#solas gets character development
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wanderingibon · 21 days ago
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the eye of kethisca was the friends we made along the way
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imaginaryanon · 2 months ago
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ohhh, da fandom, how i've not fucking missed you lmaooo the new game's release is still a month away but already i'm reminded exactly why i became convinced i'd never want anything to do with that franchise again. jesus christ. except this time im 30 and hopefully better at tailoring my online experience to not exhaust me & make me pissed and anxious (even if half of da tumblr is like. already laser-focused on making this a shit experience for everyone who stumbles upon their fuckass posts huh hfgjhjhjd)
anyway i'm listening & learning & blocking even MORE tags & not looking at SHIT until i play the game myself <3 For Real this time. "oh but surely it's just an innocent opinion and not a spoiler or anything--" that is the devil talking. all posts abt veilguard rn are full of shit, on account of The Game Isn't Fucking Out Yet How Are You Guys Already Having Novel-Length Opinions (TM)!!!! anyway i simply don't need that kind of energy in my life
i enjoy these games too much to be chased outta here by deranged drama i'm not even a part of again 😭 get fucked & god unbless
#don't mind this both the readmore and the tags are just one long rant on the topic of Bitching About The Dragon Age Fandom <3#personal blah#sdjhfjkj that one post making fun of this fandom and its drama and callouts.... it really is LITERALLY like that no exaggeration#y'all are so fuckin stupid god bless! idk what's funnier#the people who already formed a full comprehensive opinion abt the game based on the spoilers and scraps of news we've been given#(the opinion is of course that it's All Bad!! what else!! 'veilguard will NEVER be origins idk why i even bothered' it's so dark in here)#OR the people who full ass expected some masterpiece of storytelling that will tie in EVERY single loose strand of story together#and that will bring ALL of the previous playable characters and ALL the companions back (or at least SURELY the ones they like!! duh!!)#be so fr rn 😭 it's a new game!! new story!! for the love of god can we move on long enough to experience something new#& also you guys KEEP getting big mad disappointed by EVERY new bioware game. Why Did You Think This Would Be Different.#we've BEEN here before. how have we not learned anything#you hated da2 and inquisition too like jhjhgjgfhh at this point maybe Adjust Your Expectations at least a little? Just A Thought#shoutout also to the people who are mad about how much the game seems--key word SEEMS mind you--to be focused on solas#i'm super not crazy about him either but the game was literally called dreadwolf for most of it's development like. what did you EXPECT#ANYWAY. fjghfhjkd#dav#<- that's for my blog navigation. potentially. i might start tagging all the games for myself again idk we'll see#god i needed to get this off my chest fjghjhjk i feel so light now. emptied all my annoyance into the void and now i'm all 😌😇
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fivehundredsporks · 4 months ago
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wait... think I'm gonna make Darevas my canon HoF now instead of my old Cousland from when I played like 5 years ago
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felassan · 2 months ago
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New today from IGN: 'Dragon Age: The Veilguard's Devs Reveal New Info About Each of the Companions (and Solas and Varric, Too)'
It turns out The Veilguard really is the friends we made along the way.
Intro:
"Friendships, romantic relationships, and everything in between have always been an integral part of not just the Dragon Age series, but of BioWare in general. From Mass Effect’s Garrus Vakarian to Dragon Age’s Varric Tethras, the characters – and how they get along with the player – are inseparable from titles from the studio. But, perhaps more than any other BioWare game, Dragon Age: The Veilguard is leaning in heavily on this idea, as it’s already easy to see from the marketing material. For one, the name changed from Dragon Age: Dreadwolf back in June, with BioWare general manager Gary McKay telling us at the time that it was out of a desire to shift the focus to a “really deep and compelling group of companions.” That would be followed by a first official trailer at Summer Game Fest that put the focus squarely on seven new companions that will be tagging along with the player character, Rook, in The Veilguard. With all that in mind, it’s little surprise to hear game director Corinne Busche talk about how these companions aren’t just central to the story of The Veilguard, but the gameplay and combat as well. “Building a relationship with companions has always been a staple of Dragon Age, but this time around, that relationship translates into how well you work together as a team,” Busche tells IGN. “It is how you're actually going to level up your companions, by getting to know them better. That's how you're going to unlock skill points. So when you look at all of the various abilities the companions have, there's inherent combos and synergies and roles that they'll have on the battlefield.” She uses the example of Neve, the mysterious detective mage who has a wildly useful special ability to slow time in combat. “But if I really get the opportunity to know her,” Busche explains, “whether it's platonic or romantic, I'm going to help be able to shape her skills and augment those abilities that work really well with my own personal build, so our sense of teamwork really deepens.” During our time with the game, IGN got to see some of this in action; unsurprisingly, Dragon Age: The Veilguard has an approval/disapproval system, with pop-up text on the side of the screen indicating whether or not a companion liked what Rook just did or said. But something new in this Dragon Age: even just completing a quest with a companion in your party increases your “bond” with them, whether they agree with how you handled things or not. Your relationship, Busche says, isn’t necessarily about “how much they like you, but how well you get to know them.” “This is about a found family,” Busche tells us. “That is, they have the same goals, different complications in their life, but they're all giving everything they have to defend Thedas. You're going to get to know them really well. You're going to develop trust, understanding. That doesn't mean you're always going to agree.” But, we’ll have plenty more to say about the game systems and combat later. With Busche, we had the opportunity to really dive into the seven companions at the center of The Veilguard and what they’re all about. Here’s what she had to say about each one:"
"DAVRIN Busche: “When we were thinking about Davrin, how we were going to develop him as a character, we had to think about, 'How is he going to show up on the battlefield?' And it was unique because he has this, I guess you could say, companion of his own, the griffon Assan. That makes him, as a companion, very unique, because Assan shows up on the battlefield. So we had to think about how that integrates into his abilities, where Davrin as a Grey Warden is capable on his own, but also, when does he call upon Assan and what does that look like? What happens if you're indoors?... And indeed, when you're doing some of Davrin's content, just seeing Assan gliding through the environments, you really get a sense that they care and they're protective about each other. “…When we think about Davrin and his being the representative of the Grey Wardens within the team of The Veilguard, it was an opportunity for us to really go back to some of those roots that we know our fans, our players, deeply care about. Dragon Age: Origins, of course, was so Grey Warden-forward. We want to evoke those memories, those connections that our players have. And I absolutely love when you're journeying with Davrin, not only his aesthetic, how he carries himself as a Warden, but how he interacts with his fellow Wardens. The little wrinkle of, 'Hey, there actually are some griffons remaining in Thedas,' how he learns as a Warden to train and interact with these griffons that, to our knowledge, haven't existed for quite some time, it's a learning experience on a lost art of the Grey Wardens that is really unique to Davrin's character.”"
