#she is compassionate but doesn't give people a free pass to do anything
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dialovers-translations · 2 years ago
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All of the people out there who judge Yui and call her ‘weak’ based solely on her anime portrayal...GO PLAY KINO’S LOST EDEN ROUTE.
Yui is a real girl boss in that route who takes ZERO shits from anyone. Kino’s over there thinking he can force her into submission by threatening her but she pulls a reverse Uno on his sad ass and straight up tells him ‘Haha no. YOU are wrong, mister.’
#YuiSupremacy
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vuutarros · 18 days ago
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*sigh* Can't sleep...
My brain won't stop, keeps obsessing, in what could be described as a compulsive manner, as if I have some sort of disorder. Am I a good person? Or am I secretly a horrible person?
3:00 am: I lay cradled in her arms, safe, loved and at home. "Love, am I a good person?" Asked desperately, afraid of the answer to come. The truth that, no, I am a horrible, cruel, selfish bitch, wholly irredeemable, completely unlovable. But what comes instead is a sleepy, "my love, you are one of the best people I know. You get so upset with yourself when you are not able to give a homeless person a whole twenty dollar bill. You are a good person." Oh no. How have I lied to her, fooled her so completely that she actually believes that? How could I be so horrible, that I'd convince her of something so obviously untrue? "Okay," I say quietly, "thank you..."
5:00 am: Sleep eludes me still, thoughts churn in the silence, recriminations for heinous, unforgivable actions past: cruel words spilled carelessly; bigotry learned in the church pew, passing through lips as though the gospel truth; insults and jibes tossed by a quick mouth with a wickedly sharp tongue, tearing down "friends" in moments of frustration; petty cruelty upon petty cruelty. Truly, these are sins that will damn me forever, regardless of the fact that I turned my back on a church that taught me so much hatred in the guise of "love" when I grew tired and disillusioned by all the petty backstabbing and infighting that Christ's loving children did to each other weekly, while claiming moral superiority in his name. Damned no matter how hard I try to be kind, caring, compassionate, because now it's all an act, obviously. That cruel boy? He is who I truly am. There is no escaping this truth. The kind woman is a lie.
6:00 am: Still, my mind refuses to quiet. "Love, are you still awake? I'm sorry you're having so much trouble sleeping..." She says this with such a sleepy, caring voice. I sigh as I try to find the words to explain, "it's stuck on a loop. I am a horrible person. I cannot get it to stop." "We've been over this, you are th-" "I know, but, obviously, I must have you so fooled, that you can't see the truth. Oh, I know, that's just my brain lying to me. Again, as it loves to do. I know this. I am screaming this to myself. But it doesn't help..." I need to sleep. Sleep will... for lack of better words, force a reset. Sleep will break the loop and allow me some peace. For a time, at least. But the loop is preventing sleep. I must wait until my body can finally override my brain, until the exhaustion exceeds the insomnia.
My brain has been my worst enemy this week. I'm finally free of the horrible roommate. But each morning I am manic and hyper, yet unable to accomplish anything. Then the mania ends, only here for an hour, maybe two, and then it's the come down and I'm depressed and listless for the rest of the day. I know this is my brain's way of resetting and purging after all the stress and anxiety of living with the horrible roommate for so long (three and half months? That's it?! But it felt like years), but goddess, I am dreading consciousness each day. Yet, I cannot sleep forever. I cannot even sleep tonight. Hopefully, it will be only a few more days and I'll regain an even keel.
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yikesharringrove · 4 years ago
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maybe? 👉👈 steve taking a really long time with college (like on one year and off one yours year, on, off, on, off) and he still doesn't really know what he wants to do and he gets really frustrated bc billy just did college all in one go and steve is taking forever and he feels down on himself? idk im feeling the whump rn???
Steve had left high school having no idea what he wanted from the rest of his life.
That’s not true, he had some idea.
