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#otherwise? i think its fun to build a protagonist that has a lot of the same flaws as him
captainshyguy · 2 years
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leave the past in the past,  gonna find the future
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holyunholy · 2 months
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thoughts on priory of the orange tree (minor structural spoilers)
i liked the first 3/4s of this book a lot more than the final stretch. the book builds its world from familiar fantasy tropes remixed in fun ways and then subverted in even more interesting ways. the basic structure of the book, alternating its narrative between east and west, with 4 PoV characters, lends the story a good rhythm, at least after the first couple chapters where it feels like reading four different first chapters in a row. but all 4 pov characters felt distinct and powerfully realized and I enjoyed my time with all of them.
for a fantasy book I felt like it all felt a bit un-magical. by about halfway through the book has explained the rules of its world, the types of magic and how they work and who can use them, and it cleaves totally to those rules until the end. its just a bit "magic is when you shoot fire out of your hands" for me. doesn't spoil the book or anything but its not my preference. like if you can explain it then its not really magic is my feeling.
my biggest gripe is that there's a point towards the end where all the conflict seems to go totally out of the book. like once all the mysteries are solved and the protagonists have the full picture, they make their plan to win the day, and then the last 20% of the book is just them doing that with very few hiccups.
okay i think i'm being too harsh. they definitely still encounter difficulties on their way to it but the plan they execute is exactly the plan they made. that just feels a bit anti-climactic to me? like the book just tells you how its going to end about 100 pages before the end. and then it does end that way. there's a lack of tension. feels like either something should have gone wrong, or they realize they've misunderstood some fundamental aspect of things and need a new plan.
like it's very much a book about Realizing Things, which is exactly what I loved about it. its about the conflicting beliefs of various cultures and the way ideology distorts history, etc. the big mystery of the book is "What is the real history of this world?" but that mystery is solved about 80% of the way through, and we're left with a big battle scene that doesn't meaningfully engage with the question. just needed one more fundamental shift in understanding right at the end I thought. honestly I was convinced the book was setting us up for that too, but then it just doesn't happen.
in general the ending feels a bit rushed. i dont mind the pacing picking up for the climax of a story but the earlier chapters are so vivid and lush with detail, and then at a certain point we just stop learning new things, so it ends up feeling like just a list of things that happen, idk.
anyway endings are hard, and it's ultimately a pretty small part of a very long book, and the sense that there is some enduring mystery does set it up well for a sequel, which I'd be eager to read. apparently there's a prequel book, which I think I would read if I knew a true sequel was coming, but might not get around to otherwise.
i always sound so negative when i book post but I genuinely liked this book.
last few thoughts uhhh. the book has this really amusing tendency to just kill characters as soon as its done with them. not a criticism except in the instance of (minor spoilers) Tané's friend who got sent to feather island. that one felt odd in that it really seemed like Tané was being set up to meet her there and maybe learn something about how she viewed people (and herself) growing up but then oops! she's actually already dead when we get there.
the romance was very good.
shout out to Roslain I just think she's a great character and she gets one of the best lines in the whole story
also I wish we'd gotten more Tané but apparently the author agrees on that point lol. dragon-hearted girl you mean everything to me
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emmersreads · 8 months
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A Psalm for the Wild-Built - Review
4.5/5 stars
The best part of A Psalm for the Wild-Built by Becky Chambers isn’t the robot.
Allow me to explain.
Shortly before Christmas I went to my local independent bookstore to attempt to find a gift for my hard to shop for brother and inevitably ended up not doing that and instead buying myself a little treat. That little treat was A Prayer for the Crown-Shy (in my defence I had a lot of store credit). As I paid I got to talking with the bookstore’s owner (who knows me on account of building up all that store credit) about A Psalm for the Wild-Built.
I told him I’d bought the first book because of its beautiful cover design but it ended up being a lot more meaningful to me than I’d expected.
He replied, “I know! The way a robot teaches a human about life!”
“Oh,” I said. Then, trying not to pause so long it would be irredeemably rude to the man from whom I would be pre-ordering Alecto the Ninth, “That’s not what I took from it at all.”
Look, I’ve read a lot of scifi; I’ve watched Blade Runner. The idea that a robot might be used to explore humanity is not a new idea for me. It’s like telling a French chef that sauce tastes good with cream in it. No shit Sherlock.
The thing that was so great about A Psalm for the Wild-Built, that took it from a neat if dull little worldbuilding exercise about the post-scarcity future to one of my favourite books of the year (in the unenviable 7th place overall), was its exploration of ennui. To me the core of this novel is not the idea that a robot might be more human than humans. APWB has a different philosophical core: the question ‘if we have everything we need, and we are still existentially unsatisfied, what do we do about it?’ What happens to people who still feel unfulfilled in the post-scarcity future?
Protagonist Dex has nothing to feel bad about. Humanity has emerged into the bright light of the future and is doing pretty great actually. What resources are essential for survival and comfort are managed sustainable and the rest are returned to nature. Without competition, humanity lives in peace and happiness, reorienting society to prioritize comfort and quality of life over money and success. Dex has a loving family and friends and every opportunity for self-fulfilment that this utopia could offer and none of them help. Dex wakes up wondering why they can’t seem to stop feeling this nebulous sense of ennui.
The emotional aspect of this premise hits close to home for me. In 2022 I was living with my mum, who subsidized my rent in an otherwise very expensive city and also made me dinner. I had a part time job with an understanding boss and nice coworkers. I felt like I should be living my best your-unemployed-friend-on-a-tuesday-morning life. I felt like shit warmed over.
The existential need that Dex is trying to fulfil throughout the novella is something I can grok on a really intimate level. Like Dex, I got an awkwardly large vehicle and set a course for a location in the mountains that invoked distant memories of happiness, in pursuit of some sort of meaning.
This is, in my opinion, the most novel element of the story. I don’t really care about worldbuilding for its own sake because I’m a hater who is allergic to fun, which sets me at odds with a lot of the solarpunk genre. Here’s the rub: even intentionally low stakes stories ought to have more to say than ‘wouldn’t it be nice if things were just nice.’ A Psalm for the Wild-Built does. It does an admirable job of exploring what our problems would be once we solve all the big ones, and that philosophical question gives the story a depth that makes the worldbuilding worth exploring.
Of course, a nice philosophical idea doesn’t mean a whole lot unless it is implemented well, and that’s where I think A Psalm for the Wild-Built shines the most. In order to tackle the question of why we want when we have everything we need, the novella needs to develop the sense of nebulous and inarticulable emptiness. That’s a tough emotion to convey. I tend to find characters who are unaware of their emotions annoying and frustration (see above: I am a hater who is allergic to fun), but I really loved the way Chambers went about developing Dex here. The idea of setting new goals and doing hard things in the hope of feeling better resonates much more with me than wallowing in endless self-reflection. It’s not more effective either, for those worried about a conflictless story. Instead, Chambers is more interested in what you do when the thing you expect to work doesn’t. It makes for one of the most quietly touching climactic scenes I read in 2023. The depiction of the inarticulable depth of true person to person understanding is really beautiful.
The fact that one of those persons is a robot doesn’t really matter.
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hierarchyproblem · 1 year
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Brief comments on the other books I read in July:
The Wasp Factory by Iain Banks. Frank is such a fucked up little guy! He thinks and acts in a believably teenage way, too, which many authors struggle with. And turns out Banks was let's say interested in gender right from the get go! Some interesting context for a lot of what he does in the Culture novels, anyway.
Who Fears Death by Nnedi Okorafor. This is a far more considered and purposeful post-apocalypse than most. There's a sort of thing in the storytelling that's like in A Wizard of Earthsea where like, the moment-to-moment of events isn't described, rather events are kind of montaged over? Earthsea does this more, but it felt similar. Actually I just realised Le Guin was probably echoing a biblical register with that. Anyway Who Fears Death was great!
