#roleplaying adds a purpose to playing a good number of games since I'm telling myself a story but like... most of my favorite games are sims
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the problem with having a lot of experience at optimizing the order you do things in and looking at how things work so you can take them apart is that eventually your games become kind of boring because you've just sort of broken them in half as soon as you understand the mechanics.
on the one hand, I find it frustrating when a game artificially gates progress behind arbitrary enforced difficulty that you can't overcome with tricks or strategies. But on the other hand, I am very good at finding those tricks when they exist, and I inevitably lose interest once I discover there's simply no reason to continue playing-- either the challenge is gone, or I've done everything there is to do pretty much as fast as you can do it without being a serious speedrunner
#roleplaying adds a purpose to playing a good number of games since I'm telling myself a story but like... most of my favorite games are sims#as in simulation games not as in the sims series. I've actually never played any Sims game but the handheld version of Urbz which was good#anyway I always end up finding at least one or two really bullshit tricks that completely trivialize the difficulty of whatever game it is#for example: did you know that in Skyrim histcarp + salmon roe have all 4 effects in common & make one of the priciest potions in the game#you can get both ingredients easily and for free from rivers and fish barrels and level up rapidly + make a shitload of money#salt and deathbell also make a very expensive poison and both are everywhere#mine
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