#the immunotherapy also seems to be destroying her thyroid which i guess isn't uncommon depending on the therapy
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moonlight-at-dawn Ā· 6 years ago
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Itā€™s been awhile since Iā€™ve posted or even rbā€™d anything, so, uh, hey guys, Iā€™m still here and stuff, Iā€™m just too exhausted for much, but Iā€™m trying to drag myself out of this pit yet again.
Been working on my workspace a bit, but I got too ambitious for my (lack of) skill level lmao soooo itā€™s taking me longer than anticipated because I keep trying to glare it into submission instead of working on it. For some reason, that doesnā€™t work lol. Buuuut itā€™s been uncomfortable to use my computer while Iā€™m in this process, so I havenā€™t been.
I played KH3, and it was a beautiful and very fun game, but thereā€™s this poisonous cloud hanging over it called Petulance, weakening it overall. Nomura needs to grow the fuck up.
I read in an interview sometime ago where he was talking about why his character designs have so many belts, and he said itā€™s cause when someone tells him not to do something, he does it more. Well, obviously, heā€™s never grown out of that petulant streak of his, and he exercises it in his professional life constantlyĀ ā€˜cause heā€™s never been held to task for it. Yeah, yeah, we get it, youā€™re mad one of your projects was taken from you. As a creator, I get it. But after several years of expensive development with constant changes and insignificant progress, of course it was taken. I donā€™t understand why Square doesnā€™t like..... give him small teams of writers and illustrators to meet on occasion to begin working on something, rather than giving him a full team, programming the hell outta things, spending tons of time and money and all manner of resource, when heā€™s clearly nowhere near ready for that....???? What is going on in Square Enix. What am I missing? Why is Nomura allowed to do these childish things? Iā€™m so confused and annoyed.
Buuuut, as much as I bitch (had to get it all out of my system at least once tho), Iā€™m trying to ignore all that drama and pretend I know nothing about it so I can just enjoy the game for what it is. The gameplay was extremely fun, I loved it, a lot. Everything from exploration to combat to the expanded Gummi maps. Okay, the reaction command making you summon a carousel instead of picking some mushrooms was definitely annoying on occasion, buuut not terrible. As far as time lost to it goes, I find Noct jumping to be way worse XD The game did feel a bit short to me though, I think because you only visit the worlds once in this story.
However, the ending was a bit.... lacking.
There was a lot of build up, but then it kinda fizzled out. There was no real emotional release. idk. I really enjoyed the journey of the game, but the ending was entirely unremarkable. It feels like weā€™re trapped mid-climax (STORYTELLING CLIMAX, NOT--) and we canā€™t slip into resolution. The story is incomplete. Thatā€™s the feeling it left me with. But, idk, Iā€™m also still pretty strongly stuck in depression atm, so it could be shadowing my perception too.
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