#personally i've been saying that january seemed like the logical time for a while now
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kooldewd123 · 27 days ago
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alright chat do we think the switch 2 reveal is coming tomorrow yes or no
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dreamsmearcampaign · 24 days ago
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a) I'm gonna preface my points with this. Dream has been overhated for a long time. The grooming jokes are out of line, especially since he has had allegations levied against him, and I think a lot of the hate towards him is due to the very vocal bad apples in his fandom in the early 2020s. (On that note, I do appreciate how he called out the bad actors in the discussion stream).
b) That said, I do think that his response to this controversy was HORRIBLY handled. I don't want to focus on points that have been talked to death again and again, but one thing I haven't seen talked about is how in his initial response stream and his response video, he chose to have himself portrayed as his minecraft character, which I don't get. He's being put on blast right now (primarily) for using incredibly charged language in an insulting way, and he decides the best way to show his point of view is to dress up as "Detective Dream" on stream and to add cinematic shots in his response video. I cannot think of a reason why he chose to do that instead of just keeping the screen black with some text, like he did in other parts of the video.
c) One thing that I can give to Tommy's response video over Dream's (Which to clarify, I've only skimmed Tommy's), is that while I've heard that it's mostly opinion based, it didn't have music. I personally think that adding a backing track to a response video is, while nowhere close to Colleen Ballinger levels of bad ideas, still leaves a bad taste in my mouth. If you're simultaneously defending yourself and accusing others of serious allegations, I think it would be prudent to treat it as seriously as possible, and I think putting muzak behind accusations of child labor is antithetical to that effort.
d) I think that one thing that a lot of people are forgetting about is that the tweet that sparked all of this wasn't directed towards Tommy, instead being directed at his FANS, which, in my eyes, invalidates the defense that it was him breaking after years and years of concentrated harassment from Tommy, as again, it was aimed at Tommy's fans. Again, in my eyes, if it was truly the result of Tommy harassing him and he couldn't take it anymore, the tweet would be aimed at Tommy specifically. I can't connect the logic of "Tommy made fun of Dream, so it's fair to go after his fans" in my head.
e) Least consequential point, but I'm thirsty for context. A lot of people have been saying that Tommy has been clickbaiting Dream, and that argument doesn't make sense to me. I can't speak for the SUIT podcast, but on Tommy's main channel, Dream has been either in the title or thumbnail five times by my count since January 15, 2023, which doesn't seem like that much in comparison to his upload frequency. Those videos being "Dream", "Was The Dream SMP Bad?", "We Recorded Our Dreams...", "If YouTubers Were Honest...", and "Goodbye, Dream SMP.". Of those videos, "Dream" is in response to the current controversy, "Was the Dream SMP Bad?" discusses the SMP in general (which Dream explicitly states in his response video, "The Dream SMP was made what it was by everyone" (4:00)), though it does have Dream in the thumbnail, "We Recorded Our Dreams..." is in reference to what happens during sleep, though still added due to the word choice, "If YouTubers Were Honest...", which has Dream in the thumbnail, and "Goodbye, Dream SMP.", which is again about the DSMP in general, though this occurrence doesn't have Dream in the thumbnail. To restate a point that might have been lost in the wall of text (btw sorry about all the text), that isn't a lot compared to the amount of videos uploaded during that time. However, IIRC, Dream did mention during the discussion stream that the older videos with him imply that the two of them are still friends, though with the dates the videos were posted clearly available, as well as how widespread this got in the mcyt space, I don't think that's a good point, though I can see the logic that idea spawned from.
f) Again, sorry for the wall of text.
a. we agree
b. we agree it was handled irresponsibly. as for the minecraft character, dream does not stream with his face ever. it is fine to disagree with that choice, but that's his choice to make.
c. in our opinion, if music choice matters more than the subject matter, the person is already far beyond asking them to treat dream in a rational manner.
d. yes, it was directed toward his fans. the fans (who were antis as well) that encouraged the pedo jokes. the fans (who were antis as well) who sent death threats and rape threats to dream fans. the fans (who were antis as well) who doxxed Dream's address.
it was a terrible response to them, but since tommy had dream blocked and would not be able to hear dream if he said "please stop encouraging harassment toward my community," we, the mods, don't know how he could have discussed that better with tommy (we already have seen how people treat him if he tries to ask them to stop harassing him).
e. mentioned in the podcast, mentioned in the qsmp/usmp video, livestream with tubbo reacting to Sapnap,
the reason dream pointed out the videos left up on his channel were because it looks performative to say "I hate this person" while profiting off his name. that may not be the case, but many have to admit that's a valid interpretation.
for an outside example, after the iskall situation, many hermits removed iskall from previous thumbnails and titles so his name wouldn't be featured on their channels.
we appreciate your comments. they are well-put and genuinely reflective.
