#squid game layout
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ourdadai · 9 months ago
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✿ jung hoyeon ꒰ atriz ꒱ lockscreens !
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atsubie · 1 month ago
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the hibiscus flower
has bloomed 🎒
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pedrometal · 4 months ago
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◌✶🦷잉യ💌⌑ ✿˙˚̫ ɞ 𝐋დνε ᥍ᩨ𝗼𝖓ᧁ ♪ ̶̤́🧯🦈꩜ 𐑙𝕚𝕜є ຳ ʕ ꈍᴥꈍʔ → я℮ꪉ𝗹𝗼𝙶 ︿ 𝗂𝖼✧𝑛ꨂ 𝗪 ᰍ𝚜d͟❁ ㌛🗣️✲ 錄
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rosabie · 1 year ago
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¡! 📷 _ 私の愛の言葉が何なのか知っていますか 11:11 一緒に食事を🍜しています 🛒 🫵 ?.. –
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bonitarkve · 1 year ago
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please jung hoyeon korean actress icons and kim taehyung bts headers??? thank you <33
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JUNG HOYEON LAYOUTS
like/reblog if using
requests are open
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i91rub · 2 years ago
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J a p ó n 2 0 0 9 🎋 🏮
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inthekpopland · 1 year ago
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please jung hoyeon korean actress icons and kim taehyung bts headers??? thank you <33
sorry for the late reply, but its here, hope you like it! <3
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francisorcoccinella · 2 years ago
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⠀⠀⠀⠂◖𖩩⏜︰c'est toujours un nouveau départ﹗ꕤ𐔌⏝ಎ
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀hoyeon edition.
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cheriye · 1 year ago
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koksshhh · 2 years ago
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⠀⠀⠀⠀⠀𝟎𝟏. 진정⠀،🌷٫⠀blessed dream.. ˒˒
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reveteen · 2 years ago
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📺
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h-ina · 2 years ago
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ㅤ ㅤ ㅤ 〣̱ ׅ   ݁  ٜ 🐈᪶  ׄ  ©  h-Ꭵnɑ  ׅ  ۫  ◗
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fatouoiii · 2 years ago
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We are all obsessed with her
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liquidcrystalsky · 3 months ago
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I have a weird question, and if it falls outside of what you can easily check, feel free to ignore it, but:
I and a good chunk of people were a little disappointed by the Grand Fest announcement just using default art of the Squid Sisters and Off the Hook on the splatcast tv, but I have a hunch why - can the TV only display images and gifs?
they're the ones programming it they can make it do whatever, but in it's current state, yes. it can only show "layouts" and these layouts are used nearly everywhere for UI, menus, any overlays, etc. the little animation that plays when deep cut opens is also a layout so its able to do animations as well, but every frame of it would be its own image, you dont have intraframe compression as you would get with a normal video file so it would be a Really Large File.
it would genuinely be easier to get them to actually show up physically on set i think, but im not a game developer at all nor do i have a full understanding of the layout stuff
to get them to show up physically you'd also have to rewrite a lot of the code for the splatcast, not just make a cutscene, and that wouldnt be useful after the splatcast is over.
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darka-art · 3 months ago
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It was supposed to have a super detailled background, but the color and layout where a bit messy. So I opted for something simple.
The worst thing that will happen is that I redo the whole drawing.
Also.... cutest shark ever 🦈
🚫
GIANT SQUID. © 2015 Published by 505 Games. All rights reserved.Art is mine, do not trace/edit, use as NTF , reblog or clams as your own.
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aquatark · 4 months ago
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kind of randomly spurred post, but i was just wondering how many endless ocean fans knew about the development screenshots we have of the first game... so i figured i'd share them with you all, along with some light analysis for those interested in this game's development history!
so the development photos i'll be going into in this post were revealed to the public in 2014-2015, shared on the twitter account of ichiro mihara, the vice president of arika and series producer of the endless ocean games! nowadays, he mostly just posts food pics and pokemon go stuff... kinda living the dream ngl
below is the complete set of screenshots:
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the most obvious difference here to most players would be creatures placed where they shouldn't be, such as the yellow boxfish in an atypical zoom, and the presence of false clown anemonefish in the abyss and ship's rest. while the boxfish photo i don't have any explanation for other than the creature moving around a little at some point in development, the anemonefish photos i have a more interesting explanation for!
we can use these photos, along with multiple other photos of clownfish in eo1 zooms taken during development (which are used on the plaques of eo2's aquarium), to deduce that this clownfish species was used as a test creature for zoom environments! i mean, it's pretty obvious they weren't intending for you to actually find clownfish in the depths... and due to their order in the game's internal d code life system, we can assume they were among the first zoom mode creatures to be added. it all lines up! though i'm glad the little guys don't have to suffer that insane water pressure anymore...
now, another big difference is the lack of water fog in most of these photos! it's especially obvious in the photos taken in zoom mode that this portion of the game had yet to be figured out at the point those photos were taken. for comparison, here's the yellow boxfish photo compared with a photo of the same staghorn coral zoom in the final game:
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big difference, huh? this fog would be even stronger if i weren't using an emulator to take my photos - dolphin tends to skimp a little on the fog. but, this lines up with what we know about this game's development: during a post-release developer interview (which you can view translated into english here), they mentioned struggling to make this fog feel right - more oceanic than foggy feeling, and accurately changing with the player's current depth - and these photos illustrate that there was a time where fog in zoom mode spots was neglected entirely!
the screenshot of the open encyclopedia also has a lot of interesting differences from the final game. take a look here, comparing the same page:
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(note that of course, the development photo was taken in japanese, while my screenshot is in english: "fish who live in the ocean" is actually what the deep sea section is called in the final japanese release... trust me, i checked)
so obviously, the layout of these pages is completely different! i imagine the details on these small fish would have been barely legible on the average person's tv at the time, so making them bigger was a good call. additionally, the encyclopedia used to be navigated using arrow buttons and a back button to exit! this back button is completely unused in the final game, probably just because it's redundant when in the final game, you can just press the b button to go back. three other small changes are that:
in the dev screenshot, the encyclopedia's page background is just a texture, as opposed to a 3d model as seen in the final game. this means it's likely the pages didn't flip like a real book does at this point.
the scientific names of the giant squid and the oarfish was altered.
there are no page numbers in the encyclopedia.
now, for a quick lightning round of smaller changes!
in the final game, there is only one place to find remoras: accompanied by the whale shark in entryway slope, in small numbers. this contrasts with the whale shark photo, in which way more remoras are seen surrounding it, and in an area deeper than entryway slope allows. since this photo was also an old promotional image, and we have footage of the game from previews around the same time, the most plausible explanation is that this whale shark was placed in the game's unused test stage (which i should also make a post about at some point lol).
the penguin photo was taken with an angle impossible in the final game, as was the polar bear photo and the starck's demoiselle photo.
also in the penguin photo, there are two hatches typically present on the deck of the gabbiano (one on either side of the mast), that are absent.
the water surrounding the gabbiano in the polar bear photo is a different color than in the final game.
the starck's demoiselle photo has a bright cyan water color in the background, which is never visible in the final game without camera hacks.
finally, one fun fact regarding the starck's demoiselle photo: it's actually used in-game, both in this game and in the sequel! in eo1, it can be found occasionally placed in the fake magazine spreads sent to the player for a C grade photo request, and in eo2, it is the photo used to represent "DIVING MAGAZINE" when viewing photo requests!
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that's all of my rambling for now, i hope you found this interesting! if this kind of longpost is something you'd like to see more of in the future, let me know! i've got all sorts of topics in the chamber that i just need an excuse to write about lol
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