers too but i didn't feel like including that. clutters up the text box#i only included it on Hard-Hitting Question because i copied the exact text#also Arrest can hit planeswalkers too it's fine#i'd make a variant of arrest that hits planeswalkers but again: clutter#the hitting planeswalkers doesn't count as an upside to be replaced with a different upside it's just standard procedure in my ideal world#well actually my ideal world doesn't have planeswalkers at all but baby steps#i often hear people say that removal is being powercrept because creatures are being powercrept so removal needs to keep up#but that never made any sense? it doesn't matter how strong creatures get. they all still die to Murder#the power of removal naturally scales with the power of whatever you're removing#there's always going to be scary high-cost creatures that are perfect targets for Murder so why does Murder need to be powercrept?#of course none of that matters here because i want to power-down creatures too lol#even the recent uncommons are kinda pushing it for me
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