Tell Me I'm Worthless by Alison Rumfitt. This was horrible, I loved it. I think a lot of the horror qua horror was a little goofy but the horror of like, living in England and having a gender was extremely well-articulated. Caveat emptor with this one - the transphobia and sexual violence stuff is depicted particularly unflinchingly - but if you're up for a hard read it's well worth it.
The Northern Caves by Nostalgebraist. Fascinating stuff. The story is told through forum chatlogs, book excerpts, and one guy's post-mortem report on the climactic event - a framing device I adored. I dont feel that the revelation of "what happened on Spelunk 04!" quite lives up to the build-up but otherwise everything about this was thoroughly absorbing. Salby's weirdo philosophy is at least as compelling as it is offputting; much to chew on.
The Quantum Thief by Hannu Rajaniemi. This one's just sheer good fun. Jean is such a bastard, which is a delightful characteristic in a protagonist. The action sequences rested on the worldbuilding in a very satisfying way. The "dead souls" being referred to as "gogols" is a very nice wink to classic Russian literature of all things - I expect I'll say more on this once I've finished Nikolai Gogol's Dead Souls.
The King in Yellow by Robert W. Chambers. The first few stories, especially The Repairer of Reputations, are the best in my opinion, and they're the ones that deliver on the reputation the book has. The last three stories are just straight-up romantic vignettes in regular Paris! They're well-written, sure, but I was here to find the Yellow Sign, y'know? Unfortunately I started reading Act 2 and I'm insane now.
Parable of the Sower by Octavia E. Butler. This was actually the first Butler I've read and she sure lives up to her reputation! I don't think this is quite as plausible a future as it might've seemed at the time but it's still far more grounded than most. It's mostly sufficiently non-didactic in its discussion of Lauren's Earthseed stuff to be stomachable, which is easier said that done.
Among Others by Jo Walton. I have a few gripes with this one ("magic works exactly the way people who think magic is real think magic works" is a real turn-off; "acupuncture is real and works by magic" is stupid; the ending is quite rushed and you're not really given to expect any of that stuff is even possible with the way magic's worked in the rest of the book) but the sheer love of old-school SFF shines through the whole way, which is tremendously endearing. But why would you write this as a British boarding school story! That's not one of the things worth salvaging from Harry Potter! Like, I read plenty of Jennings and Billy Bunter and so on as a kid, 'cause they were on the bookshelves from my dad's childhood and at that age I'd just read fucking anything, and let me tell you we can leave the whole damn thing behind as a genre. Seriously.
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fortune-maiden · 2 years
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8 shows to know you
tagged by @tavina-writes
Thank you!! This looks really cool :D
tagging @plotdesigner @th3p0rtalmaker @midnightstarsky @ibijau @the-sill-of-all-sills @kikithedeceiver @factorialsfandoms @j-ellyfish
I’ve tried to go for a mix of live action shows/anime/western cartoons otherwise I’d be listing too much of one thing xD
It’s so hard to pick just 8 shows that represent you because, well.... there have been so many iconic (to me) shows over the years xD
This is probably chronological in the order I’ve watched them.... Also there are technically more than 8 here :)
1. Various Saturday Morning & After School Cartoons
I’m going to take a page out of Jaime’s post and just give all the good formative Saturday morning/after school cartoons a shout out because they were probably 90% of what I watched as a kid. I didn’t have cable channels like Disney & Nickelodeon so Kids WB & 4Kids & One Saturday Morning were my main cartoon blocks to watch
So here is a shout out to all my childhood favorites like Pokemon, Yugioh, Jackie Chan Adventures, Recess :D
2. Sailor Moon
In which a teenage girl meets a talking cat and becomes a superhero in a sailor suit. Lots of friendship, heroics, and transformation sequences ensue.
This is one of my first anime, and I think it holds up well even after all these years. I love the animation and the characters and their limitless wardrobes (I rewatched the anime a few years ago and it just really stood out to me how many outfits they all had xD). I adore everything this show has done for the Magical Girl genre and still consider it the gold standard when I want to think of Magical Girl stories
Also going to shout out the Live Action Pretty Guardian Sailor Moon. To date it’s my favorite piece of Sailor Moon media aside from the 90s anime. This show is a retelling of the Dark Kingdom arc, but with much more drama and character development for both the heroes and the villains, tighter story arcs, and a very fun twist regarding Princess Serenity
(honestly with how much I loved PGSM, I should not be surprised I fell deep into Toku hell over a decade later xD)
3. Strange Days at Blake Holsey High
In which a teenage girl transfers to an extremely dubious boarding school and joins the science club dedicated to solving the mysteries surrounding it. Time travel, wacky physics, and numerous osha violations ensue.
Does anyone remember the Discovery Kids block? There were a lot of fun shows there and somehow I got hooked on this one.
Having rewatched it last year, I don’t think it actually holds up that well, but it’s still a very fun Buffy-like adventure where various incidents keep happening around the school (kids turning invisible, radios predicting the future, the school catching a cold - not the students, the literal building, the protagonist getting a clone). Sadly it set up an ambitious story for itself but ran out of budget after its 3rd season and had to wrap everything up in a hastily made movie. Said ambitious story also requires reading the materials shared by the original creator to make full sense of xD
Also if anyone remembers “Life with Derek”, this has some shared actors with it.
(This is entirely the reason I watched “Life with Derek” in the first place. Fun times xD)
4. Pretty Little Liars
In which the local It girl disappears one summer evening, and one year later, her four friends find themselves stalked by someone who knows all the secrets only she would have known. Except, her body had just been found...
Disclaimer: I do not consider this a good show. My recommendation is to watch the first 4 seasons at most and stop.
I say this because the Season 5 premiere jumped the shark so hard I refused to watch any more of it afterwards. Apparently it only got worse from there and the finale is infamous now. Maybe the awful trend of “Subverting Expectations” started here...
But this show did consume my life for a few years and it had a lot of Really Good Things going for it. A sinister mystery, great characters, twisted relationships, a lot of focus on parent child relationships (good and bad), Sasha Pieterse’s incredible acting skills and a lot of themes I generally really like. 
I just really like stories about friendships and secrets and how much control and danger comes with knowing things.
5. Hogan’s Heroes
A sitcom from the 1960s set in WW2, in which a group of young men in a pow camp perform various acts of sabotage, espionage, & shenanigans right under their German jailers noses.
To this day I’m not sure how I found this show, or why I decided to watch it but...
1. it’s one of the funniest shows I’ve ever seen and informs a lot of my humor and love for shenanigans. This is not a show that cares about continuity or teaching some kind of lesson. This is a show that wants to pull off hilarious and increasingly absurd heists while viciously mocking nazis.
2. It has one of the most amazing fandoms I’ve ever had the pleasure of being a part of. I did not know what I would find when I opened the ff.net page for an obscure sitcom from the 1960s and yet....
I honestly recommend watching this show solely to be able to enjoy the treasure trove that is it’s fanfiction archive :D
(Looking back, Recess took a lot of inspiration from this show xD)
6. Empresses in the Palace
In which a young woman enters the Qing Dynasty Emperor’s harem and quickly learns that his favor comes at a price, and survival
My first C-Drama AND I LOVE THIS SHOW AND EVERYTHING ABOUT IT AND I STILL CONSIDER THIS MY FAVORITE C-DRAMA! (or at least in a very tightly knit Top 3 with Minglan & Nirvana in Fire - this one still has the best ending of the three imo)
The acting is excellent, the visuals are gorgeous, and the characters!!! There is a lot happening in this show and I love the contrast of the wealth and splendor to how awful and empty all these womens lives are. The Emperor himself is also a fascinating character. You know exactly why he is the way he is and the system that established him, but there is so much depth to him and his relationships with his wives. On a first watch, even knowing how messed up everything is, there are moments that seem so sweet and tender and you want to root for him and Zhen Huan... and then on a rewatch everything just feels so much more painful, and the power dynamics that could be overlooked a little before (by both viewer and the heroine) are on full display at all times. This is THE harem drama for me! <3
I originally watched this show a few years with Very Bad Subs (to this day I don’t know how I got through it... I guess it was just That Good), but have steadily been rewatching it with the new and improved Magpie Brigade subs. They are very close to the end (if not already finished!) so now I can recommend this to everyone without fear :D   
(One day I will watch it’s pseudo-sequel Ruyi too!)
