#so I can't speak much on its deeper themes in relation to the game
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loopingpyre · 4 months ago
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So much happened in this session. Started by spamming WIRE messages to the club. Didn't realize there were so many bits of characterization there. Ayana straight up admits to being into girls lol. Aquarium layout was much nicer than the Sun Temple's. Also had a lot of pretty rooms! The fish... Another banger for the OST though not quite as hard hitting as Onboro. Reina Ueda's range is crazy. Kotono getting into a petty name calling contest with Mirei and then doubling down later was what I am here for. I love it when characters choose to suck! Her punching out the guy after saving him was great too. Mirei throwing a tantrum and everything being played a bit less seriously was a nice cooldown after the previous arc. Looks like any big reveals for Kotono are going to have to wait a bit more though. Her character story looks like its moving to the main conflict. Speaking of character eps, there were a lot, especially for Ayana and Eiji. I didn't expect Ayana to be one of the older members. No concrete age but based on her idol career + the years she stayed shut in I'm guessing late twenties to thirties. I wonder if there's anything deeper to the diving into the person's heart or if it's just for emphasis. Still, the idol backstory makes a lot of sense. I wouldn't be surprised if she hated men even without the tragedy of what happened to her friend. I'm curious to see how it will resolve. In one of the eps Aria mentions how it's possible that someone can't just heal and move on and I appreciated the game having a line for it because it shouldn't be like a Fire Emblem support where someone just fixes a problem in three conversations. Ayana sending everyone a letter was great too! I love when more of the cast gets involved beyond the mc and Aria. Also everyone supporting the potential yuri was nice. Now, it tying into Eiji's story was the real woah moment. Not that Eiji needed more suspicion thrown his way, but that kinda confirmed his kidnapping story was bs. And then he casually goes and tries to kill the guy lol. I buy that he's a lawyer (evil) but not so much the guilt being too much for him. Lots of theories as to why he's so mad so we'll see which one is his actual trauma. The other character eps weren't as dramatic. Izuru's eps were about what I expected but its early. Naruko's went in a different direction than I expected but I'm here for it as someone who has struggled with mustering up creativity. Speaking of relatable, Suzuna trying to have lunch with people was cute, though I don't think her trauma was simply isolating herself. Shogo's teased his issue with Thorn again which I don't expect to get any light on anytime soon and Kotaro's has been surprisingly slow moving too. Aria straight up hiding things from Mifue in her ep was a twist though. Aria finally being compelling... I never thought I'd see the day. Mifue being a volleyball player and her weird relationship with food makes me think she's starved herself? Or developed an eating disorder. In battle her outfit has the mask over her mouth too. Brings up some possibly disturbing implications with Kotono (her outfit only changes below the bottom half) and Eiji summoning fire. Now I feel like I should definitely be paying more attention to the designs! Looking forward to the musician hangout portion! Oh and wanted to thank mads for adding commentary to these posts too. Appreciate having a place to ramble on. Apologies for the length!
This sparks joy, yay yay!!
The wire stuff is always super fun and adds all sorts of details you might miss! You can also check WIRE and ask for a recap of where you are with the plot and youll get all sorts of little bits from the rest of the gang about it! It's such a cute mechanic!
Sadistic Queen is a very fun one! I love how the boss theme's piano is so discordinant, it reflects so well on the petulant temper tantrum of a musician.
I think the diving to the heart is just for emphasis, and a reflection on how you are moving towards something deeply personal. You had to work to get that far, sort of thing.
Ayana and Eiji are extremely good additions, I like them adding more adults to the team. I wonder which of the gang you think are underage? The original promotional material for OG Caligula via it's key art pushed Kotono as a Main Heroine, which is the most comedic choice.
Shogo is my favourite of the main gang, for what it's worth.
The Catharsis Effects are always really interesting, from both a visual design standpoint as well as the flower choices. In fact, when they did the anime adaptation and made the Male Protag into a full character, they changed his flowers to fit.
I cant think of much more to comment on right now but make no apologies for the length! Im very happy to hear this!
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keishasknowledge · 2 years ago
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Research about Gaming Addiction - KK
5 vocabulary items :
viral (adj.) - spreading or becoming popular very quickly through communication from one person to another, especially on the internet.
mysterious (adj.) - strange, not known, or not understood.
irrelevant (adj.) - not related to what is being discussed and considered and therefore not important.
craze (n.) - an activity, object, or idea that is extremely popular, usually for a short time
linguistics (n.) - the scientific study of the structure and development of language in general or of particular languages.
