#she can also be a war cleric depending on how i'm feeling
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basketobread · 6 months ago
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What class is Lunara?
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she's a cleric of selune!
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dontwaitforupdates · 1 year ago
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Hello and welcome,
the quick disclaimer about this blog is none of the projects have plans on being produced. I may be actively working on all of them but I have 0 plans on doing anything substantial with them. Now that you are aware of it here are what projects I'm doing and the gist of them:
Alphabet Soup
This (in theory) is a romance game with 26 romantic options (ROs) for the player to date. They cover the whole expanse of the alphabet with their names, hence the title. The plot so far is non-existent, but the characters have designs and personalities
Bouquet Baes
A romance game with a classical royal fantasy setting, the blood lines are based on flowers, and there 7 ROs. Basic plot is there is a week(+?) celebration happening and it's your debut event, who will you spend your time with or maybe even court? Working on character designs have some story and route ideas.
The Blacksmith
Also a romance game it would have matchmaking and weekly planner aspects. You are the mystical blacksmith for a kingdom going to war, in preparation the monarch has found 5 sentient swords for you to fix up and pair off with his top 5 warriors. How well the pairings go will depend on you. The main character (MC) can end up with either the swords, the people, or in a poly relationship with one of the pairs you make. The fun thing about this one is the MC is not actively pursuing the characters they will just fall for them and by the end of the game have the choice to accept or reject their feelings. Working on designs and story.
Mac and Chester
My cute gay couple OCs this would be for their story of romance that ends in tragedy and also has superpower elements. Chester has basic improved speed and strength and Mac has Groundhog Day powers where when he dies the day restarts. The characters are well fleshed out. Now, I'm just working on the plot of the actual story and their romance.
Developing Shape-shifting: the All Powerful Gods Gave me a Second Life But I Can't Be Born a Man??
This in theory would be a webtoon. The main character Eli a trans man gets isekaied(?) And is still AFAB his journey is the quest of developing shape-shifting so his body can look exactly how he wants. Plot fully developed working on character design and then writing, then in theory storyboarding.
My Lucky Cleric
Would be a webtoon. The Goddess of misfortune has accidentally killed every servant of hers with her erratic powers. That is until she found a man blessed by the luck God to make her cleric. Kind of still in the idea phase would be about their travels and shenanigans.
Bolts and Screws
Would also be a webtoon. A nonbinary and asexual human inventor has done it they made a fully functional android! But why is she so horny? Would be silly and lighthearted interactions between inventor and invention. Also in the idea phase.
How Many Today's Has it Been?
A love sory between someone with unpredictable time loop abilities and their completely average best friend. Probably set in the same world as Mac and Chester. The story would be told through the POV of the best friend so the audience doesn't know how many loops its been and can only guess by how not well the other character is doing. Could maybe be a short visual novel with a good and bad end.
Spectrum
A magical world with the powers being based on colors. So far, I have only basic world building and getting the magic system together, I have one character thought of and no story yet.
That's what I have for now, will do my very best to keep this post up to date
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zedecksiew · 3 years ago
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Kriegsmesser
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When I received Kriegsmesser in the mail I finally googled "kriegsmesser", and found out it meant "war knife". Which makes sense; Gregor Vuga's ZineQuest 2021 project is a tribute to "roleplaying games named after medieval weapons".
I love Warhammer Fantasy Roleplay's piss-renaissance Old World setting. I tend to pick up WFRP-a-likes sight unseen:
Warlock (quality);
Small But Vicious Dog (yesss);
Zweihander (which I have come to hate); etc.
Anyway: I backed Kriegsmesser without really knowing anything about it. So Kriegsmesser surprised me.
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Kriegsmesser grew out of a Troika! cutting. Its 36 backgrounds are compatible with that system: each come with a couple of lines of description; a list of skills and possessions; an a visual cameo cropped from actual 16th-Century woodcut art.
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Cohesive and competently flavourful. My favourite is the Labourer, who always starts with "an empty pine box":
"You've spent your life breaking your back, working hard for other people's profit. You have nothing to show for it but a spectre of the future."
(The obligatory ratcatcher-analogue , called the Vermin Snatcher, is here -- check that box!)
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Kriegsmesser also comes with its own ruleset. Hits all the notes it needs to, with lots of orientation and advice for how to run a game -- but ultimately super-simple, mechanically:
Roll d6s equal to the value in a relevant skill, look at the highest result. 6 means you get what you want; 5 or 4 means you get what you want, at a cost.
