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Kunio-kun - O Mestre da Porrada
Kunio-kun é uma franchise muito popular de games no Japão, que surgiu pelas mãos da Technōs Japan. A série é popularmente conhecida pelo nome de Nekketsu Kōha Kunio-kun (熱血硬派くにおくん), com o nome Nekketsu fazendo alusão ao lugar onde Kunio cursa o ensino médio. O sufixo “kun”, usado após o nome do protagonista, é um título honorífico informal japonês, geralmente aplicado aos jovens do sexo masculino. A franquia começou no arcade antes de aparecer no console de 8 bits da Nintendo, o Famicom, intitulado NES em solo americano. Mais tarde, Kunio se tornou o principal mascote da Technōs Japan, aparecendo no logotipo da empresa em vários jogos e comerciais de televisão.
Alguns dos primeiros títulos da série Kunio-kun foram localizados para o Ocidente, tais como Renegade, River City Ransom, Super Dodge Ball, Crash ‘n’ The Boys: Street Challenge, e Nintendo World Cup(uma adaptação ocidental de Nekketsu High School Dodgeball: Soccer Story). A vasta maioria dos games da série Kunio-kun permaneceu restrita ao território japonês, e Super Dodge Ball, conhecido no Japão como Kunio no Nekketsu Tōkyū Densetsu(くにおの熱血闘球伝説), foi o último game desenvolvido pela Technōs Japan, especificamente para o hardware Neo Geo MVS da SNK, antes da empresa declarar falência. Desde 2015, a Arc System Works detém os direitos sobre as propriedades intelectuais da extinta Technōs Japan, sendo Double Dragon e Kunio-kun dois exemplos.
O primeiro título da série, Nekketsu Kōha Kunio-kun(1986), internacionalizado como Renegade, foi criado por Yoshihisa Kishimoto. Ele lançou um game semi-autobiográfico, baseado nos tempos em que ele cursava o ensino médio, com o protagonista, Kunio, vagamente inspirado nele mesmo. Kishimoto (não confundir com o autor original de NARUTO, Masashi Kishimoto) relembrou as experiências dele nos tempos de ensino médio, se metendo em brigas diariamente, o que foi parcialmente desencadeado por um rompimento com uma garota que o largou. Kishimoto também era fã dos filmes de artes marciais de Bruce Lee em Hong Kong, especialmente Enter the Dragon(1973), último filme do cineasta sino-americano antes da morte dele em 1973. Kishimoto criou elementos do filme Enter the Dragon com os das experiências da juventude dele para criar a temática de Nekketsu Kōha Kunio-kun. Ele desenvolveu Double Dragon(1987), que foi originalmente concebido como uma sequência direta de Renegade, antes de se tornar um novo game com um elenco, temática e cenário diferentes. O título do game e o protagonista principal, Kunio (renomeado como "Alex" e "Crash Cooney" nos Estados Unidos), foram nomeados em homenagem ao ex-presidente da Technōs Japan, Kunio Taki.
Games produzidos pela Technōs Japan
Nekketsu Kōha Kunio-kun (Arcade)
Nekketsu Kōha Kunio-kun (Famicom/NES)
Nekketsu Kōkō Dodgeball Bu (Arcade)
Nekketsu Kōkō Dodgeball Bu (Famicom/NES)
Downtown Nekketsu Monogatari (Famicom/NES, PC Engine)
Nekketsu Kōkō Dodgeball Bu: PC Bangai Hen (PC Engine)
Nekketsu Kōkō Dodgeball Bu: Soccer Hen (Famicom/NES)
Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai (Famicom)
Nekketsu Kōha Kunio-kun: Bangai Rantō Hen (Game Boy)
Nekketsu Kōkō Soccer Bu: World Cup Hen (Game Boy)
Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō! (Famicom)
Nekketsu Kōkō Dodgeball Bu: Kyōteki! Dodge Senshi no Maki (Game Boy)
Nekketsu Kōkō Dodgeball Bu: CD Soccer Hen (PC Engine)
Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantō (Famicom)
Nekketsu Kōkō Dodgeball Bu: PC Soccer Hen (PC Engine)
Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal (Famicom/NES)
Downtown Nekketsu Kōshinkyoku: Dokodemo Daiundōkai (Game Boy)
Shodai Nekketsu Kōha Kunio-kun (Super Famicom)
Nekketsu Kōkō Dodgeball Bu: MD Soccer Hen (Sega Mega Drive)
Nekketsu Kakutō Densetsu (Famicom)
Kunio-kun no Nekketsu Soccer League (Famicom)
Bikkuri Nekketsu Shinkiroku: Dokodemo Kin Medal (Game Boy)
Kunio-kun no Dodgeball da yo Zen'in Shūgō (Super Famicom)
Nekketsu! Street Basket: Ganbare Dunk Heroes (Famicom)
Downtown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kun (Super Famicom)
Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō! (Game Boy)
Shin Nekketsu Kōha: Kunio-tachi no Banka (Super Famicom)
Kunio no Oden (Super Famicom)
Nekketsu! Beach Volley dayo: Kunio-kun (Game Boy)
Super Dodge Ball (Neo Geo)
Million Co., Ltd.(Publisher: Atlus).