"HARDING Busche: “To talk about Harding as a companion, I guess I'd have to go back to Inquisition. Of course, Harding showed up. She was your scout on the field. There was a light romance with her, and I think one of the things that the team didn't quite expect is how much Harding would catch on in Inquisition. Players fell in love with her, and we heard them. They wanted a deeper romance, they wanted more engagement with Harding. So for the team, I felt like it was kind of a no-brainer for us to bring back Harding, and we also wanted to reestablish that connection to the Inquisition in the world of Thedas, which occurred 10 years ago, the events of Inquisition. “Harding serves as our proxy back to those events, and you get to learn about what's happened with the Inquisition since, so she presents some really lovely opportunities for us. I will say, personality-wise and her role on the battlefield, she is among my favorites. When you see her leap into the air, unleashing these devastating attacks with her bow and arrow, I just can't get enough of her.”"
"TAASH Busche: “Taash, in the creation of their arc, is one of our more complex characters. It's a journey along their arc that is about introspection. 'Where do I belong in the world? What are my boundaries? What do I fight for? How do I become at peace with who I am?' So I love the juxtaposition, actually, between Taash's personal journey and this imposing literal dragon slayer, that sort of hard exterior and really gentle interior. It makes Taash a really special companion for me.” (When asked which companion had the steamiest romance): “I'll just speak for me personally, but at the culmination of the romance arcs, I'd have to say Taash. When I got to that scene and saw the finished version of that cinematic, I was hollering. Hollering.”"
"EMMRICH Busche: “The thing about Emmrich that is going to surprise our fans the most is his relationship with necromancy. I really love that we kind of turned the idea of a necromancer on its head here, where you think of them as these conjurers of evil, the certain malice when you hear the term 'necromancer,' but it couldn't be farther from the truth for Emmrich. There is a reverence about the dead. He has a unique relationship with death. You get to explore how he ended up in the Mourn Watch. Death has shaped this character in all aspects of his life, and we frequently refer to him as our gentleman necromancer. I think his proper, kind nature stems from that respect that he's learned about this cycle of life and death throughout his life. “Manfred is like a son to Emmrich. He very much has an affinity for this wisp, this life force that he's given a second chance through this skeletal body, and in many ways, it's the story of a parent raising a child. Emmrich, he needs to teach Manfred and help him along to develop as a character of their own, things like learning new skills, how to assist The Veilguard. Some of our most charming moments are in dealing with Manfred, and I must say I absolutely love the interactions. They just have me rolling whenever Manfred steals the show. “…In my last playthrough, I romanced Emmrich. What I also loved is as I'm synergizing with him as we're doing combos, just having him refer to me as ‘my dear’ on the battlefield. ‘Well done, my dear!’ It just fills me with joy every time.”"
"LUCANIS Busche: “The character that went through the most changes [throughout development] without a doubt was Lucanis. Lucanis is very complex. He's an assassin. He is very skilled in the art of death. The Antivan Crows, they pursue these contracts with a certain level of dispassion, but also, Lucanis is a romantic, and he's dealing with some internal struggles. He's been through a lot of trauma. He's relearning how to trust. And all of those elements come together with a richness, but it creates a lot of complexity in how we tell that story. So I'd say Lucanis is the first one that comes to my mind in terms of the thought that's gone into it, where we've had to make adjustments to really cover all facets of his character.”"
"NEVE Busche: “Neve is our confident noir detective. I love to bring her onto the battlefield because she's just so incredibly capable. She's our ice mage, so really big on controlling the battlefield, and that's actually a good metaphor to her arc. She wants to fight for change. She wants to fight for a better Minrathous, and she's going to use all the tools at her disposal to try and reshape Minrathous into a better place for all. She's very much a Shadow Dragon. This is among the mantra of the Shadow Dragons. They operate from the shadows, fighting for a better Minrathous. So as this accomplished ice mage, she's fierce. She's not going to shy away from any challenge, whether it's taking down darkspawn or dealing with the Magisterium in Minrathous.”"
"BELLARA Busche: “Oh, my dear, sweet Bellara. I relate to Bellara a lot. She is joyous. She's been through a lot, but she remains curious, optimistic. She's kind of a geek. She really likes her fiction. She fangirls over Neve a little bit. She's just so relatable, and I think that's what our players will find and fall in love with when they get to meet Bellara, is just how much you'll recognize some of those patterns and sensibilities that she holds, but don't let it fool you. She is also a Veil Jumper. She's very comfortable in elven ruins. I frequently bring her with me in my party. I like to play rogue. I like to play the Veil Jumper, or the Veil Ranger. Bellara's a fantastic companion to set up that spec with electric vulnerabilities, so I love her both on and off the battlefield.”"