7. Kamen Rider Decade
In which a young man with amnesia and a lack of photography skills goes world hopping into AU versions of the previous 9 KR series in search of a story
I debated which Kamen Rider series to put, but let’s go with Decade because while it’s one of the messier KR shows in terms of story, it’s also one of the most fun ones and I think either it or Zi-O best represents the Heisei KR series... but Decade more so for Phase 1 and Phase 1 is where most of my interests are so...
Also I think Decade has one of the most fun casts and best ideas for a Toei anniversary series. I love the idea of the AU worlds where the series twist the original concepts on their heads and allow for some fun storytelling. Decade is the best kind of nonsense and dimension hopping is a very fun trope.
Also one of the worlds had Kamen Rider Lawyer Battles. I love Decade.
8. The Untamed
In which a promising young man becomes the scourge of the cultivation world and is killed for his troubles. 13 16 years later, he comes back.
My current fandom for 3 years(!) now and my entry into the world of cnovels and the xianxia genre.
There is just so much to love about this series! The characters and their relationships are wonderful, the visuals are gorgeous, and even though CQL changed a number of things from the novel, I wouldn’t say they were all bad changes. CQL added a lot of things I loved such as the tragic romance between JC & WQ, more scenes for the side characters, Meng Yao in the Nie sect pre-sunshot.
Frankencanon is the best canon
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Title: Too Like The Lightning
Author: Ada Palmer
Rating: 3/5 stars
Okay, it was more of a slow-burn novel than a slow-burn, though not by any means a shallow novel (there's a lot of really good character development, especially of several female characters, to the point that my initial impression is of a story about people with a lot more depth than the world they live in might give them credit for).
It was enjoyable, but not nearly as much fun as the premise of the book made me think it was going to be. (Ada Palmer writes about magical girls, which are usually a lot more fun than most magical girl stories -- I think one of the main reasons is that she understands both the appeal of a story about something cute/dumb, and the appeal of a good story and its characters. She doesn't have the magic to make the latter a lot more interesting than the former -- in the same way that, say, she doesn't have the "magic" of imagination -- but you can see what she's going for.)
I liked some of the characters. I really did, even though, again, they lack the level of depth Palmer really needs to make her story interesting, and one character in particular really didn't go anywhere interesting by the end. This is a lot less of an issue for her than it is for other writers of this type (including Neil Gaiman), because Palmer's characters always feel like real people.
One of the things that annoyed me most about the book was the ending, and in particular how it felt like it completely threw away some of what made the characters interesting and worth caring about, to just return us to the status quo ante ("sensible people doing sensible things"), and make no changes at all. (This really bugs me for a story whose central character arc is in large part about the protagonist's transformation into a "monster" in the eyes of his father.) There were some interesting character choices and developments in the first half that seemed, for all their interest, as though Palmer were taking for granted that the status quo ante would hold. But she really doesn't seem to realize that and does not seem to intend to address it.
I had to stop reading the book once the last chapter came out, because otherwise I would have kept reading and the book was ending on a cliffhanger. There are too many spoilers and too much characterization/character development/etc. given away to the ending of the story, to do anything but read it as the end and then see if you like the ending. I don't, because it doesn't seem like a satisfying resolution or a fully developed story. And it wouldn't even be a story that feels like it's really being written by someone, because too many of Palmer's characters feel like cardboard cutouts and her characterization of them is pretty thin.
I was really impressed with Palmer's ability to build characters that are simultaneously very interesting and well-written, but this is the first time that's happened since her last novel. I don't know if she can repeat the trick, but I hope she can because this was a much more satisfying novel than most of her previous ones.
(I should say that Ada Palmer is also the "author of the Dresden Files," although in a way that's not quite relevant to the characters in Too Like the Lightning (and the Dresden Files are basically unrelated to the Dresden Dolls, so it's a very small connection). This may explain why she has an unusual ability to develop these characters -- I think it may also explain why she has an unusual ability to develop characters as a whole in other novels -- that the people they interact with in one book may not necessarily have that ability.)
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Review: Curse of Chucky (2013)
 Curse of Chucky (2013)
Rated R for bloody horror violence, and for language (unrated version reviewed)
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<Originally posted at https://kevinsreviewcatalogue.blogspot.com/2023/07/review-curse-of-chucky-2013.html>
Score: 4 out of 5
Curse of Chucky was a film ahead of its time in some very important ways. Released nine years after Seed of Chucky killed the Child's Play franchise all over again, it at first appeared to be yet another gritty remake of a sort that we got way too many of in the 2000s, but what it turned out to actually be was something very different: a nostalgic, back-to-basics soft reboot of a sort not too dissimilar to the 2018 Halloween movie, except five years earlier. It's a film I'm comfortable calling the second-best in the franchise behind only the very first movie. Don Mancini learned a lot in the nine years since his directorial debut, swinging in the opposite direction towards straightforward horror in presenting Chucky at what may be the most menacing and truly scary he's ever been, building an atmosphere of dread and suspense that's punctuated by some very gory kills, and delivering characters who, while not necessarily likable, were still quite compelling and multilayered. Only at the end did it really start to lose me, continuing for some time after the actual ending to set up the sequel, in scenes that provided some very fun fanservice for longtime fans but otherwise felt awkwardly bolted onto a rock-solid film. That said, it's otherwise a return to form for a franchise that's had some painful lows but also reached great heights.
We start the film in the Pierce household, where the artist mother Sarah raises her adult, paraplegic daughter Nica. One day, they receive a package containing an old Good Guy doll, and later that night, Sarah dies from what at first seems like a fall down the stairs. Shortly after, Nica's sister Barb shows up to settle the remaining affairs, bringing her husband Ian, their daughter Alice, their live-in nanny Jill, and the priest Father Frank, and right away, we see that Barb has ulterior motives in mind. She wants to sell the house and send Nica to an assisted living facility for the disabled, implicitly to pay for her family's lavish lifestyle, including the lesbian affair she's having with Jill behind her husband's back (or so she thinks). I hated Barb in the best way possible. Danielle Bisutti does such a great job playing her as somebody who can only be described as a rich bitch, one who raises valid points about Nica's ability to care for herself but does so with such callousness and obviously greedy intentions that it's no wonder Nica won't stand for it. She earns all the rope that Chucky eventually hangs her with, an all-too-human villain to go along with the actual killer. The rest of the supporting cast, too, was shockingly good for a movie like this, whether it was Ian's growing paranoia over things both real (his wife's adultery) and otherwise (thinking that Nica is killing people in order to hold onto her house and freedom) or Jill turning out to have more of a conscience than one might think as she calls out Barb's greedy behavior and actually takes her job as a nanny seriously. For a direct-to-video slasher sequel, this film had a much better cast of characters than one would expect.
As for our heroine Nica, casting Brad Dourif's real-life daughter Fiona in the part was certainly a stunt, but it was a stunt that paid off. Nica is not helpless, and proves eminently capable of holding her own against both the physical threat in her midst and the misdeeds of her family, but her physical impairment does leave her vulnerable, and so she gets some of the scariest scenes in the film as she's thrust into situations where she can't readily defend herself or escape, whether it's in a garage or the elevator she uses to traverse the house. She was a massive improvement over the flat and bland human protagonists in the last two movies, somebody who I actually rooted for to win.
