#so it's almost necessary that I need a side series with multiple volumes and each volume talking about a set of characters and their stories
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magic-allity · 1 year ago
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What sorts of things or aspects do you like to get to know about a character and their story? Like, if you were to make some sort of form or layout, what criteria or questions would you ask?
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amygdalagustd · 3 years ago
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Kim Namjoon on Identity
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Namjoon explores the concept of identity time and time again in his life and in his music. He tends to focus on how different parts of himself might be in conflict with each other, and the tensions and confusion that goes with that experience. People are filled with duality, sometimes to the point that it tears us apart. The question of “who am I?” seems a simple one, but underneath it lies a lot of complexity. Who do I want to be? Who do other people want me to be? How much of my identity is formed by my past? Can I change who I am? Can I be multiple things at the same time? Who is the real me? What does it even mean to be the real me?
The question of “who am I?” seems to both fascinate and terrify Namjoon. In this essay we will tackle the question together as I explore all the different ways that Namjoon contemplates identity in lyrics and interviews.
From his decision to become a rapper in the first place to the struggle of taking care of himself as a world famous idol to the questioning of what having an identity actually means, we will travel through Namjoon’s career and highlight all the moments that he asks himself:
“Who the hell am I?”
It’s no secret that Namjoon was a very intelligent and driven student who got good grades in school. In his earlier lyrics he often writes about the pressure that was put on him to succeed and follow a certain path in life. As someone who was good at studying it was expected of him to prioritize his education above all else. Namjoon fit into that role well, but behind the scenes his heart was longing for music. He discovered rap and decided that he wanted a different path for his life. BTS’s early work is filled with messages of following your dreams and not letting other people decide what type of life you want to live. Namjoon often talked about the struggles of living in between the expectations of those around him and his own desires for his future. Some of those conflicting feelings are expressed in Voice, the intro song to his 2015 mixtape RM:
Straight A student and underground rapper
I occupied myself all day with being graded with meaningless numbers like beef gets graded
I just wanted to succeed
because that’s the only thing I was told by others so much that I almost got sick of it
The mirage called happiness- I thought it would be held there
But, sitting at my desk, I was never happy, not for a single moment
I secretly hid a blank sheet of paper between the pages of my study book without my mom’s knowing
My identity that I wrote down along the sound of drums and bass
The feeling of breathing that is different from that of receiving grade reports
Even when I was the top of my class, my mind was never at ease
Is it absolutely necessary to want something that others want?
I secretly raise the volume of my voice
so that you can know, so that it can reach you
I again raise the volume of my voice
so that you can know, so that it can reach you
He also touches on the subject in Born Singer, which was released in 2013:
To be honest, I was scared that I was to prove myself after talking big
that I, who used to know only pen and book, was then to surprise the world
I dunno, that I and the world’s expectations are too asymmetric,
I was scared that I might betray everyone who trusted me
I stretch my burdened shoulders and step onto the very first stage
BTS and Namjoon will continue to talk about the pressure of society's expectations and the difficulty of following your own path in songs like No More Dream, N.O and School of Tears. Fighting back against the oppressive school system is a huge part of their message and mission in their early career. They ask their fans and themselves to look at the person that they are expected to become and question if that image is in line with their own dreams and desires. Namjoon wrestled with this question himself, and therefore has the experience and passion to guide others who might be struggling with their identity and the identity that is put on them.
Idol and artist
The concept of being an idol vs being an artist is one that comes back often in BTS lyrics. Namjoon is an underground rapper who ended up in a boyband, and the identity of being an idol is one that he has wrestled with quite a bit. Can you be both an idol and an artist? Does becoming an idol mean that you have to give up on being an artist? Does it matter if you call yourself an idol or an artist? Does it matter what other people say about it?
Namjoon mentions this conflicting identity in Awakening on his 2015 mixtape RM:
Every night I fight myself inside me
My heart pounds, and my colleagues stab me in the back
saying I became a cripple after going into a company
Yeah fuck you I’m an idol, yeah yeah i’m an idol
I hated it at one time but now I love to get that title
Unlike some keep denying [their identity] to the end on television,
I now fully accept myself, and I just do me
Whether I’m an idol or an artist- it actually never mattered
The way you guys look at me was what defined me
I was obsessed over titles and hung up on how people described me
Listen to the rap of the guy who became a bit smarter as time passed
Namjoon gets shit for being an idol from the underground rap scene and gets shit for being an artist from the idol scene. He is hovering in between, writing his rap lyrics with the power and authenticity of a hip hop artist while simultaneously dancing and looking like a full fledged boyband member. He responds to this dilemma with unwavering pride, the drive to prove himself and a fuck you attitude. This energy dominates a lot of early BTS music. They are still trying to find their place in the industry while not really knowing where exactly they belong. Songs like the Cyphers and Mic Drop highlight the anger they feel about the mistreatment they face from both sides of the industry while boasting about their accomplishments and pride in who they are. Just like Namjoon in Awakening, Yoongi also often mentions his struggles with the identity of being an idol in his solo work. In Idol, the title track of the 2018 album Love Yourself: Answer, BTS face the subject head on:
You can call me artist
You can call me idol
Or you can call me anything else
I don’t care
I’m proud of it
I’m free
No more irony
Because I’ve been me all the time
You can point your fingers at me, I don’t care at all
Whatever reason you have to denigrate me,
I know what I am
I know what I want
I never gon’ change
I never gon’ trade
Why do you talk loud “blah blah”
I do what I do, so mind your own business
You can’t stop me loving’ myself
Idol is a proud, joyful, wonderfully weird and confident self love anthem. It’s a celebration of who BTS are at their core. In the song, they have accepted all the different aspects of their identity and they don’t feel the need to fit in with just one label. In the future, they will go on to say that BTS’s genre is just BTS, and they see no point in categorizing themselves.
RM and Namjoon
In 2018, BTS released a documentary series called Burn The Stage. The series followed them throughout the Wings tour and was supposed to show a more raw version of them.
In episode 6, Namjoon said:
Being an idol star, you don’t have a choice but to have two identities. I invested a lot in my identity as BTS and RM, and this is really a dilemma. We need to find ways to overcome this, and I’m trying different things. I study, I read books. I need time to be wholly me, the original me that I know.
Everyone in BTS has a stage name, a person they become when they present themselves in front of their fans. On stage Namjoon is RM, a fierce and confident rapper, a powerful and charming performer, a dependable leader and someone who lives a fiery and intense life.
Behind the scenes, Namjoon is Namjoon, a man in his twenties who is trying to figure out how to be an adult just like everyone else. He likes to go on bike rides, take care of plants, go to museums, read books and spend time in nature. He gets lazy and reads webtunes for 5 hours straight and sometimes argues with the people around him because they annoy him.
Namjoon spends the years of his youth as part of BTS, in the public eye, and sometimes that causes tension between these different parts of himself; the stage persona and the private person. In Break The Silence: The Movie which came out in 2020, there was a lot of talk about identity. During one of Namjoon’s segments he said:
There is also the fear of how well I’m taking care of myself, the Kim Namjoon as a person. Aside from money, fame, and a sense of calling, what do I really have? When you have those things all other things start to feel really valuable. Those who don’t have them would find them really special. I think it’s a repetition of that, so for me, there is a fear about whether I’m faithfully living the story of my life to the fullest.
He also mentions this dilemma in Airplane pt.2 on the 2018 album Love Yourself: Tear where the lyrics go:
Who should I live as today, Kim Namjoon or RM?
25, I still don’t know how to live well
For Namjoon and anyone in BTS, there is no simple answer to this question, as the nature of their job puts them in a position that makes it hard for them to develop a sense of self outside of the work they are doing. Even though Namjoon is part of an incredibly successful band, that doesn't mean he got it all figured out. As he has poured his youth and his energy into becoming the best performer he can be, he now feels like the Kim Namjoon behind the scenes deserves some energy and space to exist too.
Rap Monster and RM
Before Namjoon was RM, Namjoon was Rap Monster, a stage name that he used until November of 2017. The name Rap Monster fits the fierce and somewhat angst-ridden style of music that Namjoon was making in the beginning of his career. He decided to move on from the name in 2017 because it was no longer representative of him and the music that he was making.
In an interview with Entertainment Tonight Namjoon said that RM could stand for many things. He mentioned Real Me as one of the possibilities, but seems to prefer not to pin one specific meaning to the name.
In another interview with J-14 Magazine when asked what kind of advice he would give to himself in 2013, he said:
Hey Namjoon, Don’t name yourself Rap Monster. You’re a human. You’re not a monster. You’re a beautiful human.
Namjoon has often said that one of his missions in life is to love himself. This struggle to love himself often reflects in his lyrics, and now also in his decision to change his stage name, as the old one had some negative connotations to it. Perhaps Namjoons struggle with self acceptance, self worth and self love is one of the reasons that identity is such a big theme for him, as he is trying to figure out how to be a Namjoon that he can love. RM is a stage name that is more aligned with that goal as it leaves more room for flexibility and change.
Map of the Soul
The subject of identity is explored to the fullest in the Map of the Soul era that started with Map of the Soul: Persona in 2019, followed up by Map of the Soul: 7 in 2020.
Map of the Soul is inspired by the ideas of psychiatrist and psychoanalyst Carl Gustav Jung. The words persona, shadow and ego that are used in Map of the Soul come directly from his theory. BTS uses these concepts to examine different parts of themselves and their career over time. A lot of this era feels like a final examination of the question that Namjoon has been asking himself in different ways throughout his entire career: Who am I?
In Intro: Persona, the opener to both albums, Namjoon writes about his journey with identity in the first few lines of the song:
“Who am I,” a question that I’ve been asking myself for my whole life
A question that I will probably never be able to find the right answer for
If I were answerable with only a few words,
God wouldn’t have created all those many beauties
Namjoon realizes that he will probably never have a clear answer to the question of “who am I?” and he accepts that. He recognizes that his identity can’t be summed up by a few words or traits and that this isn’t a bad thing. Sometimes it can feel more secure to build our entire sense of identity around one aspect of ourselves (I am a straight A student, I am an underground rapper) but that puts us in a position without flexibility and without space for growth. As different parts of ourselves clash with each other we end up feeling scattered, unsure of who we are, and angry at ourselves. It’s only when those different parts of ourselves are allowed to co-exist that we can find peace and a true sense of self.
BTS will talk about this idea in other songs too, like in Idol, where Taehyung sings:
There are tens and hundreds of myself within me
Today, I greet my another self
They are all me after all,
so I just run rather than worrying
The notion also comes back in the speech that BTS held for the United Nations in 2018. The final message of that speech was to find your name and find your voice by speaking yourself. There was a lot of talk about losing your identity as a young child in favor of fitting in, and Namjoon encouraged everyone to be their own person and to find their own voice back. Throughout the speech he mentions how he is both an idol and artist, Kim Namjoon and RM, and also just an ordinary 24 year old guy. He is saying that he can be many things at once and strives to love all those different parts of himself at the same time.
In the final verses of Intro: Persona, Namjoon boldly and confidently claims that he is no longer ashamed of the different parts inside of him, writing:
Yeah my name is R
The ‘me’ who I remember and who people know
The ‘me’ who I created by myself to speak my mind
Yeah, I might have been deceiving myself, I might have been lying
But, I’m not ashamed of it, this is the map of my soul
The lyrics continue, focusing on duality, complexity and balance within his identity, accepting the different parts of himself that coexist together even if they clash:
Dear myself
You must never lose your temperature
because you don’t need to be warm or cold
Though I might sometimes pretend I’m good and sometimes pretend I’m evil,
this is the barometer of my direction that I want to set
The ‘me’ who I want to be
The ‘me’ who people want
The ‘me’ who you love
And the ‘me’ who I craft
The ‘me’ who’s smiling
The ‘me’ who’s crying sometimes
Living and breathing every second, every moment, even now
Within these lyrics there is a tone of direction and intent rather than one of being lost and questioning. This tone is very strong throughout the entire Map of the Soul concept, especially in ON, suggesting that maybe “finding” your identity isn’t about anxiously defining every single part of your personality, it’s more about choosing who you want to be and boldly pursuing the world as an incomplete human being. In the end, there is no simple answer to the question of “who am I?” and that’s okay.
All lyrics translations come from Doolset. Visit the website for additional notes and interpretations of BTS lyrics.
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isladeroda · 4 years ago
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Chapter 1 - Heartbeat of Steam
It was one thing to hear the location described in the debriefing. An underground base of sorts, forged entirely out of brass and running on steam. True to what the group had been told, exposed cogs and pumps were visible the moment the beheld the entrance to the lair of their enemy. The hiss of steam could be heard from deeper within, and already, the amount of noise filling the air made it clear that communicating within the structure was going to be difficult. Luckily, that had been discussed ahead of time, and hand gestures had been practiced for many different situations.
Doctor Clara stepped tentatively towards the entrance, her hand-picked team of Operators at her sides and front. Operators Cuora, Alcatraz, Heat, Scavenger, Shirayuki, Projekt Red, and Perfumer had been selected to take part, but another guest had been selected - Rhodes Island’s own Head Engineer, Closure. Her presence was deemed necessary in case the group ran into any unfamiliar machinery, and the Head Engineering Officer was deemed the best fit - no doubt in part to her eagerly volunteering for a chance to check out the unusual engineering in play.
“Wow, despite how archaic the technology seems, this is actually pretty advanced...” As the group got closer, the Sarkaz took every opportunity she could to examine the machinery, nodding to herself a few times. “Already I can tell there’s a number of redundant systems, not out of laziness, but to pick up the slack if any one part fails... And how they manage to get them all to work together when the primary function is unnecessary is astounding... Hmmm...”
The group stopped at the entrance, not just to let Closure look a little closer at the machinery, but to gauge things immediately. If the enemy group had learned they were coming, they’d either ready an ambush, or try to bait them deeper in... And the Doctor knew the latter was unlikely, so after a few moments, the team proceeded to push in further.
