#plus the assertiveness upgrade kinda prevents the whole 'what if someone comvinces him to kill me' thing
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it's cool if I ramble about yes man unprompted right. ofc it is. i wanna talk about his capacity for violence bc I think it's one of the most interesting parts of his character
yes man is nice. obviously he's nice. but yes man is not a kind character. he helps you, sure, but that's mostly just because he likes you specifically (and even that's debatable depending on how you play). i feel like this is exemplified w his pre-combat lines– "a pulled trigger's a happy trigger!" and "woo! bang bang!" like, he's clearly having fun! he takes glee in killing people, but not because he's sadistic, but because he just doesn't realize the weight of taking a life- or if he does, it just doesn't matter to him.
he was programmed without a sense of morality or an understanding of mortality. to him, violence is second nature. to him, violence is no different from play. he's like a guard dog– he doesn't care who he's shooting or why, he's just excited to do the thing he's good at.
and on one hand, he is a fantastic guard dog. but on the other hand, six must watch how... efficiently he kills, and wonder if they'll ever wind up on the receiving end of it. he wouldn't do it as long as he likes six, of course, but... if yes man was given good enough reason to believe six deserved to die, would he even hesitate? would their history and relationship mean anything to him? or would six just be another target, forgotten about as quickly as a radroach you stepped on?
six can only hope they never need to find out.
#juno.txt#fnv#fallout#fallout new vegas#yes man#ym#courier six#six#also on a more selfship level. part of what yes man likes about six is their ability to be violent despite being so small and fragile#i think on some level his eagerness to kill in their name is him trying to impress them#but ofc when courier 'no problem that can't be solved with words' six finds out abt that they dont take it well#this is all during the game's events ofc. by the end of the game ym comes to understand six's ideology better#and despite being a literal murder machine begins to believe maybe he has it in him to be gentle too#plus the assertiveness upgrade kinda prevents the whole 'what if someone comvinces him to kill me' thing#but like. post game ym can be whatever you want him to be i like analyzing the flawed mid game one#no moral backbone means you can't exactly call ym a bad person but you certainly cant call him a good person#six spends a lot of their early relationship a little scared of and a lot distrustful of yes man bc they genuinely cant tell-#what's going on in his head or if anything he says is the truth#anyway not to ramble even more in the tags lol
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