When it comes to Fiona's father Brad, once more returning to play Chucky both as the voice of the doll and in human form in flashbacks, he and the film not only jettisoned the camp that Bride of Chucky injected into the franchise but went further and made Chucky the darkest he'd ever been. He doesn't even speak (outside the canned dialogue the Good Guy doll "normally" gives) until forty-five minutes in, the film making it clear before then that he's the bad guy but otherwise spending a lot of time on ominous shots of the doll as he exploits his small size and the fact that he's beneath suspicion to his advantage, staging him almost like the Annabelle doll from The Conjuring. (Not the movie Annabelle, though. Fuck that movie.) When it is time for him to speak, the jokes he does crack feel like they could've come out of the mouth of Heath Ledger's Joker in The Dark Knight, coming across as threats that he decided to inject some humor into because he's a sick little fuck. This is Chucky back in his classic white-trash-thug-in-a-doll's-body mode, and something I haven't found him to be in a very long time: scary.
And on that note, this film brought the pain not only in the actual kills, but in the setup to them. I went and looked up the cinematographer for this, Michael Marshall, just so I could commend him and Mancini for delivering such a well-shot film, one that made excellent use of one of the oldest horror settings in the book, the old, dark house. This was a movie that looked a lot more expensive than it was, its direction, cinematography, and score doing a lot to set the mood and make me feel that I'm not safe as long as that little two-foot hellion is lurking around here somewhere. If you want blood, then you've got that too, the film not messing around as we get a beheading, axe attacks, and terrible things happening to people's eyes. This movie's production values could've easily gotten it a theatrical release, making it puzzling why Universal decided to send it straight to DVD and Blu-ray instead.
My big problems with the film mostly came in the last fifteen minutes, which are absolutely packed with fanservice and sequel bait that didn't hit as hard as it might have ten years ago. Yes, it was cool to find that, far from a full-on remake, this film maintained continuity with all of its predecessors and even returned to plot threads from those films; if nothing else, Mancini loves his baby. That said, a lot of it felt shoehorned in, the scenes seeming to exist only to get cheers out of fans by bringing back certain characters. It felt like Mancini had more ideas for the film than either the story or the budget allowed, the opposite of the problem he had with the third film, yet tried to contrive ways to throw them in anyway, if nothing else to set up the sequel. It also didn't really know what to do with the young daughter Alice, almost seeming to forget about her at the end and only throwing in one last scene during the extended epilogue to remind the viewer that it hadn't. Whereas Alex Vincent in the first three films was a well-rounded character who got a lot to do and served as the main hero, here a lot of that role goes to Nica, and Alice becomes little more than a little kid who the main characters have to protect.
The Bottom Line
Curse of Chucky was a very good slasher movie that, while held back from greatness by an ending that didn't know when to quit, was still a hell of a return to form for a venerable series, one that offers a lot of treats whether you're new to Chucky or have seen every film up to this point. I had a blast, and I give it my firm recommendation.
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zachsgamejournal · 2 years
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PLAYING: Sly Cooper and the Thievius Raccoonus
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Great Series! So sad it's died out (come on Sony). But I'm excited to share it with my children!
I rented this game back when it was the only Sly available. I enjoyed its gentle and not so gentle nods to Metal Gear Solid. I hated the cocky main character (American white men were really into cocky protagonists in the 80s, 90s, and 00s). But the game was good. Later when the HD remake for PS3 was released, I grabbed the whole trilogy and thoroughly enjoyed it! Sly 2 is my favorite though.
I was excited to play Jak and Daxter for my kids. I downloaded the free PC remake that some folks had created. But it's annoying to set up my laptop with my TV. Knowing that I had the Jak Trilogy for PS3, I decided to see if my PS3 and controllers even still worked. they did! But while having lunch, I put on a Sly Cooper playthrough on YouTube and my kids were HOOKED! I offered to play it for them and they were super excited. I guess Jak can wait!
What I remember from the first Sly Cooper is that it's the hardest and most linear. But when I started playing it this time, it felt so great. It's truly a great game and well thought-out and designed. There's some cheap deaths, and the bosses are too hard--but it's really fun otherwise.
Sly Cooper is a great example of Sony's ability to develop unique, original games with great production value. I think for PS2, Sony had three big platformer series: Jak, Ratchet and Clank, and Sly Cooper. What was great about these three is that they were accessible, well produced, charming, and all very unique from each other. Jak 2 & 3 had a little crossover with ratchet due to guns being introduced, but Jak was a action platformer-slash-open world, while Ratchet was much more of a level-based shooter. Sly stood out as a platforming stealth game. It's weird to think a whole game could be built around stealth, but be action-packed and accessible.
Graphically, the game looks pretty good due to the art style. Much of the 2D images (loading screens and cinematics) feature jagged, hand-drawn art. It looks extremely stylized, but then it meshes well with the blocky graphics. So instead of seeing low polygon counts as a limitation, it was asset to the art style. Clever.
This game develop had made a platformer before, but I don't think it was to this scale. They've nailed it. I was paying attention to the level design. For the most part, they take smallish, cramped spaces (such as a single room in a casino) but craft out a level path that criss-crosses across the space to create a decent level experience. One level has Sly scaling the sides of buildings and cat walks and bouncing off AC units. It feels like the level goes on, and on (in a good way) but it's really just a circle, and sly is traveling along the inner edge. This allowed the designers/artists to use a small set of background assets to create an immersive experience. As a game designer, I appreciate this type of design. It makes the level feel open, big, and like a real space, while preventing the player from getting lost.
I like the first bit of levels, the constant rain makes it very moody. The second set takes plays in a Vegas like city. I'm always less thrilled about this one. Rocky deserts just don't excite me much, and it's less atmospheric. I think the level takes place in the day, which feels less sneaky. Still, some good, clever level design.
I love how enemies have flashlights and are on guard paths. It really plays into the sneaking around. Unfortunately, Sly is often defeated in a single hit. It helps create a sense of danger and real consquence for not being sneaky--but it makes a wrong move very punishing. Also, Sly can't swim. So there's a lot of cheap deaths associated with Sly not landing a jump he should have and drowning as a result. Luckily I've unlocked the "water safety" skill that no longer damages Sly for falling in water. Goood thing because the swamp level is filled with precarious jumps!
Somewhat interesting from a story point, every bully gets a background. What I noticed about the bosses (did I say bully?) is that they were often bullied as a child or are overcompensating for something. I wish the game could have taken on a more "healing" approach to the villains, where they deal with their psychology issues and make amends. But Sly ain't got time for that. He's too busy being cocky.
I'm having fun replaying this for my kids. At one point they lost interest and went to their rooms. I got sad. I wanted to keep playing, but I didn't want to leave them behind. Hopefully they'll want to come back to this.
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cinnamonest · 3 years
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Kaeya is really touchy with his darling, right? So then,, what are the other Yan’s love languages?
NICE I love the love languages stuff! Sorry this was from April but I'm finally getting to it! Usually the two are similar, but sometimes people have different ways of expressing love versus how they want to receive it, so I'll elaborate on that as well. Enjoy my rareish semi-fluffy stuff, boys and which of the 5 love languages they are :3 Kazuha - quality time
Honestly, he's a simple boy. All he really needs to be happy and feel mutual love is sit with you close to him, arms wrapped around you, preferably with you returning the gesture. He has a lot of feelings and fears for the future, lots of emotions all bottled up, so someone to listen to him means a lot. Taking the time to listen to all he has to say makes him sheepish and embarrassed even, but as long as you assure him it's ok, he'll keep coming back for more of your listening ears.
