#the mimic had such a lack of that it felt more like a cameo lol. look here's this cool character from the books!
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I was trying to think of why this made sense to me- the fact that the mimic is intended to be a larger threat but Ennard still had more impact/presence. I think the biggest issue is buildup, or lack of.
I mean, in sister location you spend the whole game avoiding the animatronics while also causing or witnessing the horrible things they go through, you're able to feel some level of sympathy for them. Though for some people that may just make them even more of a threat considering they obviously want revenge. Even though you were being lied to when led there, you get a sense that you still know these characters through the interactions you've had with them, genuine or not. Everything that happened up to this point still matters and gives you a reason to think back.
As much as I have tried to make theories or analysis on the mimic based on the lines we're given.. It doesn't really do the same. The majority of its voice lines as gregory (so basically all of its voice lines..) are just irrelevant "do this thing for me" that's completely skippable in the long run. Sure it's pretending to be a scared kid but we can't really gather any of its own emotions through that because not only are we unsure if there's any genuine thoughts there, but the dialogue focuses so closely on the goal we get no real characterization out of it like 90% of the time.
At least when Baby (or at least her voice?) was guiding you she still had moments where she gave small information, or sarcastic remarks, etc. Things that not only build the story but also show how the character reacts to these subjects. Her seemingly passive aggressive attitude towards Ballora, how passive aggressive she acts towards Mike on Night 4 in the spring lock suit, sure she tells you your goal and the game mechanics, but she also does so much more than that. I know people tend to complain about how Sister location is like 70% dialogue (or more depending how biased you are on the subject) but that dialogue at least serves a purpose! There's still plenty to be analyzed there and work off of, not only do we get pieces of lore from it.. (baby's thoughts on the scooper, the mention of the springlock suit and it "not being used the way it was meant to be used," her dialogue about the day Elizabeth died, characterization through her tone of voice or sarcastic remarks, etc!) But depending on how far you look into it you can get at least a baseline understanding of the characters and their goals.
But the mimic..? Look, you can check the post I've made about it before, I've tried analyzing his voice lines to see if they hold any purpose beyond just guiding you, and honestly? I'm grasping at straws on most of it. A lot of it is pretty irrelevant, I think I only found maybe 4-6 voice lines that matter? And I definitely had to do some reaching to find any potential ties to if anything the mimic said mattered to itself or to gregory, and while I stand by my analysis of it potentially giving us more information about what happened to Gregory down there.. not only does the dialogue barely give us any new information that the environmental clues didn't (backpack, handprint on the vent, etc.) But it doesn't develop the mimic. It develops Gregory. Which, hello, Gregory's one of my favorite characters lol, I'd be happy about that, but for the mimic itself? That's really bad. It makes it feel like everything you've done up until this point is meaningless development-wise. Once it's revealed you're not saving Gregory, it's kinda like, well, what was the point? I'm not talking generally- obviously the mimic being freed is supposed to be bad, but my point is that there's not a lot to look back on and feel like it served a purpose towards building up the ending. Sure you can look back and say "Oh yeah that makes sense, Gregory was kind of whining a lot more than Security Breach." but that's not really enough to justify it? Going into this a LOT of people were already theorizing it wasn't Gregory. Popular opinion at the time seemed to be that it was Vanny or Glitchtrap or Burntrap or whatever. That it tied into a previous villian using Gregory as a lure to get a new victim, someone else to trap into their plans. And that was cool honestly, I might've even preferred it! At least Glitchtrap has BEEN built up as a villain (I mean, I wish he had more screentime and all, but there was development even if it could've been expanded on.) and whether or not the Princess Quest ending is canon it still could've worked, using Cassie as a replacement for Vanessa. Though it may have been a bit repetitive plot-wise, it was a cool idea at least, besides it's not too different from what people are theorizing the current ending means.. Okay, i got sidetracked a bit. Point is, the theories people had at the time, they led somewhere! the twist of it not being the real Gregory isn't really enough to justify all this because 1. most people saw it coming and 2. even if you didn't see it coming, you can't really look back on the experience and feel like there's any new information to be given from it.. For there to be so much buildup for this, for most people to already be actively wondering what was using Gregory's voice and why, only for it to be.. a character the majority of the fanbase would be unaware of due to it only existing within the books up until this point. For anyone who didn't read the books (which is most people) this reveal was likely going to be unsatisfying, to say the least. Hoping for an answer and only getting more questions in return. That's not new for this series, sure, but it can be a bit disappointing at times. Depending on who you are and how that kind of ending makes you feel, I think most people can at least agree the way it was executed would've left people with mixed reactions.
Even if you did read the books, it still didn't really answer anything, did it? Sure, okay, the mimic is here. Now what? Is it the same mimic with the same backstory as the books? Are we gonna be twisting the backstory from the book universe to the games universe? What does any of this have to do with the story that was built up so far? From my perspective, it seems just as out of nowhere as if Eleanor was dropped into the next game. Most people would only know her as the villain of one specific story in the books, and for a one-off villain to suddenly be inserted into the plot instead of the villain we've actually been fighting this whole time.. it just comes out of nowhere, it really does. And all that gets twisted up even more with the question of how the mimic connects to glitchtrap. It's either replacing a pre-established villain and saying "it was this guy we know next to nothing about the whole time!" which is just really unsatisfying because it once again feels like everything up until this point has meant nothing, because there is no solid connection to tie the mimic to glitchtrap in a way that makes it feel, y'know, connected? They feel like two separate entities, whether they are or not, it's still unsatisfying. And even if they are two separate entities, then it's killing off Glitchtrap, a pre-established villain that posed a solid threat with semi-understandable motives.. for this wild card that hasn't been established whatsoever within the games. It feels like killing off glitchtrap in the middle of his arc because people got tired of him before he even got to do much. It felt like glitchtrap was still building up in my opinion, only for them to suddenly get rid of him. Once again, it makes everything feel pointless. I think the TLDR here is that Ennard served a purpose, even if the things they did were to trick you, it wasn't for nothing. You could still get pieces of lore, characterization, and motives from your previous interactions. But the mimic doesn't have any of that. It has basically no established motive besides "use Gregory's voice to let me out" and then what? Get out to the larger world? just kill people for fun or get revenge on specific people? What does it want from there? We don't know, which makes it difficult to care. On top of all that its previous interactions do feel like they were for nothing, there's very little to be analyzed from them and it just feels like a waste. It was all a trick, so, why does any of it matter? There's very little to be taken away from it beyond the fact that it's fake.
✨🤖An endoskeleton that dresses like a clown and tricks someone by mimicking a child's voice into freeing them from an underground basement.🤡✨
#oh boy that ended up being longer than i thought..#yeah sure i'll tag it why not#fnaf analysis#my analysis#for the record i think the mimic is a cool idea. but it had so little buildup it was executed kind of poorly.#i'm the kind of person that can see value in the idea itself so. that doesn't stop me from being excited for the next games and#hoping they do something interesting with it from here#but the more i think about it#it wasn't done very well so far.. i could say oh maybe it'll be better later but tbh? an introduction makes up a large part of all this#glitchtrap had a good intro with help wanted seeming initially like a minigame spinoff but using glitchtrap to build up lore into SB#it established his motive to take control of the player's body and#being based off springtrap#probably cause more missing child incidents#we had at least a vague idea of what he wanted to do but#the mimic had such a lack of that it felt more like a cameo lol. look here's this cool character from the books!#oh you haven't read the books? don't worry#with all the question of books vs games canon even the people who read the books don't know what its motive is! we know nothing!
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