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#still i think i'll reduce the chapter 3 to +1/+0
egophiliac ยท 2 years
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This may seem a bit dumb question for someone who's main in en server. But I need to prepare myself before chap 6 is coming. Anyway, is chap/book Ignihyde gonna be THAT hard?? I've seen a lot people kept saying they're not ready for chap 6 or good luck for 'that' battle. Is it that difficult?
some preparation would be a good idea, actually! if you just want advice with absolutely no potential spoilers (even vague ones), then I'll say this:
the best thing you can do for yourself is -- for the later part of episode 6 -- try to have at least one SR or SSR card no lower than level 40 for as many characters as possible (specific ones at the bottom ๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡). I've seen 40 as the minimum recommended level but honestly, go as high as you reasonably can, especially with your SSRs.
I'll try to keep spoilers to a minimum, hopefully it'll still make sense :')
SO! most of the frustration revolves around chapters 6-66 and 6-67, which are both split into subroutes with multiple subchapters/battles that follow three different groups of characters. you have to finish all three routes to get to the next chapter, and they force certain requirements that can make it a lot more difficult if you aren't careful:
you build your teams at the start of the chapter, and can't change them without resetting your progress. (if I remember right, you do get a chance to rebuild for 6-67.)
teams are built by character, instead of by card like they normally are, and each one has 2-3 required characters locked into that team. you can use any cards of that character, but you can't use multiple of the same character, or use them in a different team. also, no guest/friend cards.
they tell you what the element of the bosses are, but the other battles are just...whatever. if you can manage more than one 40+ card for a character, having good type coverage will help out a lot (why yes, I did get stuck for an embarrassing amount of time on a low-level rando because I got unlucky with type matchups, what about it).
there's a couple of points where you have to wait several real-time hours before continuing. this doesn't have anything to do with the team building, it was just annoying. c'mon. >:(
to be fair, I think some of the general frustration comes from how out of nowhere it was, so it's sure to be much easier if you go in with some idea of what it'll be like. (on my first attempt I tried to be cute and put everybody with their friends. it...did not go well.) I also had a particularly hard time of it because 1) F2P = less SSRs to carry me, and 2) I hadn't really focused on any cards outside of my special little garden of favorites, so not being able to use multiples of the same character for everything kinda left me boned. I'd be lying if I said it didn't feel great when I finally got through it though!
more specific info:
in 6-66, the bosses are a 5-turn survival battle; in 6-67, they're infinite battles (reduce their HP to 0 to win) and, subsequently, much harder to get past. personally speaking, the Wood one was the hardest for me because it heals itself between turns (and also I had literally no good Rook cards at the time). your mileage may vary!
Team 1 - required characters are Vil, Epel and Rook, boss element is Wood
Team 2 - required characters are Leona and Jamil, boss element is Water
Team 3 - required characters are Riddle and Azul, boss element is Fire
teams are 5 characters as per the usual, so make sure you have good cards of the required boys and at least six to complement them, plus a few more if you want to be careful. this is ONLY for those two chapters, which are pretty late in the episode (for JP it came out as part of the final episode 6 update) so you've got time to prep!
there's the obligatory overblot battle later on that is technically harder (stronger + more HP and all that), but it felt SO much easier in comparison just because it was back to normal Twst rules. really hoping that episode 7 doesn't pull its own shenanigans ๐Ÿ’€
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