“Agh, I can barely hear myself think...” Cuora complained from her place near the back of the single-file formation, her voice nearly drowned out by all of the noise. Similarly, Projekt Red was clearly uncomfortable, only in part from the noise, but as the temperature had clearly rocketed up at least another 10 degrees, Red had already regretted bringing her heavy coat. Shirayuki, befitting her usual modus operandi, had disappeared above them, presumably traveling by means of the pipes that hung overhead. Everyone else, thankfully, seemed more comfortable in the heat, yet the knowledge that they wouldn’t be able to communicate traditionally hung over the group.
The hallways themselves were thin, but rather than typical, solid metal, they were clearly more along the lines of maintenance catwalks, the heavy steel mesh that served as their footholds and the railings that kept them from falling off the side were all hung over more exposed machinery, likely for the sake of ease of access in case any of the seemingly-delicate machinery failed. Now and again, a square of walkway that split into multiple other hallways would “circle” around an important-looking piece of equipment that Closure would pause briefly to examine before the group could continue their exploration.
And yet, Doctor Clara was totally on edge. The lights were literally still on, but nobody was home. They hadn’t seen a single foe since they began to probe deep into the facility and explore, no signs of security... Nothing to stop would-be intruders. Occasionally they came across a locked door with no way to open it from their side, and had to turn back, but that was the only real security measure, and one easily subverted, as there had to be a way to open the doors - a control panel or the like.
Eventually, the team exhausted all of their options, and began traveling down one final path, before eventually coming to a room with a series of conveyor belts that crossed overhead and underneath, carrying metal scrap and unusual-looking parts. Was this a manufactory of sorts? And who was using it? Perhaps this was the group supplying weapons to Reunion... However, unable to make anything other than an educated guess, the group soldiered on, eventually coming to another locked door...
All seemed hopeless before Shirayuki appeared before them and, using hand motions, submitted the idea of using the conveyor belts to travel. The openings were large enough for a person to fit through, though they’d likely want to avoid the ones with scrap on them - those were likely being melted down, and the group would definitely not want a death by melting in molten metal. The group nodded unanimously, before they found a conveyor belt matching their prerequisites, and leaped down onto it.
Curiously, the sound of machinery began to quiet as they followed the conveyor belt, though it was still ever-present. Soon, it opened up into a larger room where mechanical humanoids were clearly being assembled... By nothing other than automated tools, cranes, and mechanical arms on an assembly line. As the group hopped off onto the floor of the assembly room, Closure in particular excitedly examined the various pieces of equipment while everyone else was on-guard.
"There’s no workers, no guards, not even any repairmen... This is beyond strange.” Heat stated, his eyes narrowed and his hand firmly on the weapon at his side. “Even a place like this can’t run fully automated... Can it?” Alcatraz and Scavenger nodded in agreement, very clearly on-guard while Projekt Red and Cuora kept close to Closure, both making sure to keep her safe while she made her observations, and also a bit curious as to the goings-on, themselves.
“You’re not wrong.” Closure eventually spoke up, turning to the group. “Even automated systems need someone to monitor them, moderate them... Ensure that they’re all working accordingly and fix them when they don’t. And for a system with this many moving parts to it, there would have to be at least some repairmen or engineers we’d have encountered on the way...” The group pondered on this idea for a brief moment, only to be interrupted by Perfumer voicing her thoughts.
“Um... I know this might be a stupid question, but... what if it self-repairs?” The group looked between each other as Closure thought to herself before checking a piece of machinery and looking closer. For a few moments, the others weren’t sure what she was looking for, before she stood up straight again and wore a grim expression on her face.
“You... might be right. Less so fantastical as self-repairs, like... It’s not just magically fitting everything back into place. There’s no Originium in these machines, as far as I can tell to facilitate something as absurd as artificial Arts, but... It’s possible they even have an automated repair system.” Scavenger was the first to ask what that meant. Did they have repair arms in the walls behind the gears or something?
“No, nothing so unnecessary... It’s likely that there’s automated drones that fly - or more likely walk or drive - out the moment an error in the system occurs.” Closure spoke with an air of near-certainty. The more she thought about it out loud, the more and more it all seemed to fit neatly into place. “The redundant systems can keep the facility running at partial capacity, while the drones repair the primary functions... It’s like a backup generator for any given piece of machinery. Frankly, it’s genius. There’s just one small problem...”
“...Someone still needs to moderate all of it. Even just check up on it once in a while.” The Doctor spoke up, looking over to their engineer. Closure nodded in agreement, her arms crossed over her midsection in thought, a grim expression on her face.
“So we’re likely to meet whoever we’re looking for deeper in the facility.” Doctor Clara said, speaking to the rest of the group. “But we still need to locate a control panel or something similar from which we can begin to operate the doors in conduct a full search. So for now, that will be our goal. Understood?” The group verbalized their understanding before beginning to move out once more, quickly locating an operable door and walking through.
On the other side was another, brief hallway, that soon lead to a set of stairs going up. Following the staircase, and one more door later, soon the group was treated to a large room with numerous bits and pieces of machinery on the walls, operating at a much quieter volume than the other areas of the facility. It almost felt like a break room for the team, if not for the fact that a terminal and a set of monitors was located on the opposite side of the room that the group quickly rushed over to.
“Well, that was easy! Thank you, sensible lair design~” Closure had already begun to work with the keys and buttons, quickly figuring out their purposes as she went through the data on the terminal. Soon, she realized she was into more important files, including one labeled “Doctor’s Reports”. Had she perhaps just discovered the jackpot? The personal files of someone part of the R&D team responsible for this place, perhaps? “There isn’t even any internal security, which is - ”
The Sarkaz had clearly spoken too soon, as the machinery on the walls suddenly came to life violently as an alarm began to blare throughout the room. The floor opened up near the walls, almost immediately followed by Terran-sized containers rising up through the holes. With gushes of steam that briefly filled the room and soon dissipated through the vents throughout it, the containers opened up to reveal a number of mechanical humanoids wielding various weaponry, from bows and swords to axes and spears.
Immediately the group drew out their weapons and prepared to engage the enemy on the Doctor’s orders. Looking back to Closure, who met her gaze and nodded, Doctor Clara began to issue orders to her group, holding off the advancing robots while Closure began to work through the system and turn off the security systems.
The waves of robots seemed almost endless, but after a minute or two of fighting, the alarm finally died down and the containers that dived down and rose back up with new soldiers finally retreated for good. With the final robot defeated, the Operators all breathed a sigh of relief.
“Sorry about that~!” Closure looked back with a wink and an apologetic grin. “Must’ve tripped something, because I think I’ve got some really good stuff here... Sadly, it’s all encrypted, so I’ll have to get it backed to Rhodes to get it analyzed, but from here, I can totally access the rest of the facility! We’ve got our ticket in, folks!”
“All right.” Doctor Clara nodded to Closure, who began to upload the files in question, before looking to her team. “We’re gonna regroup to Rhodes Island, everyone. Likely adjust our team formation, now that we know more of what we’re dealing with, but I think you’ll all still take part in further exploration of this facility. Understood?”
Replying in the affirmative, the team prepared to leave as Closure finished up her copying of the files. Even as everyone began to talk about the possibility of what may lie ahead, Doctor Clara’s sinking feeling didn’t fade just yet... What was this place for? It seemed way too complex to just be a weapons construction facility, not to mention the lack of intelligent personnel... And on top of all of that...
...Why did it feel so familiar...?
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jackdawyt · 4 years ago
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One of the most alarming statements made by anonymous BioWare employees currently working on the next Dragon Age has been the remark that the next game is “planned with a live service component, built for long-term gameplay and revenue.”
Like me, I suspect you have questions regarding what exactly a live-service Dragon Age 4 may entail. While we don’t have all the answers currently, thanks to Jason Schreier’s article on “The Past and Present of Dragon Age”, we certainly have an idea on what the next Dragon Age may look like.  
Regardless, I feel like it’s even more necessary to have this conversation on BioWare’s live service future having watched the debacle of Anthem’s post-launch content, and what BioWare hopefully learned from Anthem’s experience going forward with Dragon Age 4.  
You see, Anthem’s live service model was originally going to follow story-based content after the base game launched. The content would forward the main narrative in many different directions with new areas, bosses, dungeons, characters, stories, and of course, cosmetics.  
In pre-production, Anthem's story had been produced with live service in mind, so the developers could easily write, change and create many different plot points and narratives in future content to come.  
“They had a really strong belief in the live service,” said one developer. “Issues that were coming up, they’d say, ‘We’re a live service. We’ll be supporting this for years to come. We’ll fix that later on.’” (How BioWare's Anthem Went Wrong, Kotaku).
The game was originally planned to follow a deep content road map, that would have players still engaged with Anthem ten years after launch.  
"Anthem is a social game where you and your friends go on quests and journeys. It’s a game that we’ve been working on for almost four years now, and once we launch it next year I think it’ll be the start of a ten-year journey for us." (Patrick Soderlund)
However, Anthem’s original ‘idealistic’ live-service model didn’t come to fruition due to only 18 months of development time. The content road map we did eventually get for Anthem, didn’t prove to be successful.  
[Anthem] was in development for nearly seven years but didn’t enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback. (How BioWare's Anthem Went Wrong, Kotaku).
The post-launch content was staged in acts. The first act was called “Echoes of Reality” and would last around three months, providing constant new missions, strongholds and world dynamics. The act would end on a huge update called “The Cataclysm��.  
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Unfortunately, this road map was too idealistic, and was cancelled after heavy delays of “The Cataclysm” event.  
With BioWare’s first live service model not going according to plan, hopefully, the unsuccessful launch of Anthem’s live service-model speaks volume for future BioWare’s titles, and the developers have learned from that experience.
It's worth stating that Anthem isn’t dead and BioWare haven’t abandoned ship. They’ve remained adamant on working out how the game can stay afloat, as a small production team at BioWare Austin work on the preliminary design of Anthem 2.0.  
BioWare and parent company EA have been planning an overhaul of the online shooter, according to three people familiar with those plans. Some call it “Anthem 2.0” or “Anthem Next.” (Sources: BioWare Plans A Complete Overhaul For Anthem, Kotaku).
In spite of that, I know for a fact, every Dragon Age fan can look at Anthem’s style of a live-service model and say that this model wouldn't cross-over into a Dragon Age game.  
Anthem is a multiplayer game with a heavy emphasis on gameplay as opposed to story. While the game does have a main narrative with all the BioWare trimmings of lore and a codex, the general reason you play Anthem is to kill, loot and customise your javelin suit.  
This gameplay loop can be easily continued with a live service model adding new content like levels, enemies, worlds, cosmetics, etc.  
Whereas for Dragon Age, the player’s experience is deeper than the gameplay - there are many reasons we play Dragon Age - for instance my experiences have been driven by the story as I, solely, make impacting choices and consequences throughout the world.  
Anthem’s live service model reflects a very different perspective, so, what could a Dragon Age live service-model entail?  
Well, according to Jason Schreier: “we not sure about the details, and in fact they’re likely still being decided, as the game is still very early in development and could evolve based on the negative reception to Anthem. If it does turn out to be an online game, which seems likely, it would be shocking if you couldn’t play the bulk of it by yourself."
"One person close to the game told [Jason] that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content."
"Some ideas [Jason] heard floated for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe."
“They have a lot of unanswered questions. Plus, I know it’s going to change like five times in the next two years.”
The trouble with Dragon Age 4 being live service is that the game is predominantly single-player, and while there is a multiplayer mode in Inquisition, no one plays Dragon Age for multiplayer. As I said before, there are many personal reasons each of us play the series from escapism to fantasy fulfilment and everything in-between.  
Diversification of a live service model or multiplayer in the fourth entry of a single-player RPG just sounds like a recipe for disaster in my opinion.  
While in theory, the idea of a drop-in/drop-out coop system in Dragon Age 4 sounds somewhat okay, everything else that multiplayer implicates is not okay.  
If this sort of coop system is embedded into the game, then Dragon Age 4 could be an always online game running on servers. If Anthem serves as an example, that means no offline play, long loading screens, and an almost unplayable launch day.
How can Dragon Age 4 follow a live service model, and at the same time appeal to the majority of the single-player fans? That’s not a rhetorical question because I have three approach's BioWare could likely follow:  
The Andromeda Approach
In Mass Effect: Andromeda, Ryder has a small unit called Strike Teams, they act like Inquisition’s war table mechanic where you can send out groups into the world for rewards. However, in Andromeda as a secondary option, the player can actually take over these missions themselves in the multiplayer mode to assume full security over the mission’s succession.  
Dragon Age 4 could have a new war table that enacts live service content. Perhaps you’re given an incentivise to take on side-missions in multiplayer with other people, however, like Andromeda’s method, if you’d rather not, you can just send NPC’s to do the task with a longer time limit.  
The multiplayer mode while connected to the single-player would be a dispatched component. This sounds like the most okay approach for the majority of fans.  
The Anthem Approach
Anthem’s approach follows a single-player hub-based world where many key choices and story scenes can play out. Then once you enter the world, or choose a quest, the player is automatically put into a lobby. While you can play the missions and explore the world solo, you can’t play offline, it’s always online play on servers.  
Hypothetically, if Dragon Age 4 followed this exact approach, the player would have a single-player based hub, like a castle, fort or camp where we could engage with our allies and further the plot. However, when continuing the main missions, or exploring the world, we’d then have to go through a lobby to continue the adventure solo or with friends on always online servers, with no offline play.  
This wouldn’t be a good experience in my opinion.  
The “Ideal” Approach  
My ideal approach to live service is, of course, way too optimistic, but I’m throwing it out there anyways because Ubisoft did it, so that means anyone can do it. I’d love Dragon Age 4’s live service model to follow many post-launch story-based DLC’s adding to the narrative post-launch.  
