#so its more fitting to my current style and I gotta improve the pacing of it too
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Oof, seems like I'm gonna have many rewriting sessions for this scene alone, huh
#Raksh posts#Raksh's writing ramblings#LitA ramblings#already wrote the beginning 2k anew so it fits into my current style better#and used what I had written for the Mating for the rest#already rewritten it some but I'm gonna do at least one or two more rewrites#so its more fitting to my current style and I gotta improve the pacing of it too#also got an idea yesterday for a slight change in mood and it feels better so gonna do that#it's honestly quite a challenge#getting this final big thing right#like you want it to be Hot 'cause smut and all#but also there are feels and its Big for these characters so you want to convey that too#so its all about balancing these moods and making it work#not dragging it out too much but also giving it proper weight where it needs it#I hope I'll manage to make it the best it can currently be ^^
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#3: Ah Muzen Cab, God of Bees
Hello again, gods and goddesses!
This time, we focus on a very unusual figure. I'll be(e) honest, I had no idea there was a separate function as the God of Bees, but apparently, several ancient religions do have somebody for that specific task. Plus, there is surprisingly very little information on Ah Muzen Cab, who holds that position in the Maya pantheon, but when you think about it, it actually makes sense: honey was believed to have medicinal properties, it has an almost infinite shelf life, and is used as the main ingredient for mead... no wonder people would think of bees as divine creatures and honey as a sacred food. Sure, why not. Let's see what all the buzz is about!
Next time: When there's no more room in hell...
Now, let's set up some goals for this build. What do we need to make Ah Muzen Cab sting:
Bees: Goes without saying, what's a god without his minions? We gotta get those lil' buzzers somehow;
High Movement Speed: Pretty obvious, you're a bee god, you gotta zoom around;
High Attack Speed: Your sting stings and many stings sting even better. Let's make sure we can get a few extra hits on our turn;
Honey: Bees are cute and their puke is delicious. We have to include it somehow.
When it comes to Ah Muzen Cab's race, there were several options. I could've made him a Simic Hybrid for the nice carapace feature; or maybe a Gith, to reference his mysterious origins; at some point, I believe I even considered a winged Tiefling... but luckily, Wizards of the Coast came to my rescue with their latest Unearthed Arcana 2021: Folk of the Feywild.
Ah Muzen Cab is a Fairy. He's not the largest of gods in SMITE, so making him a size Small shouldn't be an issue. Fairies get a ground speed AND flying speed of 30 feet each, and a +2 and +1 to two stats of your choice; let's go with +2 Wisdom and +1 Dexterity. Instead of humanoid, we're now considered Fey creature type, and we have innate, unlimited flight ability (with hovering). We know Common language and one more of our choice (I suggest Sylvan) and we get the Fairy Magic feature, which gives us two spells from the start: Druidcraft, a cantrip that lets us interact with nature in one way or another (by for example opening flower pods, making them bloom, creating harmless sensory effects, etc.), and Faerie Fire, which marks everything in a 20-foot cube range with a bright aura, essentially preventing invisibility if a creature fails the saving throw (it's normally Dexterity, but we can pick Wisdom here, and so we shall). Another curious ability is Fey Passage, which allows us to squeeze through an opening even 1 inch wide.
For Ah Muzen Cab's background, to reflect his solitude and mystery around his very being, we're gonna pick the Hermit. We get proficiency in Medicine and Religion skills, proficiency in Herbalism Kit and we get to learn one language of our choice. We're now prepared to gather pollen and make our own honey. We also get the Discovery feature, which means we possess a particularly important piece of information. It honestly can be anything, from a crucial part of the campaign's plot to something more personal (for example 1001 recipes involving honey).
ABILITY SCORES
For the quick and nimble Ah Muzen Cab, Dexterity will be our first stat. We will be a caster in some degree, and our casting ability is going to be Wisdom. Follow that up with Constitution, for some Hit Points, then Strength and Charisma, and finally we'll dump Intelligence.
CLASS
We have yet another no-multiclass build. Ah Muzen Cab is going to be(e) nature-themed, quick, and ready to deal a plethora of ranged damage. He's a Ranger (Revised) start-to-finish.