Bonus rounds:
"SOLAS Okay okay, so Solas isn’t technically one of your core companions who will travel with you, but given his place in the Dragon Age story, we still had to ask about his relationship with Rook. Here’s what Busche had to say: Busche: “Rook's relationship with Solas is a complicated one. Everyone has seen, at this point, the gameplay reveal and the opening moments of the game, so you'll know things got shaken up pretty radically for Solas already. He's trapped. He's basically communicating with you as an advisor, and I absolutely love that idea of, ‘He's your lifeline right now, but can you trust him?’ And those touch points with him, ‘Do I take his advice or not? Can he be trusted? Is he going to betray me?’ All the while giving you this information that you absolutely need in order to be successful. “It creates an interesting stage for us, where, I think our fans will agree, Solas is very complicated. He firmly believes he's doing the right thing, and some of our fans will agree that he's trying to do the right thing. Others will not, and this creates a stage for you, the player, where you get to lean into those tendencies of your own as you're taking advice from Solas throughout parts of the game. I think those really interesting debates about, ‘Was he ever redeemable? Can he be trusted? Was he wrong all along?’ You're really going to be able to dive in deep on that.”"
"VARRIC Varric, while a part of Dragon Age: The Veilguard and a series mainstay, isn’t part of your core companions either. But, as fans can see in the trailers, he’s still very much in The Veilguard, so we asked Dragon Age creative director John Epler about how he’s changed since we last saw him in Inquisition: Epler: “Since the events of Dragon Age: Inquisition, he has spent the time, just briefly, obviously, [serving as] Viscount of Kirkwall. I mean, anybody who knows much about Varric knows how well a job where he sits around and tells people what to do is going to sit with him. He has been participating in the hunt for Solas. And I think for Varric in particular, that's a very difficult thing for him to do because Solas is his friend. Solas is somebody that he grew close to over the events of Inquisition. They adventure together, they work together. “And now knowing who Solas really is, that eats at Varric. Because Varric always sees, Varric believes he can always make somebody do the right thing. Varric believes he is the most convincing, charismatic, because he cares about people. And he has this belief that as long as I get a chance to talk to Solas, I'm going to be able to turn him. But as he's seeing what Solas' ritual is doing to the world around him, as he experienced in the comics, Dragon Age: The Missing, that eats at him a little bit. That's challenging his world view of him as always being the best judge of people, being able to see that somebody is able to be redeemed. And he's starting to question a little bit, ‘am I right or am I being a fool by believing in Solas?’ ”"
[source]
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brownsolas · 3 days ago
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Rook Questionnaire
inspired by @cassieuncaged's BG3 Character Development Questions but for Rook instead!
1: Where in the Thedas is your Rook from?
2: What is your character's alignment?
3: Race and subclass?
4: If your Rook was a companion, where would they be found?
5: What emotion did they usually pick?
6: What companion are you platonically close with?
7: Romantically close with?
8: Who are they suspicious of?
9: Does your Rook get along with their chosen Faction?
10: Are they proficient in playing any instruments?
11: Weapon of choice?
12: What is their orientation?
13: What are their thoughts on killing? Is it a necessary evil or do they enjoy it?
14: What hobbies does your Rook have?
15: What NPCs do they like? Which one's do they dislike?
16: Do they have a favorite creature in the Thedas?
17: Do they enjoy life as an adventurer?
18: What would your Rook be doing if they weren't recruited by Varric?
19: How do you think they'll meet their end?
20: Would they side with Solas or fight him?
21: What is your Rook's favorite ability?
22: What languages is your character fluent in?
23: What do they do after an absolute crisis?
24: Does your character believe in the afterlife?
25: What specialization best represents your Rook?
26: What animal best represents your Rook?
27: What was their life like before the events of Veilguard?
28: Is your character the de facto leader of the party? Or do they consider someone else to be the leader?
29: If you could choose a different faction for your Rook, which one would they have joined and why?
30: What's your favorite thing about your Rook?
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mrs-gauche · 3 months ago
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On a more serious note regarding the "Solas is like the devil on your shoulder constantly trying to make you make bad decisions".. I think @corseque made a good point, in that Fen'Harel in Dalish legends is known for giving cunning advice that, in true trickster fashion, may lead to a helpful outcome, but always at a cost or in a twisted way. We talked about how Solas might try to prevent Rook from trusting their companions because of his own issues/experiences with betrayal or that he might try to use Rook as a piece on his own "chess board".
But I think this also goes back to the mage origin in DAO and you being tested by Mouse, a pride demon, and how the greatest danger of the Fade is, after all, careless trust. I'm also thinking back to this banter between Solas and Vivienne, in which she literally said that he "sounds like a pride demon" trying to tempt you to "leave the path". Or Cullen saying that no demon will ever possess him because he is "too much like they are". Given that Solas literally translates to Pride and the Dread Wolf itself being described as a pride demon, this "devil on our shoulder" might end up being like one big test for us to pass throughout the story, much like the Harrowing in Origins. And building on that, there's also still this crucial piece of dialogue from Solas himself, talking about the perception of spirits and demons:
"The Fade reflects the minds of the living. If you expect a spirit of wisdom to be a pride demon, it will adapt. And if your mind is free of corrupting influences, if you understand the nature of the spirit, they can be fast friends."
In DAI, Solas was already a reflection of how you treat him. If it's true that, what the devs seem to be hinting at, we actually get to learn and see what happened in the ancient past and who Solas was before he "called himself Pride" (keeping in mind that Rook doesn't know anything about Solas as a person at the start of DA4), and we come to "understand his true nature"/original purpose/true name, then the above quote might be an analogy for how the relationship between Rook and Solas can develop and how we can influence Solas' character arc (on top of the relationship between him and the Inquisitor already having a huge impact on him?).
