#that's... real loose though? and man it's hard to quantify it bc some things are more detailed or involved than others
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O-out of wild curiousity, I gotta ask: How... how many pictures HAVE you made for YMHaT??
That is... a very good question.
Er, honestly, I’ve been trying to figure out how to answer this for nearly ten minutes. See, a lot of my exported art is in spritesheet form - it allows games to reference a ‘section’ of a single image, thus cutting down the ‘size’ of the game. Plus, with animations, it’s even more of a grey area - walking animations for example, should I consider that ‘one art piece’ or... as many as there are frames...?
Also, backgrounds - they’re technically one image but uh, you guys’ll eventually see that there’s a lot to them XD
So. Hm. Leaving out the question of backgrounds, and saying that animations count as one ‘image’...
Probably...
At least 250 character-type sprites (fullbody map sprites + headsprites), 50 effects, + [redacted] special unlockable images in the
so.
330 ‘pictures’ + [redacted] unlockable images, not including backgrounds because I genuinely can’t quantify that, and not including animations?
If we, ah, include animations as frame counts, then... we’re definitely broaching 500, I’d wager, but forgive me for not counting XD
#night answers#ymhat dev#that's... real loose though? and man it's hard to quantify it bc some things are more detailed or involved than others#Mmm I'm definitely missing some things I'm certain...#plus yeah backgrounds are... detailed with a lot of elements#and this is to say nothing of the specialty images or all the unique eventing attached to the pictures#XD#-sweats-#i don't even know anymore that number just doesn't feel like a lot at this point sigh#Anonymous
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