As a Ranger, our Hit Dice is a d10. We start with Hit Points of 10 + our CON modifier, proficiency with light armour, medium armour and shields, as well as simple weapons and martial weapons. For Ah Muzen Cab, I think we should go with studded leather armour and a hand crossbow to mimic his carapace and stinger. We don't get proficiencies with any tools, and our saving throws are Strength and Dexterity. We get to choose three class skills, I'd say Animal Handling, Perception, and Survival fit Ah Muzen Cab's personality best.
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Level 1: We start this build by choosing our Favoured Enemy. That's right, using the power of fantasy racism we can select a type of creature we are most effective against. We have an option of being the natural enemy of beasts, fey, humanoids, monstrosities, or undead. I'd say to choose either humanoids or fey, but this is to be adjusted to the campaign played. What's important is that we gain +2 damage against the chosen enemy type, we have an advantage on Survival checks related to tracking an enemy of said type, and Intelligence checks to recall any information about that type. We also get another language of our choice.
Another 1st-level feature we get is called Natural Explorer. As a master of the wilderness, we receive various benefits:
We can ignore any difficult terrain;
We have an advantage on initiative rolls;
On our first turn of combat, we have an advantage against enemies that hadn't acted yet.
Additionally, we grant the following benefits if we travel for an hour or more:
Difficult terrain doesn't slow our group's travel;
The group cannot be lost (unless by magic);
Even if we're engaged in some activity while travelling (foraging, tracking, etc.), we cannot be surprised by enemies;
If we're travelling alone, we can move stealthily at a regular pace;
We find twice as much food while foraging;
While tracking creatures, we learn their exact size, numbers, and how long ago they were at our current location.
Level 2: At this level, we get to learn some spells. Although we don't get any cantrips, nor can we cast ritual spells, there are a few tricks that will enhance our build. Wisdom is our spellcasting ability and we begin with two 1st-level spell slots and we learn two 1st-level spells: Alarm lets us put a 20-foot cube under magical surveillance for 8 hours. If any undesignated creature enters the cube, we are notified of the intrusion. We can flavour this spell by creating a small hive with bees buzzing around the perimeter. Hunter's Mark puts a target on one enemy for 1 hour (or until our concentration is broken); until the spell ends, the marked enemy receives extra 1d6 damage and we get an advantage on any Perception or Survival checks we roll in order to find it. If the enemy dies while marked, we can spend a bonus action to mark another creature.
At this level, we also get to pick our Fighting Style and Close Quarters Shooter lets us eliminate the disadvantage while shooting at a target that's within our melee range. We also ignore half-covers and three-quarters covers within 30 feet, and we get +1 to our ranged attack rolls.
Level 3: Our bond with nature deepens at this level. We get the Primeval Awareness feature; we can establish some basic-level communication with a non-hostile beast - we can learn of its emotional state, or if it's under any magical influence. Additionally, we can spend a minute of concentration to detect our Favoured Enemy within 5 miles of our current position.
This is also the level at which we pick our subclass and the Swarmkeeper Conclave finally lets us get our bees!
Our Gathered Swarm is a buzzing bundle of bees, which stays with us until we die. On each of our turns in combat, the Swarm can assist us in various ways. After we successfully hit the enemy:
The enemy receives additional 1d6 piercing damage;
The enemy has to succeed on a Strength saving throw, or be moved by our Swarm up to 15 feet horizontally in any direction;
We can be moved by our Swarm up to 5 feet horizontally in any direction.
We also gain access to Swarmkeeper's Magic feature, which grants us extra spells when reaching specific levels. At the 3rd level, we'd get Faerie Fire but we already know it because of our racial features. So we either forget about it or ask our DM if we could replace it with an extra 1st-level Ranger spell.
We also get another spell: Ensnaring Strike is applied to our ranged attack. On a successful hit, the enemy has to make a Strength saving throw or be restrained up to 1 minute (or until the concentration is broken) by magical thorny vines sprouting from the ground... or perhaps a puddle of extra-sticky honey? While restrained by the spell, suffers 1d6 piercing damage at the beginning of their turn (perhaps some bees hide within the honey and sting them).