Estes quatro games foram lançados no Game Boy Advance
Downtown Nekketsu Monogatari EX
Kunio-kun Nekketsu Collection 1
Kunio-kun Nekketsu Collection 2
Kunio-kun Nekketsu Collection 3
Million Co., Ltd.(Publisher: Arc System Works)
Super Dodgeball Brawlers (Nintendo DS)
River City Super Sports Challenge (Nintendo DS)
River City Soccer Hooligans (Nintendo DS)
Nekketsu Kōha Kunio-kun Special (Nintendo 3DS)
Riki Densetsu (Nintendo 3DS)
River City: Tokyo Rumble (Nintendo 3DS)
River City: Knights of Justice (Nintendo 3DS)
Arc System Works
River City Super Sports Challenge ~All Stars Special~ (Sony PS3, Steam)
Nekketsu Taisen Kunio-kun X (Mobile)
Kunio-kun no Nekketsu Dodgeball ALLSTARS!! (Mobile)
Kunio-kun no Nekketsu Street (Mobile)
Downtown Nekketsu Jidaigeki (Nintendo 3DS)
River City: Rival Showdown (Nintendo 3DS)
Kunio-kun Nekketsu Complete: Famicom Hen (Nintendo 3DS)
River City Melee: Battle Royal Special (PS4, Steam)
Kunio-kun: The World Classics Collection (Nintendo Switch, PS4, Xbox One)
River City Melee Mach!! (Nintendo Switch, PS4, PC)
Stay Cool, Kobayashi-san!: A River City Ransom Story (Nintendo Switch, PS4, Xbox One, PC)
Kunio-kun no Sangokushida yo Zen'in Shūgō!
Mas afinal, quem é Kunio-kun?!
Kunio(くにお) é o protagonista da franquia que leva o nome dele. Kunio serve como o grande guardião da Nekketsu High School na luta contra escolas rivais, e é o capitão da equipe Nekketsu Dodge Ball. Embora seja interpretado como um delinquente juvenil que gosta de brigar, Kunio tem um coração de ouro e sempre se arrisca pelos companheiros dele. A única fraqueza aparente de Kunio são as mulheres... O melhor amigo e rival de Kunio é Riki(りき), o banchō da Hanazono High School. Depois de unir forças no centro de Nekketsu Monogatari, os dois sempre são vistos trabalhando juntos como aliados contra uma ameaça comum, mas continuam a rivalidade entre ambos em várias competições esportivas.
River City Girls - Agora é a vez das garotas chutarem traseiros
Em 2019, a Arc System Works trouxe um spin-off diferente para a série Kunio-kun. River City Girls é um game de beat ’em up com gráficos modernos que apresenta as protagonistas Misako(a morena) e Kyoko(a de cabelos laranja), que partem em uma missão alucinante para resgatar Kunio e Riki, que foram supostamente sequestrados por uma poderosa organização criminosa. River City Girls é a primeira colaboração entre a Arc System Works e a WayForward, e a segunda vez que a WayForward trabalha em uma propriedade intelectual que anteriormente pertencia à Technōs Japan Corp, tendo trabalhado anteriormente em Double Dragon Neon. River City Girls estava em desenvolvimento há quase três anos. Um diretor da WayForward apresentou Tierney a um game do SNES, Shin Nekketsu Kōha: Kunio-tachi no Banka, durante o desenvolvimento e ele imediatamente demonstrou interesse por Kyōko e Misako, as duas personagens femininas jogáveis em River City Girls. A WayForward queria que essas duas personagens assumissem o papel principal, pois eles já criaram jogos com fortes protagonistas femininas.
