#the three cutters
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marryat92 · 2 years ago
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We left the Happy-go-lucky chased by the revenue cutter. At first the smuggler had the advantage before the wind; but, by degrees, the wind went round with the sun, and brought the revenue cutter to leeward: it was then a chase on a wind, and the revenue cutter came fast up with her.
Morrison, perceiving that he had no chance of escape, let run the ankers of brandy that he might not be condemned; but still he was in an awkward situation, as he had more men on board than allowed by Act of Parliament. He therefore stood on, notwithstanding the shot of the cutter went over and over him, hoping that a fog or night might enable him to escape; but he had no such good fortune; one of the shot carried away the head of his mast, and the Happy-go-lucky’s luck was all over.
— Frederick Marryat, The Three Cutters
Dawn Suspect, by Montague Dawson.
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feyres-divorce-lawyer · 23 days ago
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i’m sorry, are y’all advocating for banning children from *checks notes* grocery stores? children….. grocery stores…. developing prepubescent humans…. grocery stores
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zosonils · 2 months ago
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apparently at some point it became my mission in life to have a flight rising dragon for every character from idw sonic
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wizardnuke · 2 months ago
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what is it abt getting into an argument w yr mother that instantly makes you suicidal .
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bakery-anon · 2 months ago
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Ave and I have come to the executive decision that it’s self-ship everyday <3333
@hiraethwa
Feel free to flood the inbox while I sleep <333
Self-ship questions
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amplexadversary · 4 months ago
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I should not be bitchy when my fandom is getting a new release.
Unfortunately I am an immense pessimist and get disproportionately resentful if I feel someone else's (wrong) preference is gets more or better attention than mine.
That said. I am probably going to be sorely tempted to set myself up for disappointment and put G's anniversary project into a dick measuring contest with Wing's.
If wing gets more dialogue, more art, OR I see more of it on my feed, I'm going to be unbearable to be around.
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witchblade · 6 months ago
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why on earth are flashlights like encased in the worlds most powerful defensive plastics this thing is locked the fuck down it's one step away from being in one of those cases target locks video games in
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victorluvsalice · 3 months ago
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AU Thursday: Valicer In The Dark -- Fun With Special Abilities
We're back with my beloved Blades In The Dark trio again today, this time to discuss the fun special abilities they pick up during their time as scoundrels! I've touched upon this topic before, when I did the initial post on the group's playbooks, but I wanted to explore it in more detail now that I'm actually posting fic for the verse. Because there are a LOT of fun special abilities that these three can snag, both from their own playbooks and others. :D Here are the ones I've gotten locked down so far:
-->Alice: Alice, as per previous posts, actually starts with two special abilities -- Not To Be Trifled With, which allows her to perform superhuman feats of strength or take on a gang of up to six people on equal footing (like, say, a certain Bluecoat squad), and The Devil's Footsteps, which allows her to perform superhuman feats of agility (like a real-life double jump onto a carriage roof) or dance around her enemies so they attack each other. These two I think cover her Wonderland abilities in AMA and A:MR very well, and given that she starts with a trauma, Haunted, it felt only fair. As for the abilities she'll pick up as a member of the Three Pillars, we have --
A) Vigorous -- she heals faster from harm! In game-mechanical terms, this means she permanently fills in one quarter of her "healing clock" (a four-segment clock where you have to fill in all the segments to reduce all your accumulated harm down a level) and takes an extra die on healing rolls. This goes well with my headcanon that Alice heals exceptionally well (to explain how she survived a massive house fire with no visible burns on her character model) and just makes the whole process of healing easier for the person most likely to get in a fight (because it's fucking TOUGH in this game).
B) Bodyguard -- she's better at protecting her teammates from threats! She gets an extra die on resistance rolls (which allow her to avoid or reduce the consequences of an action) to protect Victor or Smiler from something or someone, and gets extra effect (aka better quality info) when she researches potential threats beforehand. This felt like a good one for Alice because I imagine she wants to make very sure that nothing horrible happens to Victor or Smiler during their time as scoundrels -- they're her new family, and she doesn't want to lose them! And it goes very well with a trauma I want to give her in the future -- but that's another post...