Also, he likes to go on walks. These can be talking or not, sometimes he just likes walking in silence. Either way, accompanying him on said walks is a way to endear yourself to him and show him you love him. Sometimes it's just silently walking down beaches or pathways or in circles around the ship deck, sometimes it's him venting, sometimes it's him gushing about this or that... either way, basically providing him with an outlet for his emotions and spending time with him is what matters.
Zhongli -  gifts, quality time
Sugar daddy
But in all seriousness he's big on spoiling a darling. I mean let's be real it's probably someone else's money OR this is in an era where he could just make some, so he will literally get you anything you could ask for, hell, anything he sees you looking at, tons of things you have no use for but he just likes the way your eyes light up all the same. It makes you happy, and that's what love is about, right? Wanting to make people you love happy.
However, for himself, it's a quality time thing, similar to Kazuha's where it's a lot of listening. He has a lot to say sometimes and can get to rambling about details of this or that thing he somehow manages to be an expert on, and while he usually catches himself early on, sometimes he can REALLY go on a while. He knows you don't have any clue what he's talking about, and probably don't really care, but if you sudden bring up a detail that shows you were listening -- it makes him feel oddly warm inside, like you actually think what he talks about is important and care about it. It makes him chuckle a bit, pat your head. He tells you if you're bored you don't have to listen.... so if you insist on doing so anyway, well, that just makes him feel even better inside, oddly validated in a way.
Kaeya  -  words of affirmation, touch
Is sex a love language?
But in all seriousness, yes as per the opening of the ask, he's very touchy. By 'touch' in this case, that... does translate to sex about 90% of the time. Can you blame him?? It's because he loves you! If he didn't love you he wouldn't wanna get his dick in you so bad! It's love that makes him so handsy and touchy, always rubbing you and running the edges of his fingers under your shirts and skirts and shorts even in public, hands wrapping around your waist and hips, sneaking fondles here and there... and it's out of love that you get railed all the time. His peak happiness is just being balls deep inside you, bodies pressed up against each other, moving slow and gentle and gradually building up... and he wants you to feel like that's love, too. To be honest he gets genuinely sad if you don't see it that way, or if you don't understand it as an expression of love. It seems so natural and innate that being pressed up close together should invoke feelings of love, right?
As for how he understands love as a recipient, well, pretty much the same thing, any sign of eagerness or willingness or especially initiative to fuck sets his brain off. But also, he's weak to any attempts to boost his ego. Say anything positive about him and he'll get excited and let it go to his head, particularly if your words of choice make him feel strong or powerful or capable.
Also speaking of touch, surprisingly big on handholding, especially in public. Sure part of it is a "signaling to others to back off" sort of thing, but he just likes the warmth of your hand as well.
Diluc - touch
It might be a bit surprising, given the stoic nature but... just give this man a hug. Please.
Being inside you is very very nice of course, but he's also notably a cuddly person when you get past the rough exterior. He likes to just sit you in his lap and hold you, spoon you in bed at night, etc.
And as for giving, he doesn't really have knowledge of how to go about other things. He's not good with words at all, he doesn't really know what gifts to get, and despite his affection he's not really submissive enough of a person to go about acts of service, and he's very busy, so while he might get quality time, it's not too often. In the end he doesn't really know how to do anything else, so if he really wants to express affection, the only way he can really think of is just wrapping his arms around you and squeezing. Sometimes a little too hard, like sir I'm asphyxiating please
Also it takes him a while to work up to it. At first he's just too nervous and can barely touch you without retracting his hand back out of nervousness, but he gets used to it.
Razor - quality time, touch
The others are kind of foreign concepts, really. But touch and time is how his kind bond! It's what he's used to. Nuzzling his face into your shoulders and neck and wrapping arms around you and holding you tight. He will often just cling to you physically in some way, holding your wrist in his hand or reaching out to embrace you at random. Of course, sex is a part of it, gotta have that too, it means love to him because he gets the urge whenever he thinks about loving you! And not gonna lie, he tries to remember you don't really like it but, he'll lick you every now and then too. It just comes naturally because he gets excited 'cause he loves you so much!! Lick lick.
Quality time comes in many forms. Every second is quality time in its own way, but especially naps in the sun and walks through the woods. Fun fact: wolf mates go on little "walks" together occasionally, breaking off from the rest of the pack to get alone time. It's fun! You can run through the woods with him! The naps combine the two expressions of touch and time, getting to spend lots of quiet, valuable time, all while snuggled up close. It's nice.
He doesn't really understand if you try to communicate love otherwise, but he'll kind of grasp that it's nice. But really, in the end he wants touch and time too. It's the only form he really understands. The rest just leave him a bit "??" But a nuzzle and a nap in the sun are things he understands perfectly.
Xingqiu - gifts, words of affirmation
The first is more how he shows, the second how he receives. It's a rather selfish form of love, really, because it benefits him as well and it's not exactly difficult. He doesn't have to put a lot of work into gifting, since he can pretty much get anything he asks for out of his father, and even if he says no to something, well, father won't notice a few hundred thousand mora gone from the stash of money kept in his bedroom, right? And he loves giving you gifts because of your reaction! You smile and say thank you and it makes him feel all warm and fuzzy inside... and he likes to think that maybe you feel indebted to him, maybe you're awed and impressed by how he manages to find you such expensive and rare things, maybe it makes you look up to him and see him as superior a bit. Hopefully.
However, because he's got so much wealth already, so gifts don't really do much for him. He responds well to praise, though, especially if you compliment him on the things he cares about, like his sword skills, his writing, his vigilantism. Make him feel like the protagonist he is inside his head, and he'll be beaming with pride and happiness, it makes him feel important, which translates to feeling loved.
Chongyun - quality time, acts of service
In particular, he likes to have you around when he's training. You don't have to train yourself, just be by his side. It makes him more motivated, so he's noticed. Not to mention, he likes showing off if possible to impress you.
Also, he likes having someone to vent to. He's a sweet boy, but he has his stressors and frustrations. He's used to strict self-discipline and normally refrains from talking about his feelings too much, but if you make him feel like your presence is a safe place for him to come to, he will end up almost becoming dependent on getting to emotionally unload on you every day, recalling all the details of every bad thing that happened and waiting for your soft comfort.
Here, "acts of service" is more like... consideration. Little moments where he's reminded you remember his needs and care about them. You make food and note that you made it especially free of anything hot, just for him! Or you make his little popsicles when he forgets, you help him deal with the damage and destruction of his most recent episode. Little acts like that make him feel appreciated, loved and cared for.
Childe - acts of service
Similar to Kaeya and touch, acts of service is... yeah it's basically sex. It falls more into the category of acts of service because it's a little different in nature from Kaeya's -- he loves normal sex of course, and cuddles are nice too, but in his mind really loving him is about taking initiative and doing things to him... in other words, to translate that in simple terms... blow him. Please. It would make him the happiest man in the world. Or ride him. Just anything that feels like you taking some initiative and making him feel wanted. ...And making him feel worshipped is nice too, getting you down on your knees in front of him or any act of service and submission gives him a sort of high from the ego boost and masculine validation.
And he's similar with how he expresses it himself. Most likely candidate to eat you out against your will. One infuriating and potentially humiliating thing about him is he's one of the most insistent to ensure you cum every single time, if you don't cum from him fucking you he'll just force your legs open and eat you out or shove his fingers into you until you do. Because he loves you and orgasms equate to love in his mind.
Venti - acts of service, words of affirmation, gifts
It's more on the giving end for him -- specifically, he can be a very sappy individual when he's in love, to a point it's nauseating to the people around you, really. But he spends a lot of time writing you poems and songs. To him, song is one of the utmost powerful expressions of love. It sort of combines the service and words -- the writing itself is a labor of love, but the words are filled with praises. He genuinely spends a lot of time on it, though, and it's really important to him that you like the things he makes and plays for you, and will continuously modify his next pieces to what he perceives as your taste. He's a bit of a perfectionist on stuff like that.
