#the main theme is super pretty... feels like it's blooming out of the seed of the hieron theme composed all those years ago :')
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executiveibex · 2 years ago
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FINISHED THE FIRST EP AND. YEAH, SAME, AUSTIN
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[TEXT ID]
Janine (as Adaire): If you wanted to give him the cloak, why didn’t you just… when you decided what you wanted dress up in… dress up in the cloak?
Art (as Hadrian): I don’t think it works like that. I don’t think if I’d been like, I hope that cloak I gave away back. I don’t think it works like that. I think it would look like that cloak and that seems super rude. 
Janine (as Adaire): It was… I mean, it was kind of fancy, like…
[Following dialogue is sort of half in, half out of character]
Art (jokingly as Hadrian): 'Hey, I’m here in your husband’s replica clothes.'
Austin: [laughing very hard] Ohhhhh. 
[everyone laughing]
Art (jokingly as Hadrian): 'I’m cosplaying as Samot!'
Austin: I’m sinking all the way into my seat and blushing, I think. I think that’s… Huh! ...Phwoof. Meow.
[END ID]
FINALLY got started on Spring in Hieron this weekend (AKA, listened to the recap ep and half of the first ep) and
ONE. the Seasons of Hieron recaps are genuinely very helpful even when you have listened to the seasons they’re recapping because they will confirm things that flew RIGHT over your head when listening! (realized that those rapiers in Samol’s house belonged to the Hitchcocks! did NOT realize that the Hitchcocks helped build the Buoy!)
TWO. TIME SKIP TIME SKIP TIME SKIP TIME —
THREE. SO not the most important thing in that initial conversation between Fero and Samol but. it IS very important (and hilarious) to me that Samot was the god who invented palm trees and coconuts.
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swingbeard · 7 years ago
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Matt’s Top 7 Games of 2017
2017 was a weird year.
At times, it was hard to focus on games.
On a global scale, we found ourselves often transfixed on news both positive and negative; in my opinion, it was often more of the latter. Games became an afterthought in a lot of ways. 
But at times, it was easy to focus on games.
They provided a sanctuary, a place to take a breather and relax, to joke and laugh and have fun with friends or on my own. Even at times when the subject matter of some games took on relevance to real world issues, it was still fascinating and an escape in a way but a thoughtful one.
With this all in mind, I still wanted to take some time to celebrate some games I very much enjoyed (and others I’m just starting to get into and very much enjoy) in 2017.
Originally… this was going to be a much longer and more involved thing. 
Instead, I’m going with something a bit shorter and more succinct so here’s seven games I really enjoyed this year, one of which has taken up a spot as my favorite game of the year. Thanks for reading and following along this year! 
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ABSOLVER (Sloclap)
As someone who doesn’t exactly enjoy playing fighting games, Absolver would seem a bit of an anomaly, right? You’re correct! 
When it was presented at E3 a few years ago, I actually saw it as a Dark Souls-esque RPG with martial arts combat and lore instituted in place of sword-and-board action. I was so into the world, into what they were trying to build, into the ideas of gameplay (stances and switching between them, the moves themselves).
To a degree, this game is that… but the true endgame? What really drives the game once you’ve defeated the campaign? It’s the PvP, the actual “fighting game” part, and it’s something I’ve very much enjoyed - I never thought those words would leave my mouth.
Ever.
For someone like me, Absolver has proven to be a perfect introduction into that world; into fighting the same people online over and over to learn their movesets, to practice timing and get that down, to get frustrated but also understand why I’m getting beat and getting better.
The year is 2017 and I now enjoy playing an honest-to-god fighting game. What has happened to me?
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FINAL FANTASY XIV: STORMBLOOD (Square Enix)
2017 was the year I truly got into Final Fantasy XIV.
I had struggled in the past, but the quality-of-life improvements plus finding two jobs/classes (Samurai and Monk) that I really liked propelled me into the main story of the core game, the Heavensward expansion, and the recently released Stormblood which brings you - the Warrior of Light - to far-off places like Gyr Abania, Othard, and the Ruby Sea.
I’m someone who’s never really been into the series in general, but the story and characters of FFXIV has grabbed me in an unexpected way and brought me along for a pretty wild ride at times. What World of Warcraft lacks in terms of consistency in its lore and sometimes not going far enough with its visuals? That’s what this game makes up for me.
I’m glad I finally got into this game and am looking forward to whatever patches and stories Yoshi-P and team have next for us. 
* A shoutout goes to the people in my free company too, some of whom I like to think are pretty dang good friends now.
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DOOM (id Software) 
A game from 2016 on 2017’s list?
You’re correct, but this game is just that good and there’s a good reason for why it shows up on this list.
I actually purchased this game last year, but was never able to play it due to technical limitations. When I purchased a new PC in early September, this was one of the first games I installed.
And holy shit, all of the hype? All of the coverage I read? DOOM delivers on that, and more. It understands what it is, reverential in a way to the first games in this series… but also fresh, fun, and thrilling with modern twists and turns. While short, the campaign is worth the price of admission and I hope we get to see more of this story in a proper sequel after a good cliffhanger ending.