C) Ghost Fighter -- she can imbue her hands, melee weapons, or tools with electroplasmic power, giving her an edge against supernatural foes! Specifically, she gains potency against them (which improves the effect of her rolls against them) and can actually physically grapple with ghosts and other electroplasmic creatures to restrain them. This is just cool, and I think it would be something Alice would want, especially if and when they tangle against more supernatural creatures -- but this one actually comes with a prerequisite: Victor's gotta know the Ritual special ability first (see his section below the read-more). Because as Victor is the "magic guy" of the group, I feel like this is something they'd work on together. (Maybe after they turn Alice's knife into a electroplasmically-charged weapon by tying it to his lightning hook during their fight against the Jabberwock?)
D) Savage -- she is fucking scary when she unleashes the physical violence. Meaning she can frighten anyone who sees it, and gets a bonus die on rolls to then Command a terrified target. I see this as just a natural consequence of her getting better at real-world violence and the gang's reputation as a trio not to be messed with growing as time passes. Think of it as Alice basically entering real-life Ragebox Mode or Hysteria Mode -- that'd be pretty scary, wouldn't it? (And it also ties in well with that trauma I'll be talking about later...)
-->Victor: Victor starts with the Ghost Mind special ability -- he is always aware of any ghosts or other electroplasmic entities in his vicinity, and he also gets an extra die when he researches the supernatural. This felt the most appropriate for him given that I had him get dragged into the ghost field -- the supernatural echo of the city where ghosts actually live -- for an entire day as part of the process of adapting Corpse Bride for this setting. I mean, that would have to have some sort of side effect, right? As for what he gets as time goes on, we have --
A) Strange Methods -- he's better at inventing and making stuff that is a little arcane (like magical potions and odd spirit-related gadgets)! Game-mechanically, he gets a better result when he makes these kinds of things, and he automatically learns how to make one particular thing for free (instead of having to learn about it and figure out the process for making it during play). This special ability is going to cover Victor learning how to infuse insects (specifically moths and butterflies) with electroplasm to turn them into little radiant energy generators (radiant energy being the closest thing this setting gets to sunlight -- as you might imagine, it's pretty important for growing crops and thus important for making sure their greenhouse actually works!). It felt like the closest match for that project! Plus it might be fun to figure out what else he can make going forward...
B) Ritual -- he knows how to do ritual sorcery and can study or even invent his own rituals to call upon arcane powers! Much like Strange Methods above, he also gets one ritual that he knows for free when he takes this ability. This was another contender for the whole "how Victor figures out how to make radiant energy butterflies" thing above (though I obviously decided Strange Methods fit better), and I knew I wanted him to get this one regardless because come on, it's cool and dangerous magic. Who doesn't want cool and dangerous magic? XD And, as indicated above, it feels like a good prerequisite to some of the abilities he and his friends get, both as individuals and as a team -- I mean, Ghost Fighter feels like something you would need a ritual for, right? That being said, I'm not planning for every magical spell Victor gets through this ability being a straight-up ritual -- instead, this will also cover him learning the demonic language of sorcery, a concept briefly mentioned in the book that I found very cool and wanted to use more. Victor will still have to pay a stress cost to speak things into existence using the language, of course, and learn what various words mean and how to pronounce them, but he just has to say them to trigger the effect. I'm not sure what his first ritual or spell will actually be, mind, but I'm looking forward to finding out!
C) Warded -- he has special armor that allows him to deal better with supernatural nonsense! Specifically, he can "expend" the armor (check off the box on his playsheet) during a score to avoid supernatural consequences coming his way as a result of something he did, or to push himself (generally means picking up an extra die for your roll) when dealing with arcane forces, without having to take stress. I think this is a cool thing that Victor would very much like to have while dealing with the supernatural beasties he might encounter inside the city (as he can already tell that they're there) -- I picture his "special armor" as a coat he enchants with Elder Gutknecht's help, covering it in strange glyphs and suchlike to imbue it with arcane-busting power. (...actually, maybe he's inspired to make the coat after his ghost-busting score with Bonejangles. Must keep that in mind.)
