#she gets that the imps are in a similar situation as meg
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les-bi-katamari · 7 years ago
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SESSION 8
Bodies remaining around us: kid, two other bodies, one Herald corpse, one mook corpse, one undryad corpse. Bodies dragged into forest: sneak, two Heralds.
Brianne examines the Herald corpse. Lots of places where it’s shifted, transformed. Happened after death; not wounds, but its flesh struggling to keep up with its metamorphosis. Torso hollowed, less internal organs; ribcage grotesquely grown to accomodate muscles. Along spine and forelimbs, rows of metallic spikes growing out of it. These spikes are similar to the smaller spikes used for the dryad, but NOT the larger one, which was more intricate, shaped, gold inlay. Abyssal runes on them. (Note: the corpses in Ulthar’s tower did not have a big spike, only the Herald spikes.) Brianne reads the script: an abyssal prayer “We purify the weak, and rise in glory.” They all say the same thing. No discernable tool marks.
Brianne gets Ghorza to rip one of the spikes out, dripping with ichor. She then cuts it open to discover its bones are now the same metallic substance as the spikes. The bones are ALSO etched with Abyssal; it appears to say something else, but the ribs appear to be in the middle of something. She recruits ghorza again to help flay the flesh from its bones; Brianne fucks up during the autopsy and something bursts, releasing a nauseating scent of decay. She pukes (away from the body).
We eventually manage to peel off enough flesh from bone to get the gist. It reads like a religious text - mentions of Galaias, [her return from… entrapment? Somewhere.] The Herald is a walking unholy text, with prophecies etched into its bones. [With Primeval Awareness, Brianne detects more undead are in Mielikki’s Arbor, and six more suddenly appear there.]
Finally we go back inside to reunite with the cuddlepile.
Meanwhile, inside: Cadence is tending to Apphia’s near-mortal wounds, cleaning her etc. Kelsey anxiously asks if Apphia’s titties will be okay.
Megs, the only one who’s not preoccupied, talks to Juna alone. It turns out she knows the living bruiser, Valden Bray. (Gwen: “Can I roll insight to see if they fucked?” - Megs actually does but gets a 6 :P ). When she realizes he was one of the ones snooping in the barn, she charges in, grabs him by the collar, and demands an explanation while dangling him in the air.
He says he got mixed up in some bad shit, he needs food for his family and can’t lumberjack, so he signed up with the castle, but then it got ‘weird.’ He repeats that he was looking for the lens, sent on behalf of ‘someone above Brandt’.
Juna: “And so what, you were going to kill my family?! My parents, my siblings? Give me one good reason I shouldn’t burn you from the inside out!” (Kelsey: “Roll insight to see if they fucked!”) There’s another couple of the Vardanes, tall teenage boy and shorter girl, and Apphia and Cadence coming down now. Apphia DOES roll, and determines that they have made out but not fucked. Ghorza and Brianne come in now too. “I can’t believe this sniveling bastard sold out my family!”
He agrees to talk more; Juna lets him down, then decks him in the face again. He mentions the sneak was all about the ‘cause’ - says the people ‘holed up in Castle Aldessein’ are all weirdos. Mentions Martin, the bruiser we killed in the barn - Ghorza interjects “I think if you search your memory you’ll find he was killed by the zombies.” He mentions the margravine was more or less forced to leave by Brandt et al. The weirdos are part of some kind of cult, “Harbingers of the Dark Sun.”
Some of the group know of this cult - the cult of Cyric, triple-crowned king, god of lies and murder, whose followers are sometimes known for controlling the undead, binding them under their will. (Gwen: “Do you think someone would really do that? Just put on hats and tell lies?”)
Valden says there were services held in the dungeons at night. Carm was really into it. Carm and Nemeth run the show there. Brandt is a pawn they installed; Nemeth tells him what her superior wants and he makes it happen. The cult is everywhere - in all the marches and Isvanir - communicating with each other, keeping tabs on our movements, etc. The Margravine is being poisoned to keep her weak but alive.
Nemeth is apparently a tiefling too. Gold eyes, red hair, dark skin, horns, tail. Quiet, keeps to herself; doesn’t interact with the grunts much (Brandt does that). Looks like a warrior? Talks mostly to Brandt, Carm, the lieutenants sometimes.
Carm - the worst of all of them. Extremely creepy. Human. Keeps tabs on everyone. REAL into Cyric. Slight, pale, sandy brown hair, blue eyes. Coldest stare. Carm overheard another grunt talking about not being into Cyric; he disappeared and the altar got more bone decorations.
Cassath and Dresna - lieutenants. “Mostly just into each other” - no insight check needed, they’re fucking all the time; they’re probably fucking right now. Cassath is a high elf, from Isvanir. Light, short, messy brown hair. And she’s a witch? Scarred, burned hands (from acid). Cruel, but not really into Cyric. Dresna - half-orc, short black hair. She’s sneaky and creepy. Not as cruel as Carm, not really into Cyric; just there for Cassath.
