#the hypetrain was super real
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Hi, It's Noir Luffy here I just wanted to introduce myself through a post real quick. First I'm going to say that the trailer for the new Dragon Ball Super movie got me thinking about a theory. That theory is what if Broly is a reincarnation of the first super sayian. It would explain some of the resemblance and Broly's natural Op status of when he was first introduced. For example they both have massive muscles, anger issues, high power. I just wanted to introduce myself and state my theory so leave your comments so we can discuss this further. Share and like if you care and have a great day. We do not own this photo. #dragonballsuper #dragonballz #dragonball #anime #hypetrain #akiratoriyama
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The community is up in arms, pitchforks have been raised, picket boards have been lovingly crafted with catchy slogans for social media. The mob is revolting. What's This Noise Then? There is no National Dex (terms in bold appear in the glossary at the end) in the upcoming Pokémon game, Pokémon Sword and Pokémon Shield, it's not #brexit, its #dexit. There is a grumbling controversy fluttering in the forums and the social medias as people are furious that a thing has been 'taken' away from them because not all of the currently available Pokémon will be catchable or transferable in the upcoming games for the first time in the mainline series of the games since last year's Pokémon Let's Go Pikachu and Pokémon Let's Go Eevee 2002's Pokémon Sapphire and Pokémon Ruby. And as semi-professional contrarians, we straddle that high horse and RP a bit of devils advocate. Is taking the National Dex away a bad thing? As of the end of Generation 7 there are 809 pokémon, including the Meltan and Melmetal caught in a seventh and eighth generation limbo. Given past additions to the dex we have seen that number increase by roughly 100 each generation following this trend we could assume that this number would be 900+ for Generation 8. And yes it would be nice to have the option of all against all, but if Gamefreak say they are dropping that number down, ultimately it just means for a different meta. Yeah some of your buddies wont be allowed into the new region, and since Galar is based on the UK, and given the time we live in... we could call it an immigration policy? That being said, we don't know how or what or how many pokémon are not making the cut, maybe its 700, maybe its 200 maybe they are changing it up by cutting out a whole type (or two)! Technically it wasn’t in Pokémon Sun or Pokémon Moon either… Sun and moon did not have a national dex, Yes you could have all your pokémon, however your "living dex". in fact your "numbering" of the national dex is only from Pokémon Bank and references outside of the games themselves. Has it actually been taken away? (Pokémon Home) My living dex does not live on my game, it lives on Pokémon Bank, occasionally a Pokemon will be checked out an brought to the real game as part of a breeding program whereby it is forced to fuck a Japanese ditto (Masuda method) or it's offspring, several hundred times until I have favourable set of stats and/or pretty alternative colours. Think of it as a grotesque library of genetics where by the mons are caged in limbo and some of the luckier ones are allowed out to a breeding centre whilst I ride about on my bike beside the breeding centre endlessly hatching and destroying its young, until the egg I want hatches. At which point the mon is returned to it's electronic limbo. What is "Home"? Pokémon Home is the new Pokémon Bank, we know very little beyond it being a new storage system, but how much interactivity will it offer, what functionality will it have? It could be like ranch offering you the ability to play with them all, it much offer even just EV training or Pelago style interactions. Until we get more info I reckon surfacing and getting on the dexit hypetrain is silly. Is this generation only going to have one game? Obviously it is impossible to say at this point in time but realistically, probably not and Game Freak have suggested that this is the plan. So far every generation of 'mainline' games has had multiple entries per generation in addition to a healthy stack of spin-offs. However, significantly for the first time we may have a scenario in which RPGs in the same generation aren't strictly compatible with each other. We'd love to have more data on the spread of players across different games within a generation i.e. how many people were trading, battling etc. across Pokémon X and Pokémon Y with players of Pokémon Alpha Sapphire and Pokémon Omega Ruby our suspicion is it's a lot of players who just had the older game. This new change implies that this won't be the case from here on out (because if players of Pokémon Kettle and Pokémon Pot can battle with players in Pokémon Sword and Pokémon Shield, they can see the animations so why aren't the pokémon just in the game?). Next year, there will be an 'Ultra Sword' or a 'Gen 4' remake, which will either bolster or offer a different set of Pokemon for a different "season" of competitive play, making