And if you think about it, it's so brilliant how they seem to put a spin on the whole thing now, by having the "pride demon" be the one who needs to trust the one who dreams. Or rather, expecting the pride demon to be a spirit of wisdom, and not the other way around.
The idea that Rook challenging/rivaling Solas by going against his "devil on our shoulder" advice/proving him wrong/"pass the test" and not expecting him to be that pride demon after Rook comes to understand his true nature/original purpose, could lead to him being more likely to "adapt", open up and learn how to trust again is so beautiful to me, but that could also mean a challenge for us Solas fans if we have to (at least in the beginning) bump heads with him in order to see that development. 🥲😂 Either way, Solas is truly in for the most intense kind of therapy session.
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mythalism · 2 months ago
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this game just so does not even feel real to me. it genuinely feels as if they reached into my brain and pulled out my wildest, most self indulgent ideas. before 2018 and the dread wolf rises trailer, we didn’t even know if solas would BE in the game AT ALL? sure trespasser sets it up, but that doesn’t mean it would deliver. most people thought he’d only show up at the very end, as a clear villain that had to be defeated. the only frame of reference we had was how characters carried over from previous games… in minor cameos… often unsatisfying ones. people used to argue over whether or not the inquisitor would return, and the consensus was usually that the would not. sure corypheus comes from a da2 DLC and Hawke shows up to help but… hawke and cory never even interact in da:i? would that be what we got in the next game? a few quests with the inquisitor, no satisfying confrontation, and then disappearing for the rest of the game? if you talked about getting a satisfying narrative conclusion for solas and the inquisitor, people would literally make fun of you and call it wishful thinking, but ultimately unrealistic. and then combine this lack of information with the information we DID have: horrible development issues, scrapping the entire original project, the failures of andromeda and anthem, and resignation after resignation after lay off after lay off. devs working there for 20 years deciding to leave, and we haven’t heard a single word about this game in 5-8 years? WE DIDNT EVEN KNOW IF IT WAS BEING MADE OR IF EA WOULD SHUT BIOWARE DOWN. literally every time a major awards ceremony/gaming conference came and went with no news, everyone would go “bro we are never getting this game”. and now we are literally getting a freudian exploration of solas's entire psyche where unpacking his 8,000 of family trauma is a central game mechanic, memories of ancient elvhenan, narrative driven over open world, concept art cocky young solas, inquisitor's presence confirmed, da2 inspired personality based dialogue, lore drops we cannot even begin to imagine, beautiful graphics, milf morrigan with mythal’s soul, and soooo much more like i can’t emphasize enough that this was unthinkable even 3 years ago.
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inanshalla · 7 days ago
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yeah um these new writers didn’t know wtf they were doing when writing for veilguard and OBVIOUSLY they did not play any of the previous games, didn’t even look at the spark notes version
below the cut
they changed mythal’s motivation of being avenged for her betrayal and death by the evanuris
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to her actually caring about modern elves all along and admits to a elf rook that she in fact cares a lot for them also that she did not approve of what solas was planning:
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which wouldn’t be so bad… when that’s a big contradiction. Other than saying the dalish inquisitor makes The People proud, she says to a dalish inquisitor who can ask her why she was not there for them then and even now:
what is strangest to me is that… the fragment of mythal inside flemeth that was so focused on her own reckoning and revenge that she didn’t do anything for the elven people is said to have gone through considerable character development while inside flemeth by morrigan who now has a fragment of mythal:
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morrigan is clear about the mythal in the crossroads is still bitter and vengeful over not just her betrayal by the evanuris but also by solas as well after the events of inquisition when he killed her for her power:
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so according to veilguard, the mythal that was inside flemeth during inquisition actually cared about the modern elves all along rather than getting revenge for her betrayal and murder by the evanuris and did not agree with solas’ plans of tearing down the veil to restore the elven people… but in inquisition this same fragment told a dalish inquisitor to their face when they asked why didn’t she help as they prayed and prayed for her to help them by saying “what was could not be changed” and that by asking mythal to do something NOW they don’t know what they were asking, asking for her help to help the modern elves… as she clearly cared more about her own retribution by saying mythal came to her “for a reckoning that would shake the very heavens” and she would see her avenged
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this is horribly inconsistent… which keeps showing up :/
and to get the good/best ending, if you obtain mythal’s essence: either through a fight or convincing her, as I don’t think that matters, she will appear with morrigan’s help to stop solas… so basically putting her love for modern elves above her revenge so quickly… but that can be explained with rook convincing her to help the veilguard but… nevermind
Oh lord,
but then again considering the new devs didn’t know who half the damn original cast of the series were and clearly didn’t know jack shit about what they were talking about I’m not surprised
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notmeowse · 5 days ago
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Curious to know why you wanted the veil to come down? I personally would’ve liked the option because it sets the world to how it was meant to be, BUT came to the understanding (idk if understanding is the right word but that’s what I’m using here lol) that because it would bunk up everything for everyone in the world currently, it was kinder/safer for everyone currently alive to leave it in place. After all it’s all anyone has known and not knowing the result of tearing it down was too big a risk. To let people keep living their lives instead of essentially turning back the clock was the safer option which is why I’m actually not super upset about not having “tear it down” as an option. It would’ve been nice to have it. In fact that’s probably the route I would’ve taken had it been available, but I can understand why the team and Rook don’t see it that way.