Perhaps smaller content added monthly like new enemies, quests, areas, etc.  
And larger, story-based content perhaps 3-4 months after launch, and onwards.  
This is exactly what live service should be, the game is kept alive with more quests and story DLC’s giving the game breathe. If done successfully, this could be a live service RPG done right, with more content coming for months.  
Final Thoughts  
I may sound cavalier about the whole live service Dragon Age 4 ordeal, but I trust in the developers and their knowledge of their games and more importantly, their fans.  
This is something I haven’t stopped talking about, but it’s worth reiterating that the BioWare developers are looking with an eye to what the fans love about Dragon Age. The main team working on Dragon Age 4 created the Trespasser DLC, that’s John Epler’s narrative direction, with Patrick Weekes as the Lead Writer.  
Yes, I do get worried when I hear the terms “live service Dragon Age 4”, and “Anthem with Dragons”, but ultimately that’s just unplaced fear. In reality, the BioWare developers know their fanbase more than anyone, and will most certainly cater to our needs for the next Dragon Age game.  
I know this topic is rather baren at the moment, we don’t have a clearer picture of what Dragon Age 4 will look like. We’ve just got to trust the epic developers who’ve been at the studio since Dragon Age: Origins and are working on the next instalment to the best of their ability.
I’m sure we’ll touch on this topic in the future, but for now, let’s just focus on supporting the people creating the next Dragon Age, rather than fear what may or may not transpire in the next game. When we know more about live service, I’ll be sure to have another chat about it with you all then.  
Let me know your thoughts on how BioWare can handle Dragon Age 4’s live service model.  
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sugurushimura · 5 years ago
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The Analysis on Namikawa and Shimura’s Relationship that Absolutely No One Asked for Ever
The Yotsuba executives, as a group, have a lot more depth to their dynamic than meets the eye. Despite their status as a collection of minor characters with very little focus as individuals, their dialogue and mannerisms throughout the two volumes for which they are present highlight the differences between the eight of them in terms of mindset, background, and respect relative to their colleagues. Likewise, the various relationships between the eight of them often have a fair bit of substance to them — especially considering their rather small roles.
One relationship that I find particularly interesting to discuss is that of Namikawa and Shimura. The two of them are about as different as they come — Shimura was raised relatively poor and, as an adult, showcases the most empathy and moral concern of any of the Yotsuba members, as well as the most caution, whereas Namikawa was brought up accustomed to wealth and goes on to become one of the most ruthless and arrogant of the group — and yet their interactions evolve significantly over the course of the Yotsuba arc. 
The way I interpret their relationship has changed pretty drastically since I first took an interest in it, which is part of the reason I decided to write about it as it stands in canon. Luna was kind enough to send me some pages from the official translation for me to use as visual aid, so I’ll be describing and discussing specific instances throughout the series.
The first interaction between Namikawa and Shimura takes place in their introductory chapter (which is Chapter 37, “Eight”, for any interested in referring back to it). Shimura’s very first line in the entire manga is, “But advancing your career by killing people is…” Although he trails off, it immediately shows us what to expect from his character; his opposition to the meetings and his nervous demeanor are shown before anything else from him. 
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Namikawa is one of the others to reply to this — in fact, he is the third. First an unseen member assures Shimura that they’re not doing anything wrong; then Hatori adds that none of them are Kira; finally Namikawa states… absolutely nothing new. “Hatori’s right, we’re merely chatting,” he says; all he’s done (and, really, all Hatori did before him) was restate what was just said. Namikawa takes it upon himself to tell Shimura that they’re not doing anything wrong — more than that, though, he decides to do so when it really is no longer necessary. It’s almost condescending and, what’s more, Namikawa was discussing their connection to Kira mere moments ago. Of course he knows that they have a connection; of course he knows that there’s nothing innocent about these meetings, and of course he knows that he’s only saying otherwise to shut Shimura up. He clearly doesn’t expect Shimura to believe it, so he’s really only pushing this on him as a way of saying that no one is going to listen to him. The fact that Namikawa feels the need to add onto the other two’s assertions just goes to show what a liability he thinks Shimura is at this point.
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Later on in this same meeting, Shimura joins in with Higuchi in pointing out that they need to be taking these meetings seriously, lest they be figured out by the authorities. Namikawa comments that the police are unlikely to find them out since they don’t know Kira can kill using means other than a heart attack — he clearly blows off their concerns. While this is directed towards Higuchi just as much as it is Shimura, it illustrates fairly clearly the disregard Namikawa has for the caution Shimura is so insistent upon. Together with his prior comment towards Shimura, this leaves us with the impression that Namikawa doesn’t value Shimura or his opinions very highly.
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Shimura, on the other hand, doesn’t show much opinion on Namikawa either way. The only real indication he gives is in Chapter 43, when he confides in Ooi that, while he understands Namikawa and Mido’s plan to win over Eraldo Coil, he believes that they as a group are viewing the matter with too much optimism. This is pretty impersonal, but throughout the arc so far, Namikawa has displayed a consistent optimism in their plans and a lack of fear for their potential consequences; it makes a fair amount of sense that Shimura would have some concerns with this. While he is motivated to speak to Ooi over a specific instance, he only does so after multiple meetings following this pattern.
It isn’t until the next chapter that things between them begin to take a turn. Namikawa and Shimura most likely didn’t know each other very well before, but now the reality of the situation is setting in even more than before. Hatori is dead.
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Shimura was the only one to speak in Hatori’s defense during the previous meeting, and is one of the few who seems to pay it much mind afterwards; when Ooi switches topics away from it, he seems surprised that so little was said. 
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Namikawa, on the other hand, is the only one of them to express happiness at Hatori’s death. 
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Even Higuchi himself is quiet on the matter, but Namikawa outright says that he’s relieved Hatori was killed because Kira needed to make an example out of someone. Takahashi is initially shocked at Namikawa’s positive opinion, but other than that, no one responds; they accept this and quickly move on. Shimura’s reaction to this specifically isn’t shown, but keep the issue in mind for later.
Later in the chapter, Shimura suggests that Kira reveal himself to explain the rules for killing more clearly. Between Hatori’s recent death and Shimura’s later attempt to take action against Kira, it’s not much of a reach to figure that this was a deliberate motion towards unmasking Kira in order to overthrow him later, even if Shimura obviously couldn’t pose it as such. Almost everyone reacts negatively to this idea — Namikawa, notably, is the only one who seems to be in favor of it. 
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His reasoning, of course, is the same as Shimura’s stated motives and he doesn’t share any hidden goals — after all, Namikawa was the one praising Hatori’s death mere moments ago — but what’s really meaningful here is the fact that he verbally supported Shimura at all. It’s a rare thing that Shimura finds any support for his ideas, after several meetings spent being criticized for his alleged paranoia and lack of confidence, and Namikawa is the exact opposite of paranoid and unconfident, so the fact that he’s throwing his lot in with Shimura’s is a change from the status quo. Funnily enough, Mido and Kida rebuke Namikawa for this rather than Shimura (despite the fact that Namikawa contributed very little to the argument), and he just kind of takes it.
Namikawa receives a phone call from “L” (really Light) later during this meeting; although Ooi asks what it was about, Namikawa brushes it off and no one seems to think anything of it — no one except Shimura. 
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He doesn’t bring it up yet, but he clearly thinks something is off. This will come up again later.
The Yotsuba members have another meeting in Chapter 46; this is where Namikawa and Shimura’s relationship shows a marked change for the duration of the arc. 
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During this meeting, Namikawa acknowledges again that Shimura could be correct about something — it’s only in his inner monologue, but the fact that he’s taking his opinions into account and seriously considering them is several steps up from most of the other Yotsuba members, and is certainly a change from how dismissive Namikawa was of Shimura early in the arc. 
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Later in the same meeting, Shimura suggests that they have Coil join them in the flesh to investigate Misa. This catches Namikawa’s attention; he reacts with a visible “...!”. What exactly he’s so surprised by is never stated, but to contextualize, Namikawa was only moments before contemplating Coil’s loyalties. Since Namikawa has been in contact with L(ight) at this point in the story, he’s finally caught on to how suspicious everything is and his answer to the dilemma is to step back and not take sides. 
Shimura, on the other hand, has been insisting all along on the idea that there’s more to Coil than meets the eye, but he’s never really done anything with these suspicions except bring them up. What he’s doing now is not only trying to put Coil in a position where he can personally judge his trustworthiness, but doing so in a way that aligns itself with what Ooi is suggesting. It’s by no means revolutionary, but this is still one of the first times Shimura actually acts on his suspicions rather than just bringing them up and hoping that one of the others will back him up, and it also happens to coincide with Namikawa’s own emerging suspicions about Coil. Although Namikawa has been slowly beginning to consider Shimura’s ideas already, this, I believe, is when he really starts to realize that he might have misjudged him at first.
The next time we see the two of them together after this chapter is the sneaky meeting in Chapter 50 between Namikawa, Mido, and Shimura; Shimura has finally had all he can handle of Kira and has decided to try to put an end to it. The immediately interesting part of the matter here is that Shimura goes to Mido, not Namikawa; Namikawa is only invited after Shimura approaches Mido. Since Shimura’s intention here is to pull the other members together against Kira, he naturally would go to the individual with the most influence over the meetings. Ooi is out of the running — Shimura already went to him for help earlier on (albeit regarding a different issue), and Ooi responded by brushing him off, telling him to bring up his opinions more during the meetings, and then interrupting or ignoring him when he tried to do just that. Neither Mido nor Namikawa sticks out as more influential than the other, necessarily, but the difference between them is their treatment of Shimura. Mido has been pretty consistently critical of him throughout the meetings. Namikawa, on the other hand, has sided with him before, and yet he is totally bypassed as an option in favor of Mido. Shimura later states that he doesn’t think either of them are Kira, so clearly he isn’t suspicious of Namikawa — and it isn’t as if Mido seemed notably opposed to Kira up until now, having taken part pretty actively in discussion during the meetings, so there’s no obvious reason for Shimura to not go to Namikawa first. 
One reason that Shimura totally skipped over Namikawa is, in my opinion, his reaction to Hatori’s death. Shimura was the only one of them to try to defend Hatori, and after his death he seemed confused at how minimal the others’ reactions were; Namikawa, on the other hand, was the only one who seemed pleased about it. There’s a good reason Takahashi was so shaken by his response. Namikawa and Shimura’s moral stances are very much opposite to each other, and if Shimura finds the Kira business as a whole to be immoral, then it’s not a stretch to say that his opinion on one of his most outwardly ruthless coworkers is not that high. Keep in mind, as well, that Namikawa was not informed of the purpose of the meeting at Mido’s house until after he arrived there, when he would be unable to immediately alert any of the other members. 
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Once he arrives, though, Shimura immediately cuts to the chase; the first thing he does is ask Namikawa who he thinks Kira is, with no pretext at all. He’s clearly ready to get this going. 
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Namikawa, on the other hand, doesn’t react with any sense of urgency or even acknowledge Shimura’s — he takes off his jacket, sits down, and loosens his tie, smiling all the while, then goes on to point out that Mido or Shimura could be Kira. It’s all but stated that he had figured out that Higuchi was Kira by this point, however, and there’s no genuine concern in his face as he speaks this line; in fact, he seems downright amused by the whole thing. He’s not motivated to uncover Kira himself (which makes sense, as he’s the one in contact with L), and although Mido agrees with Shimura that the meetings are sickening, Namikawa never says anything of the sort. He’s humoring them, nothing more. 
He does humor them, though; in fact, Namikawa asks Shimura for his thoughts a couple of times during the chapter, which he never does to Mido. This is really the only time in the manga that anyone seems interested in what Shimura has to say.
When asked, Shimura states that he doesn’t think Namikawa or Mido could be Kira because they’re both talented enough to get to the top on their own and smart enough to realize what a bad idea the meetings of death are. This is no great testament to either of their moral compasses, but it does solidify that Shimura has some respect and value for their skills and intelligence. 
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He then goes on to state that all of the participants other than Kira himself are only going along with all this out of fear. Although this is a pretty generous belief on Shimura’s part, it doesn’t necessarily imply that any of their reasons to oppose the meetings have anything to do with their morals — he was just calling the meetings stupid, after all. Many of them are probably opposed simply because of how reckless it is, and this more or less applies to Namikawa, since he is, again, the most outwardly ruthless except for maybe Higuchi himself. 
It’s also important to note that what Shimura is trying to do here is turn the group as a whole against Kira, not just one or two members; had he been given the chance to proceed with some sort of plan, it likely would have involved the remaining three, and having Mido and Namikawa on his side is instrumental to doing that since their opinions have far more weight than his. In fact, Mido is perhaps even more essential than Namikawa is, because just like the other three, Namikawa’s cooperation isn’t something Shimura can be sure of. If Namikawa is siding with Kira because it’s safer than going against him, especially without experiencing the same moral dilemma that Shimura and Mido are facing, then he’s not likely to switch stances unless he has good reason to believe that his new allies have a reasonable shot at winning. Having Mido there is points in Shimura’s favor. Shimura doesn’t call Namikawa there under the assumption that he’ll jump at the chance to overthrow Kira — he has to convince him first. He doesn’t trust Namikawa’s decision the way he apparently trusts Mido’s, which is another reason he goes to Mido first.
Later in the chapter, Shimura finally asks about the phone call that Namikawa received back in Chapter 44. As we know, he’s been suspicious about this ever since it happened, and it’s possible that another reason Namikawa was brought there, in addition to his influence over the meetings, was so that Shimura could bring it up. What’s really interesting, though, is Namikawa’s response.