Home even more relevant. Other things that have been taken away? Oh man, and out of the woodwork it comes, gripes moans grumbles about aching old mechanics from past generations. Last/This gen we had it sweet with the pelagic islands, reducing EV training and berry growing to a minimal task, no longer needing a notepad and pen or excel sheets. In general I will not hear any moans about super training, or chaining, they are awful mechanics that deserve to have died and been replaced with the quality of life improvements we got this time. The only Contentious point I can see is the removal of Z Moves and Mega Evolution, however, seeing we are getting a new megasizing mechanic (dynamax) I am up for this, again in all actuality all this does is shake up the end game, and will change which pokemon may end up being the most powerful for this generation. What does it ultimately mean? There will be missing Pokémon there is a chance that your favourite niche Pokemon wont make it to the game and you cant add it to your team, and that is sad times. This means you will have to choose from the other X amount available to you and at end game there will be a tidy collection of pokemon that were only available at in Galar, while you wait for the next entry in this generation (SwordShield 2: Ireland). In the online competitions for a year we might not have any Ultra Beasts, or Incineroar, or rapid spinners etc etc. I still guarantee that the competition will be slow as shit and twice as boring. Enjoy the game with the new 'mon's that's actually the best part, getting to know the new guys, playing with their new abilities and moves, that is a big part of the heart of the game! these new strange different creatures add them too your party, even though their stats are awful, Battle through the gyms (or events). At the end of it all find the 'mons that you want to create some niche hook doubles team with fight against the AI and get trounced by a fucking Bibarel/Zebstrika combo! Glossary of Terms Generation (Gen): /dʒɛnəˈreɪʃ(ə)n/ A generation is an arbitrary fan decided word that breaks up and describes the chronology of the video games when a new set of Pokemon are 'released'. It used to be an important shortcut word to talk about the games as Pokemon from across generations were always compatible in the latest games. Sword and Shield potentially end the usefulness of talking about generations, starring Patrick Stewart and William Shatner. Dex: /ˈdɛks/ Short for Pokedex which is a portmanteau of Pokemon Index. A catalogue of virtual monsters which offers flavour text, but most importantly a number, which upon relieving a specific monster of it's freedom is presented to you. Depending on the game the catalogue provides habitat data, sexual dimorphism and other appearance differences, average heights and weight as well as multilingual descriptions (see also National Dex). Digimon: /nɒk,nɒk, ɒf/ Fuck off Dynamax:��/ɪˈrɛkʃ(ə)n/ The reason there will be an upsurge in the use of the Penis names for your pokémon : Richie used Dynamax. Penis became massive. Penis used Harden. Living Dex: /ˈlɪvɪŋ ˈdɛks/ A living dex is an achievement that some players choose to undertake and it is catching and owning one of every kind of pokémon, including having each evolution stage rather than just evolving a Pokémon and keeping the last stage. This is done partly as a fan constructed extra achievement but also comes in useful for breeding Pokémon. A standard living dex is just one of each species and stage of all 809 Pokemon, some players try to collect as many forms as possible, so all the different male, female and appearance variants taking the maximum total up to over three billion (the vast majority of these are Spinda forms which only the insane try to catch). There are then much rarer shiny versions of each Pokémon doubling this to more than six billion different individual animations. National Dex: /ˈnaʃ(ə)n(ə)l ˈdɛks/ This is the catalogue of virtual monsters that traditionally opens up after the main story is completed and allows the player to see information about pokémon not collectable within the game itself and only available by transferring from other games. In some games, finishing the main story then makes pokémon previously unavailable start appearing. Pokémon Sun and Moon did not have a National Dex although pokémon from other games could be caught (from Ultra Wormholes and other methods) and transferred over. Although this uproar is called 'Bring Back the National Dex' it's not actually about the national dex itself, more the availability of pokémon from other games. (see also Dex) Pokémon: /ˈpoʊkɪˌmɒn, -ki-, -keɪ-/ Pocket monster, also a euphemism for a penis. Love and make Galar great again, TGAM X
http://www.thatguys.co.uk/2019/07/yeah-national-dex.html
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Danny’s Best Games of 2018
Here we go again. 2018 was a very transformative year for me, taking new turns, exploring new areas, and finding the new me. It was a year full of beautiful human-constructed chaos, which left everyone of us wanting to escape the real world. And we all know that the best possible way of escape is: dru... Eh, I mean video games!