Venti is actually rather shy when it comes to receiving love. He tends to be very no, you don't have to do that for me! And things like gifts can make him feel a bit guilty, so... you just have to give him stuff he likes so much he's too busy indulging to feel guilt. Namely alcohol. He gets a bit red in the face, but, deep down he likes words of affirmation and compliments too, even the lightest of sweet words he'll replay in his head over and over for days after you say them.
Bennett - acts of service
One of the quickest ways to endear yourself to him is the simple act of helping him. This can manifest in several ways, such as healing his wounds when he's all scraped up or just come back from an adventure, helping him patch up his clothes that get ripped so much, helping him find some thing he lost in the woods yet again, or following him on one of said adventures. People don't really have him in mind too often, he tends to get forgotten a lot and left to handle things all on his own, and as a result, someone who reaches out to help him has a significant impact on him, he finds himself unable to stop thinking about it and the warm feeling it gives him to know that someone cares.
As a result, he starts basically mimicking the same behaviors because it's all he really knows how to do. He wants to give you the same warm happiness that you give him, so he tries to help you out with the things you need, complete tasks he knows would be helpful to you. Unfortunately for him, this tends to backfire as something usually goes wrong and it turns into a mess that he fears will just make you hate him. Poor baby.
Albedo - quality time
He's one of those people that really loves to just spend time in the presence of the people he loves -- you don't have to be doing something together, or the same thing. Even if you're just reading a book or drawing or something on your own, he likes you to be nearby him. It's kinda cute how if you go wandering off or go into another room, he'll wait a minute, then silently kinda come peeking around the corner to check on you because?? Why did you leave? Did he do something to upset you? He's too proud to explicitly ask you to come back, but he might blatantly follow you to the room you're in, claiming it's just better lighting in here, or the other room was too cold, or some other excuse.
He still likes doing things with you, though, too. Another favorite is late night conversations, the kind you get into once you're already laying in bed in the dark, pressed against each other and mumbling little thoughts that occur to you before you drift off to sleep, questions about tomorrow, or a hey remind me to do this or that, that sort of thing. Little conversations you never really finish, your voices get softer and sleepier with each moment, you eventually close your eyes as you talk back and forth, until one of you eventually doesn't get a response, and then drifts off themselves.... and in the morning neither of you remember who was the last person to speak or what the conversation was even about in the end.
Xiao - touch
He just doesn't... get much else. Words are hard. He doesn't know whether this or that gift or gesture is considered appropriate to present to a human as  sign of love, and those kinds of things, words and gifts and stuff, embarrass him too much... and he doesn't every really know whether or not he's correct when interpreting your actions and words either. How does he know the gift isn't just because you wanted to be nice, or that the nice things you said were just meant mildly, and he's just indulging in wishful thinking when he thinks it means more? Ugh. It's too troublesome to have to deal with.
But touch... it's straightforward and easy and impossible to misunderstand. And it's also objectively the best, he thinks, even without the issues in understanding it's just what he feels the most natural urge towards. Why would anyone do any differently? Why do humans waste their time giving each other gifts and compliments and stuff when they could just do the thing that feels so much better than that other stuff? It confuses him. He doesn't want material goods, he just wants to cuddle you and put his dick in you. Yeah it... also translates to sex here, similar to Kaeya. Like, he likes it when you kiss his forehead and snuggle up close, but those things will inevitably result in wanting more. And he loves the rests you two take, half-asleep soundly wrapped up and bodies pressed close, spooning with his arms latched onto you. It's just that said rests/naps are almost always very much naked due to being after cumming in you a few times.
Scaramouche - acts of service, words of affirmation, touch
I mean, you're kinda forced into the acts of service thing, but the idea is that you start to perform said acts willingly, or without needing to be commanded. Eventually you get to where you do things on your own initiative, and he likes to think maybe you just want to (and not because you've been beaten into doing it so many times it's become instinctive, definitely not that). A lot of it is just tasks, but similar to Childe's acts of service, it's definitely a sex thing too, wants you to show initiative and do things on your own -- not that you won't likely get told not to do shit like that without permission, but he still does like it, internally.
Words of praise are similar. Say anything nice about him and he'll probably accuse you of lying or trying to manipulate him/get something, but deep down he kinda thrives on anything positive you have to say or think about him. Not that you'd ever know.
As for how he actually shows love, well... does... he...? Yes actually, primarily it's a touch thing. Not always pleasant touches, but touches. It's similar to how other yans equate different things with love, like Childe sees orgasms as a form of love, to him possession is the utmost expression of "love" in the sense that he perceives it. Possession, to own a thing completely and entirely, to have full power over something... that sort of connection is incredibly intimate, when you think about it. It's a connection on a deep level, it's loving. So anything that expresses possession -- pleasant or unpleasant for you -- is thus an expression of love.
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ot3 · 4 years
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What's the core appeal of orv? I know the premise but why does it make you so hyped up?
OH BOY OH BOY....... i will try to be as concise as possible here but i could write without exaggeration thousands of words about why orv is good. But I guess here's the big stuff.
- Its funny, for starters. it is extremely funny, which is very high up on my media priority list. in orv, there will be incredibly grim things that make you laugh, and incredibly cringe and silly anime bullshit that will hurt you as heavily as any other media you’ve seen. 
- it executes it’s thematic arcs with pinpoint precision the likes of which i’ve hardly ever seen anything else manage to do. regardless of whether or not the themes themselves are the sort of themes you go bonkers for in media, it’s always just delightful to see something perfectly stick it’s landing in terms of the big concepts its trying to grapple with, and orv does
- it’s got fun and fascinating worldbuilding mechanics. the core concept being ‘reality now operates on the rules of a shitty novel’ means that the worldbuilding doesn’t have to function logically, it functions thematically. it’s explicitly stated in orv canon that some of the internal rules governing this new reality are objectively really stupid and illogical, but they just have to roll with it because that’s what was in the book, and i think it’s a really enjoyable way to do it. This may at first sound like a copout, where the writer is trying to excuse their own bad worldbuilding, but it isn’t. The world building is actually incredibly deeply thought out, but it doesn’t exist for the sake of rational function, it exists for the sake of, once again, furthering orv’s thematic arcs. the rules by which this universe operate do a magnificent job of strengthening the core concepts the authors are exploring. 
- it deals with morality in a really wonderful and nuanced way. there are almost no characters in orv’s extremely large cast of characters who are just explicitly morally condemnable, and almost every conflict allows you to understand exactly why the antagonists believe they’re in the right by opposing the actions of our protagonists. the central conflicts are never pure right and pure wrong; they’re always about contrasting goals, conflicting worldviews, and different priorities between ends and means. this makes the conflicts all feel so much more dynamic and engaging than those where the only stakes are physical harm. 
- the characters interpersonal relationships are some of the most interesting ive ever seen. orv is very slow burn and it takes a long time for a lot of these to come out of the woodwork, by design, but by god once they do they fucking hit. similar to the plot conflicts, the interpersonal conflicts also almost never occur where there’s one side clearly in the wrong. the characters are almost all genuinely attempting to do their best by each other, and the tension comes from the ways in which human communication is fundamentally imperfect and part of our feelings and intentions get lost in translation. it’s very heartwrenching and heartwarming to see unfold, in equal measure. 
- following from that, it’s a narrative that really meaningfully prioritizes non-romantic relationships over romantic ones as the central focus. obviously there’s shipbait and the ot3 is real and good and my friend but if you’re looking for deep complex platonic, (found or otherwise) familial, and antagonistic relationships that never get ruined with forced romantic arcs, we got em baby!