He knew he wanted to leave Hawkins, follow Billy wherever he was going. He knew he wanted to be with Billy for the rest of his life, he knew he wanted to leave the past behind and make new friends, people who were kind, and fun, and didn’t bat an eye when Billy pulled him into his lap.
But that’s about it.
So when Billy graduates high school, and gets a full ride to UC Berkeley, and they move into a cheap apartment in downtown Oakland, Steve is so happy that he got out.
He gets a job waiting tables at a restaurant down the street, pays half the rent and buys the groceries while Billy’s in class.
But then two years pass, and Billy’s soaring through college, working to his degrees, plural, because he just couldn’t decide between studying English Literature or Biology with a focus in research.
So he’s majoring in both and getting a minor in Italian because then I’ll know what you’re sayin’ when you start horny babblin’.
And Steve was at the same restaurant.
True, he was assistant manager now, and it came with a pretty okay raise, and he even gets dental insurance, but he feels so stuck.
So he enrolls in community college.
He starts with some general classes, still completely unsure of what he wants to study.
Billy said it was okay to just rule out things you don’t want to study, to nearly fail a math course and know that accounting is not for you.
So when Steve finishes his first year, he at least knows what he doesn’t want to pursue.
Meanwhile Billy has an internship at a lab through Kaiser Permanente. And he can read and write Italian than Steve can.
Steve is walking home from his job at the restaurant when it happens. He’s crossing the street, and gets hit by a car.
He’s taken to the hospital, where he’s informed of a fractured spine and another concussion.
He’s told his injury could’ve been much more severe, that he will not experience paralysis, but he needs physical therapy and walking will be difficult for a while.
Their finances take a big hit.
Billy’s internship doesn’t pay super well, and with Steve being unable to work for the foreseeable future, he’s fired.
Billy has insurance through the school, but because on paper, he and Steve have no real relation, Steve’s medical bills come out of pocket.
So Steve is bedridden for months. He can’t work or get groceries, or do fucking anything but lay there.
They can’t afford physical therapy.
But Billy has a friend studying to be a PT, and she comes over every Saturday, and practices her technique on him in exchange for ten bucks and a few beers.
And so the money Steve tucked away for school is rapidly diminishing.
By the time Billy graduates, Steve is a year into recovery. He still gets dizzy at odd intervals, and his back gets stiff when it rains, but Billy gets a job right away, doing research on flu vaccines.
And Steve goes back to work.
He gets a desk job, something he won’t have to be on his feet all day for. He works reception for a message therapist, which comes with free massages, which work wonders on his back.
So in the fall, he decides to give his education another shot.
He learns that history is not for him, and that his nutrition course was fine until they began looking into how the body processes nutrients, and he was fucking lost. He takes a few business classes, thinking, hoping genetics would take over and this is something he could do.
But his dad was right to take away the job opportunity at his own firm. Steve was not cut out for this.
After a year of research, Billy is promoted three times. He ends up working on some extremely important study that Steve does not understand for the fucking life of him.
But he sits and listens every time Billy explains what he did that day, even though Steve gets so sad when Billy mentions having to kill the lab mice to study their bodies.
So Steve is two years into community college, five years into living in Oakland with Billy, and he still is lost.
He takes a semester off, working more hours, trying to save up some money.
Because Billy is beginning to think about grad school, and that shit’s not cheap.
But Billy decides to postpone that, work for a few more years, and besides, he’s caught between studying something to put him in a research field, or just straight up going to medical school to study infectious disease.
Because Billy could. He’s smart enough for medical school, smart enough to research and be a doctor.
And Steve has a smushy spine and half a degree in nothing.
A semester off turns into a year.
A year and a semester.
Two years.
They’ve been in California for seven years, and Billy gets into grad school in San Diego. They move south and Billy spends late nights pursuing a Masters in Immunology.
And Steve works the front desk at a pediatrician’s office.
He’s flipping through a course catalog from the San Diego Community College when Billy comes home from his new job, the position he got after applying to only three labs.
