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『王様戦隊キングオージャー』ミステリアスなリタ役とは正反対 女優・平川結月の素顔とは?
女優の平川結月さんに初写真集についてインタビューしました “リタ・カニスカ役は「自分がやらなきゃ誰がやるんだ���」と思うほど、演じたかったです。オーディションには、「これを逃したら、もう特撮には出れないぞ」という覚悟で挑みました” https://realsound.jp/book/2024/04/post-1633897.html
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📰 8LOOM、東京ガーデンシアターで迎えた“花丸”のツアーファイナル 『君の花になる』名シーン再現など楽しみ満載の1日に // 2022.12.05
♡ read article here ♡
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Mothy RealSound interviews for Miku Symphony (2023)
A summary of the key points of two interviews for the 2023 Miku Symphony linked here and here
(September 22nd)
-Mothy is pretty chuffed (positively) that the series has lasted as long as it has. He began making songs in the early days of VOCALOID, well before it was profitable (people hadn't even done CD releases yet), so it was really just a hobby he did for fun. He cites this as the reason he's been able to go on for this long (as it was low-pressure for a while).
-He didn't have this huge story in mind at the very start, but he did come up with the characters' stories over time--part of this is because he noticed back in the day that songs with good illustrations tended to be more popular, so he also wanted something that could have good illustrations (talking about Servant of Evil specifically). VOCALOIDS were easy to use for his (and other people's) stories because they didn't have concrete stories of their own (he even cites how Rin and Len are weren't even strictly twins, but a lot of people think of them as such because of his series).
-He doesn't think Servant of Evil would have been as popular if he'd released it today, citing his success to it being the early days of NicoNico (and shortly after Rin and Len were released, when their popularity was high), as well as a lot of luck.
-Early on, mothy would come up with the songs first and make the story for it later, but around the time of Judgment of Corruption he began to make songs with the whole story in mind first.
-Mothy was in a metal band in college, and was also very influenced by the metal bands he was listening to the at time, a lot of them having fairy-tale and fantasy themes in their work (Scandinavian and melodic speed metal). He again also references Makihara Noriyuki, who he liked in highschool.
-For his stories and plot twists, mothy mentions inspiration from novelist Tsutsui Yasutaka, especially his short stories, saying that he's always liked the way they'll have a twist at the end. He also thinks it's more impactful for the songs as well, that they leave more of an impression on viewers of his videos on NicoNico. He's walked back on this a tiny bit though to keep it from becoming too overdone, so sometimes he will have things end the way people expect them to. He intends to make his new series a bit less dramatic along those lines, although it'll still be with the same tastes as his other work.
-mothy feels there's benefit both to mechanical sounding VOCALOIDS and ones that sound human--that each have their own uses in making music. He essentially views voice software as a type of musical instrument.
-He's gotten the impression that games like Prosekai have increased his audience, and that while most of his fans have been women, he's seeing more men getting into the series from it too. He's also seeing a lot more diversity in the age-range of his fans, seeing some people who were kids when they started and are getting closer to middle-aged now. This is a little complicated for him because he wants to appeal to both new and old fans alike. He's been thinking about re-releasing some of his old music, but it's tricky for him to do alone.
-While he doesn't currently let his fanbase influence him much, in the past he would usually take into consideration the fact that a lot of his fans were female when working on the story. As he's a man, though, this had its limits, and ultimately he decided to focus on what he wanted to do instead. He can do things as requested, but ultimately prefers his work to be free of limitations.
-He's excited for the Miku Symphony, thinking it's perfect for the tone of his work and that it'll get a large audience for the songs. It's also important because it's just about the music itself, rather than visuals or story.
-He considers the orchestral remakes a learning experience, since they sound nothing like the original music used to make the song. They also sound different depending on each performance, as well. Classical music is also considered a much more respected medium, so he was also happy to get that recognition as a songmaker. Essentially, he enjoys them a lot and it's a fresh take on the series.
-He also talks about the other symphony performances that have actual VOCALOID singing in them--he uses a lot of technical language I'm not familiar with here but essentially he was skeptical it would work and was pleasantly surprised by how it sounded.
-mothy feels that while those who like his work are often very devoted to them, he does not view himself as being or able to become popular. He's fine with that. It's not a matter of him disliking popular stuff, he's happy VOCALOID has become mainstream, but he doesn't desire popularity for himself. He just wants his work to be remembered after he's gone.
-More of him being humble--essentially he seems to view himself as filling a niche rather than being a great player in the VOCALOID landscape, and he encourages the interviewer (and reader) to see some of the other work out there that's been getting popular as well. There's so much content out there that someone's bound to like some of it.
2 (December 6th) (note, this interview was done alongside MitchieM, who was also involved in the symphony--I am not summarizing anything in here's strictly about MitchieM, focusing only on things that are relevant to mothy)
-MitchieM talks about how inspiring mothy's work is in the creative story genre, which is something they've been interested in doing more of lately. mothy talks about realy impressed with MitchieM's work as well, such as their tuning of Miku and the wide variety of musical styles they do.