It's not quite a dice pool, since only the highest result matters. No opposed tests.
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Kriegsmesser intends to have this base mechanic handle fights, too. The combat rules - with armour, toughness and weapon values -- are nested in an optional section.
For a WFRP-a-like, this feels like a purposeful departure.
Many of WFRP's most celebrated adventures are celebrated for bits that their underlying ruleset does little to support: the investigative structure of "Shadows Over Bogenhafen"; the complicated timetable of "Rough Night At Three Feathers".
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Ludwig von Wittgenstein never needed a statblock to be memorable.
Not to say that lethal, hyper-detailed fights isn't super Warhammer-y. (Kriegsmesser includes an injury table, broken down by body-part -- check that box!)
But here it feels like Gregor is saying: "I'm not Games Workshop and Roleplay isn't an ancillary of Warhammer Fantasy Battle; we can evoke grim-and-perilous-ness even if we fork away from heavy combat rules."
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It has become ritual for me to read my partner Sharon to sleep.
Sometimes I read her RPG things. The other night, after I read her Kriegsmesser's introduction --
" The Empire wages an eternal war against Chaos. Its priests preach of Chaos as an intrusion, something unnatural ... These men see Chaos in anything that does not buttress their rule. They call it disorder, anarchy, corruption. They say that to rebel against their order is to rebel against god and nature. That the current arrangement is natural, rather than artificial.
" Meanwhile, the common people look to the Empire to deliver the justice that they were promised and they find none. They look to the Empire and do not see themselves reflected in it. They look around at what they were taught was right and good and see only misery.
" Their world begins to unravel. Chaos comes to reside in every heart and mind sound enough to look at the world and conclude it is broken. "
-- Sharon remarked: "Nice one."
The RPG things I read her generally leave Sharon lukewarm. She has enjoyed a couple -- but, yeah: for many of these books, text isn't their strong point.
Kriegsmesser is the only time I can recall Sharon praising the writing of an RPG book without my prompting.
Nice one.
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That introduction surprised me. It underlines Kriegsmesser's biggest departure from its WFRP-a-like pedigree: how it characterises Chaos.
Corruption, a mainstay of most grim-dark-y games, is made an optional rule, like combat. Explaining this, Gregor writes:
" Kriegsmesser partially subverts or deconstructs the traditional conceit of Warhammer where the characters are threatened by the forces of Chaos. In this game it is the player characters who are the agents of 'Chaos': they are likely to become the 'rats' under the streets, and the wild 'beast-men' in the woods bringing civilisation down. It's the Empire and its nobles and priests that are corrupt ... "
Describing the Empire, Gregor writes:
" The Empire encompasses the world yet is terrified of the without. It enforces itself with steel and fire yet considers itself benevolent. It consumes the labour of others with bottomless hunger yet calls its subalterns lazy, or wasteful, or greedy. "
Holy shit this is the first time I've seen the word "subaltern" in an RPG thing, I think?
I love this.
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Rant incoming:
With every passing decade Warhammer abridges its Moorcockian roots more and more; nowadays it is "Order = Good" and "Chaos = Evulz", pretty much.
Gone are the days when chaos berserkers are implied to grant safe passage to the helpless (because Khorne is as much a god of martial honour as he is a god of bloodletting); Or that the succor of Papa Nurgle is a genuine comfort to the downtrodden; Or that Tzeentch could unironically embody the principle of hope, of change for the better.
As Chaos is distilled into unequivocal villainy, Order goons get painted as Good Guys by default --
Giving rise to Warhammer's contemporary problem, wherein fans are no longer able to recognise satire.
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When I was introduced to 40K, it seemed pretty clear that the Imperium was a Brazil-esque absurdist-fascist bureaucratic state: planets are exterminatus-ed due to clerical error; the way it stamps out rebellions is the reason why rebellions begin in the first place.
Tragi-comic grimdarkness. That was the point.
Nowadays that tone has shifted -- and you're more likely than not going to encounter a 40K fan who argues that the Imperium's evils are a justified necessity, to prevent worse wrongs.
We went from:
"Space Nazis because insane dumbass fuckery, also chainswords vroom vroom rule of badass!"
To:
"Space Nazis because it makes sense actually, and also chainswords make sense because [insert convoluted rationalisation here]."
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Even Fantasy Flight's Black Crusade line, which ostensibly offers a look at 40K from the perspective of Chaos, never truly commits to its conceit.
