#so far in omori the main body of the gameplay has been the exploration and combat sections in the dream world
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hhhhhhhhhhhh i wanna keep playing omori because from what ive played so far the story and especially the horror elements seem really well done. I do not scare easy at all but that part with the door gave me chills.
But like,,, the thing is that the main gameplay loop is just so so so fucking dull,,,,,,, I would honestly prefer if the game followed the more traditional exploration based rpgmaker style rather than this dreary turn-based combat system.
And it sucks cos I really want to experience the game and the story but actually playing the game feels like a chore,,
#im not going to watch a lets play or a fucking story explained or whatev either so dont even bother suggesting it#i want to experience it properly for myself. watching it secondhand drags all of the tension out of it#considering I hate turn-baseds i sure do play a lot of them#but like most of them that I play have some kind of element that enhances the gameplay and stops it from getting dull#deltarune has the part where you control the soul to dodge attacks in between turns#persona is primarily a visual novel with combat sprinkled in. plus you get to choose when you want to do the combat sections#fear and hunger encourages you to *avoid* unnecessary combat and even then the limb mechanics spice up the formula a lot#so far in omori the main body of the gameplay has been the exploration and combat sections in the dream world#with the story and horror elements being far and few between#plus kel keeps dying every fight and now hes like 3 levels behind everyone else.. which in turn means he dies easier#a vicious cycle#hhhhhhhh#dont mind me just ranting
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