#that said. if any bugs are gonna be undocumented they're gonna be random side mechanics that you use so rarely that you'll never notice the
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ok today's bug discovery: the fade-touched nevarrite ability that makes the target explode on death says it does 75% weapon damage, but im pretty sure it actually does 200%
#da#dai#i see the mistake they made. the property used for the amount of damage is property 2 and that's set to 0.75#but when it's called later it doesnt call the property it just calls the number 2. so instead of 75% it's 200%#not something im bothered checking in-game but once again ive just accidentally stumbled into a probable bug#tbf the whole point of what im doing rn (going through these specific files) is to make sure they do exactly what they say#or more so to understand the mechanics but that just ends up being 'make sure they do what they say'#so i kinda AM looking for bugs. but im still surprised when i find them. esp when they're completely undocumented#that said. if any bugs are gonna be undocumented they're gonna be random side mechanics that you use so rarely that you'll never notice the#like who's going around checking that fade-touched nevarrite does 75% weapon damage when you kill something? certainly not i#if anyone WANTS to test it they're welcome to but im content to just be pretty sure i understand what im reading#personal
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