#seanchaslegacy
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Have you ever been in the position, where it’s lashing rain outside and the wind is howling its ghostly cry? You could wind down to a good film but you just feel like playing The Sims, and are in dire need of a legacy with a more story-driven aspect. That’s the position I found myself in the other evening, so I set out to put together this legacy challenge!
"Seanchas" is the Gaelic word for "Folklore", and so this legacy is very loosely inspired by some famous Irish prose and poems with some elements of Irish mythology thrown in. Please note this legacy contains three supernatural-themed generations. If you are not a fan of supernatural gameplay, you may skip these if you wish. But without further ado, let's get into the rules!
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Basic Rules:
No cheats allowed unless specified in the challenge rules. However if cheating needs and weather with UI Cheats for storytelling purposes is your thing then feel free, I do it myself.
There is no hard or fast rule when it comes to inheritance, however unless otherwise stated in the rules of the generation, anything in the range of §10-20k will do fine to get your sims started. Just make sure you leave enough for your previous heir!
For the best possible immersion, I suggest fleshing out your sims, their family and friends as much as possible with their own stories and personalities.
Have a keepsake item to represent each generation and store it in the Keepsake Box, items may be displayed during each generation before being returned to the box before the beginning of the following generation. (Credits to the amazing @windslar for this idea. It’s a great way of reflecting on your past sims!)
You must live in the prescribed worlds and lots of each generation. If no lot is prescribed you may choose a lot to call your home.
I highly suggest using @simkhira’s custom lifespans with MCC however the regular normal and long lifespans will suffice.
I recommend using custom save files and holidays to further spice up your gameplay. (I personally adore Ratboy and Simlicy’s save files as well as OshinSims’ guide to custom holidays).
Finally, just have a bit of craic, this legacy is story-heavy, however feel free to tweak your sims story to your liking. Go wild! Use as many mods as you’d like. My suggestions are linked below.
If you notice any discrepancies or find this challenge difficult, please let me know. I will be playing through it myself, however I’m open to tweaking it if needs be.
If you decide to play this challenge and post screenshots here please use the #seanchaslegacy. I’d love to see your gameplay!
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Suggested Mods:
MC Command Centre
UI Cheats
All Mods by Lumpinou
All Mods by Adeepindigo
All Mods by TwistedMexi
All Mods by Maplebell
All Mods by Plumlace
All Mods by Utopya
All Mods by Kuttoe
Wonderful Whims or Wicked Whims (18+)
Basemental Alcohol and Drugs (18+)
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Generation 1: An tEarrach Thiar
(‘Springtime In the West’ by Máirtín Ó Direáin)
You began your story as a youth who grew up in the bustling city of Ciudad Enamorada. You had an exemplary upbringing, but as vibrant, loving and warm as the townsfolk were, you couldn't help but feel a strong desire to break away from your hometown. To reconnect with nature and dwell on an island just like the poet's you've always read about. As luck would have it, an old abandoned cottage came up for sale one day on an island near the idylic lakeside village of Windenburg. And so, naturally you packed your bags and made off for a new adventure amidst the gentle quiet of the lapping lake waters. On arrival you find your new dwelling wholly inspiring. "If the walls of this cottage could talk," the auctioneer remarked as they handed you over the key. You spent the rest of that evening on your old typewriter, a family heirloom. Scribing your every thought and emotion you felt and turning them into enveloping stories and thought-provoking poems. However, your uncanny ability to see others and immerse yourself in their stories may just prove detrimental for your relationships with friends, family and lovers alike...
Aspiration: Bestselling Author
Career: Freelance Writer or Writer (Author)
Traits: Loner, Loves Outdoors & Bookworm
Goals:
Start out on the 'Mid-NoWhere' lot on the island in Windenburg with §20k simoleons to build or place an old cottage. The more rundown the better and use of live-edit and debug objects is recommended.
Visit Granite Falls at least once a year on a writing retreat and befriend the hermit.
Join the 'Avant Gardes' and schedule a meeting once a week.
Acquire the 'Outdoorsy' lifestyle.
Complete the Frogs collection.
In late young-adulthood, get married just one week after meeting your spouse.
As an adult, a rift begins to form between yourself and your spouse, as you find yourself confiding in your books more often than your partner these days. Perhaps your relationship was a 'kindling flame' rather than a 'roaring fire'. It is up to you whether you file for a divorce or try to make amends with them.