I think if we look at it from a developer standpoint it does look like them wanting to keep the status quo, but if you look at it from an in-world standpoint of “the world as it is now had been in place for thousands of years and it’s all anyone knows. It’s too risky/scary to tear it down just because you (Solas) can’t move on from your regrets that led to its creation in the first place” makes sense to me. Like a “you made your bed, it’s time to finally lie in it” kind of way. If they do make a DA5 (doubtful since it seemed like this game was meant to tie up or throw out loose ends) maybe it will be about finding ways to tear it down that wouldn’t idk…risk also messing up the world people currently reside in
Also question, because I mighta missed it, but if the veil is torn down completely would that not release the blight in its entirety? I thought that was also why they couldn’t take it down. I know Solas said he “had a plan” but was that a plan to not let the blight out if he took the veil down? I think that because that was my understanding of the blight that’s also why I wasn’t as pressed about not getting a tear down option, but now I just can’t seem to remember if that was the case with the blight or not
Hello and thank you for this ask! I so appreciate you leaving this for me so I can iron out my thoughts, because in many ways, the ending really did not go the way I thought it would. Spoilers/novel-length response under the cut!
After all, it was foreshadowed multiple times in the previous games. The biggest foreshadowing was Sandal's prophecy back in DA2, which was clearly the first draft of the events of this game:
One day the magic will come back - all of it. Everyone will be just like they were.
The "everyone" in this scenario could very well have meant the dwarves, but it also could have meant everyone. Elves, spirits, dwarves, everyone that lost something from the Veil going up. That was supposed to be what was coming. Every tear in the veil, every claim that it was weakening or failing in any way, served as (I thought) foreshadowing to it coming down.
And the series gives us very valid reasons for it to do so.
The main reason the Veil should have come down, for me, was to save the spirits. They're essentially trapped in the Fade, pressing against the Veil and constantly twisting themselves into the wrong shapes to be able to get to the waking world because they do not understand why they aren't part of it. Yes, it is kinder and safer for everyone in the waking world to not disrupt it by letting the world bring itself back together -- but what about the spirits? The ending, in its current state, disregards them completely. As if we haven't spent the last 3 games building them up as people. Not just that, but as the other people (besides elves) that Solas wronged by throwing up the Veil.
The games have had multiple instances of (for lack of a better word) humanizing spirits for us, by giving us characters like Justice and Cole, the All New, Faded For Her spirit, and now the demon Spite. They're naturally drawn to the waking world, to people, to strong emotion. The Veil acts as a barrier for them to truly experience the world, and when forced through it, they tend to become demons. But we are very much meant to see those characters as people, and Solas's entire argument in Inquisition was that they suffered from the Veil, too -- and no one else alive in Thedas seemed to care. Now that he's gone, that's actually the case.
In Trespasser, he was originally tearing down the veil for the spirits, not just the elves, and ended up killing Mythal to be able to have the power to do so. Veilguard wants to pretend it was for her, all along, despite the fact that he quite literally snuffed out one of the last shreds of her existence in the previous game in the name of helping the spirits and the elvhen.
But of course, we learn that the Veil doesn't just contain the Evanuris in this game, right? It also contains the rest of the blight! And shortly after we reach this revelation (depending on when you watched all of the memories) we discover that the very first Tranquil beings in Thedas were the titans (sundered from their spirit + achievement for the memory is quite literally called Tranquility), and that the blight comes from their madness. It is essentially the titans' nightmares!
Now, when we learned that in-game, I absolutely thought the next course of action would be to help them. Not just because it would stop the blight in its tracks and remove one reason for the Veil being up, but it would also snatch away the main weapon of the Evanuris, AND ALSO heal them for the sake of the dwarves. To help them reclaim that part of themselves long-since sundered. Veilguard actually gives us no explanation as to why we DON'T do this. Reversing the damage is briefly considered by Emmrich as a possibility, and never brought up again -- why didn't the team immediately pivot to that, given Harding's presence and connection to the stone? She alone (being the only dwarf currently in Thedas who had that connection) could have led us right to the remaining titans, and we could have used the dagger (the same one used to sunder their spirits in the first place) to heal them, much like the Inquisitor used the anchor to heal.
I had thought this was foreshadowed heavily in Inquisition, given that Solas learns (and is deeply intrigued by) the Inquisitor using the anchor not to rip open the Veil, but to heal it instead -- there's even a codex entry on it in this game. We also learned in Inquisition (Nope, actually DA: Asunder) that Tranquility can be reversed, but very little is done with that revelation in that game's plot -- surely it was meant to set up reversal of the titans' Tranquility in this game? For us to go fix it? Apparently not.
Regardless, that solution (helping the titans) would also have rendered the Evanuris blight-less, defanging them and taking away their favorite toy thus truly evening out the playing field and making the final fight of the game far more believable. Like, in its current state, my little Antivan Crow Rogue Rook kills Elgar'nan. The first of the firstborn. The oldest and strongest of the evanuris. At full power. Something Solas could not do. And Rook did it without even a single power boost -- and yes, I do think that Rook should have taken on the essence of Mythal, leading to Solas having an oh my god there's two of them moment. But that's not really my point in this absolute essay I'm writing you (I'm so sorry if it's more than what you bargained for lol)
My POINT! Is that we finished out Trespasser with Solas treasuring the possibility of being wrong about his plans. We are led to believe that the Inquisitor (or, you know, the protagonist of the next game) is going to find an alternative route, or a reason for him to leave the Veil up -- something that would prove him wrong. Ultimately, my point is that the revelations about the titans should have been that reason. Fixing them, rejoining them with their spirits and curing their tranquility, should have been the alternative that Rook/the Inquisitor presented him. And frankly, that should have been his fucking atonement. None of this bullshit at the end of the game with him binding himself to the Veil, he's quite literally reinforcing the band-aid he slapped over the world instead of getting to the root of the problem. Which is the titans. He should have helped them. He alone probably knows fucking how, since he broke them in the first place. It doesn't make any sense that he didn't... consider that avenue in the first place?
So by the end of the game, it's like oh, great! The Veil is now reinforced so the spirits will continue to suffer. And there's also a very real possibility that the one dwarf in Thedas with stone sense just died, jeopardizing any chances the dwarves had of reconnecting with or helping the titans. So now the titans will continue to suffer too! Yay! All of this buildup was completely pointless!