Level 4: We get our first Ability Score Improvement! Let's raise our Constitution by 2 points, to get some more Hit Points later on. Survivability is important for the quick and nimble ones.
Level 5: At this level, we get our first subclass upgrade and it's... Extra Attack. We can now attack twice instead of once during a single action. It helps with our target goals, so it's good.
We also gain access to 2nd-level spell slots. Animal Messenger lets you select a critter and charm it to act as your courier for the next 24 hours. You speak a short message (up to 25 words) and describe a target and the creature does its best to deliver your words. I don't need to tell you what kind of creature to use, right?
Your Swarmkeeper's Magic feature also gives you an extra spell: Web fills a 20-foot cube space with sticky webbing. Creatures caught in the web must succeed on a Dexterity saving throw or be restrained. Once again, we flavour web as honey and we're good to go.
Level 6: Our power of Fantasy Racism grows even stronger with Greater Favoured Enemy. We can pick another type of creatures to gain advantages against. This time, we get to choose from aberrations, celestials, constructs, dragons, elementals, fiends, or giants. We once again learn another language, and our bonus damage against both types of Favoured Enemies changes to a +4. Once again, choose whatever suits the campaign best.
Level 7: Time for another subclass upgrade. Writhing Tide lets our Swarm form a pair of wings around us, giving us flying speed of 10 feet for 1 minute. This ability seems a bit pointless, since we have a much better one from our racial background, so I would consider asking the DM if we can apply this for our party members and give them some slow flight instead.
For this level's spell, I think we should get Healing Spirit - we call upon a nature spirit (gee, I wonder what form it would take) to reside in a 5-foot space. If we or our allies movie into that space, or start our turn there, we get 1d6 points of healing. The spirit can heal only 1 + [our spellcasting modifier] number of times and disappears after the final healing. As a bonus action, we can move the spirit up to 30 feet to a space we can see.
Level 8: Another ASI! Let's put one point in Constitution and one in Wisdom.
At this level we also get Fleet of Foot, which lets us use the Dash action as a bonus action.
Level 9: We get access to 3rd-level spells: Conjure Barrage lets us magically multiply a projectile we shot. Each creature in a 60-foot cone must make a Dexterity saving throw or take 3d8 points of damage (half on a successful save), the type of which is the same as the projectile used.
We get another spell from our Swarmkeeper's Magic feature: Gaseous Form transforms us or whoever we touch into a cloud of smoke (or perhaps pollen). While in cloud form:
We have flying speed of 10 feet;
We can occupy another creature's space;
We have advantage on non-magical damage;
We have advantage on Strength, Dexterity, and Constitution saving throws;
We can slip through cracks and narrow openings;
If we're stunned or incapacitated mid-air, we don't fall.
While in this form, we cannot speak, use items, attack, or cast spells.
Level 10: At the midway point we get Hide in Plain Sight, which helps us hide so well we reach Drax levels of invisibility
When we choose to Hide, we can decide to not use any movement on our turn. If we do so, any creature that attempts to detect us receives a -10 to their Perception check until the end of our next turn. As long as we do not move, we can use this feature indefinitely.
Level 11: Another subclass feature! The Mighty Swarm feature gives us more bees than before. The damage dealt by our Swarm increases from d6 to d8; if a target fails their saving throw against being moved by our Swarm, they are also knocked prone; when we are moved by our Swarm, we get the benefit of half-cover until the start of our next turn.
We also get another 3rd-level spell: Protection from Energy gives us, or any creature we touch, resistance to one damage type of choice - acid, cold, fire, lightning, or thunder - for up to 1 hour (or until our concentration is broken).
Level 12: Time for another ASI! Let's raise our Dexterity by two points.
Level 13: We don't get new class features, but we do unlock 4th-level spells; Grasping Vine creates a wiggly plant tendril in a point within 30 feet from you, which can be directed to lash at a target within 30 feet from it. The target has to make a Dexterity saving throw or be pulled 20 feet towards the vine.