He kissed the top of Steve’s head, moving to grab himself a beer from the fridge.
“You thinkin’ of going back?”
“I don’t know.” Steve slid the catalog closed. “Is it even worth it?”
“That’s something you have to decide.” Billy sat down, sliding the catalog towards him. Steve had crossed off the classes he had already taken, the ones he new he wouldn’t like.  “And you know, going to school isn’t the only option. You could get an apprenticeship, master a trade.”
“I can’t do anything where I need to bend over for really any length of time. So that rules out plumber, and car mechanic, and anything physical like construction, or landscaping or even general contracting is right out.”
Steve could feel the old shame, the doubt and the self hatred crawling up his spine.
“I have nothing to offer. I have no discerning skills, and in seven years I’ve only made it through two years of goddamn community college, and here you are, ripping through grad school like a fourth degree is easy.”
“Stevie, you’ve got a lot to offer. We just gotta find something that suits you.” He took Steve’s pen, turning to the back page of the catalog. “Okay, we’re gonna write down all of you strengths, and think of career paths that could fit those. I’ll go first, you’re extremely caring. You’d be good at any career where you care for people.”
“But I can’t study nursing or something, I barely understood my biology 101 course. Plus, nurses are strong. I can’t lift more than like, thirty pounds.”
“There’re way more caring fields than nursing, Pretty Boy. Although I would love if you were my nurse.” Billy smirked at him, leaning in to plant a sloppy kiss to Steve’s cheek as he rolled his eyes. “Another strength: your emotional intelligence is through the fucking roof.” He wrote it down. “Okay, I’ve said tow, so you say one.”
“Um, I think that I’m good at making people laugh?”
“Yes! You are. Perfect.” Billy scribbled it down. “You’re a good leader.”
“I’m pretty good at reading people.” Billy wrote Intuitive, can smell a douchebag from a mile away.
“You’re good under pressure.”
“Sometimes.”
“Every time I’ve seen. You’re good at keeping calm and keeping others calm.”
“I guess.”
“Nah, Stevie. Positives only. Say a strength.”
“I’m, uh, I’m good at, bilingual?” Billy stared at him. “Like, I’m bilingual.”
“Are you sure? I don’t think that was English, even.” Steve slapped his chest, Billy laughed. “I’m joking. You are bilingual. You’re also really good at making others feel safe.”
“I was always pretty alright at public speaking.”
“You’ve got a great eye for detail.”
“I’m good at teamwork, and delegating.”
“You’re really compassionate, too.” Billy drew a line under the strengths side. “Okay, so now we’ve got some of your strengths, think about what you’d want in a job, and we can match everything up and think about some careers that could fit.” Steve nodded, racking his brain.
“Um, I would want to work with kind people, I would kind of like to do something, you know, worthwhile. I’d like to be in charge of something. Like it’s fine if I have a boss to answer to, but I’d like to be fairly independent.”
“I already have so many ideas.”
“Lay ‘em on me.” Steve sat back, closing his eyes to try and picture everything Billy threw out.
“I’ve actually always thought you’d be a really good teacher. Especially if you did like, kindergarten. Just got to be around little kids all day.” Steve could actually see it. “I also think you’d be a could social worker, like to work with Child Protective Services, or something. Um, you’d be good at even planning. Or I think you’d be really good working at a nonprofit of some kind. Maybe you could be the event planner for a nonprofit.”
And Steve was sitting there, and suddenly, he had four career paths, just sitting right in front of him. Four super attainable career paths.
“Wait, wait those make sense.” Billy beamed at him.
“Yeah, that’s because I know you, Pretty Boy.” Billy opened the catalog. “So, I think if you choose to enroll, you should pick a few classes, like, Intro to Social Work, Early Childhood Education 100, and maybe like, Sociology, and see from there.”
Steve stared at the course descriptions for what Billy circled.