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“Shimura, you sure are sharp.” Aside from the memetic status this line has achieved within the Yotsuba circle of the fandom, it’s a genuinely stand-out point in the meeting because this is the first time in the manga that anyone has praised Shimura. His cautious nature has been clear from the beginning, and over and over again, we see him raise concerns that, as readers, we know to be true; over and over again, we see these concerns ignored and ridiculed. Throughout the last few meetings Namikawa has slowly began to pay more attention to his opinions, but this is when he actually verbalizes it. There’s something vaguely condescending about the wording, but this is still a compliment from Namikawa, who is consistently aloof towards his fellows and has a history of underestimating others; that’s rather impressive on its own.
After this, Namikawa goes on to say that someone as cautious as Shimura would never condone the meetings. This is interesting because, as much respect as Namikawa seems to have for Shimura at this point, there is a fundamental misunderstanding of who Shimura is and why he’s doing this. Yes, he certainly is too nervous for the meetings, but that’s a very surface-level observation. 
Ever since the beginning, Shimura’s oppositions have been primarily ethical. In his first line, he protests killing their competitors, but he doesn’t specify that his issues are with the meetings, or even the Kira situation. His qualm is with killing people to advance one’s own career. Stupidity and recklessness have nothing to do with that; it’s abundantly clear that the very concept of murder for one’s personal gain upsets him. Even during this very chapter, the idea of ethical conflicts have been reenforced. When Namikawa brings up that Shimura could be Kira, Mido refutes this by saying that Shimura couldn’t be Kira because he “came crying to me” about not wanting to put up with the Yotsuba Kira anymore. 
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Interestingly, the phrasing “crying to me” is consistent in every translation I can find — the official English translation, the fan translation, and the anime both subbed and dubbed (on Netflix, at least) all use this exact wording. Clearly Shimura was quite distressed when he first approached Mido. In the official manga Mido says that what Shimura couldn’t put up with was Kira’s “evil deeds”; the fan scans refer to it as Kira’s “ruthlessness”, but the idea is the same. It’s clear that when Shimura first came to Mido, the morality of the matter is what he was primarily upset with. 
Even during Chapter 42, when Matsuda’s death was staged, Shimura showed obvious concern for his well-being and tried to keep him from falling off the balcony. He knew that Matsuda’s survival was dangerous to him and his coworkers, and that they had already decided that he needed to die — and yet he still made obvious attempts to talk him down, then was visibly horrified when Matsuda fell. These are very clearly the actions of a man concerned with human life, and it’s the fact that he does this despite it being to his disadvantage that makes it stand out in comparison to what Kira is forcing him to do.
Namikawa was very much present for all of this, and yet he overlooks it; he chalks Shimura’s opposition to the meetings up to a part of his cautious nature and nothing else. In fact, nowhere in the scene does Namikawa so much as acknowledge that fact that what they’re doing is morally reprehensible. Perhaps it’s due to his own lack of guilt, but the idea that Shimura is facing that sort of internal dilemma never seems to cross his mind. 
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By the end of the meeting, all of the trio are well aware that L is on his way to apprehend Higuchi. Shimura resignedly notes that they’ll finally pay for what they’ve done; Namikawa insists otherwise. Despite everything, Shimura is still the pessimist and Namikawa is still the optimist. 
There is no more action for them to take other than what L has asked of Namikawa; other than that, all they can do is wait and see what happens. 
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As the scene switches away, Namikawa gives a speech on their duties as a Yotsuba employee — how even though things may descend into chaos, they have to stick with it. It’s really quite cheesy, and Mido seems to take it as a witticism, but Shimura agrees genuinely.
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rambunctiousreader · 7 years ago
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Topics I just need to touch on from Lord of Shadows (MAJOR SPOILER ALERT)
Emma and Julian
- I’m really glad their friendship went back to normal after some time. The distance between them was unlike them at all and I hated it. I know it was necessary because they both had to process how things had changed between them, but that doesn’t mean I liked reading it.
- Okay so I think the curse is seriously coming into play here. Cassie never outwardly says that the curse is already occurring, but she drops multiple hints throughout the book. For one, all of a sudden, Emma and Julian can communicate telepathically. I don’t know but I’m pretty sure that’s not supposed to happen. Also, um, they caught a STONE building on fire?! Stone? All-powerful runes? Ring a bell?????
- During the church scene and many, many other scenes, there’s so much sexual tension between Emma and Julian. Literally. I think there’s more in LOS than LM because at this point they’ve had sex and seen that intimate side of each other. At this point, they both have privately acknowledged that they are in love with the other. I think that plays a huge role in their relationship and how it has evolved since Lady Midnight.
- That huge fight that they had when they were staying at Malcolm’s cottage literally broke me. I was on the verge of crying while reading that. I’m just glad that it didn’t take long for them to make up.
- Their conversation about the Shadowhunter family mottos BAHAHAHAHA
- This is their second sex scene and honestly I loved it so much. It was so perfect. I almost burst into tears crying when Emma admitted to Julian that she’d been lying about her relationship with Mark.
- Emma still hasn’t told Julian that she loves him and I keep wondering if this is an important detail that will be used in QoAaD. Am I the only one who noticed this?
Diana Wrayburn
- It’s not like I hated Diana in Lady Midnight, I just didn’t know her very well and didn’t see the depth of her character. Once I read her backstory, I grew to love her. She is such a strong person and honestly I just want to be her best friend.
- Diana and Gwyn? Um, can you say hella cute couple?
- Once Cassie told us that there would be a transgender character reveal in Lord of Shadows, I knew from the start that it would be Diana. In Lady Midnight, it talks about how she has lots of secrets and a dark past. We knew that she’d been through a lot, so it wasn’t a huge surprise for me, but still a monumental moment in the book nonetheless. 
- Summed up into four words, I can say “I love Diana Wrayburn!”
Kit Herondale
- From the moment we found out in Lady Midnight that Kit is the Lost Herondale, I knew that he would be an interesting character to read about. I was not disappointed.
- It’s truly heartwarming to watch Kit grow from a person who is denying himself as a Shadowhunter and the culture of the Shadowhunters to fully embracing it and finding a home with the Blackthorns. That scene where they’re fighting the Seven Riders and Ethna (or whatever her name is) is about to kill him and he’s all like “I’m Christopher Herondale.” I just loved that and I almost cried. 
- At this point, I still don’t really know where his relationship with Ty will lead. I know for sure it will be either a romantic relationship or a parabatai relationship, and I’m perfectly fine with whichever. For me, it’s hard to tell right now. Cassie has a habit of pulling large plot twists on us, and I don’t know what to think. All I do know is that I like Kit and Ty as friend or lovers. I think they compliment each other very well and are so cute. (The Sherlock and Watson comparisons?! Cute af!)
Julian Blackthorn
- I’m honestly so scared for Julian and I have two main theories for him. Neither of them are happy. He’s either going to literally go off the deep end and go full evil and be really bad or he’s not going to survive to the end of the series. Like I said, I don’t really like either option.
- Julian’s hidden ruthlessness is touched upon several times in LOS like in LM. This is NOT coincidental and Cassie is foreshadowing. His ruthless nature and his undying will to protect those he loves will play a major role in the plot of QoAaD, I’m sure.
- I don’t even want to think about how Livvy’s death will affect his family, but especially Julian. He’d devoted his life, time, and heart to protecting his family and doing whatever it takes to keep them alive and safe. He’s failed to do that. Because of Livvy’s death, he will blame himself and I feel like it will really push him over the edge. 
- There is this undeniable dark Julian that we all know exists. Few of us actually acknowledge that this is a part of Julian because we don’t want to imagine our baby Julian like that. Our baby Julian, who has been in love with Emma for god knows how long. Our baby Julian who ran an Institute when he was twelve, killed his own father, who became parabatai with Emma even when he knew he was in love with her because he didn’t want to lose her. Jules, Julian, who paints her in secret, who hides his feelings for her. He is an incredibly selfless person and I feel like that it could seriously be his downfall and weakness ironically.
- Basically, I think that tough times are in the forecast for Julian Blackthorn. :(
Five Main Character Deaths
- Jon Cartwright: I was really surprised about his death and didn’t see it coming. I was just a lil sad but overall it wasn’t that bad. I will miss him though. I hope Marisol will be okay.
- Arthur Blackthorn: I was also very surprised about this death. In Lady Midnight, Arthur is written as this insane, depressed, and sad individual. We don’t like him because he was supposed to run the Institute, not Julian. In the last few pages of his life, he was completely lucid and actively gave up his life to save the younger Blackthorns. I was very taken aback and thought it was very honorable. It instantly redeemed his character for me. I was sad to see him go.
- Malcolm Fade: I never really believed he was dead tbh. I actually laughed when he truly died. Literally, this dude spends 200+ years dedicating his life to bringing a girl back from the dead, and when he does she just kills him?!?! I died it was actually really funny. I realize how sick that sounds and I’m sorry but it was so funny.
- Robert Lightwood: Never did I think a character from another series would be killed off. I set myself up for sadness when I assumed that. I was very sad when Robert died; not only was he Emma and Julian’s only hope to fix things between them, but he was also just mending his relationship with his children and it broke my heart when Alec was calling for his dad. I can’t remember exactly, the last few pages of LOS were a blur of tears and emotions and words and I’m pretty sure I started crying when Alec was calling “Dad, please, dad.”
- Livvy Blackthorn: Oh my god. Oh my god. Livvy’s death caught me by complete surprise and it crushed me. Livvy had so much ahead of her. She’d found out that Julian had been the one that had taken care of all of the younger Blackthorns since the Dark War, and she’d wanted to be like him. She’d kissed Julian on the forehead. It was so cute and it warmed my heart. SHE NEVER GOT TO RUN AN INSTITUTE. All Livvy wanted was for her family to be together and when Helen and Mark finally came back and everyone was together, she died. She never got to see her family reunite, and I think that’s the saddest part. I truly will miss Livvy. And when the clock rang? Oh my god, I was a hot mess. There are dried tears on the last two pages of LOS. I cried myself to sleep that night when I finished it.
Side note on Livvy’s death: maybe this is a grieving me just searching for a way to bring Livvy back but there was a quote in either Lady Midnight or Lord of Shadows (I think its LOS) and one of the characters (I think a faerie or something) is like “Oh, how foolish of u to regard death as something so final.” Will this tie into Livvy’s death? WILL LIVVY COME BACK?
Characters I Literally Cannot Deal With
- Jaime Rosales (taking advantage of Dru like wtf)
- Annabel Blackthorn (she fucking killed Livvy and Robert ugh)
- Zara Dearborn (I don’t really need to explain this, do I?)
- The Cohort (see above)
Characters I Didn’t Pay Much Attention to Before but Now I Like Them
- Mark Blackthorn (sweet bby oml)
- Kieran (ur not as bad as I thought, pal)
- Diana Wrayburn (I explained above. Never hated her or anything, just didn’t know her)
- Gwyn ap Nudd (PROTECT THIS ACTUAL TEDDY BEAR OML)
- Dru Blackthorn (don’t make her babysit plz)
- Ty and Livvy (I have a twin and I wish he was like Ty lol)
Emma Carstairs 
- hot mess of angst and emotions throughout the book (as expected) 
- Julian Blackthorn Julian Blackthorn Julian Blackthorn Julian Blackthorn
- She slayed one of the Seven Riders like holy crap girl ur a legend
- She and Julian had sex again. Have I talked about this? Yes. It was amazing. I loved it. I enjoyed every second of it.
- I love how whenever someone does anything mean or says something bad about the Blackthorns, Emma freaking goes apeshit on them
- When Emma made Diego stand in the antpile.... OH MY GOD I LOVE THIS GIRL
- She’s so sassy and I love her sass. Did I mention I love her sass. 
Further comments
- WHAT THE FUCK IS THE DEAL WITH CORTANA BREAKING THE MORTAL SWORD. WHAT THE FUCK. I NEED ANSWERS.
- will Emma and Julian seriously ever get rid of the parabatai bond
- how will Livvy’s death affect her family
- when will Mark, Cristina, and Kieran have their eventual threesome I need to know
- how the fuck is Bridget still alive
- ALL OF THE TID REFERENCES WHILE THEY WERE IN LONDON AHHHH MY HEART
- what is happening to the warlocks oh my god don’t touch my Tessa and don’t touch my Magnus
- is Ragnor alive or nah
- what is the history of the Black Volume
- Clary better not die or I fucking s2g
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kuwaiti-kid · 4 years ago
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12 Best PS1 Role Playing Games (RPGs) of All Time
Magic, adventure, intrigue, and the 32-bit era of graphics.
When you mention the origins of our favorite role-playing video games, nostalgia runs rampant within us. We all remember our first, our favorite, and everything in between.
Role-Playing games have shaped the expectations of how many of us want to experience our gaming journey. The hardest part is finding which to choose. Which are best? What stories should you invest thirty hours of your life into?
Get ready to have another blast from the past! We are delving deep into the amazing games that made up the epic Playstation Roleplaying genre of the ’90s.
Here is our list of the best PlayStation RPG games ever!
The Best PS1 RPGs of All Time
1. Xenogears (1998)
When it comes to RPGs of such massive scale and scope, Xenogears should need no introduction. The story is all-encompassing and intense. It does not only does it entail the death of a god and dualism. Xenogears also has arching stories of reincarnation, religion, use of mass control, and brainwashing.
Xenogears centers around the main character Fei, an adopted young male in the village of Lahan. Fei was brought by a mysterious man while suffering from retrograde amnesia. During an attack on Lahan from Gebler, Fei pilots an empty gear and fights the enemy, accidentally destroying the village. As a result, Fei and Citan, the village's doctor, leave with the abandoned gear to get it away from the town.
From this point, you meet multiple supporting characters that very clearly also have skeletons in their closets.