We also get another Swarmkeeper spell: Arcane Eye creates an invisible magical beacon that we can use to scout our surroundings for up to 1 hour (or until our concentration is broken). As an action we can move the Eye up to 30 feet without any distance limit; although it cannot enter other planes of existence, or pass through solid barriers, it can enter through an opening even 1 inch wide.
Level 14: We get to put a little extra sneaky to our build with Vanish. This allows us to take the Hide action as a bonus action (which pairs really well with our Hide in Plain Sight).
Level 15: For our final subclass upgrade, we get Swarming Dispersal. When we take damage, we can use a reaction to transform our body into a swarm of bees for the best representation of Naruto's Substitution Jutsu.
We gain resistance to the damage dealt to us and we teleport into an unoccupied space within 30 feet of where we started. We can use this ability the number of times equal to our proficiency bonus and we regain all uses when finishing a long rest.
We get to pick another 4th-level spell: we use Locate Creature to name a creature familiar to us and learn their location as long as they're within 1.000 feet from us. If the creature is moving, we will detect that as long as they don't live that range.
Level 16: We get another ASI! Let's cap our Dexterity with those two extra points.
Level 17: Here we unlock our spellcasting limit - 5th-level spells: Swift Quiver is a bonus action spell that turns our ammo supply into the infinite quiver of Legolas. For 1 minute (or until concentration is broken) on each of our turns, we can take a bonus action to make two additional attacks with ammo from our quiver. Combined with our Extra Attack, this lets us attack one target four times during our turn for 1d6+5 piercing damage.
Level 18: We get a feature called Feral Senses, which helps when fighting invisible enemies; when we attack something we cannot see we no longer get disadvantage on attack rolls. We are also aware of any invisible creatures within 30 feet of us, provided we're not blinded or deafened and the creature isn't using its Hide action.
Level 19: Final ASI of the build. Let's round-up our Wisdom into 18, and with one point to spare we can't do much so allocate it wherever.
We also learn our final spell for the build: Steel Wind Strike lets us do a flourish with our melee weapon, and turn it into an invisible blade of slashiness. Up to five creatures within 30 feet of us have to make a Dexterity saving throw or take 6d10 force damage. Additionally, we can choose to teleport within 5 feet of one of the targets that we hit or miss.
Level 20: For our capstone we get Foe Slayer: once on each of our turns, we can add our Wisdom modifier to the attack roll or the damage roll of an attack we make.
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Now, let's see what came out from this build for Ah Muzen Cab.
I think we've reached all of our goals. We got our bees, we've got honey-flavour in some abilities, we get extra Movement Speed with Dash as a bonus action... we even get a good Attack Speed with Extra Attack and Swift Quiver.
Our Spell Save DC is 18, AC is 17 if paired with the studded leather armour, and we've on average 164 Hit Points.
Unfortunately, our Intelligence and Charisma scores are pretty low so any checks and saving throws involving those might give us trouble. We are also pretty much range-oriented, with just +1 in Strength.
But that's it! Hopefully you guys enjoyed this ride, and I'll see you for the next one!
Nerdy out!
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Thousand Scars Author Interview
Hey guys, back with a new isolation interview! I’ll have an SPFBO author interview ready for the weekend, but I’d like to bring back an old survivor of the Scar den in Deston Munden. Hope you guys enjoy!
First of all, tell me about yourself! What do you write?
Hello again! I’m Deston J. Munden, former SPFBO writer and now resident stuck in the house author. I’m a science fiction and fantasy author who is surviving all this craziness by stuffing his head full on Dungeons and Dragons characters and learning how to cook neat food. I’m the author of two series, Dargath Chronicles and Dusk Orbit Blues, both which are getting an audiobook real soon. It’s a pleasure to be back.
How do you develop your plots and characters?
I’ve been asked this quite a few times and I never feel like my answers are satisfactory, but nevertheless true. They just kinda come to me. There are small inciting events that makes me want to develop a character or a plot. It could just be me sitting and reading. It could just me be playing a game or roleplaying a completely unrelated character. From there, I put them on what I called the simmer mode. I slowly develop them in my head until they are ready for the drafting phase.
Tell the world about your current project!