“Thank you for helping me. I’m sorry this has taken me so long.”
“It’s okay. Everyone is on a different timeline. And it’s not like you got to explore options in high school. You were told business until your dad decided that nevermind. So it’s understandable that this took you a minute. Plus, you went through hell with your back.”
Steve sat up straight, stretching out his back.
“But, I mean, the back thing kinda happened to you too, and you still made it through all your schooling.”
“Sure, I watched you go through it, but I was not in the pain you were. And like, emotionally, it fucking sucked to watch the love of my goddamn life go through something, and I couldn’t even afford therapy. Like, I felt so helpless, but that’s nothing to what you went through literally experiencing it.” Steve took Billy’s hand, linking their fingers together, pressing a kiss to his knuckles.
“You did the best you could. Everything was shit for like, that whole year.”
“I cannot telly you how many times I would go into an individual study room in the library and just like, sob for a while.And then I’d get so mad at myself, thinking of you at home, hurting and not even able to get yourself out of bed, and I’d race home feeling like shit.”
Steve scrubbed his fingers through Billy’s hair. He had cut it a while ago, kept it short these days.
“You were doing everything you could for me. I would just sit in bed all day, and think about how amazing you are. Like I would just think about all the good times we’ve had together, and how much I love you.”
“That explains why we didn’t fight for like, that whole year.” Steve laughed. Billy leaned to kiss him softly.
“And you know, even now we’ve done this, there’s still no rush on you. You don’t have to go back to school this year, of this decade, or anytime until you’re ready. Until you want to.”
“Well now, I feel like there’s a fucking light at the end of the tunnel. I’m almost, excited. Is this how you feel? Excited to go to school?”
“Welcome to the nerd life, Sweet Thing.” Billy drained the last of his beer. “You wanna go out tonight? Celebrate?”
“Like, go out to dinner, or go out?”
“Oh, just like dinner. Be home by eight thirty, in bed by nine, missionary with the lights off, and asleep by nine fifteen.”
“Sign me the fuck up.”
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bearpillowmonster · 3 years ago
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Horizon Zero Dawn Review
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The game that critics have been raving about for years and I just haven't played. I heard a lot of people say "this needs a movie" but they say that about any game that dares to be a little bit cinematic because I personally disagree.
That first part is rough, the story seems so in your face, predictable and bland but I think the problem is that it didn't know how to put in its exposition. I think it naturally builds up as it goes on, getting bigger and broader, it's just those first experiences that can be a slog because you're pretty much learning what style you're going to play in.
I got more or less everything I expected, crafting, a skill tree, various weapons. What I didn't expect though are dialogue options. You can choose normally up to four paths, an intelligent one, a compassionate one, and a straightforward one. You don't have to worry about the stress of trying to reach a specific ending because there's really only one, the only thing that affects it is the amount of people that are in it. So does that make the choices irrelevant? Yes and no because there are different dialogue options and like I said, which means that you can get certain characters to like you more given the option you choose but not in the same way that relationship points work and I definitely felt the draw to do that whenever I came across my first side-quest.
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Side-quests are interesting, I love tracking things in games, though it's rare that you actually get the chance to do it and here you have a good amount of opportunities. Is that all though? Far from it. I actually found myself searching for side-quests because the first two were so satisfying. It really only began to show its hand a bit more after those quests. As I mentioned, there are a lot more RPG elements than I first imagined but it starts to send you on scavenger hunts, especially that Dreamwillow one, that one I actually laughed out loud at every time I was turned away. It also starts to gatekeep to where it recommends that you be a certain level which is...odd? I mean at face value it looks like you could rock basically any combat situation that isn't context sensitive. Leveling up gives you abilities but they're more like Deus Ex on that front, where it's just for preference and upgrading, not necessarily strength. The only thing you improve on offense wise basically boils down to having the right materials or units to buy weapons then a matter of finding modifications. Other than that, leveling up seems to just increase your health. It really just depends on the quest too because I'll play one above my level and be fine then play another that's actually under my level and feel stuck.