Mixing a unique style of 2D animation with 3D backdrops, Xenogears focused on its anime inspiration with fully animated and voiced cutscenes. Gameplay centered around a stamina-based combat system. This is a playoff of the Active Time Battle system found in games such as Chrono Trigger and the Final Fantasy series.
Every character and inch of this game is worth exploring to experience the all-encompassing details and rich storyline. At the time, Xenogears was a groundbreaking game. This is a must-play.
2. Final Fantasy VII (1997)
If you haven’t heard of Cloud, Tifa, or Aerith, you have been living under some very large rubble in Midgar. Final Fantasy VII is considered to be by far the best Final Fantasy game ever made. So let’s talk about why.
FFVII's gameplay, story, and setting are almost unparalleled.
The Materia system was an excellent idea that contributed to altering character stats. The character list is filled with interesting personalities, even if they're not all brought into the open.
The world setting for FFVII is full of mystery and variety, from exploring the ocean depths in a submarine to zipping about the skies in your airship to traveling around on a Chocobo, it was about as dynamic as any interactive world could've been. Each town had a style and persona all its own, each area had a specific appeal, and how each character reacted to each region was also outstanding.
The depth of that story, the levels, and dimensions on which it operates, the pacing that seems just about perfect; it all combines to create a highly enjoyable experience. It has philosophical and psychological angles that few really appreciate,
And Sephiroth remains the greatest villain of all time for one big reason: He has mastered the art of being both sympathetic and completely brutal.
The game was so fantastic; the Final Fantasy VII Remake is the most requested and anticipated remake game of all time.
If you are looking for a fully immersive and enjoyable RPG experience that pulls you in from the moment you begin, then Final Fantasy VII should be the next game to pop into your system.
3. Final Fantasy IX (2000)
It is no surprise with how iconic the Final Fantasy series is that there would be more than one of them on this list. We talked about the iconic Final Fantasy VII, so now let us talk about Final Fantasy IX and why it is so crucial in the series.
There were concerns regarding how modern Final Fantasy VII and Final Fantasy VIII were with more high-tech robotics and settings. When IX came along, we were transported back to the origin of the Final Fantasy game designs.
FFIX brings us back to pay tribute to its former classics. Traditional medieval fantasy setting and a cast of characters who resembled the classes of old. The characters included Vivi, the Black Mage, and Steiner the Knight, to name a few.
They even made subtle nods and references to previous games to kick that nostalgia up a notch.
The basis of the story? A theater troupe named Tantalus moonlights as a gang of noble thieves. They head to the city of Alexandria to perform their latest play and devise a plan to kidnap the royal princess Garnet. You play as main character Zidane, an actor and thief with a monkey tail. The troupe sets out to capture the princess, only to find that she’s been planning her escape all along.
What follows is a world-spanning adventure involving war, subterfuge, magical crystals, summoned monsters, and lots of clones. If you want to see how it all plays out, I suggest you grab yourself a copy!
4. Chrono Trigger (1995)
The first installment of what is referred to as the Chrono Series is the famous Chrono Trigger.  Having been described as revolutionary, some of the elements of the game had never been presented before. These included its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.
Chrono Trigger is a timeless role-playing classic where you embark on a journey to different eras. As the story unfolds, you will travel to the middle ages, future, prehistory, and ancient times. Chrono Trigger gives a new spin to the traveling and monster-killing that you’ll have to do.
 The battle system, which is a new take on the “Active-Time-Battle” (or action RPG) system seen in the Final Fantasy games, is enjoyable and unique. You can perform special moves called Techs and even combine with a couple of your party members to perform a triple combo Tech. The use of Mode 7 graphics pops off the screen, and the level of detail is astounding. The overall visuals of the game are brilliant for the time.
Chrono Trigger was the third best-selling game of 1995 in Japan and shipped 2.65 million copies worldwide by March 2003.
It is widely considered one of the most unique RPG’s ever to hit console. It was also very well-deserving of a sequel!
5. Chrono Cross (1999)
Looking for time travel, changing your fate, and the concept of parallel worlds all rolled into one package? Say no more! Welcome to the fantastic must-play sequel, Chrono Cross!
Boasting some beautiful graphics for its time, and an equally brilliant score, it's also one of the first games to offer a ‘New Game Plus' for replayability in an RPG. For anyone that is an RPG fanatic, the replay value for a game speaks volumes.
Renouncing from the traditional turn-based combat system Chrono Cross went with a more stamina-focused approach. They added elemental magic to the mix as a means to sway the battle. You have the option of a large playable support cast wielding different affinities. Having the opportunity to mix different battle group combinations gives the player the power to create a lethal group against powerful foes.
Many say this was not necessarily the best sequel for Cross due to the change in platform. This game the opportunity for new graphics and options that could substantially adjust the game scope. However, it is repeatedly noted as being a brilliant game worthy of precious playtime.
6. Suikoden (1995)
Not long after the launch of the PlayStation, Konami released a 2D role-playing game with a killer soundtrack called Suikoden. Creator Yoshitaka Murayama opted to prioritize storytelling and atmosphere over the fancy 3D graphics that were just starting to take off.
The game centers on the political struggles of the Scarlet Moon Empire. The player controls a Scarlet Moon Empire general's son, who is destined to seek out 108 warriors or 108 Stars of Destiny) to revolt against the corrupt sovereign state and bring peace to a war-torn land.
 Suikoden was widely considered the best RPG on PlayStation. It earned this title from fans due to its great premise, fast-paced combat, and emotional story. The game itself was so well received that it was worthy of a sequel.
7. Suikoden II (1998)
Continuing with its traditional 2D graphics, Suikoden II is brilliant in both narrative and storytelling. It avoids traditional world-destroying power/demonic force in favor of warring states and factions. The game itself follows with the same storyline and characters as the original. Unlike other RPGs, the Suikoden games are all set in the same universe, with recurring storylines, characters, and settings.
The game itself contains challenging dungeons and bosses, but there is no grinding necessary! Thanks to the auto-attack option, you can quickly and efficiently level characters, so they are always up to speed.
Not only do you have satisfying combat, a cooking mini-game, a top-ranked villain, and flying squirrels, you also get to run your castle.
8. The Legend of Dragoon (1999)
This RPG is another that has a well-known name, but for different reasons. Gamers found this one appealing and claim it is PS1’s most underrated RPG. That makes this classic worthy of a second look!
While it does offer many similarities and familiar aspects of a “traditional” RPG, Legend of Dragoon added the ability to change the nominal Dragoons into enhanced versions of themselves to aide in combat.
Much like Limit Breaks and Trance in FF, it enhanced combat from being turn-based and straightforward.
It had all the fluff and pizazz of a 32-bit-era Final Fantasy, but the CG cutscenes and pyrotechnics weren’t as up to par with its competition. The battle system also had some technicalities as far as healing and logistics that were a bit questionable. On the flip side, though, many loved how pleasantly straightforward it is.
If you're after something to fill that void between Final Fantasy but don't want to branch too far out, you can't go wrong with Legend of Dragoon.
9. Final Fantasy Tactics (1997)
More Final Fantasy, you ask? Absolutely! They did not earn their title as masters of RPG for no reason! So let us delve into another series gem, Final Fantasy Tactics.
Final Fantasy Tactics begins with Ivalice just recovering from the Fifty Year War against Ordalia. The game's story follows Ramza Beoulve, a highborn cadet who finds himself thrust into the middle of an intricate military conflict. This erupts into a full-scale war known as the “Lion War,” with either side using whatever means possible to secure their place in the throne. This includes bearing an illegitimate child, killing other potential heirs, betrayal, assassination, and false identities.
Pretty intriguing, isn’t it? The plot sounds like a Game of Thrones spinoff!
The battle system is a traditional turn-based and is played out on three-dimensional, isometric fields. In battle, JP is rewarded for every successful action. JP is used to learn new abilities within each job class. Accumulating enough JP results in a job level up; new jobs are unlocked by attaining a certain level in the current job class.
Final Fantasy Tactics received universal acclaim upon its release, and critical opinion of the game has improved further over time. This one is definitely worthy of a spot on the must play list!
10. Castlevania: Symphony of the Night (1997)
Symphony of the Night is a platform-adventure action role-playing game developed and published by Konami in 1997.
Symphony begins during the ending of the previous game in the series, Castlevania: Rondo of Blood, where Richter Belmont confronts and defeats Count Dracula. Four years later, in 1796, Richter goes missing, and Dracula's castle reappears. That is spooky enough to get my attention!
The game is non-linear, but most of the castle is inaccessible until various items and abilities are collected, including shapeshifting into a bat, wolf, or mist. It does have RPG based elements in the combat as well. Alucard's hit points determine the maximum damage he can withstand before dying while his magic points decide how frequently a magical attack may be cast. He has four other attributes: strength – the power of his physical attack; defense – his resilience to damage inflicted by the monsters; intelligence – the recovery speed of magic points; and luck – the frequency that enemies drop items.
Symphony has a massive, free-to-explore game world with numerous secrets to uncover. It has been praised for integrating RPG elements without compromising the series' basic gameplay.  Multiple critics also made mention of the ingeniously designed enemies and the story's many plot twists.
The game has developed such an immense following that original copies are now considered collectors’ items. It has continued to receive critical acclaim and has appeared on many top games’ lists.
Make sure you grab a copy of this one. You will not be disappointed!
11. Star Ocean: The Second Story (1998)
What landed Star Ocean: The Second Story on this list is the aspect of quality over quantity. It may not be the biggest entry on the list, or even the most popular. What does it have? A story that could rival some of the greatest of those sitting on the throne of the RPG universe.
The overall storyline begins with the main protagonist Claude, son of Ronyx Kenny of the first Star Ocean, being transported to a mysterious world, where he meets Rena and a cast of enigmatic support characters. One of whom, Ashton, is cursed with having two dragon heads attached to his head, that bicker and talk over him. Talk about a permanent headache?
Your progress toward towns, and through dungeons toward the ultimate evil force. This all comes across as a fairly standard base of a PRG story.
 The plot twist? This game has 87 different endings.
Some are minor changes, ranging from discovering the identity of one of the bosses, or if you paid attention to certain conversations throughout the game. But this added a new scope than the standard RPG game progression system.
The combat system was also impressive by doing away with being time-based and staying continuously active. It was a refreshing change over selecting through menu prompts.
While this may not be the most popular or classic game on the list, it is definitely one worthy of checking out!
12. Vagrant Story (2000)
Vagrant Story is a beautiful exploration into cult lore, mythology, and ancient magics. It is often referred to as a form of a “spin-off” if Final Fantasy Tactics due to Yasumi Matsuno working on both and set in the same fictional world of Ivalice. Doesn’t that name sound familiar?
Vagrant Story is unique as a console action-adventure role-playing game in that it features no shops and no player interaction with other characters; instead, the game focuses on weapon creation and modification, as well as elements of puzzle-solving and strategy. For many in the know of the ROG universe, this concept was almost completely different.
The gameplay is more of a 3D dungeon explorer, with each area of exploration/combat being broken apart as rooms or small arenas. It utilizes a form of a real-time active battle combat system. Activating combat brings up a personal space bubble, and any offending part of the enemy's anatomy that pierces that is asking for some battle damage. You can also chain together stronger attacks for a combo hit.
These combinations gave a fresh take on the adventure RPG genre. It would pave the way for new gameplay concept to come to light.
Vagrant Story is a lengthy yet wonderful fantasy journey through a largely rewarding game.
Wrap Up
The list of amazing RPGs that were produced and released for the PS1 could go on for ages. Some may even consider this the golden age for RPG releases. It paved the way for amazing remastered games and fresh stories for modern-day gamers!
Original Playstation RPG’s truly take the digital cake for all that they encompass. Unique storylines, bold changes in new combat systems. You name it, and they produced it.
Whether you experienced this fantastic 90’s age of gaming firsthand, or are new to it and looking to explore, you will not be disappointed.
All that is left now is for you to pick a game and play! After all, no story would be complete without the player beginning their journey.
Where Can I find The Games?
Here are some primary locations to obtain these classics:
Playstation Store Classics
LukieGames 
DKOldies 
GameStop 
The Old School Game Vault
Are you looking for more? Check out our list of the Best SNES RPGs of All Time!
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ciathyzareposts · 6 years ago
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Crusaders of the Dark Savant: Gorn and Scumbles
As I arrive in a new dungeon,the game again tells me my own thoughts.
             My trip to the Holy City of Munkharama didn’t last very long. I mapped the small temple area, but my progress was impeded by a series of doors that had cups attached to them–they clearly want me to drop something in. There was also a group of four urns in each corner of the temple that also clearly want something.
Progress to the east was impeded by an inability to swim multiple squares at a time. There was a wishing well that had this riddle:
           I know a thousand faces, and count the tallied heads, feasting bright upon the eyes, of the may who have died. Wielding well a mighty power, who hath but humble stature, masses fall upon their knees, to scarce behold my only side!
           The game asked what I wanted to shout into the well, but I didn’t know what it was looking for. If the text is supposed to be a riddle, I suppose the answer might be COINS, but somehow this didn’t occur to me when I was there. I left the temple exploring the forest to the south, but overly-difficult combats turned me back.               
Nothing in particular. Is shouting in a well something you typically do?
             A few of my characters got extra levels during this process, and my alchemist finally got something I’d been waiting for: a mass-damage spell. In this case, it was “Acid Bomb,” which does damage to every enemy in a group for several rounds in a row. I decided to head back to New City and try storming the jail one more time. This time, it worked. I defeated the Dark Savant’s groups of guardians and troopers and got the jail key. There was a colored keypad blocking access to the jail, but I figured out the code from a “black wafer” I had previously found in the city.                 
Rescuing this prisoner set off the entire “Gorn” episode.