Summary:
A former Reddit software engineer, Josh Wardle launched a world-wide sensation once-a-day word game known as Wordle last October, which has created a tremendous impact towards our society by inspiring millions of people to re-create their own versions of Wordle, such as Hong Kong's version of Wordle, Zidou and a mathematics-themed Wordle spin-off, Nerdle.
A reflection : Should gaming be limited?
To my perspective, I believe that it depends on how you treat this question. There are pros and cons while handling this question and I strongly believe that people would choose its cons. Let me explain more further about my statement.
Common negative points include poor relationships with family members and friends, damages health physically and mentally and etc. However, there could be tons of dilemmas in gaming if you are addicted to the game and can't control yourself as well as playing games that are not bringing the best in you, those games include viral games that contain violence, fighting and so much more, don't you think so too?
I would like to explain deeper into what I mean in one of the common cons I've mentioned "damages health physically and mentally", it has completely changed ways of a human being even their approach towards life, you can observe that people who are playing games, violent games as an example, could react in a wide range of emotions like an abstract painting with colours scattered everywhere. What a mess!
Although there are so much wild and awful points about gaming, I believe once we dig deeper to the gaming society, we can understand its pros! Let me list out 3 main ones, which could help us find gaming helpful and innovative, especially for our future generation.
First on the list would be that gaming could possibly be the next step in order to make teaching children a lot better, can't you tell? Schools in Hong Kong are implementing IPads in order for us to engage and enjoy the lessons instead of the old-fashioned way, like books and pencils. Gaming actually helps us to visualise and helps us understand a lot better because of the vivid and creative images as well as high-tech functions such as audiobooks, interactive games and most importantly the unique presentations that our lovely teachers present.
This point may sound pretty captivating, did you know that gaming can actually increase processing speed and trains our eyes to spot tiny details a lot quicker including reflexes! That's because you concentrate and focus on the game for hours, which leads us to training our brains and eyes more on visual information and details more efficiently. If you think about it, it could even help students who lose focus on some spots in a topic!
Last but not least, social activity and teamwork. It is crucial to be a good team player and cooperate well with different individuals as researchers say if two or more people cooperate in a task, it leads to better outcomes instead of being a clueless individual solving tasks with extensive brainstorming along the way. Gaming could be a good source to become an awesome team player. Many games provide a mic function. It allows players to communicate in order to solve challenges they face in the game, which leads to my statement about being cooperative and building up confidence into speaking up! Isn't that amazing? Technology these days!
To sum up everything that has been stated so far, setting up a limit for gaming may be the best for gamers who are addicted in their game, but it doesn't mean gaming turns our world into chaos. It brought us into a world where we could discover great potentials and talents.
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exquisite-lord-kyroo · 4 years ago
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Sorry for speaking so much on this and I hope it's not too weird, I just really resonate with this idea, and it's very much the reason that kh has become so special to me, as well.
Timeless is very much the correct term, I think, and that's something incredibly precious. Kh, despite being complicated, is also incredibly accessible and has a large appeal due to both the deeper themes as well as the candy-colored coating, and the even more impressive blending of the two. That's why people are still getting into it, and why it's beloved across age groups.
Maybe it hasn't aged with the fandom, but do we really want it to? Do we want it to match other game series and lose that carefully cultivated sense of bittersweet nostalgia for which it has become so very well known? If kh were to give in to either it's grittier side or the softer, cartoonist aspects, it would lose what makes it truly special. The kind of feeling that only kh really has.
Kh has always been about dichotomy, from the basic themes of light and darkness to the blending of Disney and Final Fantasy elements to create something brand new and beautiful. Bittersweet, thoughtful and silly at the same time. Comforting and thought provoking all at once.
Sweet and salty, like sea salt ice cream.
That depth, the melding of things that shouldn't go together but DO is what makes kh so unique. And together it creates a feeling of both childhood and wisdom, of both growing up and maturity. Like revisiting a childhood play house. Everything, down to the music, characters, the complexity of the games' themes of surface-level friendship and deeper horror and sorrow that amplify one another rather than detract, creates a feeling that's just entirely it's own.
That's why kh is comforting, but in a sense that's somehow painful. That's why it feels, somehow, like coming home, in a way that you can't quite name. For all of its ridiculousness, it's infinitely relatable, and the surrealism of its construct captures the essence of what it means to grow and be human in a way that's missed oftentimes by the most accurate realism.
Though it has its flaws and I recognize them, there's just something so precious and powerful about that. The core of what kingdom hearts truly is.
kingdom hearts is so deceptive in how it presents itself as a kid’s game and then bodyslams the player into it’s actual world of complex ideas and the importance of self-identity and what even gives a person the right to exist 
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