Master the Writing and Herbalism skills.
Master the career of your choice and complete the Bestselling Author aspiration.
Generation 2: An Spailpín Fánach
(‘The Wandering Labourer’ - Unknown Poet)
As much of a grá as you had for your homeland, growing up you always knew you'd have to leave. There was nothing for you on the island. You were never creative like your parents, in fact you were always quite the opposite. Fascinated by animals, particularly horses and by extension, cowboys. In school you picked up a penpal from a small, western town known as Chestnut Ridge. As a land which was renowned worldwide for its mastery in horsemanship, you just couldn't imagine yourself moving anywhere else. And so, one day, you wrote a letter to your penpal begging them to allow you to go and work on their family ranch. They accepted! And now you must graft and learn the ropes to become the town's new champion rider...
Aspiration: Championship Rider
Career: Farm Hand & Odd Job Connoisseur
Traits: Horse Lover, Rancher & Ambitious
Goals:
As a teenager, build up a friendship with your penpal from Chestnut Ridge. They may even travel to Windenburg on a school trip if you wish!
Once you reach young adulthood, move to your penpal's family farm. You will be earning §1,750 per week as a farm hand including your accomodation and food expenses for you and your horse. All other expenditure will come out of your own account. (I highly suggest using the SNB mod or recording your sims funds on a spreadsheet or piece of paper.)
You may use the bulletin board beside the riding centre to earn additional income with odd jobs.
Once per season, you must schedule a Ranch Gathering or Ranch Animal Day.
Buy a horse as soon as you can afford it and have them reach the maximum level in all four skills, (Temperament, Jumping, Agility, and Endurance.)
Complete the postcard collection.
If you wish, you may choose to eventually fall in love or become best friends with your penpal. If you choose to become lovers, your penpal's family will become furious and kick you both out of the household. Otherwise you must have a house of your own by the time you reach adulthood.
Master the Riding skill.
Complete the Championship Rider aspiration.
Generation 3: An Chailleach Bhéara
(‘The Hag of Beara’, Folklore Tale - Various Authors)
Growing up in a small town was never going to be easy. It must be exhausting trying that hard to live in the pockets of others. Either you toed the line and worked the land or you were treated like an outcast. As someone with an intrigue for the art of magic and a flair for flower arranging, you were exiled from society, spat at by some and avoided entirely by others. One day, whilst in high school the local bully decided it was your turn to be picked on. Let's just say they picked on the wrong pissed off lad that day! You stared at the bully in anger and frustration and all of a sudden, the fence they were leaning on snapped, sending them into a pile of horse dung on the far side! Scared witless and confused, all you could do was make haste, for a land that was said to be full of 'strange' individuals like yourself known as Glimmerbrook. You had nearly arrived at your destination when you stumbled upon an overgrown archway in the evergreen woods. The stench of pine was almost insufferable, however it soon became evident that this was no ordinary woods nor ordinary archway, it appeared to be calling your name, and so you put your hand forth into the abyss only to find it was a portal... Mages! Potions! Wands! You have dreamt of this day since you were a child. Now is your chance to prove them all wrong back home and become the great spellcaster you were always destined to be!
Aspiration: Spellcraft and Sorcery or Purveyor of Potions
Career: Gardener (Florist)
Traits: Hot-Headed, Vegetarian & Socially Awkward (Change for Wise as an Elder)
Goals:
In the latter stages of teenagehood, run away from home and move into an empty lot of your choice in Glimmerbrook.
Enter the portal in the woods and become a spellcaster.
Adopt a black cat as your familiar.
Complete the Magical Artefacts collection.
Build a greenhouse and fill it with magical flowers and plants.
Befriend all three sages.
Reach the 'Virtuoso' rank as a spellcaster.
Fall in love with a human, have one child with them and marry them as an elder.
Master the Flower Arranging skill.
Master the Florist career and complete the aspiration of your choice.