D) Ghost Veil -- he can shift himself back into the ghost field for a few moments, becoming as shadowy and insubstantial as a ghost! In game terms, he takes two stress to do this, plus one extra stress if he wants to make it last longer, make himself fully invisible, and/or give himself the ability to float It's very cool, and it felt like the sort of thing that Victor would be able to do after his little trip into the ghost field courtesy of Emily -- it just takes him a bit to properly "unlock" the power. I was originally thinking that Ritual would have to be a prerequisite for it as a result (as Victor wouldn't figure it out until he got deeper into studying spellcraft and sorcery), but if it's something that's another side effect of his "ghost bride" adventures, maybe it's just something he stumbles on accidentally -- like, he does it on reflex during a fight, and the trick is figuring out how he triggered the effect so he can do it deliberately. I mean, it's probably still going to come after Ritual, simply because I plan for him to take that early, but -- yeah.
E) Tempest -- he can push himself to unleash a bolt of lighting as a weapon, or summon a storm (rain, fog, high winds, heavy snow) in his immediate area! Costs him two stress in game terms, but I think it's worth. This is just downright cool, and I love the idea of Victor being able to do something so powerful. He is more dangerous than he looks with this! This one definitely does have Ritual as a prerequisite, though, because I picture this ability as being tied to the demonic language of sorcery (hell, the book itself implies that it is). So Victor has to be able to use said language before he can fry people with lightning. Small price to pay!
-->Smiler: Smiler starts with the Alchemist special ability -- they're good at brewing up anything with alchemical features (drugs, non-magical potions, things like that), and get one formula that they already know for free. Since my concept for them in this verse is "cultist drug dealer," and I've always pictured them as an excellent chemist regardless of the universe they're currently occupying, this was a no-brainer as their starting ability. And as you might expect, their free formula is their signature Joy Serum -- after all, you can't be a drug dealer if you don't know how to make the drug. XD Anyway, as for what they get while running around with Victor and Alice, we have --
A) Physicker -- they gain enough medical knowledge to serve as the team doctor! Specifically, in game terms, this lets them Tinker with people's bodies to treat wounds and stabilize the gravely injured; Study maladies to see how to treat them and corpses to see how they died; and gives everyone in the crew an extra die when it comes to healing rolls. This is something that I think Smiler would like to pick up just to help keep their partners safe and healthy -- being a scoundrel is a dangerous job, after all, and hurt or sick friends are unhappy friends! Plus it's just good in practical terms, because, as I mentioned before, healing is tough in this game, and any advantage you can get is a good one!
B) A Little Something On The Side -- they get extra money after every score! In game terms, this means that at the end of every "downtime" phase (time after scores when characters work on projects and acquire assets and relieve stress and suchlike), they get two extra "stash" (how the game tracks each scoundrel's personal finances -- how much stash you have determines how good your character's lifestyle is and if your character ends up destitute on the street or in a halfway-decent home when they retire). I think this is a good one for Smiler simply because it feels like a good way to represent mechanically them still continuing to sell Joy Serum when they're not doing scores with Victor and Alice. They may not be living with the Advocates anymore, but that does not absolve them of their responsibility to bring chemical joy to the masses! Though, given that Smiler canonically sells their Joy Serum for cheap, maybe I'd reduce this to one extra stash. We'll see.
C) Mesmerism -- they have the ability to not only talk someone into something, but also make them forget that they were ever talked into it! Specifically, when they successfully Sway someone, they can also choose to have the person forget that it happened -- at least, until they next time they see Smiler, at which point they are like "HEY!" XD This one just feels like an appropriate one to me because it fits well with the actual rollercoaster's theme of hypnosis and mind control. And I did give Smiler a little hypno-wheel as one of their starting gadgets -- maybe they use that when they're using this ability? Or maybe this is an additional blessing from Mar-Mal that they get for helping the Advocates out with something...hmmm. I'll have to think about it. Point is, it's thematically appropriate, and could make for some interesting scenes.