Dargath is a fun, high fantasy world that I created a while back. It’s a world where everyone has magic and no one is truly human. I wanted to create a world where magic was a common stance and everyone has a degree of it that is unique to them. Also, I wanted a world where the reader doesn’t go in with the natural biasness of starting with a human. Yes, there are human-like races, but I wanted to have this mystical feeling to everything. The world is split into two continents, eight races, and plenty of subraces. It’s rich in history, politics, and turmoil while also having that classic dungeons and dragons type of feeling to the world. If that seems like your type of thing, try me out!
Who would you say is the main character of your latest novel? And tell me a little bit about them!
Ser Torlyek is the main character of the novel that is coming out later this year. I’ve been marketing him as Neville Longbottom meets Thor from the MCU and Steven Universe. He’s my first autistic main character who adores knights and honor beyond anything else. He’s also a complex character who has a deep backstory with his family. Duke’s Brand follows him as he comes to terms with who he is now as well as him making friends along the way. I hope that you guys enjoy him as much as I enjoyed writing him.
Have you been to any conventions? If so, tell me a little about them!
I’ve been to so many conventions! They are some of my favorite places to go for vacations. They are so lively and powerful, and you get to meet so many fellow nerds. My goal this year was to finally sell my books at a convention. Sadly, that didn’t happen. Now, I’m going through convention withdrawal. If you never gone to a convention before, I’ll honestly suggest that you try it out. There are so many cool things that you can find and you’ll meet so many cool people.
When did you first realize you wanted to be a writer?
I realized that I wanted to be a writer when I was young. Luckily, none of my teachers tried to squash that love. Instead, they tried their hardest to cultivate the talent that they saw. I always wrote fan fictions and loved the creative writing assignments given to me. But, it wasn’t until after college where I realized this was a career I could do. Self-publishing opened an entirely new opportunity for me and ever since I’ve been pushing myself more and more to expand my dream into a reality.
If you had the opportunity to live anywhere in the world for a year while writing a book that took place in that same setting, where would you choose?
Rome, hands down. There’s so much history there that I would love to explore and set a story within. I think it would be fun to explore the mythology and the people of rome and wrapping that up in a story that I would write.
What advice would you give new writers?
Finish. That. First. Draft. I’ve seen so many new writers get into what I call the world building loop or worse the first chapter loop. Its when a new writer keeps world building or writing the first chapter endlessly until the end of time. That is not how you’re going to improve. You’re going to have to finish that first draft at one point or another. Not to say pre-writing is not important, however, if you’re stuck on it you need to start on the first draft. As a new writer, learning how to finish a project is key.
What real-life inspirations did you draw from for the worldbuilding?
Too many. I usually get inspiration from history, cultures, food, architecture, generally whatever that I think would make my world feel richer and livelier. Each of the races are inspired somewhat after certain regions of our world albeit blended in such a way to better fit the region I’m going for. I’ve used things from Africa, the Middle East, Medieval Europe, Egypt, etc to make my world feel stronger and cohesive. It’s a fun experience as a history and culture nerd.
What inspires you to write?
I enjoy it. That’s the long and short of it all. Writing is a passion of mine. I love sitting down at the computer and letting my imagination go wild. There’s a magic to it all. I used to write after I finished my schoolwork in class just for fun. I didn’t realize that was weird until my teacher saw me doing it while everyone else was playing games on the computer. Writing is my creative outlet and without it I might burst.
What is the hardest part of writing for you?
The hardest part for me is keeping the pace with everything. There’s a lot that goes into be an author. Some days I just want to sit down and write, but I know I can’t do that all the time. There are days where I’m going to have to research, do my social media, and market the books I already have released. Managing my time has become quite difficult.
What is your routine when writing, if any? If you don’t follow a routine, why not?
My routine is usually 8-4 every weekday. If I don’t follow this schedule, I will and can work myself to death.
What was your favorite chapter (or part) to write in any of your books, and why?
This is spoiler territory. There’s a certain scene in Tavern that I really enjoy that has made people lose their marbles and I always laugh manically about when I get a message about it. Recently though, I’ve been getting a lot of “OMG” about a certain scene in the middle of Dusk Mountain Blues. It makes me giggle. I might be evil.