-mod b
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starswallowingsea · 1 year ago
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oops 11pm typing up a review for What Lies in the Woods by Kate Alice Marshall
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I got this as my book of the month back in January and after reading the first chapter, kinda put it off because it felt too much like the Slenderman Stabbing case which is a bit too close to home. Picked it up again recently after my wifi went out again and I needed something to read and ended up enjoying it (although my gut feeling was kinda proven right at the end unfortunately). 4/5 stars, full review under the cut, spoilers ahead.
So first things first, this is supposed to be an adult thriller, but it very much reads like YA which doesn't bother me that much but it does for other people so just a heads up on that.
Now to the meat and potatoes. This book follows Naomi Shaw, a mid-30s woman from a middle of nowhere town in Washington state who survived a stabbing attempt when she was 11 while her two best friends watched on. It left her permanently scarred and brought the three of them closer together during the recovery process.
Our story begins when the person they accused of being the one who stabbed them and also of being a serial killer with at least 6 other victims dies in prison from cancer. Naomi gets a call and returns to her hometown for the first time in years and meets up with her two friends who survived the attack with her and one of them says she's tired of hiding their secret.
Oh yeah. When they were 11, they found a skeleton in the woods and began worshiping her as a goddess based on this bead bracelet on her wrist that read Persephone. They had 7 rituals to complete to show their dedication to the goddesses of varying degrees of severity, up to and including self mutilation. Typical 11yo things.
It's not too long after this that the friend who wants to tell their secret winds up dead in the same woods with a gunshot to the head, ruled a suicide despite no weapon being found at the scene and a lack of gun powder on her hands that would indicate self infliction of the wound.
At this point, Naomi suspects there's something going on and decides to look into it more with the help of this podcaster that's been snooping around about the case. There's a lot that begins to happen around this time in the book that gets everything going and makes it a much easier and quick read.
I will say that a lot of the ensemble cast, even the best friends of Naomi, weren't always super well defined but we do have an unreliable narrator in the first person so her biases color a lot of things with regards to the Mayor's family especially. The pieces come together pretty quickly too once you start unraveling the threads of the story and I personally wasn't really gotten by any of the twists all that much. They made logical sense when they were revealed regardless of if I had predicted them or not.
Is it the best thriller out there? No. Is it a good read for the end of summer? I think so. I've been in kind of a reading slump and needed a quick easy read like this to help pull me out and it was still pretty enjoyable. Though I'm still not sure how I feel about any potential parallels with real world cases (again, the slenderman stabbing seems awfully close to what happened here, just without the false accusation of another person as the attacker).
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innuendostudios · 4 years ago
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Thoughts on... some funny games
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[no spoilers to speak of]
Thoughts on Lair of the Clockwork God
The wisdom of the gaming cognoscenti insists that comedy is hard to do in video games. Having grown up with Monkey Island and Zork, I've never found this convincing. But one true thing is this: it's hard to write about comedic games. The ineffability of humor is hard enough to describe in less-interactive media; I can't even explain to my partner why Gretchen saying "I met January Jones once!" on You're the Worst busted me up, and they were sitting right next to me when she said it. Throw in the "you had to be there" nature of the player's active participation and I lose myself in a cornfield. The thing I found hilarious might come a beat to early for you, or not at all, or not be funny in text like it is in gameplay.
Why did I like Lair of the Clockwork God? It made me laugh.
The premise and particulars are a lot of "that could go either way." Ben and Dan - stars of Ben There, Dan That and Time Gentleman, Please! - have returned. Ben is still an adventure game star, but Dan has adopted platforming mechanics in an attempt to get with the times. So playing the game involves switching back and forth between a character who can leap across canyons but can't pick up items or talk to people, and one who can combine inventory but can't climb over a 3-pixel rock.
Does that sound potentially funny? Potentially grating? Yes to both!
The plot centers around our heroes trying to save the world from several simultaneous apocalypses and having to teach human emotions to a supercomputer in order to do so. (Don't ask.) These means, rather like Ben There, Dan That, traipsing through a number of fantasy worlds (read: computer simulations) until the correct emotion is provoked. This requires cross-genre cooperation: finding ways to get Ben to areas only Dan can access, getting Dan new power ups by combining objects in Ben's inventory (an act Dan insists on calling "crafting").
The best bits are at these intersections, when Dan's platforming is the puzzliest and Ben's puzzles take advantage of Dan's skills. Periodically the game gives you a Dan-centric platforming gauntlet the controls are NOT precise nor pleasant enough for, or a Ben-only moon logic puzzle that leaves you googling the walkthrough.
But I liked it! A lot. The genre-hopping seems to have invigorated the developers, Ben Ward and Dan Marshall. I discussed my favorite joke in Ben There, Dan That (in what is probably the least popular video I've ever made that wasn't asking for money), but was also dismayed that the game was never that clever again. But this one is, several times over! Progression here involves cheating your way to a better respawn zone, goofing around in game menus, exploiting "glitches," exiting out and loading up entirely other games. There is a lot of poking and prodding at what a game of this nature can or should be.