2018 was a weird year for gaming. It seemed like everyone was sleeping and secretly working on something big while releasing just filler-titles. AAA-games were either non-existent or more of the same action-openworld shtick we’ve seen a hundred times. I was rather disappointed by the big players this year.
But the Indie scene flourished. It’s like someone opened the floodgates and all the creative small gems suddenly started rushing in. I’ve played around 20 games this year and I still have 30 games left that I want to check out, mainly indies of course. So as always: If your favorite game isn’t on the list, probably I didn’t play it, or I played it and it just sucks. As easy as that. Here we go:
10. Bad North
The RTS. A long forgotten genre that seemed to be dead for the last few years. It used to be one of the biggest genres back in the days and then suddenly publishers decided that Its just a niche-thing. But it’s slowly being resurrected by MOBAs and bite-sized strategy games like Bad North. This little Gem is polished to perfection. Bad North is a randomly generated RTS in which you try to defend tiny but gorgeous islands from incoming boats of enemies. The beauty of this game comes in its simplicity. There’s only 3 types of units and the only thing you have to do is positions them accordingly. Sounds simple, but it gets nerve-wrecking really fast, especially when you only have 2 units left and 5 boats are approaching. Bad North gives you a few tools and you need to improvise strategies on the spot often having to compromise. Tightly designed and visually striking, Bad North is the finest indie-RTS I’ve played.
9. Super Smash Bros. Ultimate
Smash Bros used to be a fun party game where you could beat your friends up, but over the years it turned into something much bigger. Not only is Smash celebrating the history and legacy of Nintendo, it also celebrates the entire medium itself. It shows us the best of videogames, having a blast with your friends, or honing your skills online for the next big tournament. Everybody can enjoy this game and when creator Masahiro Sakurai said “Everyone is here!” not only did he mean the characters from franchises across the entire medium, he also meant people from all different kinds of backgrounds. This is a game where a professional veteran can have a great time with someone who never even held a controller in his hand. The best Smash to this date where “Ultimate” isn’t just a marketing term, but an understatement.
8. Artifact
Artifact is 2 of my favorite things combined: Dota and digital card games. When they first announced it I was skeptical. It seemed like Valve wanted to simply jump on the Hearthstone hypetrain to grab some additional cash. Then I heard that Richard Garfield was going to design it and I was sure that this is going to be something special: and it truly is. Not only is Artifact juiced out the max it’s also one of the best designed card games I’ve played in recent memory. Every decision you make is crucial, and the randomized board and item pool keeps you on your toes even when you seem to have the upper hand. I’ve never felt like I’ve had worse cards than my opponent, which Hearthstone made me feel constantly. Let’s talk about the controversy surrounding Artifact: its cost. You need to pay 20 bucks to play the game which will give a few starter decks and 120 random cards. Additional cards cost you extra. This sounds crazy, but I think this business model helps the game stay competitive, while just being the regular business models for every other non digital card game. People aren’t used anymore to pay for stuff. But hey: they just miss out on the best cardgame of the year.
7. Minit
In an age where games need to be 100+ hours long and have to have a billion dialogue options and a massive storyline with thousands of quests, it’s refreshing to see a game that just oozes simplicity, charm and only takes you a few hours to complete. Minit is that wonderfully delightful game. Every playsession takes you exactly 1min before a curse kills you. Minit takes this little concept and blows it up into a full game, filled with incredibly clever interactions that play with the medium and make up for a wonderful time. Like the old man who takes forever to tell his story... far longer than a minute. Minit not only makes you think, but it makes you think in ways not explored by previous titles. It’s refreshing, lovely and a beautiful contrast to the current trends in gaming.
6. Bloodstained: Curse of the Moon
This is just a Kickstarter bonus game for another Bloodstained coming out in 2019, and it was one of the best games I’ve played this year. Somehow whenever developers take an old NES game-concept and make a modern reimagining of it, it never disappoints. This time it’s Castlevania and it’s the best Castlevania ever made. I’m not kidding, this hidden gem is better than Castlevania 4 and Symphony of the Night. The levels are tightly designed, the difficulty is just right, the game has multiple paths for different playthroughs, the bosses are incredible, the visuals are stunningly beautiful, the sound is crisp, the music is catchy and all that while just being a sideproject for a bigger game. This is a classic Castlevania like it come out back in the 80s and nails everything right on the head. You can play this through in just one sitting and you won’t be disappointed. Sometimes the only thing you need is a blast from the past.