-There's a bit of contrast between them, as mothy works on one story while MitchieM does multiple, but MitchieM points out that mothy also likes to experiment with genre a lot (which mothy insists is to keep himself from getting bored doing just one thing all the time)
-mothy talks a little about the making of his two new songs, how he wanted them to feel a little orchestral since it's on the symphony album, but since it's a digitally made song and not a live performance he gave it more of a rock-like feel. "Thousand Year Vow" is intended more as a series synopsis to capture its tone overall, while Grim the End is more of a nod to long-time fans who know more of the story. They're both intended to stand on their own without feeling like a continuation of the series, necessarily.
-They talk a little about the Miku symphony performances they like, their impressions of it, etc. Mothy mentions that it's not really something you listen to while dancing, but more something you listen to while relaxing. Also the importance of it being a performance with live instruments rather than being purely digital like a lot of music out there now (furthermore being a performance in a proper auditorium with all the acoustic benefits that provides).
-Also apparently the symphony this year is being recorded on an SACD, which is a super fancy CD that can record more nuanced and delicate sound than traditional CDs?
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Mizuki Yamashita for RealSound
#mizuki yamashita#yamashita mizuki#山下美月#glamour shoot#glamour shoots#photoshoot#photoshoots#jactress#j-actress#japanese actress
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REALSOUND
#seiyuu#voice actor#actor de voz#tsuda kenjiro#kenjiro tsuda#kenjirou tsuda#japanece voice#his voice#seiyuu love#tsuda ken#jjk nanami#kento nanami#jujutsu kaisen nanami#nanami kento#chainsaw man kishibe#csm kishibe
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Akaso Eiji & Nishikido Ryo for RealSound
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Danganronpa Dev Starts Own Studio to Work Unlimited Overtime
The Hundred Line: Last Defense Academy’s director left Danganronpa’s studio to work limitless overtime without bankrupting the firm.In 2017, Danganronpa series lead architect Kazutaka Kodaka left Spike Chunsoft. He founded Too Kyoo Games with six other developers, including Danganronpa’s graphic designer Rui Komatsuzaki.Kodaka explained why he left Spike Chunsoft in a RealSound interview…
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6년동안 주인을 너무 잘 파악한 강아지ㅋㅋㅋ
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6년동안 주인을 너무 잘 파악한 강아지ㅋㅋㅋ
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Daoko × Tomgggと考える“未来のまちの音楽” 「テクノロジーの進化で聴こえなくなる音もある」
DaokoさんとTomgggさんの対談記事を担当しました
“私は死ぬ前にはボカロになりたい人間なので、合成音声のライブラリになるのは全然あり。もちろん勝手にではなく監修したうえでですが” https://realsound.jp/tech/2024/01/post-1554060.html
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육즙 터지는 투뿔no.9 한우 모듬🥩먹방으로 FLEX! (Ft.차돌된장찌개) 혼술 리얼먹방 Korean Beef MUKBANG ASMR REALSOUND EATINGSHOW - auto-net Home요리육즙 터지는 투뿔no.9 한우 모듬🥩먹방으로 FLEX! (Ft.차돌된장찌개) 혼술 리얼먹방 Korean Beef MUKBANG ASMR REALSOUND EATINGSHOW %d 블로거가 이것을 좋아합니다:
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육즙 터지는 투뿔no.9 한우 모듬🥩먹방으로 FLEX! (Ft.차돌된장찌개) 혼술 리얼먹방 Korean Beef MUKBANG ASMR REALSOUND EATINGSHOW - auto-net Home요리육즙 터지는 투뿔no.9 한우 모듬🥩먹방으로 FLEX! (Ft.차돌된장찌개) 혼술 리얼먹방 Korean Beef MUKBANG ASMR REALSOUND EATINGSHOW %d 블로거가 이것을 좋아합니다:
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Hello, once again thank you very much for all your translations and everything else. I love reading your commentary and translation notes.
Have you seen the recent interview mothy did in realsound regarding the collaboration with Miku Shimphony? If I'm not wrong it seems that there are two new songs?
https://realsound.jp/2023/12/post-1494273_2.html
Ah yes! Thank you, yes there's a couple interviews he's done that's been brought to my attention. I've had so much else taking up my focus that I forgot to actually, uh, translate them.
And yes! He does have two new songs in the works. One of them looks like a rework of Maiden of the Tree, and the other one is about Grim the End.
#i'll try to at least summarize the interviews in the next few days or so#lots of stuff going on irl
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Kanna Hashimoto for RealSound
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육즙 터지는 투뿔no.9 한우 모듬🥩먹방으로 FLEX! (Ft.차돌된장찌개) 혼술 리얼먹방 Korean Beef MUKBANG ASMR REALSOUND EATINGSHOW - auto-net Home요리육즙 터지는 투뿔no.9 한우 모듬🥩먹방으로 FLEX! (Ft.차돌된장찌개) 혼술 리얼먹방 Korean Beef MUKBANG ASMR REALSOUND EATINGSHOW %d 블로거가 이것을 좋아합니다:
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