          The prisoner turned out to be a Gorn captain named Boerigard, who said he had been betrayed while trying to find a secret fortress called Orkogre Castle. (The game is inconsistent and sometimes spells it “Orkorge.”) Upon further questioning, he begged me to travel to the castle and warn the Gorn king that “the Dartaen Alliance is broken.” He gave me a letter to show Lord Galiere–the Gorn we all have the hots for–and thus get safe passage through the forest.
I returned to where I had met Galiere and showed him the letter. He let me pass but warned me that the Gorn Empire was embroiled in a civil war and that I’d find plenty of hostile Gorn. He also mentioned that the Gorn wizard Murkatos had recently been assassinated.            
My map of the land I’ve explored so far.
           The land beyond Galiere opened up into several large branches. Orkogre Castle ended up being just a short way to the northwest, but owing to my exploration pattern, I got pretty far afield before I found it. The road split into major northeast and northwest sections, and only an increasing combat difficulty kept me from exploring in those directions indefinitely. Ultimately, the combats had the effect of funneling me to Orkogre, but it took several hours.                
These guys were way too hard for me.
               Orkogre Castle took up several small underground levels. I had to find a series of keys and levers to open the necessary grates to move forward. One puzzle involved a caged ape, to whom I had to give him a bunch of bananas (found elsewhere in the dungeon) to get him to open the lever to his cell. There were numerous combats with hostile parties of Gorn.              
Using keys to open a door.
           The level culminated in an encounter with the old Gorn king, who sat feebly on his throne. I transcribed his speech to give you a sense of the game’s long-winded approach to text:
          So the gods have decided to put the old king out of his misery at last, eh? Look you now upon this soulful guise, but once it were not so. How the orchard blossoms have faded in the fields. Though my army still stands strong, their strength is but a shallow weakness, for their spirit is broken. And now they wage war upon themselves, having lost that fleeting essence which fuels the heart and makes possible all loves and desires. The vision of their destiny has been broken. Shattered by the crushing presence of you who come from the stars. What grim irony that your visage now stands so mockingly before me. Shall you be the ghosts of my tormentors to haunt my dreams in the hereafter? Or merely be you that come to put the sword in my heart and end this mortal suffering. I see it all now, so clear. Worlds within worlds continually unfolding. The boundaries of time crossed and overlapping as easily as one might step from the garden into the forests. Like simple fish in the oceans, flipping and darting, living out their days unaware of the unseen universes which lie in the sky above their heads, so near and yet so far. How likened unto every man, that all these galaxies swing and orbit around him, continually in his sight and yet never seen nor glimpsed. Save that small portion which leaks into his momentary vision and births a thousand tales of miracles and divine conception. I pray you, grant this King these ramblings. Would that I could take my mind and thrust it upon you! But instead am forced to fling only the feeble stones of words. But tell me strangers, what cause brings you this day? 
         Finally, I had my chance to tell him that THE DARTAEN ALLIANCE IS BROKEN, only to get hit with another monologue:
         What’s this?! The Dartaen Alliance at end?! Then the prophesy is indeed come. So be it. We shall all play our part as was foretold. And meet in the infernos of the hereafter. But perhaps there be slack enough for dangerous sport with the oracles in this. For who is tosay that an end is naught but a gateway to some new beginning. And the pages yet unread be but deliberately concealed! !think I see much mischief in the fates. And perhaps it not be too late to learn their game. But what say you, be you willing to take a part?
              YES, I offered, and got a key to his treasure chamber, where I might find a “sacred piece of parchment.” The king decided to rouse himself and “find sport amongst [his] troops.” I later encountered him a few times in the hallways, where I amused myself by selling him the various bits of weapons and armor I’d looted from his own castle.            
Selling the king a cuirass from his own armory.
            It isn’t just the volume of text, nor David Bradley’s bardic aspirations, that make the readings a little tiresome. It’s more the way the text is presented, about 10 words at a time in a huge font, every sentence ending in an ellipse. It frequently looks like you’re done, because a sentence will end three words into the screen, but then it just picks up again on the next screen, as if the developers wanted to make sure every sentence started on a fresh screen. When you see it all written out above, it perhaps doesn’t look so bad, but when it’s being fed to you one line at a time and you don’t know when it will ever–for gods’ sake–just end, it’s like Chinese water torture.
When you meet an NPC, you sometimes just get dialogue options. Other times, you get options to do things like steal, trade, and share lore. I haven’t done much with the latter, but when I tried it with the Gorn king, he gave me several pieces of information, some of which seem like they conflict with each other:
              Mick the Pick has formed an alliance with King Ulgar. (Ulgar is the king giving this information to me.)
Our party has been fighting Mick the Pick at Orkogre Castle. (Mick the Pick is a ratkin NPC who I encountered but couldn’t get anything useful out of.)
The “Legend” Map is rumored to be hidden near Old City.
Captain Boerigard has been sighted at Lost Temple.
Captain Boerigard has been sighted at Ukpyr.
             The king’s chest was a bust. I opened it to find it empty.”Someone else has been here recently,” the game noted. Some commenters warned me that this could happen. I only hope it’s both possible to get the item later and obvious when the opportunity appears.
Continuing to explore the castle, I was attacked by the spirit of the wizard Murkatos. He had some powerful draining attacks and it took me a few attempts to defeat him. As he faded away, he told me (as part of a long speech) to seek the Tomb of Vilet Kanebe in the church of Nyctalinth. “There you will find a hidden part of what you seek.” His rooms had a lot of magic treasure and a Bonsai tree.              
“Borne of Gorn” would be a good name for a rock band.
             During this process, I lost about one-quarter of the combats that I fought (meaning at least one character died, a condition I couldn’t cure until the end of this session, when I found some resurrection scrolls). I’m finding the combat system a lot more frustrating than previous titles in the series. First, there’s a lot of variability to the difficulty. I remember this was true of Wizardry VI as well.You wander into a square and face 4 Gorn leaders, 4 Gorn shamans, 6 Gorn rangers, and 6 Gorn lancers. Thoroughly trounced, you reload, re-enter the same square, and get 3 Gorn rangers.              
This was one of the unlucky times.
           But even the easy battles are never throwaway battles. The game is genre savvy. It knows you can rest after every combat if necessary, so it’s not content to try to whittle down your hit points with endless parties of easy foes. And thus you can’t just blow through the combat with a series of physical attacks. With every other enemy capable of poison, paralysis, blinding, itching, stamina drains, or something worse, you have to strategize almost every battle. This almost always means casting at least one spell.
There are a lot of useful spells–so many that I’m only beginning to explore them. I’ll leave a longer posting about magic for later. For now, suffice to say that the mana bar is a bit misleading,because you really have separate pool of points for each spell “realm” (fire, water, air, earth, mental, and divine). Within each realm, you can only cast one or two spells (at least, at a decent power level) before needing to rest again.
In the rare case that you do just want to use physical attacks, the animations and sounds slow things down enough that you can’t simply hold down the ENTER key and blow through it.              
Three of these hateful bastards destroyed me.
             I don’t want to complain too much because so few games offer truly tactical combat. Crusaders is a bit exhausting in the number, lengths, and intensity of the combats, but I suppose that’s preferable to games that offer no tactics at all. 
The final issue is that character development doesn’t seem to make as much difference as I feel it should. A couple of my characters are maxed in their primary weapon skills, but it doesn’t feel like they hit more often or do more damage than when they only had 25 points. Of course, it doesn’t help that leveling slowed to a standstill after everyone passed Level 9.
At some point, I noticed that Gideon had enough points to change from a fighter to a lord, so I made the switch. Now I’m toying with moving my bard to a proper mage; I feel like my major weakness in combat is a lack of traditional mage power. The problem is that I’m still getting plenty of use out of his lute, but then again my alchemist has a “Sleep” spell now and plenty of points in that area. I’m also running out of reasons not to switch my thief to a ninja. I was thinking about doing both when they cross Level 10. As for the rest, I sort of like their existing classes, frankly.           
Bix puts a bunch of T’Rang to sleep.
            I’m not sure I put enough time into thinking about how to handle class changes strategically. When you switch, you lose a lot of attributes (to the minimums of the class you’re switching to) but not your health, stamina, mana, spell points, spells,or skills. Part of me feels that the best way to “game the system” would be to keep switching at Level 2, thus keeping the number of experience points needed for the next level low and maximizing the frequency with which you earn points to put into skills as well as new spells. Then, after switching a lot at low levels early in the game, finally settle on one class for the bulk of the game and try to get a high a level as possible. Unfortunately, I didn’t approach it that way and will probably have most characters switch only once and some not at all.             
My lord has managed to gain some high attributes since switching to this class.
          Miscellaneous notes:
           My characters haven’t really aged much since starting the game, but I have no idea how far I am, and all the resting is giving me the heebie-jeebies. I wonder if there’s any real chance of dying of old age.
I got so sick of not being able to swim more than one square at a time that I spent a lot of time swimming and resting (since the skill goes up with use). Almost everyone is over 50 in the skill now, but I still can’t swim more than a few squares without stamina running out. I’m guessing you can never build the skill to such a level that you can swim long distances with n trouble.
The game re-uses a lot of art. At least 6 creatures use the “giant bug” animation and at least that many use the “giant black bird” animation. This makes it hard to keep track of the enemies. I always forget whether a “Dragon Rook” is worse than a “Vampire Rook” or vice versa.
It’s frustrating that you can’t target specific enemies. If a group has 4 enemies asleep and 1 awake, I want to target the awake one, not spread my attacks out so that everyone wakes up.
I’ve learned to hit the “search” key at just about every environmental message. If there isn’t something to find, there’s often a supplemental message. 
                           This is exactly the sort of place you want to hit the “S” key.
            For my next move, I can go back to Munkharama and try the potential answer to the riddle. I still have several squares in New City for which I need keys and clues. When I was there, I wasted some more time with Professor Wunderland but still couldn’t figure out how to get the key to the Old City. If this is something I should know by now, I wouldn’t mind an explicit spoiler. Finally, I have at least three forest directions (two north of Munkharama and one south) left to try, in addition to the poppy fields near New City that I still have no way to navigate.
I really don’t know how any of this stuff ties in with the backstory yet. My party seems to have gotten embroiled in local matters and lost sight of the whole Astral Dominae business.
Time so far: 23 hours
source http://reposts.ciathyza.com/crusaders-of-the-dark-savant-gorn-and-scumbles/
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thecanadiantechie · 7 years ago
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The tablet is market is in a weird place right now, they’re not flying off the shelves like they did back in 2011 but somehow, Apple still manages to sell millions of iPads each year.
Part of the reason, why people aren’t buying as many tablets any more, is because everyone already has at least one tablet in their household. So there is no need to buy a second one, or even to replace your first one, because tablets don’t have the same lifecycle as a smartphone, which is about 2-3 years.
The other reason is that phones are getting larger each year, phones that were once referred to as phablets are now the new normal. It was just a few years ago, where any phone with a 5-inch screen would be considered huge. Now we’re seeing phones like the Galaxy S8 & S8+ with 5.8 and 6.2-inch screens and even the iPhones have larger screen that are almost half the size of an iPad Mini’s screen.
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But companies like Samsung and Apple are still trying push hard to get their tablets onto more people. They’re adding things like high-quality speakers and screens and in Samsung’s case are including their S-Pen to push people to use it more (and to also compete with the iPad Pro which does not include the Apple Pencil).
I remember getting the Nexus 7 back in 2012 and it was the best thing ever and back then, I was using the Galaxy Nexus as primary phone and that only had a 4.65-inch display but now I’m using a Google Pixel XL (which has a 5.5-inch screen) alongside my Nexus 6 which has a 5.96-inch screen and I don’t see the need for me to buy another tablet, especially since I replaced my original Nexus 7 with the newer Nexus 7 (2013) and that crapped out on me.
I’ve been using the Samsung Galaxy Tab S3 and it’s easily become one of my favourite Android tablets in recent years, apart from a few minor annoyances.
Design & Hardware
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The most prominent feature on the Galaxy Tab S3 is the display which is a 9.7-inch Super AMOLED QXGA screen with a resolution of 2049 x 1536. It’s a beautiful display to look at and videos especially look great on it. The display on the Tab S3 also has support for HDR video, so it’s basically futureproof in the display department.
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The design of the tablet reflects some of Samsung’s new design language for their Galaxy S phones with an all-metal and glass body. On the front of the device, below the screen is the fingerprint sensor which for the most part, worked well but there was a few times when it would not recognize my finger.
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One thing to point out is that the tablet was designed to be used in portrait mode and when looking at the device head-on, it looks like stretched out Galaxy S7, which is not necessarily a bad thing.
The left side of the device, is where you’ll find the connectors for the optional keyboard case. On the right side, you’ll find the power/lock button along with the volume rocker and the microSD card slot (which supports up to 256GB).
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The bottom of the device is where you’ll find the headphone jack and the USB Type-C port (which supports Samsung’s fast charging) which is not centred like on other Samsung device.
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The Tab S3 is the first Samsung tablet with quad-stereo speakers that were tuned by AKG by Harman. The speakers do sound great on the Tab S3, especially when watching videos.
Inside the Tab S3, it’s being powered by the Qualcomm Snapdragon 820 processor (the same that was used in the Galaxy S7 last year). I had no issues with performance on the Tab S3,  it could easily keep up, especially with having multiple apps open or even having two apps open at the same time. You’ll also find 4GB of RAM and 32GB of internal storage plus a microSD card slot.
The tablet has a 6,000mAh battery and in my testing, the Tab S3 was able to last all-day on single charge. My typical day consisted of watching a few YouTube videos, some drawing and reading the news.
The Tab S3 also comes with a refined S-Pen which has a 0.7mm tip and increased pressure sensitivity. The S-Pen is probably my favourite feature of this device because I’m one of those people who like to draw and drawing digitally on a tablet like the Tab S3, makes it so much easier to share my drawings when I’m done.