D) Functioning Vice -- they're better at indulging their vice in a way that does not cause them to overindulge -- and can help Victor and Alice do the same! In game terms, this means whenever Smiler indulges their vice (which is how you reduce stress after scores -- you roll dice equal to your lowest attribute score and remove the highest number from your stress tracker), they can adjust the roll up or down by one or two to prevent overindulgence -- and any allies who indulge with them can do the same. I saw this in action in Oxventure Presents: Blades In The Dark with Johnny's character Kasimir in the second season, and holy fuck is it useful. Like, this is the ability to get if you want to make sure your scoundrels can reduce their stress quickly and safely. And Johnny was using it on a character whose vice was Obligation and involved Kasimir tending his busted knee -- Smiler's vice is Pleasure! Do you know how much easier that is to pair with another vice? Alice has an Obligation to keep an eye on the children of Houndsditch? Take 'em on a picnic! Victor has a taste for the Weird? Go on a shopping trip to a bookstore to look for occult books! Want to do something all together? Take the kids out and have Victor demonstrate some of the safer magic tricks he's learned! :D Seriously, this is going to be like their best special ability --
Which is why it's kind of a shame that I've already come up with a score revolving around them overindulging their vice at the Golden Plum restaurant and then having to help Chef Roselle there get ingredients for a new dish. XD So yeah, Smiler can only get this ability after that happens. Probably inspires them to be more careful when indulging their desires!
E) Trust In Me -- they're better at anything they may choose to do against a target who they already have an intimate relationship with! Basically, in any roll against someone whom they already know well, they get an extra die -- and no, it doesn't have to be a social roll, nor does the relationship have to be that kind of intimate -- they just have to be close. I think this one fits Smiler simply because they're the most extroverted of the three, and probably have all sorts of friends scattered around the city that could be convinced to help the Three Pillars on their various scores. I do picture them using this mainly to help Sway friends to their various causes -- Smiler's a lover, not a fighter, and wouldn't want to damage the friendship by doing something mean. Though if someone they like decides to be an ass to them first -- well, all bets are off. Smiler may not be good at throwing a punch, and not want to hit a friend, but if they have to...
Whew! Quite the lists, huh? And this isn't even getting into the special abilities the trio can pick up as a crew! Not to mention the upgrades I have planned for their lair... I think telling you all about that will have to be a separate post, though. This one's long enough already. XD
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mirillel · 11 months ago
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Vegan cookies i baked for the local queer holiday meetup :)
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tinkerbelldetective · 1 year ago
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Executive Assistant District Attorney Michael Cutter
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foxgirlplushie · 9 months ago
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For the ask game :3 Fandom (Arknights), 2 & Character, Projekt Red, 8 :D
2..my three favorite characters and why I love them so much.
number 3: Red! the autism wolf!! she's just like me frfr!! I love her backstory and setup and plotline I need more of her! I love writing her so goddamn much bc I can pour all the autism I keep bottled up into the way she thinks!!
2! Lena!! Perfumer!! She's everything I want to be when I grow up!! she's kind and elegant and soft and caring and patient and gentle and strong and smart and confident and assured and just exactly the kind of person I wish I was!! also she's really pretty
and my top favorite of all time you know it's Myrrh my girl my beloved she's literally just me!!!! she tries so so goddamn hard and can't deal with people at all and her hair is a mess but she's /trying/!!! and she's smart and she works hard and she's learning and just because her medicine was a little bitter and primitive at first doesn't mean it's not getting better!!! and there's so much we don't know about her because she's a launch 4* and hypergryph forgot she exists so that just means I get to write it myself!!! and she's just!!! so!!!!! !!!!!!!!
8...a headcanon I have about this character.
