#someday I'll come back to this with better screenshots and evidence đ
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@magicmetslogic well since you asked so nicely ^^ I have to warn you though, it's mostly just a messy outline:
Tales of Vesperia and Evasive Language:
A while back I was feeling nostalgic and started watching an old stream archive of Vesperia Definitive Edition from back when that came out out, and I noticed how the three guys playing it for the first time didnât always understand what was happening in a scene until halfway through it because the characters were speaking evasively. The more I noticed it, the more I realized just how often Vesperia in particular uses this type of language to add drama and depth to the story and characters, and even support the gameâs themes of justice in regards to compliance versus disobedience. Specifically, that evasive language is used in this game to get around laws, for better or for worse, and even by characters that are otherwise lawful (looking at you, Flynn).
Iâm not talking about lying or deceptive language, but more of a roundabout, masked language. The characters in this game tell half-truths or speak about a subject without ever saying directly what they mean, but leave enough context for the others to figure it out. Sometimes the "others" refers to other characters, but it can also mean only the audience, creating drama and foreshadowing. For example, lines like Yuriâs ominous âHe will get what he deservesâ in Capua Torim after Cumore escapes or Judith promise âI will uphold the guildâs laws. But in my own way,â are not lies, but theyâre certainly dodging the characterâs true intentionsâ imagine if they had just said âIâm going to murder that guyâ or âMy reasons for destroying blastia are actually good, but society isnât ready for that conversation yet.â These examples, though, are more like writing tools meant to be understood by only the audience to keep them curious rather than covertly communicating with another character. Most of the evasive language is used in a less meta context.
The characters most notable for using this language are Yuri and Judith as mentioned before, but also Flynn, Rita, and Raven. Conversations between these characters often require a lot of reading between the lines, like Yuri and Flynnâs early arguments and Yuri and Judithâs one-on-one nighttime chats. The game even seems to encourage the player to look closely at their lines by calling out their evasive personalities, like Estelle saying several times that âYuri isnât very good at expressing his feelingsâ or Judith claiming sheâs ânot very good at lyingâ when they actually are, just in a more coded way.
Sometimes they speak this way to protect a secret, like Judithâs reasons for destroying blastia
Judith doesnât REALLY lie, she just dodges targeted subjects. In a way sheâs even more suspicious than Raven, but I think maybe her charisma helps keep the party (minus Yuri, who knows her background) from suspecting her to be up to something
Other times they talk like this to conceal their own feelings, like Yuri, Rita, and sometimes Flynn. Eg. Yuriâs âCatch up to him? Easy for him to sayâ or Ritaâs tsundere-isms to hide that she just wants to travel more/be with Estelle
And of course thereâs Raven, hiding his assigned agenda with evasive language but usually doing such a poor job of it that every party member finds him suspicious as hell. Once heâs actually in the party he straight up lies convincingly rather than beating around the bush
(Though part of his successful deception may rely on him being SO suspicious that he couldn't ACTUALLY be as sus as he seems đ
)
But the most prominent example of evasive language being used to advance the themes of the story is the frequent fluctuation between following the letter of the law vs the spirit of the law, used as both constraints and loopholes, by parties under both the Empire and the Guilds. (Eg. Flynn's 'If I don't return you'll have to take my place' vs. Karol's 'everyone in the guild should be punished because technically we're all kinda responsible' etc.)
The streamers and I both were relishing that scene in Capua Nor where Yuriâs party agrees to break the law and sneak into Ragouâs manor in order to give Flynnâs unit the authority to enter under emergency protocol because all of this is established in evasive language-- no one is admitting to the plan verbally but it's established anyway via loopholes and coincidences. Itâs definitely illegal by Imperial law, the Knights shouldnât be collaborating with a known criminal in order to achieve their ends, but since their enemy (also under the Empire) has twisted the laws to suit him perfectly, they all have to bend the rules a little to enforce justice. This ties in marvelously with the themes of the game, that sometimes in order to stop corruption you have to resort to some underhanded methods yourself, yet also exemplifies how this corruption happens in the first place, with Ragou only being able to run his wicked schemes because he has the authority to go above the law.
The guilds actually operate under the same principles as the Empire, maybe even more so. A guildâs laws are its pride, as karol says, and this is shown to be true with how the Don was executed because âeye for an eyeâ is ingrained in guild law. But shortly after Brave Vesperia is formed, theyâre already looking for loopholes to do things like take on more than one job. The scene at the Atherum employs more of that evasive language, this time with Rita deciding to deliver the clear ciel crystal for Estelleâs sake since the guild canât take another job.Â
Itâs just interesting to me how quickly theyâve all started finding loopholes to their own rules even though creating their own guild outside of the Empire's laws was so important to them. What theyâre doing isnât wrong or underhanded, but it is illegal, and thus they resort to hypothetical suggestions and coincidences.
#tales of vesperia#someday I'll come back to this with better screenshots and evidence đ
#im not sure this is even going anywhere as much as it is just observations on something i think is neat#but i think it could be at least tangentally related to the game's themes of justice and whether the law can effectively protect its people
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