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Shodai Nekketsu Kouha Kunio Kun
Super Famicom - 1992
#kunio kun#shodai nekketsu kouha kunio kun#technos#super famicom#snes#16 bit#gif#animated#my gifs#gaming#videogames#retro game#pixel art#pixels
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Muneki Ebinuma’s commentary on various Technos projects
The following is a translation of various bulletin board posts that were allegedly posted by Technos Japan designer (and motion capture actor) Muneki Ebinuma on the now-defunct 喫茶ダブドラ/Kissa Dabudora (Double Dragon Teahouse) fansite back in the early 2000′s. Some of the inside stories he brought up he would later bring up in his Super Double Dragon and Double Dragon Advance commentaries he later wrote for the site Game Kommander, so these posts seem pretty legitimate.
Source: http://web.archive.org/web/20010305081410/http://www2.tkcity.net/~kissa/itadakimo.htm
Anecdote #1
When Kunio-kun no Jidaigeki Dayo Zen’in Shūgō! [a 1991 Famicom game. The title loosely translates to ”It’s Kunio-kun’s Historical Drama Play, Gather Everyone!”] was reaching the end of its development, I wrote a plan starring the Double Dragon brothers. It was basically the same gameplay system as Jidaigeki, but it took place in a kung-fu movie setting. It was supposed to be a Kunio-kun game, but it probably deviated a bit too much from the rest of the series. Development ended up being abandoned due to the strong popularity of the Kunio-kun sports game in our surveys, but I really wanted to make it. The Double Dragons were supposed to appear alongside Ryuichi and Ryuji [a pair of characters from the Downtown Nekketsu series modeled after Billy and Jimmy. In River City Ransom they were renamed Randy and Andy], since the project was intended to be a “festival of Technos” (of course, other guest characters would have also appeared). I was even planning to have Kunio perform the “shadowless kick” technique using a wire.
Anecdote #2
There’s quite many inside stories, so feel free to ask any questions you might have. Me nor Mr. Mitsuhiro Yoshida [co-director of Downtown Nekketsu Monogatari and many of the Downtown Nekketsu games alongside Mr. Hiroyuki Sekimoto] won’t mind.
The arcade version of Double Dragon started development as a sequel to Nekkketsu Kōha Kunio-kun and since we were aiming for the U.S. market this time, we started development using the graphic image of Renegade as a basis[the export version of the original Kunio-kun]. I heard that Kunio and Riki were supposed to be the Twin Dragons themselves, since they wore gakurans [a type of Japanese school uniform] with dragon embroidery within their jackets. The Kunio-kun series afterward then became console-centric [after the first two arcade games].
The arcade version of Double Dragon 3: The Rosetta Stone was not developed in-house by Technos, it was outsourced. However, the NES version [titled Double Dragon III: The Sacred Stones outside Japan] was made in-house. Personally the first two games were my favorite. Double Dragon II in particular was perfect for me. The story was pretty good too.
The Super NES version [Super Double Dragon, released in Japan as Return of Double Dragon in a slightly revised version] was supposed to be a port of the arcade game using an 8-Megabit cartridge, which was the largest ROM size at the time, but we were not familiar with the hardware and we didn’t know how to compress the size of the sprites, so it was impossible to match the character sizes of the arcade version. The Technos Arcade Team were responsible for the graphics and programming, so they had a peculiar roughness to it.
There were many ideas that ended up being cut since I was young and inexperienced at the time. There were texts and images that were being made for cutscenes that were inserted into the game’s ROM, but ended up being unused. The ending and sibling confrontation were even programmed into the game, but I was forced to patch it out due to fears that it would end up bugging the game. We were given priority to meet the announced release date given by the company. Thinking about it now, I believe I was disqualified as a provider. Shodai Nekketsu Kōha Kunio-kun [a 1992 Super Famicom game that came out only in Japan. The title translates to “The Original Hot-Blooded Tough Guy Kunio”] also had a troublesome development as well, since that game was also being made by people with no prior experience working on the Super Famicom. It was a very brief development period of around six months. I ended up learning things the hard way and that earned me a reputation of sorts within Technos. The sound test [in the Japanese version] has music tracks that isn’t played anywhere else in the game, like the boss theme. Actually, the boss theme was supposed to start playing during the unused conversation sequences with the bosses. Marian, the game’s heroine, doesn’t even appear in the game at all [despite being depicted in the Japanese version’s manual].