- the pacing is unlike anything i’ve ever seen before. from a purely technical standpoint, it is genuinely a fascinating case study in how to execute a narrative that is almost constantly escalating without exception. there is very little downtime or breathing room in orv, which is insane for something that clocks in at over a million words, and somehow, it still works. i’ve never felt more like a frog in a pot of slowly boiling water than i did when i was reading orv and i can’t believe they pulled it off. it’s so interesting to read something like that.
- it is a tragedy without resorting to cynicism and a very adult narrative that’s really steeped in childlike wonder. i’m a big fan of cartoons made for children cartoons made for children are my favorite things to watch because i like media that is uplifting and encouraging. but of course children’s media will always be simplified and not very relatable to an adult. orv is very much a serious and heavy adult narrative, and a deeply tragic one at that, but this is never tragedy for tragedy’s sake. it’s a very compassionate piece of media over all, that holds a lot of reverence and sympathy for the ‘naive’ optimism of children that gets stripped down over time. if you, like me, feel more like a grown up child than an adult someday, i think it’ll hit for you. 
- if you are a person who has ever gotten deeply involved in media to ignore bad things happening in the real world, which i know you are because you are reading my tumblr blog, then there is going to be a lot about orv which resonates for you. a lot of metanarrative has attempted to comment on the voyeuristic nature of media obsession and storytelling, but a lot of it does so in a bizarre way that almost seems to shame the audience for having the audacity to... enjoy the product the creators have produced for them. orv is what i can only describe as a love-letter to its own audience, and it’s really a manifesto about how engagement with media can foster genuine human intimacy, even if initially it’s something you’re using as a crutch to replace that intimacy. the closest thing to orv’s metanarrative i can think of would be undertale. if undertale made you Feel some Things, orv is gonna make you Feel some Things as well. 
- it is extremely cathartic and meaningful. i am not exaggerating at all when i say that reading it gave me the closest thing i have ever felt to any sort of spiritual breakthrough. it helped unfuck my head a ton during some very grim times and i think the perspective it offers on the value of human life is a really really good one
- its really funny i promise
- its cringe in a way that’s hype
- please read orv please not even for me do it for yourself i want you to experience what i experienced for YOUR sake not mine
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lazzledazzler · 3 years
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Lazzle's Rune Factory 5 Review
Alright so here are my thoughts and experiences with RF5! This is a big boy so buckle in earthmates...
Obviously this review will contain spoilers, read at your own risk.
Initial thoughts upon playing...
Great opening! I enjoyed the jazz music~ I did feel like it leaned a bit more towards the male player though. It definitely feels like a rune factory game. It's familiar, and controls are easy to get accustomed to for the most part. The mold is there and rf5 doesn't stray too far from its predecessors which is comforting for veterans. That being said, I'm not going to pull any punches and will critique this game harshly. Keep in mind as updates for the game are released not all things discussed in this review will be as relevant overtime!
Let's hear some thoughts on...
The story/plot. The plot is enjoyable overall. I'm not crazy about the whole Seed organization thing but it was a neat idea. They address the Sechs Territory and it is confirmed that the game takes place some decades after RF4. But by the end of it, I didn't feel like I really accomplished anything because it felt like I barely did anything really. Also they left a lot of stuff unanswered. I'm not even sure I understood the message they were sending, if they were trying to send a message at all. The main story is too short, and it doesn't involve enough of the townsfolk. You're basically doing everything yourself in secret the whole time and the townsfolk barely know what's actually going on. Out of the love interests, Lucas plays the largest part in the story, followed by Priscilla and Scarlett. The story feels targeted at male audiences--at least that's how I felt. You, the player, have a larger role in the game, much like in RF3 and I was glad to see this. As of right now there are only two arcs. Praying for DLC 3rd arc...!
Protagonists. The latest protagonists to join the crew of Earthmates are...decent. Their designs are nothing special unfortunately, though I appreciate Alice's more than Ares's. Appearance-wise they lack personality and creativity. Personality wise I am pleasantly surprised with how sociable they are. They're not exactly quick witted and sassy like Lest/Frey were in rf4, or as endearing as Micah in rf3, but they have a certain realness to them that makes their reactions to things believable. I'm certain Xseed will see to making them a bit more sarcastic in their localizing efforts, so let's all look forward to that. Overall though, while I appreciate their mannerisms, they don't really measure up to all the previous amnesiacs we've grown to love over the decades.
Characters. Overall I enjoy all the characters introduced in Rune Factory 5! I feel like there is someone for everyone in this game on some level. The voice acting was pretty good for every character. The designs are very much Rune factory. Like OG runefa, compared to rf4 ( 4 kind of strayed from their usual style) which I like. Characters still have their own signature quirks that you find endearing. Although I would have liked to see more variety? Like we've had mermaids, univir, half monsters, vampires, etc in previous titles but rf5 only gives us the usual (half) elf, dwarf, and then a succubus (physically she doesn't have unique features aside from the ears and heart eyes), and some were-people. I was hoping for something more unique to really give that classic runefa vibe.
Dungeons/Battles. I'm pretty split on this one. On the one hand, the dungeons have more depth due to the 3D aspects. They've included more contraptions that are very fun to see even if they aren't executed that well. So I'm grateful for that. On the other hand, the dungeons are insanely short imo. It doesn't take long at all to get to the boss. The puzzles are also pretty subpar and few compared to RF4. Fighting monsters is similar to the other games. You can lock on now but I only use it when I'm trying to use my Seed Circle. The lock on feature is actually counter-intuitive and makes it harder to dodge. Weapon mechanics have shifted a bit. There’s a feature that makes you invincible to damage if you time the R button dash correctly. Axes and Hammers are significantly slower than in older games? Like. I thought I was in slow motion it was so slow. Lances are also harder to use as well? I'm questioning my sanity here. I don't know if it's a bug or intentional either.
Farming. Not much has changed from previous games mechanics wise. They added new types of special crops which is neat. The camera view changes to overhead when you go near your fields though, and it can make you dizzy/uncomfortable. It actually makes it a bit difficult to see at times so I wish there was a way to adjust the angle. If you are tilling corn or dried weeds to improve the soil, you need to place them separately if you don't want to use the entire stack. Otherwise, it will till the entire stack on the land if you place them all down at once. The flower shop is unlocked late in the story. Weird thing to do considering you need flowers to make medicine. Not to mention the fact that you wont have access to the fertilizer that increases defense against typhoons? During typhoon season? Thinking emoji...
The town. I have to say Rigbarth's design is poor compared to Sharance, Selphia, etc. It's too big and it takes too long to get around. Everything is too spaced out and there aren't enough warp points to make it easier on players. I don't want to walk an entire mile up a hill to talk to one person and then walk all the way down to the beach to speak to another. It doesn’t really feel like a ‘town’.
OST/BGM. Music was good, though nothing really stood out to me where I'd go "damn this slaps" or something. I think they might've had some old soundtracks from rf2 or something because it felt really nostalgic at times.
We need an exterminator. (Bugs Bugs Bugs)
Marvelous, I don't know how to tell you this buuut...your customers are NOT your testers. When you release a game, you need to make sure it's not littered with glitches because customers don't enjoy dealing with them and will drop the game!
Here are some of the types of glitches I encountered:
Crashing. Game would randomly crash or freeze and close at any moment. Sooooo frustrating! Sometimes you get lucky with the autosave feature, but the autosave only activates every morning at 6am in your room and then when you warp to a dungeon level/floor. So when you're in the middle of your daily tasks in town and it crashes, you have to start all over. Marveloussss no one enjoys losing their progress in a game I promise you that much.
Lag. The dialogue bar is seriously slow, especially after loading your file. Crafting/Cooking screen lags. When you press the Y button to skip through dialogue it lags like hell. Pretty much after every time you load the game will lag, the audio will lag if you're in a battle, everything is just. so. slow.