Given that they're doing a hard reboot of the series (the south was destroyed anyway, any future games likely won't take place there and Thedas as we know it pretty much went through an apocalypse/had way more death than the original ritual would have created), it would have made perfect fucking sense to boardwipe the world and change everything in it by BRINGING DOWN THE VEIL. It would quite literally have accomplished the exact same thing the superblight did, but with added benefits of spirits being free to roam about the cabin, and we could potentially have gotten the freaking titans back. Holy hell. The worst part is that they're still alive. Like, they're more scattered and disparate, clearly, but we're just leaving them in the past? Oh my god, they're still alive! What are we doing! Why aren't we helping them, why aren't we giving the dwarves back their dreams and their magic! Are we seriously supposed to accept that these are just the way things are now, despite the fact that we have a dwarven success story in the party with us? The new postergirl for dwarves getting their magic and their dreams back with very little negative side effects?
Like, the game doesn't do anything to try to convince us it would be a bad thing to save the titans, doesn't do anything to suggest that we should leave this any of this stuff (which, apparently now includes the Dalish, because Arlathan was given to the Veil Jumpers) in the past. It also doesn't put up a great argument for keeping the Veil up, either -- Rook repeatedly says Solas will drown the world in demons, and he doesn't correct them simply because he doesn't respect them -- but we, the players, know that would not be the case. He would have quite literally reunited the world with itself, on multiple levels.
I'm sorry. I'm so irritated about it all, if that wasn't clear by the novel. Thank you again for asking, it was good to get this out. Veil should have come down.
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v-arbellanaris · 2 months ago
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u know what actually im gonna make one last srs post abt this whole thing and then im doneeeee i swear lmfao, so all of the anons in my inbox can finally shut up and fuck off and i'll put it under a cut so i dont ~ruin your da4 hype~ the way youve fucking ruined mine i guess.
watsonian justification for this: "decisions you made 10+ years ago in another part of the country simply will not affect the current story". hey isnt the entire story behind veilguard that a guy has been working for the last 10 years to rip down the veil. like. is the whole thing not a story that started 10 years ago. do you not have access to the eluvian network now because solas stole it 10 years ago from briala. is the blight not around because of the evanuris in some way. isnt the entire magisterium something that's been in place for thousands and thousands of years. like even within the context of da, the entire story revolves around things that happened thousands of years ago that have shaped the world that our characters exist in today. we, ourselves, as real people, don't live in a world where things happening on one side of the planet do not affect anything else. and that's not even touching on the fact that we have companions from the first game showing up. at the very least decisions that affect them directly should have been factored in????
doylist justification(s) for this: #1 "we only wanted to include worldstate decisions we could develop reactivity to" so the only decisions were.... whether or not solas is romanced? for me, it's the way that when you're playing dai, the entire justification for NOT being able to romance him as anyone other than lavellan is that you can have a deep and important and complex relationship with him even if you dont romance him, the fandom is always going on & on about how important friendship!solas is and how it shouldnt be underrated but the moment his ENTIRE CHARACTER (and ours?!) gets boiled down to whether or not you had a romantic relationship with him, we're going to celebrate it??? really??? REALLY??? what in the fucking amatonormativity is this, and how is this a step BACKWARDS from dai for solas???
#2 "the world was too complicated so they wanted to simplify it for new players" that's literally the problem we're discussing. the problem we're discussing is the complexity of the world, and the solution bioware came up with for it is to simply scrap it all, and surprise surprise! not everyone is happy about it??? you are just describing the problem that the solution fails to address???
i think the most annoying part of this whole thing is the fan response to it. literallyyyy am seeing things like "no one ever complained about the worldstates not mattering in the next games before da4" which is NOT TRUE. ever since i JOINED this fandom, i've heard so many things about people complaining about leliana defaulting back to a hardened state in dai, about alistair's characterisation in dai, about cullen's repeat appearances, about your boons/decisions in dao not carrying forward in the next games. people HAVE been complaining about it, for ages, especially in dai. it is explicitly a problem in dragon age, and has been for a long, long time, and the problem has only grown the more complex the worldstate becomes. that's why they tried to address the problem here by simply scrapping it all. i've also seen things like "well if youre only interested in callback references, this dragon age game not for YOU" which not only minimises and dismisses the issues and feelings at hand here, but also reeks of self-righteous, smug superiority of I Am The Sole Correct Enjoyer. who is this game for, if not for people who love dragon age?
i'm not here for rook's story - i'm here to save the world that i've built with my own two hands over three games. i am doing that through rook as a character, yes, but i have no cause or reason to care about rook at all going into this game except for the basic fact of this is my character that i am playing - rook is a character that i expect playing the game will make me invested in and care about them. but you know what i already cared about before going into veilguard? you know what i've saved three times over already, potentially even at the cost of my own life? thedas. MY thedas. OF COURSE I WANT TO KNOW THAT IT MATTERS. in world, solas himself wants to know what changes his actions wrought. THOUSANDS OF YEARS AFTER THE FACT. why is everyone acting like fans are insane for this????
i, for one, have not complained about the game "ruining" origins or da2 or even dai. i was excited about the changes, because changes were evidently necessary. i have been fully prepared for the differences, even if i've been apprehensive or cautious about it. do you think i'm disappointed now because i hate dragon age??? where do you fucking get off saying this game is not meant for me? because i dont agree with how bioware has chosen to resolve this issue, suddenly these games are Not For Me anymore?
and you know what, i already know they're not for me. the way this series, and this fandom, treats people of colour, and characters of colour, i am made aware every single day that dragon age is not for me. these games are for the liberal white girlies and white queers living in the west. i know damn well these games have never been for me, and any insistence that it should consider me will be met with vitriol and viciousness. and guess what? i am still here.