During the development of Hybrid Wrestler [a 1994 wrestling for the Super Famitsu endorsed by actual wrestler Masakatsu Funaki], I asked one of the designers to draw Billy and Jimmy Lee in the same size as the Street Fighter II characters. He also drew Abobo lifting a large rock. However, we ended abandoning that plan to assist in the development of Popeye on the Super Famicom and the arcade game Shadow Force. There were also plans to port Shadow Force to the Super NES, but they were canceled. If American Technos hasn’t asked us to prioritize the development of Popeye, then maybe Shadow Force and Double Dragon fmight had been made. [Other Double Dragon fighting games were later made, but the project Ebinuma is talking about here seems to be unrelated to either of those].
Personally I want to make a perfect port of the arcade game with some additional content. [Ebinuma would later get his wish with Double Dragon Advance]. If it wasn’t for that particular programmer and designer, that sense of roughness would had never been born. I was blessed to have such a staff. A good team is capable of creating a masterpiece. I think a game can be even more interesting if you know the joy of bringing out one’s imagination and creativity. I hope new game creators will be born out of the people who are familiar with Technos games. I’m looking forward to such a game that will entertain me.
Actually there are some larger-than-life people making games. Everyone has great potential. Please do your best in your various fields. Make an effort and realize your dreams.
Anecdote #3
If I remember correctly, I was taken to the vacation home owned by Mr. Yoshihisa Kishimoto [director of the original Nekketsu Kōha Kunio-kun and the Double Dragon trilogy] and his family around the time the scenario [screenplay] for Kunio-tachi no Banka [a 1994 beat-’em-up for the Super Famicom. The title translates to “The Eulogy of Kunio and Friends] was being finalized, where he told me various stories. The screenplay was bulky like a movie screenplay, in which every character and line was thoroughly described on every scene.
He told me he wanted to take the image of the original Kunio-kun arcade and upgrade it for consoles. Unfortunately, Mr. Kōji Ogata, the character designer of the original Kunio-kun, was unavailable due to another project he was assigned to, so the character designs ended up being very different from the conceptual stages. I though the characters looked on paper, but when they appeared on-screen within the game, they were not well-received within the company. It was neither, realistic nor comical, but somewhere in-between. It was really regrettable. But I remember being really happy when I was shown the animation of Kunio doing the Bruce Lee backfist. There was also a stage that was drafted that ended up being cut, as well as a scene that was planned out that didn’t make it, as well as a scene that was impossible to realize due to technical difficulties. Other than, Kishimoto-san was pretty satisfied with the final product.
Instead of Mr. Kazuo Sawa, the usual composer for the Kunio-kun series, the music was instead composed by Mr. Kazunaka Yamane, who did the music for the first two Double Dragon games.
The pixel art for the backgrounds were exceedingly good too. And punching sound effects sounded painful too. It was pretty interesting that familiar characters from the original arcade game appeared too. The enemy’s A.I. programming was a bit different though. There were some aspects of a fighting game that could be seen there, but it was also different.
The TV commercial, which was shot in live-action, featured weapons that was brought in by the company’s staff. The nunchaku there was mine! Mr. Kishimoto was once again really proud of that work. I really another Nekketsu Kōha to be made.
An illustration from a 1991 pamphlet featuring various Technos Japan characters.