Generation 4: Mise Éire
(‘I am Ireland’ by Pádraic Mac Piarais)
You have always had great time for the literary geniuses of our past. Moreover a great appreciation for the various languages and by extension, cultures which define each and every one of us. Your mortal parent always spoke fondly of their hometown, Copperdale, and one day you realised that’s it! That is where I see my future! Learning about my nation's past, its language and songs. Then spreading your knowledge and giving an inspiring education to its youth. And so as a young adult you set off for the historic university town of Britechester, where you hoped to earn a distinguished degree in Language and Literature. Here you meet some of your best friends, worst enemies and ultimately your soulmate. Later on in life as a teacher you naturally hold your spouse, as well as your own children to incredibly high standards, a fatal flaw which could cost you your relationship with them…
Aspiration: Academic
Career: Education (Professor)
Traits: Perfectionist, Snob & Overachiever
Goals:
As a young adult, attend the University of Britechester and study Language and Literature.
Join the Secret Society.
Host a gold rated keg party whilst at university.
Achieve all A’s and B’s in your final University grades.
Meet three good friends, one arch nemesis and your future spouse whilst at university.
Foster a ‘Strict’ family dynamic with your children. Whether your relationship with them worsens or improves with time is up to you…
Master the Logic and Research & Debate skills.
Master the Education career and complete the Academic aspiration.
Generation 5: Géibheann
(‘Captivity’ by Caitlín Maude)
If you were to sum up your childhood in one word it would be… torturous. With unrealistic expectations, constant criticism and an overall genuine fear of your parents, you nearly left your dreams for dusk. Nearly did, but not quite. Instead of becoming a doctor as your parents always hoped, you decided you’d be better fit to look after four-legged patients instead. And so, you set off to the seaside town of Brindleton Bay, known for its remarkable advances in animal care. Whilst there you will live with your elderly grandmother who for many years has taken care of the town’s lighthouse. She was so chuffed to hear of your coming that she built a wee shed at the back of her home for you to open your first veterinary practice. It’s a real shame that those back home were never this supportive. Escaping was the only way, you keep telling yourself. I suppose the salt air will do you good if nothing else…
Aspiration: Friend of the Animals
Career: Veterinarian
Traits: Animal Lover, Gloomy & Loyal
Goals:
Once you reach young adulthood, move in with your grandmother who resides in Brindleton Bay.
Open your first practice in the back garden before relocating to a new lot once you reach a 3 star rating.
Become best friends with your grandmother and take her out for lunch once a week because she deserves it!
Have the clinic reach 5 stars.
Adopt at least one stray dog and one stray cat.
Have at least one pet master all the tricks that can be learned.
Complete the feathers collection.
Meet your future spouse at the clinic, cliché I know, but their dog was class…
Become good friends with all your children. You don’t want a repeat of the relationship you had with your own parents…
Master the Veterinary and Pet Training skills.
Complete the Friend of the Animals aspiration.
Generation 6: Cú Chulainn
(Folklore Tale - Various Authors)
You always loved helping out in the clinic at home. But you had a particular grá for dogs, especially the wilder ones. Werewolves always peaked your interest, with their ferocious howls and bloodthirsty stares. It was always rumoured that a pack of werewolves roamed around the woods of Moonwood Mill, so naturally you had to go and discover the truth for yourself. Whilst wandering the dark forests, you came across a rather rundown homestead with a sign outside stating ‘BEWARE OF GREG’. But who is Greg? You soon found out and let’s just say it wasn’t pretty. The day after your encounter you can’t help but shake this ravenous feeling, you just can’t keep yourself full, then the intense hair growth started. One night, as the moon rose in the eastern sky, your change was completed… Your legs grew until it was as if you were on stilts and your ears pointed like spears. Was this really happening or is it just a bad dream? I suppose all one can do now is embrace the fury…
Aspiration: Werewolf Initiate (Followed by any one of the four branches of your choice)
Career: Jeweller
Traits: Dog Lover, Erratic & Glutton
Goals:
Move to Moonwood Mill and pay Greg a visit to initiate the werewolf transformation process.
Complete the Moonwood Relics collection.
Join the werewolf pack associated with your aspiration branch and reach the ‘Alpha’ rank.
Make money through jewellery crafting and fishing.
Go on a family fishing trip to a world of your choosing once per week. It can be on vacation or just as a day trip.
Adopt two child or teenage werewolves, (these may be created in CAS), however your heir must be a human related by blood.
Master the Gemology and Fishing skills.
Complete the aspiration of your choice.