All in all, this game is a hell of a thing.
Literally.
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WOLFENSTEIN II: THE NEW COLOSSUS (MachineGames) 
I’m only a couple of hours into this game, and there’s already been a few moments where I’ve had to just sit back and let out a loud “What the fuck?” at what I’m seeing on the screen. It’s enough to put it on this list. Really. 
As someone who never played The New Order but is generally aware of what happened, Wolfenstein II: The New Colossus appears to be something that stays true to the themes and roots of what that game set… and then expands that beyond those boundaries and confines to a degree that at times feels unsettling and uncomfortable in a way which reflects the fears of many in modern times.
It’s a game that is both an escape and a reality check in a way.
Even in a game with such great characters and shows reverence for them (but also will pull the trigger at any time), the compelling performance and depth Brian Bloom gives as B.J. Blazkowicz is absolutely incredible. The little things he says as you traverse levels, the flashbacks to a brutal past; the catharsis you seem him go through in often spectacularly bloody and violent fashion? It’s incredible to watch, mesmerizing almost.
Sure, the gameplay isn’t exactly what a lot of folks love… but at the same time, it almost doesn’t matter.
The New Colossus succeeds because the themes and message are heard loud and clear.
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DESTINY 2 (Bungie) 
I’ve seen a lot of negativity aimed toward Bungie lately.
And I think it’s understandable.
They’ve messed up a lot on a variety of fronts, including the most important - communication and transparency - and at times? It seems like Destiny 2 may be an unsalvageable situation, a repeat of the mistakes the company with the first game.
But a lot of the time? I have a great time with this game still and have spent hours exploring, raiding, or just chaining Strikes over and over with an occasional foray into the Crucible. I still appreciate the lore of Destiny to a ridiculous degree, to how the idea of “post-apocalyptic space fantasy opera” is explored. As frustrating as it can be sometimes, when Bungie does their lore right? It’s some of the best worldbuilding and storytelling I’ve ever seen.
I hope that Bungie can iron out the issues, because this game has the makings of a great foundation with which to build upon. Only time can tell if they can pull that off.
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SUPER MARIO ODYSSEY (Nintendo) 
Remember the crazy trailer for this game at E3?
I don’t think we actually thought this would deliver, right? Maybe?
Who knows?
What matters is that Nintendo delivered on that crazy gameplay reveal and gave us Super Mario Odyssey, which at its heart is the Mario everyone wanted all along with a few twists and turns that make it a fresh experience. Incorporating the “Capture” mechanic to the way this game does is tremendous and getting to utilize Cappy himself as a tool for exploration allows for you to fully explore the beautiful and vibrant worlds of this game.
Plus there’s the 2D sidescrolling element, and the photo mode, and the post-game stuff which-
You get my point. There’s so much here. 
The thing I want to give Odyssey the most credit for? It’s just a happy game. It’s about making exploration fun, it’s about having a damn good time, and it delivers on those in every single way possible. In any other year, it might be my favorite game of the year but…
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THE LEGEND OF ZELDA: BREATH OF THE WILD (Nintendo) 
If you know me, this is no surprise.
I’ve been thinking on how to best write this since early March.
For Nintendo to basically blow up the standards of what a Zelda game is? To bring back the roots of what made games like the original the thing that caught fans’ attention and kept them hanging on for thirty-plus years? It’s a hell of a thing to do, but I feel as though they stuck the landing and with aplomb.
The Legend of Zelda: Breath of the Wild is an incredible thing; an open-world action-adventure game which takes so many elements plucked from so many other genres and then blends them all together in something that never fails to awe or amaze. It’s something I wanted for them to do for so long, to shake up the franchise and do something different.
Does it have some flaws here and there? Absolutely. It’s not a perfect game daresay, but damn it’s… an experience, it’s something I’ve told almost all of my friends who likes games to go play. Those dungeons you loved to explore or those items you so loved from past titles? They’re not here, but for good reason.
Why?
Because Breath of the Wild’s true challenge is exploration in this vibrant and amazing world of Hyrule. It’s conquering that highest mountain top or finding that shrine in a den full of dangerous enemies; maybe it’s hunting Lynels all day or trying to find all 900 Korok seeds.
In a year where I feel like I needed an escape at times? This game provided just that. 
Hell, I’ve put 400+ hours into this thing and I can see myself putting in more.
What surprises me most about this game is the emotional impact I felt. In previous games, the same plot is often followed; many of the tropes and story beats in Zelda games are often circular. While this story is sparse in some places, the delivery of it is interesting enough that it makes me more interested in the canon of this universe than I have been since Wind Waker. I want to know what’s next for this incarnation of Link and Zelda in this world Nintendo has so elaborately constructed.
All in all, I wouldn’t call Breath of the Wild just my favorite game of 2017.
It’s without a doubt one of my favorite games ever, a classic that propels this franchise into the future and for the better by drawing upon its “you can do anything anywhere at anytime” beginnings. 
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