#overall layout very much inspired by the adven.turer's bible for dunm.eshi <3< /div>
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GAME: The Minish Cap DIRECTORY: Height ref, #character tag
A hero whose desire to save his best friend happened to include saving his world. The youngest member of the party, he's bold and curious to a fault. This can make him endearingly friendly to some — tactlessly pushy to others. As the Hero of the Minish, he places the magic of little kindnesses above all else and generally strives to echo the care he was shown on his journey as much as he can. This sometimes clashes with his fondness for mischief.
WEAPONS: Four Sword and Decorated Shield. Admittedly not the best swordsman of the party, but he has skills learnt from his grandpa and the Blade Brothers, and such experience with fighting against all odds that it would be ill-advised to underestimate him.
GEAR: Hero must-haves. With a family lineage of metalworking that he's very proud of behind him, he always carries around a set of tools that he deems necessary for the job. Ultimately arbitrary, but useful when on-field equipment maintenance is required! Beyond that and the items he's picked up over his hero's journey, his possessions clearly reflect his sentimentalities: his Pegasus Boots and Roc's Cape are well-loved, his Kinstone Bag has been patched up over and over, and he is never without Ezlo's hat.
SKILL: Magic user. Though he has a natural well of it, the Minish were his first real introduction to magic, so he doesn't have a very concrete idea of what to do with it. He can instinctively use catalysts like the Cane of Pacci without too much instruction required, but the only spell he knows how to cast is the one that will turn him into a Minish (literally).
SKILL: Smithing. While he still has things to learn from his grandpa, he is versed enough as a smithy apprentice that he can be trusted to evaluate, fix, or create quite a few things the party needs in the way of weapons, gear, and forged utilities. He's also vaguely familiar with Minish smithing and constructs, which he's found some Zonai devices strangely reminiscent of.
LANGUAGES & COMMUNICATION: Hearing. He only understands Hylian (Old Syllabary) while untransformed. In his Minish form — with the Jabber Nut's effects — he seems to understand all spoken language, including Minish, "animal-speak", and the more modern evolutions of Hylian. Non-speaking with limited literacy due to dyslexia, he primarily uses his era's Hylian Sign Language to communicate.
Makes an effort to stomp or clap to catch attention, but will sometimes fall back to initiating physical contact when he's tired and/or frustrated.
Will draw through any means available if his conversation partner doesn't understand HSL.
TRANSFORMATION: Without the presence of Minish Portals or Ezlo, shrinking down to Minish size comes with the side effect of turning Cori into a Minish himself. His aptitude for this spell is nowhere near refined enough to compensate for the lack of magical stability that would otherwise be offered.
PERSONAL TIMELINE: Went through the events of The Minish Cap when he was nine-years-old. It's been nearly a year since.
NICKNAME ORIGIN: Self-proposed from the word "Picori". Usually fingerspelled (syllabically, "Co-ri").
#linksconverge#links meet au#the legend of zelda#the minish cap#zelda au#lc cori#content / meta#'ray isn't his vector just from the height chart' yeah. shhh shh#feels unfinished...killing perfectionism is hard. but is good to try anyway. send post#overall layout very much inspired by the adven.turer's bible for dunm.eshi <3#queue tag.
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