#probably isn't worth it for metrics and algorithms but what can i do with it
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tricksterringmaster · 9 months ago
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if not for other parts of this au, i'd call it "the first prince and the last"
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toskarin · 3 months ago
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hey rin, a friend of mine enjoys composing music digitally and has a lot of respect for you as someone with more experience with that sort of thing. he has a hard time convincing the people around him to listen to the things he makes, in both the "finding an audience" way and "getting the people around him to give him their opinion on something he's working on way," and he wanted me to ask you if you could speak on your own experiences with those problems and how you've dealt with them. less related, he was also curious about your inspirations for the music that you make. i know this is a lot to cover, so if it would be easier for you to speak with him directly then please let me know
so I'll open by saying that, as far as people who can give good advice on this go, I'm probably not one of those. a lot of what I do only works because of some specific problems with my brain that are oddly adaptive to this sort of thing
that being said, this is a bit of the "tough love" kind of advice for surviving as an artist, so I'll make a second reblog for the second half of the question
this is either advice that will work or a ramble that will lead your friend to making his life unbearable, so look before you leap
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The Easy Section, or "You've Gotta Be a Bit of a Tradie"
let's go over the business stuff quickly before I start rambling at length about the boring stuff
learn to love the work itself. "find a job you enjoy and you'll never work a day in your life" is garbage, but creative work really is the one area where you should double down on this. kick back and bump your own album on release day, thinking about how every second of it is something that didn't exist before you put it together. this is what's gonna keep you above water when the wind is dead
get on bandcamp. there is nowhere better for small musicians right now. bandcamp is basically the last remaining website with an effective suggestion algorithm that caters to people who want to actively engage with music and buy it
consider getting on instagram. in the majority of places you're likely to live if you're reading this, the local music scene is on instagram. probably don't use your personal instagram for this
consider getting on soundcloud. you won't make sales through soundcloud, because it's a streaming-focused site (more on that in a moment) with a focus on passive listening, but it's pretty decent for networking, especially with digital music production. soundcloud is linkedin for deadbeats
stay off spotify. streaming generally isn't worth the trouble these days unless you're playing concerts or are otherwise already established. if you aren't uttering the words "you can find me on..." more than once a month, it's probably not worth pursuing a spotify presence to end that sentence with
self-promote. if you have platforms, use them. find the subreddit for your genre and post yourself on the self-promo day. consider posting some bandcamp album codes when you do this, not just so you can get word of mouth, but because someone having an album in their collection means you effectively have a permanent zero-cost advertisement for your music which will only show itself to people who are verifiably looking at something similar. companies pay dizzying sums for ads that couldn't dream of being this targetted. this is a big reason why bandcamp is THE place to be for small musicians
cross-promote and collab. work with your friends. if you don't have musician friends, go make some and then help each other out. "independent" music is a misnomer
blind yourself to the metrics. do not look at engagement metrics. pay them no mind at all. don't look at them unless you're trying to see how effective a specific, deliberate course of action was and already know what you want to find
remember that strangers are unknowable. people do things for arbitrary reasons. if you don't have someone giving you written feedback, don't make any assumptions at all about why they did something. skipped tracks and minimum-price pwyws mean nothing at all
present your stuff in a way that gives it context. why should someone care about your stuff? give them a reason. carve out an hour to really work on a nice album cover, go the extra mile and include track-by-track narrative with your dungeon synth album, or just describe what you're expecting people to buy. I firmly believe that NOMAD/VIRTUE was successful in large part because of its presentation
gimmick. gimmick gimmick gimmick. discount codes are more fun than automatic discounts, free album codes are more fun than free albums, contests are more fun than giveaways, so on so forth. lacking any physical goodies to bundle in, you should still endeavour to give people Something To Do that makes them feel like they're really engaging with your music
zero expectations, zero overhead. do not rely on the whims of complete strangers to justify whether or not you end up in the red. if you ever find yourself saying something like "I can afford to pay for a session musician because I'll just make it back" you can't afford to pay for a session musician. you're probably never getting bailed out if you eat a loss, so try not to put yourself in a situation where you can eat a loss to begin with
someone else's expectations, someone else's overhead. if someone else is paying you to make this music for a soundtrack or something, if (and ONLY if) you have the money in your hand and know you have it, you're no longer gambling. at this point, you can start to look at expenses as investment
now onto the less fun stuff. here's where I ramble for like an hour at you.
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if there's one thing I've really had hammered in over my decade-odd as a somewhat commercial artist (in all the disciplines I've worked with, which is most of them), it's that you have to be a bit of a bitch about it sometimes
that nagging fear in the back of your head that you're annoying? it's stopping you from doing what you need to do: annoy people
with that being said, this next section is kind of...
The Rough Section, or "You've Gotta Be a Little Hard-headed"
at the end of the day, you'll often find that you are your only advocate, and that means you kinda have to get your foot slammed in a few doors if that means holding them open. this also unfortunately means that you've gotta convince yourself you're pretty good. you don't have to think you're great, but confidence is a trade skill
the last opinion people see before the first time consciously engaging with your work (which here means "the thing that primes them for how they feel about it") is yours
which brings us to the first uncomfy rule
absolutely no cutting yourself down before anyone else even gets a swing
you can be modest if you want (you don't have to), but you absolutely cannot prime people to see the flaws in your work. if 50% of people are discerning enough to notice a flaw, why make that number 100%? what do you gain from that?