Generation 7: Dís
(‘Couple’ by Siobhán Ní Shúilleabháin)
You grew up idolising the wolf pack, despite not being a wolf yourself. Yet when the time came you knew you’d have to leave. Becoming a singer has always been the dream, werewolves make very excellent musicians believe it or not! You spent your teenage days with your best friend, a fellow mortal, writing songs and performing them live at the Grimtooth Bar & Bunker. So on your 18th birthday, you and your best friend made for the big city of San Myshuno to fulfil your dreams of becoming musicians. As the years go by, your fame grows. You meet the love of your life and leave your best friend for dusk. Then the morning of your wedding, you wake to see a closeup of your partner caressing another in a tabloid! Heartbroken, you leave your partner at the altar and make a B-line for your ex-best friend’s apartment in the spice district, but will they be able to find it in their heart to forgive you? I hope so. The baby has to sleep somewhere…
Aspiration: Musical Genius
Career: Entertainer (Musician)
Traits: Music Lover, Insider & Lovebug
Goals:
Once you reach young-adulthood, move to San Myshuno with your best friend.
Attend all festival invites.
Hold a karaoke night once a fortnight with your friends.
Go busking in the city with your best friend to earn some extra simoleons.
Reach fame level 5 and win a starlight accolade.
Complete the poster collection.
Meet your partner (a music producer) whilst busking in the city, you fall madly in love and move in with them the following week.
Leave them at the altar after you find out about their infidelity.
Move back in with your best friend following your breakup, only to find out you or your ex is pregnant!
Master the Piano and Guitar skills and reach level 5 of the Singing skill.
Master the Entertainer career and complete the Musical Genius aspiration.
Generation 8: Hurlamaboc
(‘Commotion’ by Éilís Ní Dhuibhne���)
Your upbringing was about as far from normal as you could get. Let’s just say the limelight of your parents shone a bit too brightly for your liking. On top of that they fought constantly and were always spiteful of each other. They never told you why. Instead you found out by means of someone plastering that cheating picture all over your school locker! Yikes… And so you sought to give your family a perfectly ordinary upbringing. In the perfect suburban town of San Sequoia, with a childhood full of love, hugs and who could forget the packed lunches? Certainly not you! Especially with your new pizza and waffle makers! However as time passes you find that helicopter parenting is perhaps not always a good thing. With a partner (your high-school sweetheart) that is so laid back that they’re only short of falling over half the time, can you put manners on your spoiled children before it’s too late or will parenthood get all too much for you…
Aspiration: Super Parent and/or Home Chef Hustler
Career: Home Chef
Traits: Family Orientated, Jealous & Foodie
Goals:
Marry your high-school sweetheart and move into a small home in San Sequoia. Grow the house slowly overtime so it fits your ever-growing family!
Complete the MySims collection (you can start collecting them as a teen).
Host a yard sale three times per week where you will sell your baked goods to earn some simoleons.
Host a gold rated dinner party with all your neighbours and closest friends.
Have at least three children.
Your heir must grow up with all their character traits maxed out.
Have a stay over once a month. It can be with your family or your children’s friends.
Build a treehouse for your kids to hang out in.
Once your eldest child becomes a teenager, have them start rebelling (you can go wild and use Basemental if you wish), it is up to you whether your sim can calm their child or if they will spiral out of control.
Master the Cooking and Parenting skills.
Complete the aspiration of your choice.
Generation 9: An Gnáthrud
(‘The Usual Thing by Cathal Ó Searcaigh’)
You got the perfect upbringing. Your creativity was allowed to shine and your parents loved every inch of you. You always had great plans of going to Britechester and studying Art History, that was until news came out of your uncle’s mysterious disappearance. He left his farm in Henford-On-Bagley to your parents, however the pain of his passing was all too much for them to bear. You didn’t want to go, but your uncle was always so good to you as a kid that you felt you must go and investigate his sudden death instead. On arrival all the villagers seem friendly. The Watson’s do seem a bit suspicious though, and why are the Crumplebottoms looking at me like that? It is up to you to restore your uncle’s farm and uncover the truth about his disappearance…
Aspiration: Painter Extraordinaire (Switch for Country Caretaker once you move.)
Career: Farmer and Freelance Artist
Traits: Art Lover, Paranoid & Squeamish (All Parenthood Reward Traits also.)
Goals:
As a child, complete the Creative Genius aspiration.