What these two scenes have in common is that I throw the reader for a loop. I love doing that.
Did you learn anything from writing your latest book? If so, what was it?
Writing Duke’s Brand and Dusk Ocean Blues taught me a lot how to condense my writing style a bit. Lately, I’ve been trying to hone my writing style a bit. I feel like writing these two books has helped that a lot going forward.
Are you a plotter or a pantser? A gardener or an architect?
I am definitely a pantser. I’m all about writing it and winging it until I get to the second draft.
If you had to give up either snacks and drinks during writing sessions, or music, which would you find more difficult to say goodbye to?
Definitely snacks. I can give up music if I had to, but snacks I need to survive. I can’t imagine how I’ll get through certain parts of my novel without snacking on some chips or some other ungodly unhealthy food or beverage.
Which is your favorite season to write in, and why?
Spring. There is something about the temperature and the outside environment that brings out the power in me.
It’s sometimes difficult to get into understanding the characters we write. How do you go about it?
It’s all about learning how that character ticks. The big thing I’ve realized about getting in the mindset of a character is knowing their motivation. A person drive and ambition tell a lot about the character as a whole and getting into the mindset of them. You gotta realize what they want to realize who they are. From there, I think, their personalities, dreams, relationships, etc becomes more apparent the more you write it.
What are your future project(s)?
Dusk Ocean Blues (Book 2 of Dusk Orbit Blues)
Undergrove (Book 3 of Dargath Chronicles)
Dusk Country Blues (Book 3 of Dusk Orbit Blues)
What is your favorite book ever written?
I’m pleading the fifth here. I enjoy all the books that I’ve written so far. There are parts where I feel like I’ve done better in this book while others in that one. So at the end the day, I can’t choose.
Who are your favorite authors?
Traditionally Published: Brandon Sanderson, Patrick Rothfuss, Michael J. Sullivan, Robert Jordan, Scott Lynch, Jonathan French, Brent Weeks, Sean Grisby, and Gareth L. Powell, Renee April.
Self Published: James Jakins, Emmet Moss, Deck Matthews, Andy Peloquin, Bernard Bertram, Garrett B. Robinson.
There’s probably a million more.
What makes a good villain?
A good motivation and a strong personality. I’m the type of person that enjoys a big personality in my villain over sheer fear and power they may possess. The villains that have a good time while also having depth speak out to me. Yes, I do enjoy the looming dark lord type villain as well, but if I can somehow get both I’m a happy camper.
What do you like to do in your spare time?
Cooking! It’s my favorite past time other than video games and tabletop RPGs. I’m not as good as it as other people, but I’m trying my best and I’m learning every day!
If you couldn’t be an author, what ideal job would you like to do?
A chef! Like I said before, cooking is a fun hobby and being a chef/cook would be a fun job for me. I also like to bake, so a baker would be not too far behind. I just like working with food.
Coffee or Tea? Or (exult deep breath) what other drink do you prefer, if you like neither?
Tea! There are so many different types of teas and most which I can drink (because I can’t have a lot of caffeinated beverages). I prefer fruity teas, but I’m willing to try any of it.
You can travel to anywhere in the universe. Where would you go, and why?
Whew. I don’t know. I’ll probably want to try to find new planets to explore, specifically with new life.
Do you have any writing blogs you recommend?
No. I don’t have any writer blogs that I’ll recommend but check out the #writerblr tag on tumblr if you need any inspiration!
Do you have any writer friends you’d like to give a shoutout to?
Nicky Ball, Kathryn York, Hallie Fleischmann, Chris Barber, Dave Deickman, Emmet Moss, Bernard Bertram, and Deck Matthews to name a few!
Pick any three fiction characters. These are now your roadtrip crew. Where do you go and what do you do?
Clay Cooper from Kings of the Wyld, Matrim Couthon from Wheel of Time, and Wayne from The Alloy of Law.
We’re gonna go on a rock-star tour and we’re gonna cause some trouble.
What superpower would you most like?
Super Strength. I know that’s a simple power to want to have but it would just make my life a whole lot easier. Being able to pick up a lot of things would be amazing.