Apphia knows of Cassath - an exiled criminal, from the slums where the Tarjanir refugees were. Ran a illicit alchemist shop, made acids. Made a lot of mayhem, was sentenced to be executed many years ago.
Ghorza knew of Dresna - she was in Vassarein’s army. Perennial bad example for the troops; didn’t play well with others. Robbed the armory and vanished.
Only one other person of importance, who Owen told us about, was the greasy, light-figured, shifty-looking guy who would swing by occasionally to deliver reports and talk to Nemeth and Brandt. No one who matched the description of Gulden, or the one Ulthor fought at the ruins.
Correspondence to Isvanir - maybe upstairs in the keep?
Albrecht - former castle guard. Erik knows him, recommends we talk to him. Dancing Dryad inn. Left when the cult took over.
Helene wants to get the family out of here, to safety. We decide that - after we burn the bodies - we’ll take the Vardanes into town and get them room in the inn. And Valden, we guess. Then we’ll rest up for the night.
We burn the Mortens (neighbors) and the herald and Martin (the bruiser). (Burned body count is up to 19).
We can now read some more of the remaining bones of the Herald, now that the flesh is burned up. [Brianne has heard some of these prophecies in her dream. Galaias returns under a sky of blood, upon a road of bone. She was sealed away on the Material Plane millenia ago. ‘From the ranks of her enemies, a spiteful soul will draw her forth.’]
Juna has a gift for Ghorza and Apphia, before we leave - she gives them a Ring of Necrotic Resistance and a Ring of Protection, and heartfelt hugs. It’s really gay!
We go into town - Cadence has shifted into a horse, and Megs and the kid ride her. Apphia is in the cart, being held in Juna’s strong arms. She gets the Cloak of Comforting.
Brianne, Apphia, Helene, Juna, and the kids check into the inn. Meanwhile, Eric takes Ghorza and Valden with to go find Albrecht. We’re rounding up a posse to save the people in the outskirts! Cadence stays a horse. She takes off on a run with Megs on her back.
The cost of putting up the Vardanes is 114. We split that five ways.
We find a stoic elven man with dark skin nursing a drink. Albrecht is Erik’s ex bf for sure. He perks up slightly when he sees Erik. He explains the situation with the undead attack. Albrecht toys with a dagger while looking at Valden, who admits he’s shit. Albrecht says he’ll round up his men. He also says he’ll put Valden to work helping to fix things once.
We discuss tactics on how to fight the things, that they should run away from the undryads if they see one. Ghorza tells Albrecht they’ll try to rescue the Margravine and reinstate her, which he fervently hopes they do.
Meanwhile, Cadence and Megs are out looking for flowers. They… find some weeds. They then try to go to Ghorza’s moms’ bakery, but forget it’s in a different city. Luckily, Megs has fantastic Investigation and finds an awesome bakery, and they get lots of pastries. They also get nice meals and wine to bring back to the party? So cute!
Imp: “And you brought us weed! Can I roll for how dank it is?”
Kelsey: “She needs to ride back in on me, looking dashing as fuck on the noble steed-” Lin: “Roll Charisma.” (Cadence rolls an 8, but at least Megs manages to roll a 22). Lin: “Peasant girls look out their windows, sighing, a merchant woman leans out of her booth and gives Megs the nod.”
Cadence fucks up and turns back before Meg dismounts, which spoils the effect a bit. Cadence druidcrafts the weeds into lovely flowers.
Ghorza gives Cadence a big hug and spins her around, and Cadence smiles for the first time that day. They share with the Vardanes too, and Juna hugs them as well. Megs redemption arc complete!
Lise and Armand - the Vardane kids. Lisse is like 7, Armande is 14.
We prepare to rest for the night. (Brianne buys our rooms. (It’s gay).) Tomorrow we storm the castle dungeons! Valden’s gonna be leading us in; we’ll put up the ruse that we’re on their side and Megs is bringing in the lens. Apphia will have the actual lens, and will show Valden the real lens as proof that we’ve had it all along. Then she’ll hide it on her person, and make an illusory copy.
Apphia and Brianne go out to get Apphia a new top, although Juna had Mending’d her shirt. Shopping episode~! After Brianne helps her find one, Apphia decides to get her a super soft nice cloak… OF BILLOWING! It’s all super gay. As they walk back, Brianne brushes her hand against hers, and Apphia takes her hand and swings their arms as they walk back.
Cadence, with a few drinks in her, finally shares her nightmares (or, trauma flashbacks) - a unicorn which was an Exarch(?) of Mielikki was corrupted into a undryad-like beast, and chased her out of the arbor. We have a big group hug.
Brianne: “If I’m super gay for Apphia, does that make me an Apphiest?”
Megan: “If Brianne wants to have the gay panic long rest, she can bunk with apphia.”
End of session, and day 3.
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