5. Dead Cells
This action-roguelike finally came out this year and it devoured me. Dead Cells is a loot based 2D-dungeon-crawler that picks you up the beginning and won’t let you go till the end. The gameplay is hypnotizing, running, rolling, fighting your way through hordes of enemies, collecting gear and trying to get closer and closer to the end. A journey filled with failure, triumph and the occasional rage-quit. And after a few hours you realize that you didn’t look at the time and wasted your whole afternoon. Dead Cells captures you with this unbelievable sense of flow, which you can’t escape. Everything feels natural and you really start losing yourself in the combat trying the be faster every run, trying to get an even more ridiculous combo. Dead Cells is a game of flow, a game of mastery, a beautiful exercise for your fingers. And after all those hours you realize that none of it was time wasted.
4. The Messenger
While Bloodstained:Curse of the Moon brought back classic Castlevania, The Messenger seems to reimagine classic Ninja Gaiden. Or does it? The Messenger hides itself under the skin of the recent trend of revivals and throws a curveball at the player. Or should I say a barrage of curveballs, The Messenger is a Metagame a cleverly selfaware exercise in how often you can break the rules, twist the plot, and change the whole game itself. I think this is the game that breaks the 4th wall more often than anything else I’ve ever seen You could even say that there is no 4th wall. The Messenger is all that and in addition it’s a wonderful Ninja Gaiden game. The gameplay is smooth and the Metagame aspects of it make you lose yourself in a game that doesn’t really want to be a game. Sometimes it just wants to be clever, or funny, or it just wants to screw you over and throw another new thing at you that breaks all the rules all over again. I don’t wanna give away too much because this is something you need to experience on your own. What a whacky, weird and gorgeous experience.
3. Yakuza 6
Over 6 games and this is the long awaited and dreaded finale. Yakuza 6 is an example of how to end a show with the most over the top way. I said show because essentially that’s what Yakuza is. The great thing about this show however is that you get to play it, and that you probably will get off track while doing so. I spent hours showing off my skills at the mahjongg parlor, after beating a street gang that tried to harass a girl and his boyfriend, afterwards I flirted with a bunch of hostesses, created a clan and then got dragged in a big Yakuza conspiracy while trying to defend my baby from being murdered. I didn’t make that up. That just happened. Yakuza 6 turns it down a notch, however, there are less playable characters, less minigames, less plot-twists, less of everything to be honest, all this in order to serve the main story which is the star of this show. One character means more focus and more finesse. While Yakuza 0 was all about the twists, Yakuza 6 offers a thrilling, heart gripping story that resolves the whole narrative in such an epic and iconic way that It’s hard to stop playing. Yakuza 6 is a masterclass in building up tension and never letting it go. You’ll get sidetracked but you don’t want to get sidetracked, you wanna know how the story continues and trust me you have to know.
2. Celeste
Celeste is a game about depression, a game about atmosphere, and a game of mastery and finally overcoming your own personal problems. Most games tell a story and then there’s gameplay. Celeste tells a story through its gameplay. It’s an example of how to use the medium as a compelling and unique way to tell a story. Not only does Celeste tell a story through its mechanics, but it also invokes an unforgetable atmosphere through the beautiful pixel aesthetic and the ear melting music by Lena Raine. All if this is accompanied by the best designed levels I’ve seen this year, pushing the boundaries of clever level design. Celeste is challenging, but that’s what it wants to be. Showing you how hard it is to deal with personal drama. It certainly helped me a lot and shows how videogames can be much more than entertainment. Celeste is a game I won’t forget.
1. Into the Breach
This game... is a designers wet dream. If you’d asked me if there’s a perfectly designed game, then my answer would be Into the Breach. We started off the list with bite sized strategy and we’ll end with that. Into the Breach is a randomly generated turn-based-puzzlegame, which shines with perfection. What makes it special is that this game has perfect information, meaning that the player knows everything. Every move in Into the Breach has to be perfect and if you make a mistake you cannot blame the game, because you knew everything. You just need to make the right decisions and that is incredibly difficult. Into the Breach may not look like much, but it’s the most tightly designed I’ve ever seen. It doesn’t boast with flashy visuals or a gripping story, Into the Breach knows exactly what it is, and it’s nothing more. A minimalistic yet perfect game that can entertain for hours on end. This is the new golden standard when it comes to gamedesign.
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