What are two of your favorite covers of all time? (Not your own.)
Kings of the Wyld by Nicholas Eames
Eye of the World by Robert Jordan
It’s a very difficult time right now for the world. When quarantine and pandemic comes to an end, what is the first thing you would like to do?
Travel more and meet some of my online friends. My goal this year was to travel more, get out there, and meet some of the people that I’ve been talking to for ages. The quarantine and pandemic put that to a screeching halt. I want to go to more conventions, I want to see more places, and I want just enjoy life more. This whole situation made me realize that I haven’t been out nearly as much as I want to be.
Finally, what is your preferred method to have readers get in touch with or follow you (i.e., website, personal blog, Facebook page, here on Goodreads, etc.) and link(s)?
Remember to follow me everywhere below and it was great coming back!
Website: www.djmunden.com
Amazon: https://www.amazon.com/Deston-J-Munden/e/B07Q2D6948/
Twitter: https://twitter.com/SrBuffaloKnight
Instagram: https://www.instagram.com/authordjmunden/
Facebook: https://www.facebook.com/D.J.Munden/
Goodreads:
https://www.goodreads.com/author/show/18874896.Deston_J_Munden If you have Kindle Unlimited, both of my books are available there too!
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Pokemon Journeys Episode 51 Review
Pokemon Journeys Episode 51. Let’s review:
1. In the beginning, we learn that Ash has apparently battled a bunch of randoe trainers off-screen to the point of reaching 415 in his rank. And already I have a few problems with this.
Problem #1 - So apparently the anime’s gonna place a lot of emphasis and focus of Goh catching a bunch of random mons without much issue while leaving Ash’s own goal development off-screen? Normally, I don’t 100% agree with the argument where people claim Goh receives too much screen time compared to Ash and Chloe, but it’s honestly stuff like this that kinda make me see their point.
Problem #2 - It seems reaching that high of a rank doesn’t seem to be much of an issue. Yeah, I know that it’s Ash, but that doesn’t really seem to add much stakes to his current goal, especially since this is the second time he has risen his rank off-screen, without any trouble.
Problem #3 - Apparently, Ash’s Dragonite, Gengar, and Farfetch’d helped Ash in many of those off-screen battles. Boy, that would’ve been such a cool thing to see, considering Dragonite and Gengar haven’t participated in an official battle since Korrina. I love Ash’s inconsistent aura doggo as much as the next person, but it would just be nice to see his teammates receive some screen time.
The little recap of Ash’s World Coronation goal was pretty cool, though. And it was especially fitting since we’ve reached over the 50th milestone of this series.
2. Seeing Ash’s Pokemon training together was pretty dope. While I do wish they had more interactions together, other then training, this is still super cool. But I do have to wonder: Where is Dracovish?
3. How in the heckles is Gengar feeling the vibrations of Farfetch’d’s mini-earthquake when it is floating in the air?
4. Overall point for the episode, but I adore Farfetch’d character throughout the entire episode. After months of practically being non-existent to the writers, they are finally able to give it some limelight and make him interesting. For one, it’s still a wild Pokemon deep down. It usually tries to avoid interacting with its teammates and even its trainer. In fact, whenever someone tries to touch it, it just attacks, only allowing to be touched when it can’t help itself, like when it loses a battle later on. Since this leaves a lot of room for development, I absolutely love this take. It’s honestly something I wish was done for many past mons, like Ash’s Muk and Palpitoad. We even see Farfetch’d act on its own accord plenty of times throughout the episode, implying that it only sees Ash as an asset to get strong opponents and not as a friend. Wow, if only the anime would establish THIS mon as Lucario’s rival and not shoehorned Cinderace, but whatever. Also, if by chance someone from Bulbapedia is reading this, I’ll have to tell you this: Take off the stupid part in both Ash and Goh’s Farfetch’d pages that say they see each other as rivals. They hardly interact and this episode pretty much establishes that Ash’s duck is too much for Goh’s duck.