RED RED RED ok one I've written into a fic is that she's super dyslexic and can't really read all that well (but frostleaf and kal'tsit are helping and she's learning!) and one I haven't is that her circadian rhythm is absolutely garbage and she rarely ends up sleeping more than 2-3 hours at a time?? but she makes up for that with frequent naps so if you happen to hear an air vent snoring don't worry she's probably curled up inside her coat in there
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pedroam-bang · 2 months ago
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Love, Death & Robots: Lucky 13 (2019)
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handern · 2 years ago
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sapphire-weapon · 1 year ago
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hoo boy
that is
quite a take sitting there in the leon kennedy tag
what’s with all the really bad takes happening on tumblr today, did i miss a memo or a meeting or something
should i also put forward a really bad faith and stupid take about something, just so i can fit in
i’ll have to think about what i can say
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bakery-anon · 2 months ago
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Hello hello, I am taking a nap because I’m exhausted. If I don’t respond to you…that is why <3
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warcats-cat · 7 months ago
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Please please tell me about printers, I would like to know <b>everything</b>
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You asked for it /lh
Ok so some clarification: I spent three years at Staples working with a Xerox C70 color laser printer, so that's where my "expertise" lies.
FIRST OFF - DO NOT EVER GET YOUR PHOTOS PRINTED AT A STAPLES/OFFICE MAX/FEDEX/UPS/ANY OTHER OFFICE STORE!!!!!
All office stores (that I have been to) use laser printers. Laser printers are high capacity (meaning they can print loads of stuff before the toner needs to be changed), and use toner, which is a powder version of the ink that is electrically fixed and baked onto the paper. (Forgive the oversimplification) This means that the color will not soak into the paper/past the coating if there is one. So, if you want a glossy photo printed, you will literally be baking the color over top of the gloss, and the color will not be glossy. It will be ugly. I've made like at least 300 family photos and other shit on a laser printer. Don't do it.
Sometimes you can play with the printer settings (the Xerox C70 has pretty in-depth settings because obv it's for office printing) and you can set the color load to be "glossy" but that really just means a thicker layer of toner. It's a little shinier but not glossy.
Also, laser printers just can't get that tight, crisp color quality that an inkjet can. So many people came in wanting to make their Christmas cards with these ultra high quality photos and wanted them cheap and same-day, and then would complain that they were "fuzzy". Personally, I always thought they looked fine, but white suburban mom Karens complained all the damn time about the "fuzziness" of their fancy professional photos. Inkjet can get the crisp, sharp lines that you see in digital photos and art, whereas the toner, being powder based, just can't quite get it.
ALSO also! The colors on your computer screen will always be a little brighter and nicer than what comes out of the printer! That is because your computer is back lit, it's shining light at your eyes. Paper cannot do that, so sometimes the colors look a little "dark" or "muddy". Personally, I've seen this with really light lavender, beige, and cyan the worst. Combine this with the more limited scope of color mixing with a laser printer, and sometimes you get weird ass colors coming out. If you have a specific idea for your colors, inkjet is the better bet.
Tldr: get your photos printed at Walgreens or Walmart, or send them somewhere that specializes in photo printing.
There are two main categories of printers, Laser and Inkjet. You have an inkjet if you have a printer in your home.
Inkjet printers have the liquid ink in the cartridge, that's why you have to wait a little bit before it dries, especially for specialty papers or really old printers. The liquid ink can soak into the paper/through the coating, so that's where you get the nice glossy photo prints. ((You can also buy sheets of primed canvas for inkjet printers, which is super cool and I definitely have a bunch of it for some of my favorite digital artworks from friends)).