Now I only played it on normal mode so something like "Ultra Hard" is bound to be more demanding but as far as actual side quest content, I feel like they have potential but just need tweaked, give me more stuff for major characters that affects their standing with me. Rather than having each quest be contained in its own story, have it affect you later in the game, let your actions be shown, give it rewards and consequences. There are some really great side-quests but there are also some crappy ones, it doesn't pass that threshold that most RPGs fall under or anything. However, I did find myself doing side-quests at my own free will and the ones that I didn't like or couldn't do at the time, I just skipped and focused on something else, I felt a lot more freedom with this game, like I didn't feel forced to grind or do a certain number of side-quests or really do anything. It encourages you to explore and play the way you want to play and I respect the heck out of that. Maybe it's different for other players though.
Perhaps my favorite actual side thing was the Cauldrons for those who actually played this, you'll know why. For those who didn't, just know that it's cool and let it be a surprise for when you go to one. You might expect these big set-pieces and bosses like Uncharted or GoW, but it's not really like that. I genuinely think that this is more video-gamey than it lets on which certainly takes up its runtime. One addition to side-quests that I would like to see is one where you don't know it's happening. For example, in this game, you'll come across random hunters who are attacking or being attacked by machines but rather than just going on about your day and them going on about their's, I want to fight off the machine and the person say "You saved my life, my name's Jara, I live in the town nearby and want to repay you." so you go there and there's trouble so it starts up a side-quest. Now don't get me wrong, there are PLENTY of instances of people getting attacked actually being a mission but most of the time someone in town will just tell you "I haven't seen this person in a while, can you go check on them for me?" It's the art of subtlety and also just doing a good deed and getting rewarded for it. It's a conscious choice and split decision rather than just another checkmark on your list to complete.
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Now I won't bother listing the characters and rating them but there's a certain aspect that has me really enthused So, Aloy is an outcast and a lot of these side missions and scenarios reflect her, you'll see the way she can relate with other characters, making it almost poetic in a subliminal kind of way. Then they add this tribal and futuristic setting to it where Aloy acts as the medium, there are parts of the game where she questions the tribe because they cut themselves off from technology and just don't know any better and we as a viewer know that but having the main character view things in 'our' lens is pretty genius. To top that off, they give her enough personality to be her own character while giving us enough power to influence her so that we ourselves can REFLECT WITH HER. It's not her character that I'm impressed with, it's the layout of the story.
So, how is the main story? It's kind of like the Flood scenario in Halo if I'm being honest. I'm not going to spoil anything but it's passable, like I said, it's not like an Uncharted and it's not like a movie. The visuals just look good at times (I took all the pictures in this review myself and so much more!). I'd call it a futuristic/tribal mix between Shadow of the Tomb Raider and Skyrim but I see elements of a lot of things. (Also since it's post apoctalypic, you find items that we see in modern day, like how they call keys, "chimes"! They think they're windchimes because there are no more cars! I love that!)
It actually does a pretty good job at being an open world considering that there are tons of things to do on your routes as well as collect but it's not so much so that it seems unfeasible, as I said, I found myself doing a good chunk of the side stuff just because it was fun to do and I'm not even close to a completionist for any game. If you mess up, healing plants will still be there. As long as you save, enemy parts will still be there. A place can be cleared out and conquered so that enemies don't come back. The actual towns are peaceful so you can't get mangled by any bots outside of scripted instances.