i was sooo ready to let this go until the fandom just kept acting like ppl are idiots for being unhappy about things AT ALL in da4. its so fucking annoying to me. i'm NOT going to complain about every single little thing in da4 possible, but i'm also not going to act like bioware is going to do and is doing everything right. what is WITH this fandom and extremes of thought and behaviour. is it because you're all american??? like. i'm actually so sorry that you live in a black-and-white world with no complexities or nuances because it must be so boring and sad.
in my opinion, i would not have minded slimming down the narrative choices to a select few that they could really hone in and focus on. i feel like the dragon age keep decisions can be a bit arbitrary, and i would've loved to see like 5-6 key decisions per game, ORRRR even for your worldstate to boil down to something like whether or not you generally supported positive change or upheld the status quo per game, and then specific character decisions regarding the inquisitor to be brought in, since they're the pc that actually shows up. i do think there's likely a lot of chaff that can be cut off or simplified as a sort of "lost to the times" kind of narrative telling. but boiling down these games to three fucking choices that are ultimately just 'did u romance and like solas or nah' is fucking INSANE. why is the answer to the issue of the quantum - which has been an issue for a long time!!!!!! - to just... scrap it entirely???
edit: adding this here since i said i wouldnt make any more posts abt this topic but i rly find it laughableeeee when fans eagerly parrot bioware insisting that just because those choices dont matter in THIS game doesnt mean they'll never matter in a FUTURE game (i guess we can expect the next one in 2034?). if they already scrapped those choices for this game, and you're all still buying it (some of you??? PREORDERED it???? i thought we agreed not to do that???), why would they bother. do you think the next dragon age game wont have the same line of logic for 'we need to make it accessible for new players!!!!!' that they had for this one and for dai? how willfully stupid are you that you think I'M the stupid one here?
im happy for you guys tho! i hope the new dragon age game where theyve removed all of those complexities instead of making ANY effort to address ANY of the existing dissatisfaction around feeling like any of your game decisions mattered supports your existing brainrot so you can continue believing in a black-and-white reality. really glad theyve simplified it for you guys just like you wanted into 3 choices all about sola/vellan.
i'm going back to my own sandbox, as epler has instructed me to, so i can ~imagine~ my own thedas lmfao
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eastern-lights · 4 months ago
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The real tragedy of Vivienne, at least for me, is how utterly impossible for her it is for her to just fit in with the rest of the companions. And I don't mean that in the sense of sacrificing individuality or goals, but rather in building relationships with the rest.
You never get the sense that she's developed a genuine friendship with any of these people, the Inquisitor included.
And this is the same crazy bunch of assholes that potentially adopted a fade spirit and turned a homicidal god into their weird but alright apostate bestie (as the Inquisitor may put it in Trespasser "Whatever else he may be, Solas is one of us").
You don't get that with Viv. In a brilliant showcase of writing ability, the staff at BioWare managed to make every single piece of banter she has with the others convey either aloofness and calculation or, more importantly, genuine affection intentionally stifled and hidden under several layers of snark and eloquent insults. She would rather be feared than loved and much rather respected than liked.
And every time it starts looking like we are starting to see the real Vivienne, like when we convey our condolences for Bastien's death... she just always goes right back behind her mask. Which is both immensely sad and incredibly frustrating.
If I made a strict tier list of my favourite DAI companions, she would probably be at the bottom. Not because she is a bad character or even a bad person, but for the amount of frustration she instilled in a player (and Inquisitor) who really, really wanted to like her and she just never let them.
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brekkie-e · 1 year ago
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I think the reason that the lack of multi-dimensional relationships within the party, and for Tav, is eating away at me so much recently is because it’s significantly affecting BG3’s replayableness for me. It’s a huge game, and I’m ever guilty of taking a completionist approach. Now, there are many branching narratives in BG3 which means there’s endless new content to explore by taking different approaches. Personally though, that’s not quite enough of a reason for me to want to keep revisiting a story. I don’t feel compelled to replay hundreds of hours worth of content just to see what happens to Sazza if you rescue her in Act 1 instead of leaving her in the cage. But if I’m invested in a story and the characters in it- I will replay a game 10,000 times just to rewatch my oc become ride or die besties and trauma bond with their companion. Thinking of Liara’s relationship with an unromanced Sheperd in ME3. Tali declaring herself Tali’zorah vas Normandy?? Gut wrenching. Garrus taking you out on a friend date and making fun of your go to catch phrase in the process? Iconic. Varric writing Cassandra a book to bury the hatchet between them? Unforgettable. Solas and Varric co-parenting a kid together? Can’t get enough of it. Those are the interactions that keep me coming back to replay a game over and over again. Seeing the effect my character has on the lives of their friends, and the effect their friends has on them. Absolutely, I adore the romance aspects of these kinds of rpg’s. It is also a reason I will replay a game. But I don’t want to replay a game as massive as BG3 if the only real significant connection my character develops during it is with their love interest. There’s too many hours that have to be invested to just be playing for a couple of scenes with their boo.
Same goes for trying different romances! If I want to try out the game taking a different approach, and exploring a different character’s romance- I’m dedicating a significant amount of time just to get a handful of scenes over the course of the entire game that focus on an emotional connection for my character. If replaying the game with a different oc meant that I could explore their friend dynamics differently as well? Heck yeah. But as it stands, it just feels like you pick your romance option and then have to stand awkwardly while you’re surrounded by acquaintances who want to bang you.
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ohnoitstbskyen · 5 months ago
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you say the new DA game had a disastrous first trailer - i don’t keep up with AAA game news that much, what was so bad about it?
i swear i’d google it but it’s unusable these days especially for opinions sorry
Basically, the reveal trailer took a very sorta Marvel-esque (a lot of people compared it to Guardians of the Galaxy) movie trailer tone focusing a lot on "wow look how cool all these badass cool characters are doing cool things ha ha ha jokes and mild self-aware irony!"