With prep you could play a heroic band of mutant freedom fighters, resisting the tyranny of the Evil Imperium --
But I don't remember Black Crusade giving that kind of campaign any actual support. Its supplements service the relatively more conventional "You can play villains!" angle; the Screaming Vortex is a squarely Daemons-vs-Daemons setting.
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This tonal drift culminates, in my mind, with Age of Sigmar, Games Workshop's heroic-fantasy replacement of the old WFRP / WHFB setting.
Here's the framing narrative for AoS's recently-launched Third Edition. Let's see whether I've got things right:
A highly professionalised, technologically-superior tip-of-the-spear fighting force (the Stormcast Eternals);
Backed by an imperialist military-industrial complex (Azyrheim);
"Liberating" rich new territories (Ghur) for exploitation by a civilised settler culture (Settlers of Sig-- I mean, Free Cities);
Justified because the locals are irredeemable heathens (Chaos and Kruleboyz).
I mean, that's a sweet-ass Warhammer setting. It's contemporary, laser-guided lampoon. Except it is played totally straight.
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In AoS, a literal crusade is justified as the moral good.
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I think Kriegsmesser surprised me because its framing of Chaos -- as a promise, as the light of hope shining through cracks of a broken world --
It feels so fucking right.
Yes: its a subaltern deconstruction of the conventional moral universe of Warhammer -- but it is a take that is also already implied / all but supported in the various depictions of the setting: from WFRP to the modified title-crawl of Black Crusade.
I'm annoyed I didn't think of it, myself. Damn you, Gregor!
And I'm annoyed that more Warhammer fans aren't thinking it, also.
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lmagine if Kriegsmesser's perspective stood on equal standing as the GW orthodoxy. Imagine if, instead of simplifying stuff into "Order = Good" and "Chaos = Evulz", GW did a Gregor Vuga.
You'd have a Rashomon-ed Warhammer, where villainy depends on perspective:
You are fearful villagers, huddled around your priest, muttering prayers against the wild braying coming from the trees beyond your gates.
You are Aqshyian tribeswomen, defying the thunder warrior towering over you, the foreigner demanding you bow to his foreign god.
You are a Tzeentchian revolutionary cell, desperately trying to disrupt a Inquisitor's transmissions so your home planet isn't destroyed by fascist orbital fire.
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Get Kriegsmesser HERE.
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( Image sources: https://theenemywithinremixed.wordpress.com/2021/05/21/thoughts-on-the-4e-death-on-the-reik/ https://www.criterion.com/current/posts/59-brazil https://www.deviantart.com/faroldjo/art/Warhammer-40k-Black-Crusade-273596035 https://www.warhammer-community.com/2021/06/09/fancy-a-new-life-bringing-order-to-the-mortal-realms-join-a-dawnbringer-crusade-today/ https://www.nme.com/blogs/the-movies-blog/team-america-15-anniversary-south-park-2558750 https://commons.wikimedia.org/wiki/File:Palestinian_children_and_Israeli_wall.jpg )
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shyrose57 · 4 years ago
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Brothers anon back with ANGST at the very last question on part 2. Im honestly not positive myself how im gonna fix it. I have ideas but still. Hopefully this isn't to long.
Rans life at Mizu: For Mizu I've changed it a bit, history is still messed up to a point. But other people like Technoblade, Philza, Sam, Foolish, etc are now included with their own rooms. Ran idolized/choose Technoblade to follow. Followers of Technoblade are the only people in the City (expect for guards or police type people, though they also tend to be followers of Techno) that are allowed to freely carry weapons (after the proper training of course). Ran choose Technoblade because he wanted to protect those he loved and he was always interested in the art of fighting. He had two mentors, a women named Alma, she mostly did hand to hand combat and defense training with Ran, while a man named Fermin was a historical teacher, and taught him the history of wars and weapons more indepth than regular classes did. He had quite a few friends, though only a few close friends he often went to play games with or have sleepovers with (if you want angst, Ran was actually the one who discovered two of his friends bodies and had to report them, forcing him to go back a few times to see their bodies). Im pretty sure I mentioned it before but the brothers had a family of 6! Their mom was Ranya and was a 20% enderman hybrid, their dad was Seth and was a normal human, of course you know the brothers, their younger brother (14 years old upon death/a year younger than Ran) was named Lias and was human, and their younger sister was Memi (10 years old upon death) and was human. Ran was close to his parents, often having Ranya read him to bed and riding Seth's shoulders when he was young. He also baby sat Lias and Memi when everyone else was out, also helping them with homework and letting them sleep in his bed when nightmares happened. He loved his family and its when the murders and sabotages started happening did he choose Technoblade as his idol, to protect his family and seem intimating to whoever was doing the sabotages. 