My only gripe, is that I wish there was an easier way to carry the S-Pen with the Tab S3, there’s not slot for it to go into, like on the Galaxy Note lineup and there are magnets on the left side of the device but they’re not strong enough to hold the S-Pen.
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I was also able to test out the keyboard case for the Tab S3 and while it was an easy way to keep the tablet protected and a place to keep the S-Pen, the actual keyboard was only average. The keys had good travel but it was very cramped and uncomfortable to type on. There are some keys that aren’t really necessary, like the Language button.
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The Tab S3 keyboard cover also makes a great stand for the tablet, even if you don’t use the keyboard portion that often. The cover only had one angle to put that table at but I wish there was at least one more.
All of this comes at a cost, the Tab S3 retails for $799 CAD and is available in two colours, black and silver and each will come with S-Pen that matches the colour of the device (and FYI, only the back of the tablet is a different colour, the front is black). The keyboard case for the Tab S3 costs an additional $130 CAD. The Tab S3 can be purchased from Best Buy, Walmart, Costco and Staples.
Software
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The Tab S3 is running Android 7.0 Nougat with Samsung’s TouchWiz. There are some material design-esque elements this latest version of TouchWiz but they’re hardly noticeable. This version of TouchWiz is somewhat toned down but to the point that it’s basically a Nexus or what HTC has done with their latest version of Sense on the HTC 10.
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And since the Tab S3 comes with an S-Pen, there are some software tweaks like Air Command which can do things like create a note, smart select items on-screen or even write on the screen or just add your favourite shortcut.
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The Tab S3 also comes with a few pre-installed Samsung apps like Samsung Note, Galaxy Apps, Samsung Flow and their own Email and Internet apps. The device also has a few Microsoft apps pre-installed like Word, Excel and OneDrive. I didn’t find myself using any of the pre-installed apps other than Samsung Notes to test out the capabilities of the S-Pen.
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The Samsung Notes app can be a great starting app for drawing with the S-Pen but I would recommend using an app called MediaBang Paint, which is like an Android version of Photoshop and Illustrator. You have access to different tools like multiple brushes (some of which are behind a pay wall) and the ability to layer. The app does have a few ads but nothing too intrusive.
These are some of the drawings I created using the Galaxy Tab S3 and the MediaBang Paint app.
Since Samsung designed the tablet to be used in portrait, it can be difficult when using it in landscape, like some apps (like Samsung’s pre-installed apps, would only work in portrait mode). Android has had a lack of tablet apps for a long time and now is no different. Apps do support tablets but there are some apps that will automatically turn to portrait even though the Tab S3 is meant to be in landscape.
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By using the Samsung on-screen keyboard, you have the option to input text via writing it with the S-Pen, which can make it easier and difficult at the same time.
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One feature that the Tab S3 has borrowed from the deceased Galaxy Note 7, is the ability to take Screen Off Memos, so you can quickly write down notes using the S-Pen.
It didn’t use this feature that often, partly because I was using the Tab S3 with keyboard cover and that encloses the tablet, so I would first need to open the cover, then take out the S-Pen out of its holder on the keyboard case, and then I would be able to take a Screen-Off memo.
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Samsung has had split-screen multitasking on their devices since the days of the Galaxy Note series. You can have two windows open at once and they can be resized or swapped. Quite a few apps are supported and it’s not just the Samsung ones that are. And if an app doesn’t support split-screen multitasking, it will tell you.
  Camera
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The rear-facing camera on the Tab S3 is 13-megapixels and is able to record video up to 4K at 30fps. I’m not a big believer in using a tablet as a camera, the camera on the Tab S3 is good, but it’s not Google Pixel or Galaxy S8 camera quality. The front-facing camera is 5-megapixels and if you’re using the tablet for video calls, both camera will get the job done.
Just like other tablets, cameras on them aren’t that great and shouldn’t be used that often. You don’t want to be that guy who uses their tablet to take photos. Use your smartphone or a dedicated camera instead of using a tablet to take pictures.
Final Thoughts
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If you’re looking for a great Android tablet, which has a great screen, awesome speakers and a fun to use stylus, then look no further than the Galaxy Tab S3. But if you’re looking for something to do more than just tablet things like media consumption, then you should look somewhere else (like a Surface Pro or a laptop).
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With the current state of the Canadian dollar, it has made the price of the Tab S3 much expensive, the tablet is $799 CAD. And that’s a lot for an Android tablet, especially if you already have a tablet or you own a smartphone that has a giant screen. I like that Samsung included their S-Pen but if you were to add on the keyboard case for another $130 CAD or even the Book Case cover for $90 CAD, you’re looking at almost $900 CAD plus taxes which could put it close to almost $1000 CAD.
The Tab S3 would be much more appealing if it was sold for a lower price (especially in Canada), if it was $500-600 CAD and if Android tablets weren’t on the decline, I would recommend it even more.
Pros
Beautiful display
Nice design
Solid performance
Great speakers
Fun and easy to use S-Pen
Excellent battery life
Cons
Expensive
Lack of proper tablet support for apps
TouchWiz issues
Fingerprint magnet
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Samsung Galaxy Tab S3 Review: Samsung’s best tablet yet The tablet is market is in a weird place right now, they’re not flying off the shelves like they did back in 2011 but somehow, Apple still manages to sell millions of iPads each year.
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gaaragirl22 · 8 years ago
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What If...
I’ve been sucked down the Sondheim hole again. So Here is part one of my series on Passion the musical. Where Fosca and Giorgio meet early on and have a connection. He wonders why this ugly creature has latched on to his heart. She wonders why this man makes her feel..almost Beuatufuil. 
Fosca strides, purpose in every step, through the marketplace the only thought on her mind was her husband Count Ludwick of Austria. Dinner had to be cooked, fire’s had to be stoked, rooms cleaned all before he returned from his very necessary trip. One item was left on her list, Veal; Ludwick's favorite. As she approached the stall of the butcher she guards her heart. ‘A woman is a flower…’
“Hello, Good sir.” She greets a smile on her lips. She watches as he rears slightly back something she thought she would be used to by now. “I would like some of your best veal, please.” She requests her smile wavers as she watches his assistants staring at her face.After a moment she reaches into her purse removing a small amount of money she moves to hand it to him.
“O-oh of course Signore, of course.” The butcher finally answers. He turns and shouts at the young boys to get the veal cut and wrapped for her. “I-It will be ready, soon.”
“Thank ...you.” Fosca watches as he quickly turned towards the next customers. Noticing the whispers from behind her she moved to the side not wanting to get in the way of the next customer. She stares ahead at a tree, not looking to her sides or even at the ground, the whispers continuing behind her their eyes burning into her back, their whispers getting louder as she stares harder at the tree taking in the branches and the leaves, she sees a bird sitting on one of the branches. She watches as it cleans it beak and ruffles it feathers and suddenly it takes flight soaring through the air till it disappears.
“Signore?” A small voice calls.
Fosca looks down to see a small child holding a white package towards her. Her thoughts go back to the bird how it seemed so free of restrictions. So alive so free to change as it leapt to new heights. As she watches the child standing before staring into her face the whispers seem to rise in volume as the stares seem to grow in strength as she looks into his face.
‘A woman is a flower…’
“Thank you.” Fosca whispers to the child a smile crossed her face as the boy blushed. She reaches into her purse pulling out a small coin she hands it to him. “Have a lovely evening.” She turns towards her carriage. She hears the boy yelp of excitement and the rise of the whispers again, this time uncaring as she remembers why she ventured out today to make her handsome, loving husband’s favorite meal.
Once home she hurries about making the preparations for dinner. Memories of her parents floating through her mind, her father's indulgent smile, her mother’s loving gaze as she helped the cook make supper. With a smile she made the broth for the soup, thinking back to Ludwick’s reaction when he was told she had made the broth herself. He's sweet compliments raining down over her as he held her hand. She watched the veal roast in the oven thinking about Ludwick’s multiple trips none of which had been successful in earning him any money, yet. With a sigh she thought of their coiffures running low worried she would have to ask her father for another loan. As she continued to ponder about their funds a knock was heard from the servant door. With a deep breath and growing fear approaches it not sure who it could be, she opens it to see her cousin Frederick standing in the entryway.
“Frederick!” she gasps “What are you doing here? I thought you were off training with your battalion.”
“We stopped in town for a few days!” He informs pulling her in for a hug. “I wanted to check on you and Ludwick to see how he has been treating you.”
“Why use the servant entrance?”
“To give you a fright, why else!?”
“Oh, Frederick!” She exclaims slapping his shoulder. The worries of the day seem to fade in the light of her cousin who feels more like a brother since her parents took him in.
“Where is he? I want to surprise him as well.” He questions.
“Oh...Well, Ludwick had to leave on urgent business, he will be returning today. I’m cooking one of  his favorite meal to welcome him.”
“Ah, so he is neglecting you.” Fredricks states grabbing one of the buns as he takes a seat.
“No!” Fosca yelps startling both herself and her cousin. “I mean that he has very urgent business he needs to attend to so he needs to leave... weekly. For long periods of time and without a word because he’s busy.”
“So’s he’s not neglecting you?”
“No, He loves me.”
“Yet, He’s never home.”
“What is your Battalion doing?” She asks switching topics as she slides into the seat opposite him with a bright smile not reaching her eyes.
With a sigh, Frederick goes into a colorful recount of his battalion duties and functions describing his sergeants and generals in tasteful yet humorous manner. Fosca listens in a riveted fashion following his tale as though he was telling her the secret to life. Perhaps he was.
“Oh my, look at the time! You should head back wouldn’t want your general coming after you.” Fosca chides.
“Ha, like he would take the time. I must come to you again! I’ll bring some of my friends and we will regale you with stories!”
“Oh, come tomorrow evening by than Ludwick would be rested and he will want to see you again.” Fosca suggest.
They both rise and head for the servants’ entrance with a nod Fredrick’s agrees, stopping before the door he hugs her once more whispering into her hair. “No matter what I will be here for you, Cousin.”
“Thank you, Frederick, I will see you tomorrow.” As she shuts the door behind him she looks again at the clock two hours till he gets here. Two hours….
She goes about cleaning the house. There isn’t much to clean since it’s only her, mostly. She let the servants go months ago. No point in paying them to serve one and it saved her a great amount of money. She set the table, brought out the wine, set the food out and fussed over the candles. Looking at the clock again she notes the time. One hour till he arrives. One hour…..
She heads upstairs to get dressed she chooses her gold dress the one she wore the first time they meet. Fixed her hair in a simple braid with a gold ribbon on the end. Looking into the mirror she tried not to stare she knew she wasn't beautiful but...she was loved. Lightly powdering her cheeks and biting her lips she looks towards the clock. Twenty minutes till he returns. Twenty minutes….
She heads to the foyer fussing around the room while anxiously watching the street through the window. Wondering how her husband would greet her how he would rush in tired and sleepy till he looked into her eyes, then quickly sweeping her up into his arms promising to stay and finally...kiss her. He would tell her about his day talk about how he misses her and he’ll finally get a job close to home because he can’t bear to be away from her. Then they will eat he’ll praise her cooking and take her hand and lead her to the bedroom and..and….from the street she hears a carriage stop in front of her house she watches as her husband climbs down a smile grew on her face. She rushes towards the entryway fixing her hair in what she hoped would be seductive. The door opens and in he walks carrying a small bag he shuts the door behind him.
“Welcome home, husband.” She greets walking forward she helped him remove his coat and hold his bag. “The parlor is ready if you want to rest before supper.” She informs putting his jacket into the closet she notices a paper sticking out of the inner pocket. She takes it out and looks it over; it’s a gambling card stating that someone named Raphael was in debt by thousands of pounds. She smiled thinking how kind her husband was to take on a friend’s problem. When a thought floats into her mind and takes root; ‘He never introduced any of his friends to me’. She shoved the note into his coat turning she followed him into the parlor.
“How was your trip?” She questions taking a seat to his side. Picking up her unfinished needlework she went to work waiting for him to answer.
“It was...Business. Not much to talk about I’m afraid.” He answers puffing on his pipe. His eyes focusing on the wall ahead of him. Silence fell over them Fosca wondered what was going through his mind as they sat together.
“It would be nice to have something to tell my parents.” She reasons continuing her needlework.
“Father keeps asking if you would like to work in the factory-” She stops as Ludwick stands.
“I’m tried, Fosca, Can we...Not tonight, my dear?” He throws over his shoulder heading towards the doors.
“What about dinner!?” Fosca calls after him. Worried she had offended him with talk of work, again. While her family paid her dowry and helped them get their home he had yet to return any of it.Why did he marry her if he didn’t plan to grow with her!? Why?! ‘Don’t asks questions...He chose you.’  
“Save my plate, I’ll eat later.” He answers she knows that means that she would eat alone, if at all. His footsteps could be heard going up the stairs signaling to Fosca, again, that their talk was over. Fosca swallows her tears thinking that again she would spend the night with only her tears and a good romance novella. She puts her needlework away as she moves to blow out the candles and close the curtains. She silently moves to the kitchen each step resounding in her heart highlighting her loneliness, her pain. ‘He chose you! Love will come, eventually….’ Her mantra playing on repeat in her head as she cleared the dinner room and put out the lights, placing the salvageable food in the ice box. Her mind unable to come to terms with her life’s currents path. Thinking back to the many romances she had read the multiple tropes and tragedies the numerous endings she had memorized she thought she had it figured out that she had found a loophole for someone ugly, someone who was less fortunate, someone who didn’t deserve love. She ascends the stairs carrying a small lantern a small sliver of hope still floating in her mind. ‘Love will come, eventually….’    She comes to his room staring at it she wondered why it felt like more than this wood door that separated them. She touches the cold wood remembering their wedding night, his warm touch, A fire in her belly, a moment where everything was bright and colorful when she swore he loved her.