Which, to longtime dedicated Dragon Age players, was not quite the tone they were expecting for a game about the Dreadwolf tearing open the veil between worlds in his sorrowful but selfish obsession with a dead civilization. People were expecting the buildup to a dramatic final showdown with Solas, so the tone of the trailer felt entirely out of step with the game that had been built up in the community's imagination over the last many years.
Which, y'know, again, it really looks like BioWare is trying to pitch this game to John Gamer™, so it's neither a surprise nor necessarily a bad move to market it more broadly, but in combination with BioWare firing multiple incredibly key developers responsible for creating the Dragon Age series, industry rumors that Dreadwolf had been in development as a Game As A Service game for a long time, and the new aesthetic which pulls more towards a mainstream stylized fantasy aesthetic and away from the high camp of something like Inquisition... it basically just made a lot of people absolutely terrified that their favourite game series was about to get Anthem'd.
It was a huge overreaction from a lot of people with a lot of anxiety and fear about Dreadwolf being bungled and a lot of feelings bound up in getting a satisfying resolution to the Solas storyline.
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felassan · 5 months ago
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[link] to a video interview with DA:TV Creative Director, John Epler.
Notes:
In-world it’s been 9 years since the events of DA:I
“At the end of Trespasser, Solas declared he was going to break the world to rebuild it”
The section of the game that we saw in the Gameplay Reveal takes place “after Varric and another handful of adventurers, the initial Veilguard, have been tracking him down throughout Thedas”
If you have played previous DA games, there’s a lot of lore and references in DA:TV that will add to the experience
No save transfer, but there are opportunities to reference what you did in previous games
Tevinter is the most impressive civilization in modern Thedas because it’s a nation that runs on magic
Lore/art direction: “Magic has started seeping into the world through Solas’ ritual”, “and so you’re seeing the effects of that on the space, and on the visuals as well”
The CC team and character art team spent a lot of time working on making sure that hairstyles behaved appropriately, in a realistic way, and on representing a lot of different hairstyles
They wanted to provide more opportunities to spend time with the characters in a way that previous games didn’t allow for as much
They “did start a first version of Dragon Age 4 after Trespasser. Anthem came out, we needed to ship development to that. And when we came back we really rebooted development, started fresh, but the story has remained the same throughout, the goals of that story have remained the same. We’ve always wanted to take Solas’ story and put a final conclusion on that” (Fel note: the previous project was code-named Joplin. It was since revised to such an extent that its code name changed to Morrison, per the Bio25 book. This sounds like lots of the story, beats, themes etc from Joplin have remained despite the project change :>)
“A lot of what we want to do in this game is show the story as much as tell through conversation, dialogue”. They want the spectacle to be part of the storytelling, they want the player to be able to feel the story happening around them as much as it being told to them
They aren’t getting more specific regarding the release date as yet beyond Fall 2024
Game is coming out on Xbox Series S and X, PS5, PC
Will it be playable on Steam Deck? They are “not going to get into that quite yet, so”
[source]
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dalishious · 5 months ago
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My favorite part is that he's like "we can convince him not to do it! We can get through to him!" As if the end of the DLC didn't have him be one of the people who greatly disapproved if the Inquisitor said the same thing.
I mean, maybe there was off screen character development but it was just funny to me as someone who's only played the games.
It's also funny because of how poorly The Missing was written.
The Missing #1 - Varric: "Harding is too soft, she'll want to talk Solas down but we can't."
The Missing #4 - Harding: "Varric is too soft, he'll want to talk Solas down but we can't."
And there is ZERO indication as to what changed between them to make their stances completely switch. I guess it happened between pages? Quality writing, there //sarcasm
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burning2know · 3 months ago
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I was inspired by @corseque's (thank you for your service all these years) analysis on the D'read Koda and Dark Solas Theme. I pulled out my crusty old music theory stuff from a thousand years ago. I was never any good at it, so here are my half-baked observations.
To me, the D'read Koda seems like it might end in a different key than we began, in F minor. The natural G in the vocal line is a note in the scale of Fminor. Although it is also a note in the Bflat minor melodic scale, it would have come bundled with an A natural (raised 7th) rather than an A flat. Particularly coming down the scale, the G natural really pulls me towards F minor as the new key. F is a 5th up from B flat which is a common key progression (classic circle of 5ths). To me that suggests transformation... We have moved somewhere else since we started (Thank you character development)! Musically, it's one of the easiest moves to change the key up a 5th because you only have to change a single note on the scale. BUT, moving down a 4th back to the original key? Slightly trickier. At least I never got the hang of it, but Mozart definitely has a full handle on it, so it's possible to do, and quick, and neat. Symbolic? I think so.
Except!!! Right when the D'read Koda gets really loud, there's a low humming G FLAT!!! And it pulls me right back into Bflat minor (where we started) and makes it feel really unfinished (perks of an imperfect cadence, or, the bare bones skeleton of one). So maybe nothing's changed at all... In terms of chord progression... The baseline of the Lost Elf twinkly chordy bits at the beginning seems to go ok with the D'read Koda bell bits. Mainly because it's mostly just an outline of some chords (with the sustained Fs from the D'read Koda), so there's lots of space for the weird creepy dissonant notes to fill. But it does the job, and quite honestly sounds kind of nice. It even gives us suggestions of cadences and dare I say, phrasing. But that's mostly in Lost Elf and not in D'read Koda, imo.
There's a lot of different textures in D'read Koda, to the point where I have a really hard time even discerning pitches, so that's tough. But I'm really quite bad at this stuff (it's really a miracle that I retained anything). So if someone else wants to give it a go...
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