#resonance originally wasn't an ability word but then i remembered a piece of mtg design wisdom:
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Working on Modified Set 2.0! I've made some commons today and the ally-color archetypes are:
Auras
Modified
Equipment
Supplies
And Enchantments
A lot of these probably really need the context of the enemy-color archetypes to make sense, but this post is already long. One little hint: Red also gets Resonance creatures, but Differently.
#asks#custom cards#i'd put all the cards under a read more but that ruins the image formatting and makes them all huge#resonance originally wasn't an ability word but then i remembered a piece of mtg design wisdom:#if you're writing the same thing on several cards then just keyword it#anyway i'm kinda worried that this set isn't very unique#like the equipment theme is just a basic equipment theme with nothing to set it apart#same with the auras#Resonance helps the enchantment theme stand out a little but it's pretty basic too#oh well probably best to keep things simple#i'm One Person designing a whole magic set solo. making it complicated would be an unnecessary hurdle#in the original modified set i felt like i had to make unique mechanics for the equipments and auras#and for THAT set i probably did because it had like 3 themes. 4 if you count mentor and support as separate and 5 if you count modified#that is Not Enough to fill a set#but now i've broadened the design space a bunch so i'm fine#also thinking about adding Bestow to help get more auras in#supply tokens make for lots of artifacts and +1/+1 counters and auras really need the help#it would be the 5th mechanic in the set (kinda) so that would probably max out my mechanic budget#but i think auras really do need the help#thought about adding Escape but just for auras but that would just make them into equipment#bestow is a very Aura way to make more interesting and better auras and i've already got enchantment creatures so why not
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