1: When the carriage finally stopped Cletus jumped out and faceplanted onto the ground, screaming about how he was finally free and away from all the awkward tension. Grievous, Jackie, and Isaac where all close behind, all having a similar reaction. While Watson, Charles, and Benjamin had a calmer reaction simply walking out and stretching. Ran was the last to get out, and he had to be dragged out by Watson, but he fought being dragged out. He grabbed the edges of the carriage and screamed while being forced out. Ranbob was calmer, and while jumping out he accidentally landed on Grievous, forcing his head back into the dirt, who then let out a muffled shout of alarm before immediately getting up and confronting a nervous and apologetic Ranbob. 
3: He isn't the fastest at evaluating a situation, and needs ample time to make decisions. He also isnt the best at understanding emotions at times and sometimes needs a little push in a direction to understand. Also at points he gets into situations he doesnt know how to handle at all, at those times he almost shuts down with overwhelment, and the leadership tends to go to Benjamin for a while during it. 
5: Their healing potions, so they work over time, slowly working with the body to heal and regenerate, so they take longer to fully work. Poitions work generally the same (ingredient wise), but theres more steps. For a potion of harming, first you crush up and gently mix in a spiders eye into a Awkward potion, then put it on the brewing stand for 10 minutes, then after the Poison potion is made, you get another spider eye and roll it in sugar cane until the general texture changes into a more wrinkly and powder like texture, then crush that up and mix it into the Poison potion, put it in the brewing stand for at least 30 minutes, then it makes a harming potion. The process its generally the same for all the rest of the potions, though it depends on ingredients and how long they must stand on the brewing stand. 
7: I'll try doing that, thank you! Cause Grievous is a lil shit at times and encourages  violence as long as its not against him. I know you probably expect a deep answer but thats purely the only reason Grievous encourages it. It depends on what was said to Jackie, if its something that deeply and emotionally hurts Jackie, than he'd likely discourage him, instead comforting him and convincing him if he attacked the person he'll just feel worse. But if its something he knows Jackie can handle, he'll encourage Jackie to beat em up. 
8: Watson went almost everywhere, the only places he didn't go was The End, Mushroom Islands, Badlands, Ice Spikes, and Gravel Mountains (he saw them he just didn't wanna go in them), and thats because he never came across them or traveled there. He has a long bamboo that he uses to wack people over the head with when their being idiots, he has a framed nether star fragment that he found in a ruined and abandoned village (he doesnt know what it is he just knows its shiny and cool), he has some fur-lined outfits from the time spent in Tundras, and he has a book where he records locations of interesting formations he found and just a general record of stuff (how much food he has, the season, days until winter, when he should go on a supply run, etc). When Watson still lived as a kid in a village, he often went to watch the blacksmith (also the farmers, clerics, and others) and when he was old enough the blacksmith showed him how to make a multitude of weapons with different materials. And now he pushes the limits of what he's learned from that and over the years to make brand new weapons. And since I'm not sure if you where also asking about Ran, Ran only went to Plains, Covered Forest, Tundra, Savanna, and Tagia biomes. He has a dagger (specifically a Zorlin Shape dagger) that he took off of a hunter when he killed them, has parts of iron armour (shoulder and chest pieces, with the pieces that go on his shins), again some fur-lined clothes from his time in the Tundra, a selfbow, and also has a book similar to Watson's, but his has notes of potion affects,crafting recipes, mobs to avoid, etc. Visiting the nether is not common at all! Infact no vists it expect travelers or people who get hired to go in for potion ingredients and building supplies. Jackie does eventually give up painting, and instead picks up the hobby of annoying people and just training. It actually goes pretty well, there are rules put in place during it to protect them, but other than that its generally the same as the one played in our world. Jackie wants to vist those biomes because he thinks there cool, and thinks their good starting biomes to vist for a beginner adventure. Yep, Ran says its way to dangerous to go to the nether, especially with almost no one knowing how the nether works. Though actually Watson wants to bring the others into the nether, saying its a good learning experience and no one will learn how to survive if they dont go. Ran still agures its too dangerous though, citing the Piglins and Ghasts as evidence, but eventually, after much begging and negotiations, Ran agrees to let them go. They just need to listen to Ran and Watson teach them about the nether and follow everything they say to a T while in the nether. 