Ink can come in two types - dye based and pigment based. You have dye based ink if you have a printer at home. Pigment based inkjet is for like,,, the top of the top art printing. It's expensive as hell, but it doesn't fade from light exposure, like dye ink can. (Don't worry, the things you print at home are not likely to fade very much, unless you have them in direct light and never turn the lights off. I have seen photos fade because of light exposure, but that's because Staples never turns any of the lights off for whatever reason, and we had printed pictures using the poster printer to get the nice gloss without realizing.) Pigment based is also apparently a powder, but I'll be honest I don't know how it's fixed to the paper. I assume heat as well. (I've never gotten to work with a pigment printer, I only know about them because I was looking for good printers to print art and found out about them, then I saw the price tag and was like lolol)
When buying specialty paper to print on (like photo paper or canvas), you need to check the label!!!! There are papers designed for laser printers that can withstand the heat and accept the toner, and there are papers designed for inkjet that can hold the liquid ink as it soaks through. The coating on an inkjet safe paper is not as heat resistant as ones made for laser. If you put it in the laser printer, the coating will melt, and you will ruin the internal machinery. I have seen it happen. Don't do it.
Speaking of specialty paper! Have you ever heard of pearlized paper??? It's my favorite paper!!! It's sparkly!!!! 😍
Pearlized paper is typically for laser printing; I've tried to print on it with an inkjet but it came out looking really weird. It's shimmery without having chunky glitter on top that will fall off and go everywhere. Go to your local Staples and ask if they have pearlized paper, just to look at. Pictures can't do it justice. (My business cards for my fairies are printed on soft pearl, which is ivory colored, because I printed and made them myself so I got to do what I wanted /lh) We mainly used it for weddings and stuff, but I recommended for all kinds of stuff because I thought it was so cool.
Other papers: the two main types of paper you will work with at home are regular paper and cardstock. Cardstock just means thick. Both can come in tons of cool colors and textures (linen texture is my personal favorite, you usually buy it as 'resume' or 'business' paper.) you know how thick a piece of paper is by its "weight" which is measured in pounds. I don't know why it's measured in pounds, it just is.
If you want a nice quality paper to print on that's still flexible and foldable, you want to look for something that's 24-30lbs. Typical cheap copier paper is 20lbs, and a lot of the time you can see through it, i.e. if you print something double sided you'll be able to see a little of the text on the back showing through. I have found that 24lbs is thin enough to be more affordable (per ream), but thick enough to not have the bleed through. We had a 32lb paper that was thick nice thickness and super smooth, and we called it "ultra premium". It was nice, but I wouldn't print like flyers and stuff on it. I did a lot of booklets with that one.
If you're gonna get a cardstock, get something 60~lbs and up. 65lb is a really good thickness if you're printing coloring pages because it soaks up the marker ink and holds it nicely. Use 100lb if you're making a coloring *book* that's going to be double sided.
Cardstock cannot be machine folded without a really heavy duty machine, and it's very annoying because those machines are usually at the high-volume production centers and not in-house, so customers complain that they have to wait for their booklets. >.>
When working with business cards, post cards, and the like, you will hear about "bleed area" or "print to bleed". That just means whether or not the ink can go all the way to the very edge of whatever is being printed. When you design a business card or other card to be printed, you will typically have a bleed area, where you want the background to go a little farther than the actual size of the card to allow for cutting, but you want to keep any important text or photos to a certain area so it doesn't accidentally get cut off. The bleed area is not a negotiation. If you don't have space for the bleed, something will get cut off.
At Staples, our business cards were 2x3.5 inches, but the designs had to be about 2.25x3.75 to allow for bleed. The number of times I had to go in and manually fix some idiot's card because they didn't understand what a bleed was is absolutely absurd.
You can get full page size (8.5x11) printed to bleed, for things like flyers with special borders and letter heads, but those also require specialized printers that are at the production facility. The number of people who outright refused to understand this was also absurd. If you have a printer at home, there is a 99.99% chance it is not able to print to bleed for a full 8.5x11, and that's why you still have a white edge if you try to print something that is supposed to have color all the way to the edge of the paper.
My final bit of advice before I end my rant: when you're financially independent and able to/want to buy your own printer, if you plan on making your own art prints to sell, do NOT get an HP printer. HP is fine for general use, it prints well and it's pretty ink-efficient, but it's just not got the super fine quality. Brother and Canon are the two brands I personally recommend for art and photography; they're more expensive but they have a really nice quality of printing. I had to do a lot of training for HP printers and computers, and it's a lot of big words that mean very little in the grand scheme of things.
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