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SUBSCRIBE ► http://bit.ly/2o7EfPB Follow us on Twitch! ► https://ift.tt/2ytgo1J Two girls team up to save their boyfriends from being kidnapped! We're playing River City Girls (PS4)! This is part of an ongoing series. To watch the first part and start from the beginning, click here: https://youtu.be/-vGaJ7mmbNA Playing today are: ► John (http:///http://www.youtube.com/user/mugiwarajm) ► Austen (http://twitter.com/jadpeanut) FACEBOOK:........►https://ift.tt/2ytpdse TWITTER:...........►https://twitter.com/SuperBonusRound INSTAGRAM:......►https://ift.tt/2xBt1Zk River City Girls is a beat 'em up brawler. The player can choose between Kyoko or Misako, who play similarly but have unique moves and animations. Two players can play a local cooperative mode with both. Waves of enemies and occasional bosses are out to oppose the chosen character(s). The player progresses through six areas in a linear manner similar to Shodai Nekketsu Kōha Kunio-kun and Shin Nekketsu Kōha: Kunio-tachi no Banka. Like River City Ransom, the player is free to return to previous areas, but they must complete certain battles and objectives to go to the new locations in their current area. In many areas where combat is initiated the first time, chains and a lock will surround the edges of the screen. At this point, the player will be unable to leave the area until all enemies are defeated. There are six bosses in the game; to be able to advance to the next area, the player must defeat the boss of the current area. #Gaming #RiverCityGirls #Wayforward by Super Bonus Round
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El sistema de día y noche. Una gran gama de colores venía junto a ello en este hermoso título.
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Shodai Nekketsu Kouha Kunio-kun for Nintendo Super Famicom. Even though it's a very common game, it was being sold for outrageous prices on the net. But finally got it at a decent price. Another great piece for my Kunio-kun collection and will surely play it co-op with my wife. #nekketsu #kunio #kuniokun #technosjapan #technos #beatemup #coop #nintendo #superfamicom #sfc #snes #16bit #cartridge #retro #gaming #collection #videogame #videogames #game #games #retrogame #retrogaming #retrogame_feature https://www.instagram.com/p/BrzS__HFZ_X/?utm_source=ig_tumblr_share&igshid=v3jfoaioy690
#nekketsu#kunio#kuniokun#technosjapan#technos#beatemup#coop#nintendo#superfamicom#sfc#snes#16bit#cartridge#retro#gaming#collection#videogame#videogames#game#games#retrogame#retrogaming#retrogame_feature
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Play Shodai Nekketsu Kouha Kunio-kun (Japan) [En by Aeon Genesis v1.0] (River City Ransom 2) Play Shodai Nekketsu Kouha Kunio-kun (Japan) (River City Ransom 2) Online Play this Super NES game in your web browser, here on GamePhD!
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SUBSCRIBE ► http://bit.ly/2o7EfPB Follow us on Twitch! ► https://ift.tt/2ytgo1J Two girls team up to save their boyfriends from being kidnapped! We're playing River City Girls (PS4)! This is part of an ongoing series. To watch the first part and start from the beginning, click here: https://youtu.be/-vGaJ7mmbNA Playing today are: ► John (http:///http://www.youtube.com/user/mugiwarajm) ► Austen (http://twitter.com/jadpeanut) FACEBOOK:........►https://ift.tt/2ytpdse TWITTER:...........►https://twitter.com/SuperBonusRound INSTAGRAM:......►https://ift.tt/2xBt1Zk River City Girls is a beat 'em up brawler. The player can choose between Kyoko or Misako, who play similarly but have unique moves and animations. Two players can play a local cooperative mode with both. Waves of enemies and occasional bosses are out to oppose the chosen character(s). The player progresses through six areas in a linear manner similar to Shodai Nekketsu Kōha Kunio-kun and Shin Nekketsu Kōha: Kunio-tachi no Banka. Like River City Ransom, the player is free to return to previous areas, but they must complete certain battles and objectives to go to the new locations in their current area. In many areas where combat is initiated the first time, chains and a lock will surround the edges of the screen. At this point, the player will be unable to leave the area until all enemies are defeated. There are six bosses in the game; to be able to advance to the next area, the player must defeat the boss of the current area. #Gaming #RiverCityGirls #Wayforward by Super Bonus Round