9: Jackie screamed while being thrown, but after that and a bit of stunned silence, he jumped up and demanded for Ran to throw him again. So he enjoys being thrown, and sometimes he specifically requests to be thrown, so he can curl into a ball and slam into people like a goddamn canon ball. Porkius was also shocked into stunned silence, but after he saw Jackie get back up and demand to be thrown again, he just started bellowing in laughter, you could hear his laughter even echoing a bit outside of the Pit. 
10: Then you may be happy to know, but I believe at the end I'll make it so after the brothers have fixed their relationship, their still being haunted by Dream, and eventually the decision gets made to go back to Mizu and face him. Where Dream has actually escaped (Due to a big group coming in, and him being able to convince them to take the Mask with them) so now they have to hunt him down. And when they finally find him you can bet someone (or multiple people) are going to punch him. 
12: He does tell the fishermen about these thoughts once, but the fishermen sadly fail at comforting him and changing those thoughts, so he decides to keep it inside and suffer in quite. Though 2 people do see his suffering, Ran and Grievous. Grievous is debating if he should step in and ask what's wrong and if he can help, while Ran just watches (though he does feel some hurt watching his brother suffer, though he denies it). 
13: They all had a blast there, Charles showed Jackie how to make flower crowns, then they went and made one for everyone else, Ran just laid in the grass and tried to relax, Ranbob eventually joined in with the flower crowns, Watson was telling Grievous all the meaning of flower colors and what certain flowers stand for, while Isaac and Cletus chased eachother around and eventually got Jackie, Grievous, and Watson involved in a game of chase. They did leave after a General battle, as that was one of the things they had to do for Porkius to approve of them leaving. Porkius still wants them back in less than 5 years, though they can take like a year or 2 longer max. Jackie is technically a general, though the general title he has is specifically only for the Pit matches and instead is more of a like final boss title. 
14: Again its very much like a abusive relationship. Ranbob believes Dream has changed because of distant whispers from Dream (only happened while they still lived at the fishermen house which is kinda-close to Mizu) promising he has changed and he truly wants to help Ranbob, and saying how he can help Ranbob be of more use to the fishermen and since Dream did actually help Ranbob at first, he wants to believe him. But once they get futher away from Mizu, the whispers disappear, only rarely appearing in his dreams. Cletus doesn't really help, not because he doesnt care but more because he doesn't know how to help, he knows its a very delicate situation and saying or doing the wrong thing could hurt more than help, so he decided to play it safe. Charles tries to help, though he provides more physical help, like hugs to ground him or showing him how to breath again, while Benjamin and Isaac tackle the more internal issues and do so comfortingly and gently. Making it so Ranbob only notices their actually helping when he starts to do things on his own and no longer has such strong and often urges to return to Dream. 
15: One night when Ranbob is off getting firewood and Ran is off checking surroundings to make sure its safe, the Hunters actually get into the camp and holds everyone at sword and bow point. Ran sees them when coming back and actually, though hesitantly, decides to wait for Ranbob to come back. And once Ranbob is back the two make a plan to rescue them, which goes mostly well. Ran gets shot in the stomach and Ranbob gets a sword through his arm, but other than that they do manage to rescue them. Watson jokingly says how they've finally made progress and that they can now work toghere without fighting now, Ran growls at this and storms away, denying it, but Ranbob just nervously shuffles and sits down, letting Charles tend to his wounds, as Jackie chases off after Ran to tend to his wounds. I really want them to stumble across the Wild West ruins and maybe The Masquerade ruins but im not sure how I'll get them to either. 
1: Haha, ouch. Poor Ran. Nice backstory though. I can only imagine how he must have felt, coming across those. Does him choosing Techno have anything to do with him choosing to enter the Pit? Also how did Ranbob feel about killing his family? We’ve talked about the guilt about hurting Ran and stuff, but about the ones who weren’t as lucky to escape?
2: That sounds like...a scene. Funny, but probably not until a few days after it happened for the people who actually had to go through it.
3: Is Isaac the type to get overwhelmed easily? But very nice to see Benjamin helping out! 
5: So basically just tossing some real life logic in there? Hmm, interesting.
7: Hope it helps! Nope, no deep answer. That’s about what I expected actually. Grievous has that energy, y’know? Also, very sweet of Ran to comfort Jackie. Does he ever get revenge on Jackie’s behalf? He doesn’t strike me as the type to let that go, especially if it actually hurt somebody he cared for. Him otherwise encouraging it..yeah, sounds about right. Gremlin children.