But, honestly? The only real selling point is... it was funny. The humor is as anarchic and metatextual as in previous titles, but it feels good-natured in a way BT,DT didn't. And there are, here and there, little bits of meat on its bones - the characters wondering if, as a couple thirtysomething white guys, the world hasn't left them behind, no longer comfortable with the juvenile humor of their youth but not really understanding the youth of today, but having not yet fully escaped the mentalities they used to hold. (There's an unspoken humor to Dan's idea of "modern" gameplay being 2D platforming mechanics, especially at a time when adventure games are significantly more popular than on his last outing; this is a good joke whether or not it's intentional.)
Also: this game contains the most poignant urinating-on-a-grave puzzle in gaming history, and you may quote me on that.
Having finished it months ago, I can't even remember what all the gags were that tickled me at the time. Comedy fades from memory faster than drama or frustration. Mostly I just remember having a good time.
Thoughts on The Darkside Detective
Here's a hook: sometime after the mayhem ends in Ghostbusters, The Exorcist, Evil Dead 2, or some other paranormal blockbuster that you watched over and over in the 90's until the VHS wore out, some overworked detective has to come into your town and piece together what the hell happened.
This is his story.
It's a good gag, and the devs wring every drop from it. Existing in a world where these things are commonplace and you have to fit them into some notion of "police procedure" is just funny. Like, it's one thing to have a running gag where you keep observing the moon in outdoor scenes, commenting, with increasing hostility, that its behavior is suspicious (it has been present at multiple crime scenes); it's a slightly different thing when, given the things you've encountered, the moon being the Big Bad is actually somewhat possible.
The game is divided into six main cases and three bonus DLC missions (which come included in the base game now, and the third of which is the proper ending/setup for the sequel). You are the cop tasked to deal with The Other Side - and, when The Other Side bleeds into our own world, its cops have to deal with you. You have a sidekick with a mental maturity of about 6, which I guess makes you the straight man. (You have to grade on a curve to find a straight man in this game.) And you solve tasks like rounding up escaped gremlins or finding an AWOL lake monster all juxtaposed with mundane problems like inter-office squabbles and having not bought your Christmas presents early enough. It's (pleasantly) lo-res and sparsely isolated, so the dialogue and premise do most of the work, but they are ably up to the task.
The gameplay... not so much. I'm an adventure game lifer, so I can put up with a lot of nonsense. It's mostly straightforward inventory puzzles and occasional minigames. Most of the puzzles are fine enough. As the cases progress, things get more involved, and the DLCs especially involve some awful moon logic. And the minigames are not above using that same jumping peg puzzle you've solved in a dozen other games already. So gameplay ranges from serviceable to irritating, but it mostly exists to string together funny lines and silly images. (Christmas mall elves being secretly in service to Krampus - that's the kind of thing we're talking about here.) You won't feel much guilt for opening up a walkthrough; the puzzles aren't why you're here.
The sequel has just been released, and both games are cheap, so check them out if you feel like smiling.
Thoughts on The Procession to Calvary
It's rare for a game to be hilarious to look at.
The Procession to Calvary takes its name from the Bruegel painting. It also takes all it's graphics from Renaissance oil paintings, and the designer delights in making famously rendered heroes and religious icons steal, stab, fart, and swear.
A strong Terry-Gilliam-with-After-Effects vibe is what we're describing.
You play as a lady knight from a war that's just ended, which sucks for you because, in this age of peace, you're no longer authorized to kill. And killing's, like, you're whole thing. But the one person your new, pacifist king wouldn't stop you from killing is the warlord you just deposed, who fled to the South. So you embark on a nonsensical journey to seek out the one human on Earth you are authorized to kill, because killing is just The. Best. Ever.
Of the three games we're discussing, this is the most overtly cheeky, and, at times, the most scatological. I could've done with a bit less scatology, if I'm being honest, but the cheekiness is very winning. As with Lair of the Clockwork God, a lot of jokes could go either way - a field of people being tortured and a woman on a blanket selling commemorative torture merch could be painfully try-hard. But something about the victims being seemingly everyone ever crucified or broken on the wheel in a famous painting, and having them writhe on their crosses in a way that is both gruesome and goofy, and having a cacophonous soundtrack of their screams and moans that you will now imagine every time you look at one of those elegantly elegiac paintings from now on... it works. That the music score is being played by an extremely jaunty piper who dances behind you just out of sword's reach as you traverse the field pushes it over the top.
Oh, and the puzzles, while never hair-pullingly obtuse, will leave you stumped at times. Push past that to get the proper ending, but, if you're sick of trying, you can, at any point, just start stabbing your way through problems. Which, again: it takes a very deft touch to make "protagonist resorts to violence" actually funny rather than lazy and obvious. And maybe, in another game, the perfect timing of every animation, the clever quips, the careful contrast of cathedrals and high-society music halls with gleeful sword-swinging wouldn't be enough. But something about it being frickin' Renaissance paintings carries it the last mile.
This is probably the basest game of the three, but it's also the one that made me giggle the most. Having a BFA that required several art history classes may have something to do with it. But check this thing out.
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