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SUBSCRIBE ► http://bit.ly/2o7EfPB Follow us on Twitch! ► https://ift.tt/2ytgo1J Two girls team up to save their boyfriends from being kidnapped! We're playing River City Girls (PS4)! This is part of an ongoing series. To watch the first part and start from the beginning, click here: https://youtu.be/-vGaJ7mmbNA Playing today are: ► John (http:///http://www.youtube.com/user/mugiwarajm) ► Austen (http://twitter.com/jadpeanut) FACEBOOK:........►https://ift.tt/2ytpdse TWITTER:...........►https://twitter.com/SuperBonusRound INSTAGRAM:......►https://ift.tt/2xBt1Zk River City Girls is a beat 'em up brawler. The player can choose between Kyoko or Misako, who play similarly but have unique moves and animations. Two players can play a local cooperative mode with both. Waves of enemies and occasional bosses are out to oppose the chosen character(s). The player progresses through six areas in a linear manner similar to Shodai Nekketsu Kōha Kunio-kun and Shin Nekketsu Kōha: Kunio-tachi no Banka. Like River City Ransom, the player is free to return to previous areas, but they must complete certain battles and objectives to go to the new locations in their current area. In many areas where combat is initiated the first time, chains and a lock will surround the edges of the screen. At this point, the player will be unable to leave the area until all enemies are defeated. There are six bosses in the game; to be able to advance to the next area, the player must defeat the boss of the current area. #Gaming #RiverCityGirls #Wayforward by Super Bonus Round
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SUBSCRIBE ► http://bit.ly/2o7EfPB Follow us on Twitch! ► https://ift.tt/2ytgo1J Two girls team up to save their boyfriends from being kidnapped! We're playing River City Girls (PS4)! This is part of an ongoing series. To watch the first part and start from the beginning, click here: https://youtu.be/-vGaJ7mmbNA Playing today are: ► John (http:///http://www.youtube.com/user/mugiwarajm) ► Austen (http://twitter.com/jadpeanut) FACEBOOK:........►https://ift.tt/2ytpdse TWITTER:...........►https://twitter.com/SuperBonusRound INSTAGRAM:......►https://ift.tt/2xBt1Zk River City Girls is a beat 'em up brawler. The player can choose between Kyoko or Misako, who play similarly but have unique moves and animations. Two players can play a local cooperative mode with both. Waves of enemies and occasional bosses are out to oppose the chosen character(s). The player progresses through six areas in a linear manner similar to Shodai Nekketsu Kōha Kunio-kun and Shin Nekketsu Kōha: Kunio-tachi no Banka. Like River City Ransom, the player is free to return to previous areas, but they must complete certain battles and objectives to go to the new locations in their current area. In many areas where combat is initiated the first time, chains and a lock will surround the edges of the screen. At this point, the player will be unable to leave the area until all enemies are defeated. There are six bosses in the game; to be able to advance to the next area, the player must defeat the boss of the current area. #Gaming #RiverCityGirls #Wayforward by Super Bonus Round
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SUBSCRIBE ► http://bit.ly/2o7EfPB Follow us on Twitch! ► https://ift.tt/2ytgo1J Two girls team up to save their boyfriends from being kidnapped! We're playing River City Girls (PS4)! This is part of an ongoing series. To watch the first part and start from the beginning, click here: https://youtu.be/-vGaJ7mmbNA Playing today are: ► John (http:///http://www.youtube.com/user/mugiwarajm) ► Austen (http://twitter.com/jadpeanut) FACEBOOK:........►https://ift.tt/2ytpdse TWITTER:...........►https://twitter.com/SuperBonusRound INSTAGRAM:......►https://ift.tt/2xBt1Zk River City Girls is a beat 'em up brawler. The player can choose between Kyoko or Misako, who play similarly but have unique moves and animations. Two players can play a local cooperative mode with both. Waves of enemies and occasional bosses are out to oppose the chosen character(s). The player progresses through six areas in a linear manner similar to Shodai Nekketsu Kōha Kunio-kun and Shin Nekketsu Kōha: Kunio-tachi no Banka. Like River City Ransom, the player is free to return to previous areas, but they must complete certain battles and objectives to go to the new locations in their current area. In many areas where combat is initiated the first time, chains and a lock will surround the edges of the screen. At this point, the player will be unable to leave the area until all enemies are defeated. There are six bosses in the game; to be able to advance to the next area, the player must defeat the boss of the current area. #Gaming #RiverCityGirls #Wayforward by Super Bonus Round