if something isn't as finished as you'd have liked it to be, but you've pushed it out the door anyway (which you will sometimes have to do), you absolutely cannot prime people to consider it unfinished
if the thing is still being worked on, there's nothing wrong with being forthcoming about that, but the fastest way to make someone think of something as "inferior product" when they otherwise would never have reached that conclusion is by telling them it is
and that, of course, leads us into a bit of an inversion of the previous rule
absolutely do not take the majority of your validation from strangers
doing this is bad for a million reasons, but I see the worst of this in visual arts, where artists double down on what gets them the most engagements and lay themselves at the mercy of complete strangers who have no actual investment in them
of course, it's normal to desire validation and approval from people you respect, but if you put yourself in a position where it's possible to enter a negative feedback loop that crystallises into you no longer making art from the default response of neutral apathy from strangers, it's not a matter of when: it's going to happen to you one day
so what's the move here? spend 8 years making music you don't release like you're in a compressed time chamber? probably not. I did it that way, but I didn't get much out of it, so you probably won't either
the actual answer is that you've gotta network. you need an inner circle. you need people with shared interests so that you can gas each other's stuff up
just like everyone else, you need your friends
you need to have friends who care about you, about what you're doing, and you need to care about them and what they're doing
this is because, while self-confidence is important...
the majority of your external validation as an artist should come from your friends and peers, not strangers
it's important to have artist friends, because then you can encourage each other in ways that are personally meaningful, but having your friends behind you, whether or not they're musicians, is so incredibly important
if you're motivated exclusively by success, however you're choosing to measure that, what you're actually doing is forming a nightmarish parasocial relationship with the concept of a crowd. not even a real crowd! a fictional group that materialises when you've created "the conditions for success"
there is no such thing as a truly independent artist. if your understanding of artistic success requires competition against others, you're going to lose that competition and then explode (unfortunately common)
finding your audience as an artist (and mind you, art is a social field) is very much a process of networking, but it feels gross to say it that way, so I'll just leave that at "if you want to be known by others, you need to be willing to know others"
anyway, this doesn't really terminate in a complete sentiment. I was just transcribing a train of though
if I were to boil this down to a shorter, snappier answer that I could read comfortably read out, it'd be...
TL;DR
the process of finding an audience is so much less about actually finding one than it is about learning to create happily whether or not you have an audience. developing an audience is the largely incidental byproduct of long-term creative efforts coupled with self-advocacy and interpersonal networking
if you want to be found by a scene, you have to participate in a scene, and if you want to participate in a scene, you need to be in the scene. so on so forth
as stupid as it might sound when I put it into words, the truth is that you can't build any kind of audience in isolation. someone has to find you somehow, and it's a lot easier to be found if you're actually somewhere that people might look
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messengerhermes · 2 years ago
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It's okay to be just okay
Look, embrace mediocrity. I recognize what I'm saying is not possible for everyone in all ways, and that many folks with exploited identities have to be outstanding in order to get even a whiff of recognition that Jeff, the white guy from accounting gets for remembering to sign his emails with a "have a good day." But, as much as possible, weigh the pros and cons of working your ass off to be excellent at something. Is being remarkable at a thing actually going to get you what you need, or are you pursuing this goal in a never ending chase for validation and recognition? Because, as mentioned in the first paragraph: Being incredible at something and being recognized for your skill are two entirely different things. You can be real damn good at what you do and never get praise or money for it. Never win the award. Never have your skills noticed. That sucks. It feels wrong and callous, but it's true. Do not cultivate your skills purely for attention, financial success, or critical acclaim, because you cannot bank on that happening and you will hate your work and feel terrible about yourself if you're relying on other people's recognition. I say this as a lesson I'm learning. I've been writing for over fifteen years now. I've gotten a fellowship, but never been published. I get kudos and comments from folks (and I am deeply grateful for every comment I get and reread them) but those come at random. Every time I've attempted to write something to catch an audience, it's been a drudge to make and a flop. People can tell when your heart isn't there. I've been making comics for twelve years now. Of the two floppy covers I've had printed, I've sold maybe thirty, collectively. At cons, I've had folks flip through the entire thing and put them back up on the shelf in front of me. I've been pitching to anthologies for five years and never gotten in. I've been lucky enough that some folks have given me useful feedback on where to improve my artwork, that my faces are wonky, that my colors lack contrast. I've tried a few times to create a story that will be more marketable than the stories I like telling. I've never finished illustrating more than three pages. I've been painting for, shit, twenty years now? And posting my work online for at least fifteen. I don't have high follower counts, and my shops overall do 2-3 sales when I first launch and go silent after that. In the age of the algorithm and the hustle, these things speak nothing to my skill, but it's hard to remember that. It's easy to believe the problem is me, and I'm simply not skilled enough as a craftsman to make the cut. That doesn't mean I need to give up my trades, but it does mean I need to reassess my metrics. If I never get another comment, never make another dime off my work, would I still want to do it? I mean, I'd be sad about the lack of attention, but yes, I'd still keep making things and probably keep posting them. But once I let go of needing my work to gain a certain threshold of attention or money to be "worth it" then it doesn't matter whether I'm good at it or a grade A bumbler. It just matters whether or not I'm happy and enjoying myself. What are you willing to do to keep food on the table and a roof over your head and how good do you need to be at that thing to make it work? Everything else, how good do you want to be at that thing for your own enjoyment? Your hobbies can just be hobbies. They don't have to be hustles. You can be mediocre at your hobbies. Hell, you can be shit at them. Stop working as if you need to be outstanding at everything or else it's a failure or a waste of effort. Find the bar of "good enough" for each thing and clear it. Then let yourself be happy. The world will work you down to callouses and blisters enough on its own, don't add to pressures. You're carbon based, but you'll never be a diamond, rough or otherwise. You're human, and that's infinitely more beautiful.
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