5. So Goh wants to catch a Geodude to evolve it into a Golem later on? Since Gravelers evolve through trade, I think we know what this means: OMG ASH GETS GOLEM CONFIRMED or OMG BROCK RETURNS CONFIRMED.
6. Let’s be honest, we all wanna cuddle up a Galarian Farfetch’d as much as the character of the day, Genda, did. ...What? Ducks are cute.
7. Throughout the battle, we learn that Farfetch’d has learned Fury Cutter and Focus Energy, making its current moveset these two moves with Night Slash and Brutal Swing. ExcuseMeWhatInTheDuckingDistortionWorldIsThisTaurosPoop? I know Focus Energy could help speed up its evolution process in a battle, but wouldn’t Night Slash’s high critical hit ratio already do that? And Brutal Swing is pretty fitting for its fighting style, but why Fury Cutter of all moves? It could help Farfetch’d’s evolution process in the games, but anime mons have been established since the beginning to be 100 times more resilient than the ones we have in the games. Why not have it learn a weak move that actually pertains to its typing, like Rock Smash? While I’m 100% certain this moveset will change overset in favor of better attacks like Meteor Assault or Iron Defense (just like with Ash’s Gligar/Gliscor in the past learning better moves), it doesn’t change the fact that this moveset is honestly pretty laughable.
8. Going into the actual battle, it was dope and amazing. It really complicated both Farfetch’d and Gurdurr’s fighting style with its moderate pace and Farfetch’d pulled off some pretty dope scenes, like splitting Gurdurr’s Focus Blast, blowing up debris, and even creating its own makeshift shockwave attack. Also, it’s about time we got Farfetch’d big victory battle of awesomeness, just as Dragonite, Gengar, and Lucario had. Now we just gotta wait for Dracovish’s. Also, HEY look it’s Chad Wally.
9. Genda, you apathetic monster. Giving Gurdurr your pickax to replace its steel beam will be your greatest mistake in your life. I hope you have a lawyer on call, because every battle your Gurdurr will participate from here on out until it gets a new beam will only lead to you getting sued.
10. Goh, honey. For the Gallade you assumed was wild, don’t you think it would’ve been a good idea to weaken it first before capturing it? Wait, who am I kidding? The whole thing of weakening a mon before using a Pokeball has honestly been retconned away at this point.
11. The battle between Farfetch’d and Chad Wally, uh, I mean, Rinto, while short, was very well done. It completely showcased the fatal flaw in Farfetch’d’s fighting style in how it heavily relies on its leak, making foes who get in close a dangerous threat. While this was kinda already established in its debut appearance, seeing it be made more clear to our protagonists was nice. I also like how the battle doesn’t end in a technical lose that would lower Ash’s rank, because that would’ve just made the major events in this episode become pointless, and no one likes that. So with that, good creative use of False Swipe, writers! And I hope Rinto makes more appearances, cause he seems like an interesting and cool character. Plus, I’m not gonna lie, but he’s kinda hot, and him having a flippin’ Gallade makes him even more hot.
12. I honestly find it pretty funny that Cinderace and Sobble are more accustomed to Ash’s unorthodox strategies of training than Goh. Oh, and the little leaks were cute.
Overall, solid episode. Other then Ash’s off-screen victories and Farfetch’d’s lame moveset, I honestly have no complaints because we’ve got good character moments, some nice battles, and some promising development for our little duck boi. Personally, if I directed this series, I would have Lucario accompany the gang so it can see Farfetch’d battle style and attitude for itself and have it become more consistent sparring buddies with it. Y’know, like how the last intro kinda showed, but that’s just me.
For the reasons given, I’ll give this episode a 9/10. Also, if you couldn’t tell, I’m trying to condense down my reviews a little more to make them easier to go through. Please feel free to tell me any changes you would like to improved!
And looking at the preview for the next episode, seems like another filler, but seeing Chloe join Ash and Goh’s goofy antics will honestly be super awesome. Thanks for reading my review and don’t forget to follow for more anipoke content!
#pokemon journeys#pokemon#anipoke#pokeani#ash ketchum#pikachu#galarian farfetch'd#dragonite#gengar#lucario#goh#cinderace#sobble#geodude#gurdurr#gallade
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