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SUBSCRIBE ► http://bit.ly/2o7EfPB Follow us on Twitch! ► https://ift.tt/2ytgo1J Two girls team up to save their boyfriends from being kidnapped! We're playing River City Girls (PS4)! This is part of an ongoing series. To watch the first part and start from the beginning, click here: https://youtu.be/-vGaJ7mmbNA Playing today are: ► John (http:///http://www.youtube.com/user/mugiwarajm) ► Austen (http://twitter.com/jadpeanut) FACEBOOK:........►https://ift.tt/2ytpdse TWITTER:...........►https://twitter.com/SuperBonusRound INSTAGRAM:......►https://ift.tt/2xBt1Zk River City Girls is a beat 'em up brawler. The player can choose between Kyoko or Misako, who play similarly but have unique moves and animations. Two players can play a local cooperative mode with both. Waves of enemies and occasional bosses are out to oppose the chosen character(s). The player progresses through six areas in a linear manner similar to Shodai Nekketsu Kōha Kunio-kun and Shin Nekketsu Kōha: Kunio-tachi no Banka. Like River City Ransom, the player is free to return to previous areas, but they must complete certain battles and objectives to go to the new locations in their current area. In many areas where combat is initiated the first time, chains and a lock will surround the edges of the screen. At this point, the player will be unable to leave the area until all enemies are defeated. There are six bosses in the game; to be able to advance to the next area, the player must defeat the boss of the current area. #Gaming #RiverCityGirls #Wayforward by Super Bonus Round
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SUBSCRIBE ► http://bit.ly/2o7EfPB Follow us on Twitch! ► https://ift.tt/2ytgo1J Two girls team up to save their boyfriends from being kidnapped! We're playing River City Girls (PS4)! This is part of an ongoing series. To watch the first part and start from the beginning, click here: https://youtu.be/-vGaJ7mmbNA Playing today are: ► John (http:///http://www.youtube.com/user/mugiwarajm) ► Austen (http://twitter.com/jadpeanut) FACEBOOK:........►https://ift.tt/2ytpdse TWITTER:...........►https://twitter.com/SuperBonusRound INSTAGRAM:......►https://ift.tt/2xBt1Zk River City Girls is a beat 'em up brawler. The player can choose between Kyoko or Misako, who play similarly but have unique moves and animations. Two players can play a local cooperative mode with both. Waves of enemies and occasional bosses are out to oppose the chosen character(s). The player progresses through six areas in a linear manner similar to Shodai Nekketsu Kōha Kunio-kun and Shin Nekketsu Kōha: Kunio-tachi no Banka. Like River City Ransom, the player is free to return to previous areas, but they must complete certain battles and objectives to go to the new locations in their current area. In many areas where combat is initiated the first time, chains and a lock will surround the edges of the screen. At this point, the player will be unable to leave the area until all enemies are defeated. There are six bosses in the game; to be able to advance to the next area, the player must defeat the boss of the current area. #Gaming #RiverCityGirls #Wayforward by Super Bonus Round
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SUBSCRIBE ► http://bit.ly/2o7EfPB Follow us on Twitch! ► https://ift.tt/2ytgo1J Two girls team up to save their boyfriends from being kidnapped! We're playing River City Girls (PS4)! This is part of an ongoing series. To watch the first part and start from the beginning, click here: https://youtu.be/K9jMOX0fKA8 Playing today are: ► John (http:///http://www.youtube.com/user/mugiwarajm) ► Austen (http://twitter.com/jadpeanut) FACEBOOK:........►https://ift.tt/2ytpdse TWITTER:...........►https://twitter.com/SuperBonusRound INSTAGRAM:......►https://ift.tt/2xBt1Zk River City Girls is a beat 'em up brawler. The player can choose between Kyoko or Misako, who play similarly but have unique moves and animations. Two players can play a local cooperative mode with both. Waves of enemies and occasional bosses are out to oppose the chosen character(s). The player progresses through six areas in a linear manner similar to Shodai Nekketsu Kōha Kunio-kun and Shin Nekketsu Kōha: Kunio-tachi no Banka. Like River City Ransom, the player is free to return to previous areas, but they must complete certain battles and objectives to go to the new locations in their current area. In many areas where combat is initiated the first time, chains and a lock will surround the edges of the screen. At this point, the player will be unable to leave the area until all enemies are defeated. There are six bosses in the game; to be able to advance to the next area, the player must defeat the boss of the current area. #Gaming #RiverCityGirls #Wayforward by Super Bonus Round
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Play Shodai Nekketsu Kouha Kunio-kun (Japan) Play Shodai Nekketsu Kouha Kunio-kun (Japan) Online Play this Super NES game in your web browser, here on GamePhD!
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