The graphics are pretty good but I can see some error here and there, nothing necessarily game breaking but the animations and AI are definitely janky at times. It's pretty obvious from the get-go but I'll do my best to specify and give constructive criticism on what I found wrong with certain aspects of the game. Rost is slow, like slower than walking speed but that's not to speak for all NPCs, some run, some you don't need to follow, it was really just him. I've had NPCs who fight but miss every single time on simple enemies (that might not be a bug, that might just be a funny bit that someone decided to add in). Sabretooths have jumped through walls (granted the walls were kinda broken but I'm not sure if those big boys can fit when they can barely find the entrance) I found myself jumping to a ledge or on a rope but not land it and just drop (it really boils down to loosening the hit box for that). Which to add on to that, I would like more places to climb and jump to in general (other than stupid mountains). I felt like there wasn't really enough that I could climb and the places that I could, could've been a bit more obvious that I could, maybe even make it viewable with your focus if you don't want it to be visually outstanding. There's a day and night cycle and while I like that, I found some of the contrast to be annoying because I could be staring a ladder right in the face and not even know it sometimes because it would be so dark. I'm not going to complain too much about it because I didn't turn my brightness up, I just left it at default and I would assume the PS5 version fixes some of those little things.
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Now, this one is kind of a gray area: Hiking up mountains. Skyrim, Fallout, and Death Stranding went too far and gave little to no barriers. They had you looking for sweet spots that weren't there in order to cheese your way through an area either on or off a beaten path. But I would compare this to something like GTA where it's not as bad and does have its limits but might need tightened up some more because I can certainly get to places that lead to nowhere.
I've made headshots that don't make contact or damage while using precision. Part of that problem was that they could be high up in a tower (which have spikes sticking out) and I would hit ABOVE the logs, to make a headshot but since it was in that vicinity, it registered that as the spikes' hitbox so it wouldn't cause any damage and just alert the enemy (same if I was in the tower, looking down). Input lag where I hit up button on the D-Pad to regain health and I have to keep pressing it. If I had to guess, you have to meet the requirements of not taking damage, staying still, etc in order for it to actually work but it doesn't really have a reason to do that and it doesn't "tell" you that those are the requirements (as far as I know).
During the final boss, one of the enemies hit me into a rock wall, trapping me inside of it and the boss was already half health so I really didn't want to have to restart (I also didn't know how far back the checkpoint was) so I kept shooting stuff and eventually the boss destroyed the wall, allowing me to get out (timed section, by the way). There have been a few times where a tree or leaf or something is obstructing a cutscene and sometimes there will be a mech in the background screaming over the NPC talking, which I'm sure is due to the cutscenes being real-time which is still pretty impressive. Now are these errors all the time? No, not at all, I'm just pointing out that some times these things happened and that I felt it needed ironed out but I wouldn't call this half baked or an unfinished product or anything, it's nowhere near that level. I get that there are so many NPCs that it's hard to account for them all with facial animations but whenever they're talking, it seems pretty static and sometimes the lips don't line up. There's this one guy who says that he got lost in a sandstorm but he's standing in snow. Again, little nitpicks in an otherwise great game.
Now, I got this game for free as a Playstation promotion but that doesn't necessarily mean it'll be great, I played a little bit of that Ratchet & Clank reboot that was offered and I wasn't impressed, I quit after the first few worlds and was glad I didn't buy it at launch, (despite being a classic PS2 R&C fan) but we're not here to review that. I also played Abzu and loved it but it was short so it was definitely worth a play but maybe not 60$ (I actually think it's 20$ at this point though). With this game, it's the whole complete edition with DLC and everything, it has the length, so it really just boils down to "Would I have spent money on it otherwise?"
I think I would've if I knew more about it because I think it just got better and better after that first part of the game. It's marketed a bit differently than what I ended up getting but I found myself pouring hours into this game and loving it for one reason or another. I actually bought Shadow of the Colossus along with it (which is considered a cult classic) but I liked Horizon so much better, definitely worth its full price in my opinion. (So your promotion worked on me Sony, congrats) It has its problems but the potential is there and I feel like a sequel would probably iron out a lot of my troubles with it, so it's definitely a franchise worth investing into.
If you're interested in what I thought of the DLC alone (if you didn't get the Ultimate edition and are wondering if the extra content is worth it) I have a separate post that goes into that here.
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