“I forgot to tell you my cousin is in town, visiting, he will be here tomorrow evening to see you.” She calls hoping that her words would reach him.
“I will be here.” His answer muffled by the door. She smiles he stills cares she thinks he will be here for me.
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kuwaiti-kid · 5 years ago
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12 Best PS1 Role Playing Games (RPGs) of All Time
Magic, adventure, intrigue, and the 32-bit era of graphics.
When you mention the origins of our favorite role-playing video games, nostalgia runs rampant within us. We all remember our first, our favorite, and everything in between.
Role-Playing games have shaped the expectations of how many of us want to experience our gaming journey. The hardest part is finding which to choose. Which are best? What stories should you invest thirty hours of your life into?
Get ready to have another blast from the past! We are delving deep into the amazing games that made up the epic Playstation Roleplaying genre of the ’90s.
Here is our list of the best PlayStation RPG games ever!
The Best PS1 RPGs of All Time
1. Xenogears (1998)
When it comes to RPGs of such massive scale and scope, Xenogears should need no introduction. The story is all-encompassing and intense. It does not only does it entail the death of a god and dualism. Xenogears also has arching stories of reincarnation, religion, use of mass control, and brainwashing.
Xenogears centers around the main character Fei, an adopted young male in the village of Lahan. Fei was brought by a mysterious man while suffering from retrograde amnesia. During an attack on Lahan from Gebler, Fei pilots an empty gear and fights the enemy, accidentally destroying the village. As a result, Fei and Citan, the village’s doctor, leave with the abandoned gear to get it away from the town.
From this point, you meet multiple supporting characters that very clearly also have skeletons in their closets.
Mixing a unique style of 2D animation with 3D backdrops, Xenogears focused on its anime inspiration with fully animated and voiced cutscenes. Gameplay centered around a stamina-based combat system. This is a playoff of the Active Time Battle system found in games such as Chrono Trigger and the Final Fantasy series.
Every character and inch of this game is worth exploring to experience the all-encompassing details and rich storyline. At the time, Xenogears was a groundbreaking game. This is a must-play.
2. Final Fantasy VII (1997)
If you haven’t heard of Cloud, Tifa, or Aerith, you have been living under some very large rubble in Midgar. Final Fantasy VII is considered to be by far the best Final Fantasy game ever made. So let’s talk about why.
FFVII’s gameplay, story, and setting are almost unparalleled.
The Materia system was an excellent idea that contributed to altering character stats. The character list is filled with interesting personalities, even if they’re not all brought into the open.
The world setting for FFVII is full of mystery and variety, from exploring the ocean depths in a submarine to zipping about the skies in your airship to traveling around on a Chocobo, it was about as dynamic as any interactive world could’ve been. Each town had a style and persona all its own, each area had a specific appeal, and how each character reacted to each region was also outstanding.
The depth of that story, the levels, and dimensions on which it operates, the pacing that seems just about perfect; it all combines to create a highly enjoyable experience. It has philosophical and psychological angles that few really appreciate,
And Sephiroth remains the greatest villain of all time for one big reason: He has mastered the art of being both sympathetic and completely brutal.
The game was so fantastic; the Final Fantasy VII Remake is the most requested and anticipated remake game of all time.
If you are looking for a fully immersive and enjoyable RPG experience that pulls you in from the moment you begin, then Final Fantasy VII should be the next game to pop into your system.
3. Final Fantasy IX (2000)
It is no surprise with how iconic the Final Fantasy series is that there would be more than one of them on this list. We talked about the iconic Final Fantasy VII, so now let us talk about Final Fantasy IX and why it is so crucial in the series.
There were concerns regarding how modern Final Fantasy VII and Final Fantasy VIII were with more high-tech robotics and settings. When IX came along, we were transported back to the origin of the Final Fantasy game designs.
FFIX brings us back to pay tribute to its former classics. Traditional medieval fantasy setting and a cast of characters who resembled the classes of old. The characters included Vivi, the Black Mage, and Steiner the Knight, to name a few.
They even made subtle nods and references to previous games to kick that nostalgia up a notch.
The basis of the story? A theater troupe named Tantalus moonlights as a gang of noble thieves. They head to the city of Alexandria to perform their latest play and devise a plan to kidnap the royal princess Garnet. You play as main character Zidane, an actor and thief with a monkey tail. The troupe sets out to capture the princess, only to find that she’s been planning her escape all along.
What follows is a world-spanning adventure involving war, subterfuge, magical crystals, summoned monsters, and lots of clones. If you want to see how it all plays out, I suggest you grab yourself a copy!
4. Chrono Trigger (1995)
The first installment of what is referred to as the Chrono Series is the famous Chrono Trigger.  Having been described as revolutionary, some of the elements of the game had never been presented before. These included its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.
Chrono Trigger is a timeless role-playing classic where you embark on a journey to different eras. As the story unfolds, you will travel to the middle ages, future, prehistory, and ancient times. Chrono Trigger gives a new spin to the traveling and monster-killing that you’ll have to do.
 The battle system, which is a new take on the “Active-Time-Battle” (or action RPG) system seen in the Final Fantasy games, is enjoyable and unique. You can perform special moves called Techs and even combine with a couple of your party members to perform a triple combo Tech. The use of Mode 7 graphics pops off the screen, and the level of detail is astounding. The overall visuals of the game are brilliant for the time.
Chrono Trigger was the third best-selling game of 1995 in Japan and shipped 2.65 million copies worldwide by March 2003.
It is widely considered one of the most unique RPG’s ever to hit console. It was also very well-deserving of a sequel!
5. Chrono Cross (1999)
Looking for time travel, changing your fate, and the concept of parallel worlds all rolled into one package? Say no more! Welcome to the fantastic must-play sequel, Chrono Cross!
Boasting some beautiful graphics for its time, and an equally brilliant score, it’s also one of the first games to offer a ‘New Game Plus’ for replayability in an RPG. For anyone that is an RPG fanatic, the replay value for a game speaks volumes.
Renouncing from the traditional turn-based combat system Chrono Cross went with a more stamina-focused approach. They added elemental magic to the mix as a means to sway the battle. You have the option of a large playable support cast wielding different affinities. Having the opportunity to mix different battle group combinations gives the player the power to create a lethal group against powerful foes.
Many say this was not necessarily the best sequel for Cross due to the change in platform. This game the opportunity for new graphics and options that could substantially adjust the game scope. However, it is repeatedly noted as being a brilliant game worthy of precious playtime.
6. Suikoden (1995)
Not long after the launch of the PlayStation, Konami released a 2D role-playing game with a killer soundtrack called Suikoden. Creator Yoshitaka Murayama opted to prioritize storytelling and atmosphere over the fancy 3D graphics that were just starting to take off.
The game centers on the political struggles of the Scarlet Moon Empire. The player controls a Scarlet Moon Empire general’s son, who is destined to seek out 108 warriors or 108 Stars of Destiny) to revolt against the corrupt sovereign state and bring peace to a war-torn land.
 Suikoden was widely considered the best RPG on PlayStation. It earned this title from fans due to its great premise, fast-paced combat, and emotional story. The game itself was so well received that it was worthy of a sequel.
7. Suikoden II (1998)
Continuing with its traditional 2D graphics, Suikoden II is brilliant in both narrative and storytelling. It avoids traditional world-destroying power/demonic force in favor of warring states and factions. The game itself follows with the same storyline and characters as the original. Unlike other RPGs, the Suikoden games are all set in the same universe, with recurring storylines, characters, and settings.
The game itself contains challenging dungeons and bosses, but there is no grinding necessary! Thanks to the auto-attack option, you can quickly and efficiently level characters, so they are always up to speed.
Not only do you have satisfying combat, a cooking mini-game, a top-ranked villain, and flying squirrels, you also get to run your castle.
8. The Legend of Dragoon (1999)
This RPG is another that has a well-known name, but for different reasons. Gamers found this one appealing and claim it is PS1’s most underrated RPG. That makes this classic worthy of a second look!
While it does offer many similarities and familiar aspects of a “traditional” RPG, Legend of Dragoon added the ability to change the nominal Dragoons into enhanced versions of themselves to aide in combat.
Much like Limit Breaks and Trance in FF, it enhanced combat from being turn-based and straightforward.
It had all the fluff and pizazz of a 32-bit-era Final Fantasy, but the CG cutscenes and pyrotechnics weren’t as up to par with its competition. The battle system also had some technicalities as far as healing and logistics that were a bit questionable. On the flip side, though, many loved how pleasantly straightforward it is.
If you’re after something to fill that void between Final Fantasy but don’t want to branch too far out, you can’t go wrong with Legend of Dragoon.
9. Final Fantasy Tactics (1997)
More Final Fantasy, you ask? Absolutely! They did not earn their title as masters of RPG for no reason! So let us delve into another series gem, Final Fantasy Tactics.
Final Fantasy Tactics begins with Ivalice just recovering from the Fifty Year War against Ordalia. The game’s story follows Ramza Beoulve, a highborn cadet who finds himself thrust into the middle of an intricate military conflict. This erupts into a full-scale war known as the “Lion War,” with either side using whatever means possible to secure their place in the throne. This includes bearing an illegitimate child, killing other potential heirs, betrayal, assassination, and false identities.
Pretty intriguing, isn’t it? The plot sounds like a Game of Thrones spinoff!
The battle system is a traditional turn-based and is played out on three-dimensional, isometric fields. In battle, JP is rewarded for every successful action. JP is used to learn new abilities within each job class. Accumulating enough JP results in a job level up; new jobs are unlocked by attaining a certain level in the current job class.
Final Fantasy Tactics received universal acclaim upon its release, and critical opinion of the game has improved further over time. This one is definitely worthy of a spot on the must play list!
10. Castlevania: Symphony of the Night (1997)
Symphony of the Night is a platform-adventure action role-playing game developed and published by Konami in 1997.
Symphony begins during the ending of the previous game in the series, Castlevania: Rondo of Blood, where Richter Belmont confronts and defeats Count Dracula. Four years later, in 1796, Richter goes missing, and Dracula’s castle reappears. That is spooky enough to get my attention!
The game is non-linear, but most of the castle is inaccessible until various items and abilities are collected, including shapeshifting into a bat, wolf, or mist. It does have RPG based elements in the combat as well. Alucard’s hit points determine the maximum damage he can withstand before dying while his magic points decide how frequently a magical attack may be cast. He has four other attributes: strength – the power of his physical attack; defense – his resilience to damage inflicted by the monsters; intelligence – the recovery speed of magic points; and luck – the frequency that enemies drop items.
Symphony has a massive, free-to-explore game world with numerous secrets to uncover. It has been praised for integrating RPG elements without compromising the series’ basic gameplay.  Multiple critics also made mention of the ingeniously designed enemies and the story’s many plot twists.
The game has developed such an immense following that original copies are now considered collectors’ items. It has continued to receive critical acclaim and has appeared on many top games’ lists.
Make sure you grab a copy of this one. You will not be disappointed!
11. Star Ocean: The Second Story (1998)
What landed Star Ocean: The Second Story on this list is the aspect of quality over quantity. It may not be the biggest entry on the list, or even the most popular. What does it have? A story that could rival some of the greatest of those sitting on the throne of the RPG universe.
The overall storyline begins with the main protagonist Claude, son of Ronyx Kenny of the first Star Ocean, being transported to a mysterious world, where he meets Rena and a cast of enigmatic support characters. One of whom, Ashton, is cursed with having two dragon heads attached to his head, that bicker and talk over him. Talk about a permanent headache?
Your progress toward towns, and through dungeons toward the ultimate evil force. This all comes across as a fairly standard base of a PRG story.
 The plot twist? This game has 87 different endings.
Some are minor changes, ranging from discovering the identity of one of the bosses, or if you paid attention to certain conversations throughout the game. But this added a new scope than the standard RPG game progression system.
The combat system was also impressive by doing away with being time-based and staying continuously active. It was a refreshing change over selecting through menu prompts.
While this may not be the most popular or classic game on the list, it is definitely one worthy of checking out!
12. Vagrant Story (2000)
Vagrant Story is a beautiful exploration into cult lore, mythology, and ancient magics. It is often referred to as a form of a “spin-off” if Final Fantasy Tactics due to Yasumi Matsuno working on both and set in the same fictional world of Ivalice. Doesn’t that name sound familiar?
Vagrant Story is unique as a console action-adventure role-playing game in that it features no shops and no player interaction with other characters; instead, the game focuses on weapon creation and modification, as well as elements of puzzle-solving and strategy. For many in the know of the ROG universe, this concept was almost completely different.
The gameplay is more of a 3D dungeon explorer, with each area of exploration/combat being broken apart as rooms or small arenas. It utilizes a form of a real-time active battle combat system. Activating combat brings up a personal space bubble, and any offending part of the enemy’s anatomy that pierces that is asking for some battle damage. You can also chain together stronger attacks for a combo hit.
These combinations gave a fresh take on the adventure RPG genre. It would pave the way for new gameplay concept to come to light.
Vagrant Story is a lengthy yet wonderful fantasy journey through a largely rewarding game.
Wrap Up
The list of amazing RPGs that were produced and released for the PS1 could go on for ages. Some may even consider this the golden age for RPG releases. It paved the way for amazing remastered games and fresh stories for modern-day gamers!
Original Playstation RPG’s truly take the digital cake for all that they encompass. Unique storylines, bold changes in new combat systems. You name it, and they produced it.
Whether you experienced this fantastic 90’s age of gaming firsthand, or are new to it and looking to explore, you will not be disappointed.
All that is left now is for you to pick a game and play! After all, no story would be complete without the player beginning their journey.
Where Can I find The Games?
Here are some primary locations to obtain these classics:
Playstation Store Classics
LukieGames 
DKOldies 
GameStop 
The Old School Game Vault
Are you looking for more? Check out our list of the Best SNES RPGs of All Time!
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