8: Sounds like he’s really been a lot of places! He must know a lot, huh? Also, he just...wack? Cause that’s kind of funny. He watched others beside the Blacksmith? Did he learn anything from them? Ran personally sounds very intimidating. Though if he has potion notes, does he often make them? Is there a particular reason Nether travel is no longer common? Also, would the gang ever happen to stumble across ruins from the time of the Smp? Cause that’d be kind of cool. Jackie’s new hobby sounds very nice, I hope he has fun doing it. How long does it take before Ran deems everyone ready for the Nether? And do the Fishermen also go through, or do they prefer to stick to safer grounds?
9: I bet the first time the fishermen saw that show they were surprised. And honestly, Porkius, I’d laugh too. 
10: I am happy to know that! Well, not the escape bit, but the punching, for sure! You go, guys, punch that neon green slimeball!
12: Oh no. Does Grievous ever step in?
13: Sounds like they had a good time, I’m happy for them. And a final boss title? Is Jackie like a final boss? What differs between them fighting as the general, and as a typical gladiator?
14: Hm, that’s not good. What is good is that he’s getting away from Dream’s influence. Did that have anything to do with the group deciding to head to Subbin? 
15: Well, progress is progress! Surely it’s a step in the right direction, right?
Also, not really a Brothers AU question, but as you may have noticed, I pinned a post of all the AUs on here, and I was wondering if you’d like me to put yours on there too. Obviously, I’d put it as yours. I wanted to earlier, but I figured it would be better to ask, so tell me your feelings on that.
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metamusings · 2 years ago
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sunday, 16 october, 2022 | 00:25
josh,
i think i've gotten so good at playing a background character in other people's stories that i forgot how to be the main character in my own.
i told you in bare bones details about the solo dnd campaign i'm trying to run through for myself. zerrakas, the tiefling fighter who's seen so much war that he chooses the road and the mercenary life instead of being at home with his once wife and two children. hexxus, the wood elf ranger raised by wolves in a nondescript forest, living in the shadows and on the edge of the world's periphery. aaliyah, the human cleric abandoned by her church the moment they caught wind of her necromancy. celine, the high elf bards who's weapons of choice are her honeyed or barbed words depending on the evening; who carries a lute and a pan flute and a well of magic that she only taps into when she has to make a retreat.
celine's my favourite. i think about her and think that that's who i want to be. a reserved person who doesn't wear their emotions on their sleeve; who's quick to anger but doesn't let it boil over but rather simmers until it's cool and controlled. someone with the capacity for violence fueled by a past of anguish but refuses to brandish it as the weapon it could be. a little slick and a little sly, someone who meditates on their options before making their choice. someone a little predictable yet hard to read in an endearing way. someone who knows what people want but, more importantly, what people need. someone beautiful and poised; flawed but not in a surface level way.
i crafted celine and poured all of myself into her, into her party — whatever there was to pour anyway. all that i am, all that i have: a storyteller; a musician; someone who dons a different name every few months because that is what's safer. no permanent residence in an identity, or bridging connections that eventually fizzle out. in the end, celine and i always end up alone. collect the fruits of our labour after a long night and go home to an empty feeling house, an indisputably empty bed.
i crafted celine in the hopes that i could give her a better story than my own. to help her shed the things i couldn't; to help her break through the walls i never will. i crafted her a flawed found family that could establish ties that would never break. i crafted her someone who could love and protect her unconditionally. i crafted her with anguish and trauma and flaws that she will never be able to throw away but could build around and alongside of.
i am not good at crafting a main character, however. no matter what i write or the encounters i build, celine and her party remain in the background. the charlatan you see at the gambling tables. the mercenary that sits alone in the corner. the scorned acolyte with no real past. the wanderer who resides in the woods where no one goes. i hoped to write out a life i would never have and not only failed but also damned them away from the foreground.
i think i've gotten so good at playing a background character in other people's stories that i forgot how to be anything else.
i don't think i can be anything else.
i think it is time to close my chapter in the woods. with you. find a different story to exist as flavour text in. if i can take anything from celine, i can take this shedding of an unfruitful past and of painful connections. to instead look forward and never glance back; to cease clinging to the things and people that were never mine to begin with.
i am but a bucket after all. to be filled with things then emptied out again. a bucket is to be damned to the background, no? no matter the story.
i love you. thank you for the best main character i've ever played background to.
– buck
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