Once you become a young adult, move to your uncle’s farm in Henford-On-Bagley. It must have the ‘Simple Living’ and ‘Wild Foxes’ lot challenges.
Win at least once in each category at Finchwick Fair and complete the Village Fair Ribbons collection.
You must have at least one chicken, one cow and one llama at all times.
Befriend wild birds and bunnies, these will act as your spies (just kidding).
Run at least one errand for every townie in Henford as a means of getting to know them and gaining their trust.
Option 1 - The Watson’s poisoned your uncle as he refused to sell them his farm. You find out through a bundle of old solicitors letters from the Watsons threatening legal action if your uncle refused to sell up. You bring your evidence to the police and upon further investigation the head of the family is found guilty of your uncle’s murder and is jailed for life.
Option 2 - Your uncle was eaten by the cowplant in the garden (a classic I know). You find out one day when you forget to feed your cowplant and be dies revealing your uncle’s remains!
Master the Painting and Gardening skills.
Once you find out the truth about your uncle you may choose to sell the farm, move into a small tigín with your family and resume the Painter Extraordinaire aspiration or stay on the farm and complete the Country Caretaker aspiration.
In either case you must complete the second level of both aspirations and complete at least one.
Generation 10: Tír na nÓg
(‘The Land of Youth’, Folklore Tale - Various Authors)
Growing up in a well-to-do, tight knit village, people were often nasty and spewed uncensored opinions when it came to keeping up appearances. As a teenager this took a serious toll on you. Beauty and skincare became a ritual. You got up at 6am most mornings to go for a run out of fear that people may call you ‘unfit’ or ‘undesirable’. One morning, whilst out on your morning run, you meet two dark figures. They greet you with kind waves and one of the figures asks you why you’re jogging at such an ungodly hour. Without thinking you tell them your every insecurity. The pair laugh and offer to take you to a place which was said to offer eternal youth and beauty to its inhabitants. A land known as Forgotten Hollow. You jump at the opportunity and follow the pair back to their homestead. A large haunting estate greets you on arrival and before you know it, you feel a pair of sharp, dagger-like objects sinking into the side of your neck. Teeth!! Before you know it, you drift into a deep slumber. On awakening you rub your eyes to see the same two figures you saw in the woods, except this time, one of the figures appears to be holding a pouch filled with a red substance. Blood? Your lips begin to tremble as they approach. So… thirsty... For the first time you look around and find that you’re sitting in a coffin! “Caleb”, one of the figures remarks as he hands you the pouch. You shake his hand. “And this is my sister, Lillith”, she gazes at you, and to your shock horror two large fangs emerge from her dazzling smile. “It’s so lovely to have company” she spits out. And so began your journey as a vampire, whether you can escape the grasp of the twins or decide to stay and marvel in your newfound beauty and power is entirely up to you…
Aspiration: Master Vampire (Linked to Option 1) or Good Vampire (Linked to Option 2).
Career: None (Linked to Option 1) or Paranormal Investigator (Option 2)
Traits: Self Absorbed, High Maintenance & Evil (Linked to Option 1) or Good (Linked to Option 2)
Goals:
As a teenager, wake up at 6am three mornings per week to go for a jog.
Whilst out on your jog one morning, summon Lillith and Caleb to the lot (using MCC) and follow them back to their manor in Forgotten Hollow.
Whilst there, get bitten and move into the Vatore household.
Option 1: When you age up into a young adult, your thirst for blood envelops your every thought and feeling. You want to become a Master Vampire with the help of Caleb and Lillith.
Option 2: After two sim weeks, one night, whilst hunting the Bramblewood for victims, you stumble across a family member. They convince you to come home. Your family gives you a sum of money and you run away to Willow Creek to pursue a career as a Paranormal Investigator.
Option 1: You marry one of the Vatore twins. Jealousy grows between the twins until one day, Lillith locks Caleb outside, causing him to burn to death!
Option 2: You fall in love with a member of the Goth prodigy (note all original Goth family members will be 10 feet under by this stage) whilst cleansing their mansion. You convert them and the two of you live happily for the rest of eternity raising a family of vampires.
Master the Vampire Lore and Pipe Organ (Option 1) or Medium (Option 2) skills.
If you choose Option 1 master the Paranormal Investigator career and complete the aspiration of your choice.
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