#the immunotherapy also seems to be destroying her thyroid which i guess isn't uncommon depending on the therapy
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moonlight-at-dawn · 6 years ago
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It’s been awhile since I’ve posted or even rb’d anything, so, uh, hey guys, I’m still here and stuff, I’m just too exhausted for much, but I’m trying to drag myself out of this pit yet again.
Been working on my workspace a bit, but I got too ambitious for my (lack of) skill level lmao soooo it’s taking me longer than anticipated because I keep trying to glare it into submission instead of working on it. For some reason, that doesn’t work lol. Buuuut it’s been uncomfortable to use my computer while I’m in this process, so I haven’t been.
I played KH3, and it was a beautiful and very fun game, but there’s this poisonous cloud hanging over it called Petulance, weakening it overall. Nomura needs to grow the fuck up.
I read in an interview sometime ago where he was talking about why his character designs have so many belts, and he said it’s cause when someone tells him not to do something, he does it more. Well, obviously, he’s never grown out of that petulant streak of his, and he exercises it in his professional life constantly ‘cause he’s never been held to task for it. Yeah, yeah, we get it, you’re mad one of your projects was taken from you. As a creator, I get it. But after several years of expensive development with constant changes and insignificant progress, of course it was taken. I don’t understand why Square doesn’t like..... give him small teams of writers and illustrators to meet on occasion to begin working on something, rather than giving him a full team, programming the hell outta things, spending tons of time and money and all manner of resource, when he’s clearly nowhere near ready for that....???? What is going on in Square Enix. What am I missing? Why is Nomura allowed to do these childish things? I’m so confused and annoyed.
Buuuut, as much as I bitch (had to get it all out of my system at least once tho), I’m trying to ignore all that drama and pretend I know nothing about it so I can just enjoy the game for what it is. The gameplay was extremely fun, I loved it, a lot. Everything from exploration to combat to the expanded Gummi maps. Okay, the reaction command making you summon a carousel instead of picking some mushrooms was definitely annoying on occasion, buuut not terrible. As far as time lost to it goes, I find Noct jumping to be way worse XD The game did feel a bit short to me though, I think because you only visit the worlds once in this story.
However, the ending was a bit.... lacking.
There was a lot of build up, but then it kinda fizzled out. There was no real emotional release. idk. I really enjoyed the journey of the game, but the ending was entirely unremarkable. It feels like we’re trapped mid-climax (STORYTELLING CLIMAX, NOT--) and we can’t slip into resolution. The story is incomplete. That’s the feeling it left me with. But, idk, I’m also still pretty strongly stuck in depression atm, so it could be shadowing my perception too.
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