Repeating dialogue. So if you close your game entirely (or if it crashes) naturally you'll reload your file to continue where you left off. There's a bug that will cause all NPCs to repeat the last dialogue that occurred from whatever plot related thing you did last. So for example, if the last thing you did in the story was unlock Ludmilla, everyone in town will naturally have some dialogue about her. But even after seeing all this dialogue and even saving, if the game is closed and reloaded you'll have to read all that dialogue again from townsfolk. It got really annoying after a while.
Monster taming. One time I tamed a monster but once I named it and hit 'ok' the monster never showed up in my barns? Just. gone. Okaaaay then...? Additionally, I expanded one of my monster barns but all of the monsters I tamed wouldn't appear in the added room. You get 4 monsters for each room but the monsters I tamed would show up in the original room. Meaning I had like 7 monsters in one room! I tried to bring them into the newly added room but they would just warp back to the other room. Sad.
Pond Glitch. I fished in the pond located in Sasayaki Forest and left the fish I caught but didn't want laying around the water's edge. If you leave fish around the pond's edge and go to sleep, the next morning you will be teleported to the pond and trigger the fairy dialogue as if you had thrown all of the fish into the pond??? So the dialogue of her telling you she wants 'X item, not this!' will trigger over and over for all of the fish you left at the water's edge. RIP.
Party member Bug. I had Martin in my party and I made him leave. Then when I went into my monster barns to get a monster pal to join me instead it showed me Martin's portrait???? Also I've encountered a bug where I can no longer ask anyone to join my party for some unknown reason. The R &L button prompt was just gone when I reloaded.
Errors. When cooking or crafting, the dialogue box shows up sometimes...
Typos. Random average typo here and there. Not a real biggie but there is one instance where the heroine will use the japanese male pronoun "boku" instead of "watashi" which really convinced me that this game was completely intended for men lol.
Let's talk about Pros
The good stuff. The stuff that makes you all warm and fuzzy inside.
Plot Advancing. Now I'm gonna put this as a pro because I'm certain the average player will enjoy this even though I do not. There are now markers on the map to show you where to go to advance the plot. This is all well and dandy, but it also made the story less appealing for me because you don't need to go around town and speak to residents for clues or assistance to advance anything in the story.
3D Graphics The 3D models are all amazing. The interior designs of the houses/buildings are also incredibly detailed and realistic.
Collecting items. Now there's a feature that will allow you to collect items into your inventory just by walking over them. This is pretty neat and welcome for the most part. Once the item is sparkling, you can walk over it and it'll go into your rucksack automatically. This also makes lumbering and mining go much faster. Yay!
The miraculous L pocket. Now you can customize the categories that appear in your L pocket by going to the rucksack tab in the menu. This is a super neat feature that makes things easier on players who want to manage their items in a format that suits them.
Weapon/Tool Toggling. You can now toggle between your equipped weapon and tool by pressing the left or right buttons on the trackpad.
Collecting lumber/material stone. Oh lord this is probably the most welcome improvement moving forward from the previous game. You can now put all of the lumber and material stone from your inventory into its storage at once. This also applies to fodder for tamed monsters. Well done Hakama.
Autosave. This feature is a welcome addition to the series. The game will save your data every morning and every time you enter a dungeon. Autosave has really saved my ass a few times when I made a huge error in judgement so I'm incredibly grateful for this feature. And it doesn't save over your actual save file--there's a separate autosave file at the very top. So if you messed up something but already saved on your main file, you can still salvage your mistake by reloading the autosave! I just wish it activated a bit more often sometimes.
Warping. Now we can warp to each level in a dungeon as well as certain places on the map in town. It's pretty convenient for the most part.
Increased party members. Now you can have up to 3 members in your party! Hooray! Party members act more intelligently than in older games. Scarlett can use the Seed circle to assist you in fights. I think she also tosses healing potions at you occasionally. So far, no one has tossed a dish at me if I haven't eaten like Kiel and Clorica did in rf4. But I have been hit by a failed dish (from reinhardt?) and a healing potion (from scarlett). Scarlett, Priscilla, and Reinhardt are the most helpful when dungeon crawling in my experience. Some of them however, (looking at you Doug) don't shut the hell up with their one line of dialogue they have and repeat it constantly.
Seed Circle. This neat feature allows you to capture monsters. By charging it and releasing you can capture monsters for the bounty system or add them to your party temporarily. If you throw it without charging it, you can stun monsters in place momentarily or grab things from far away. When stunning monsters, it can also give you the monster's drop item occasionally. Unfortunately it uses a lot of RP so it can be difficult at times.
Combo attacks. This is a neat feature that I appreciate and use often for boss fights. They do some serious damage so it's good to save them for the bosses. The actual cutscenes aren't that impressive, and feel kind of subpar when you get down to it but I think it's a start in the right direction.
Farm Dragons. I'm listing this as a pro although I really just see it as a new feature. Farm dragons have fields on their backs that you can place monster barns on and farm on. Giving them certain crystals will give your fields boosts in certain criteria, like length of growth, soil quality, you get it. I personally don't use the crystals because I couldn't give a shit lmao I have men and women to woo here. But if you're into this kinda thing then it's a pro.
Storage. When opening your storage box, fridge, etc. you can actually hit the R & L buttons to switch between ALL of your other storages. Looooove thissss. Great addition. So much faster to put items away in their respective places.
Crafting/Forging. Now we can also use the R & L buttons to alternate between the different weapon types/accessory/gear types instead of having to exit the menu and going back in each time you want to make something different.
Cooking. More recipes have been added. Yay!
Days are longer now. More time to get shit doneeeee ayyyy
Fishing. They've added many more fish to the game! Now the player will shout something when you get a bite, making it easier for you to hit B at the right moment. Nice. Also if you fail or press B too early, the fish doesn't vanish most of the time. Also nice. There is now a feature to fish with another person's assistance. Once a day you can investigate the sign near the fishing station and someone might offer to lend you a hand. Press the B button at the right moments on the slider and you can get a rare fish that can't be caught normally.
Monsters. New types of monsters! Love the designs. Even the monsters that are the same but just have different skins are really neat. They look great in the 3D format too. You can even ride with up to two people on certain monsters! Some bosses had awesome designs while others...were bad.
New Types of Furniture. The carpenter store has a wide arrange of furniture you can buy for your home. It also has wallpapers and stuff which is really neat. Though unfortunately you can't even sit on some of the furniture so that's a shame.
Events. Now there is a system where events are triggered by approaching an icon on the map. This is probably an improvement to RF4's randomized system, though personally I found it annoying because it meant that I had to see the events before I could just enter a building normally. Sometimes I just wanted to get shit done and not have to read through walls of text for someone's love event when I just want to buy something.
Voiced Lines. The protagonist seems to have more voiced lines, as do other characters. Good!
Let's talk about Cons
Not including glitches. Oh boy. So many cons. Where do I start?
Dialogue. Probably the most notable con in the entire game. The dialogue is drastically minimal in comparison to previous games, especially rf4. There is probably a quarter of the amount of dialogue compared to rf4's insane amount of content if not less. Townsfolk repeat themselves. Often. Too often. Am I playing Harvest Moon? Originally I thought it was because the dialogue is randomized, but I think it's actually because more dialogue is unlocked as you raise townspeople's FP. Despite this, there's no linear build up where you start off as acquaintances and eventually become very close like in rf4 because of how sporadic the LP/FP is. Townsfolk don't even talk to each other. One of the greatest perks about runefa is the conversations townsfolk can have with one another. Residents randomly gathering in small groups to talk about anything. Previously you could add someone to your party and sometimes a dialogue will occur if you speak to the right person at the right time with that person in your party. This is nonexistent now. The only time they do this in rf5 is during the festivals. But, it will only trigger if you have unlocked all the characters in each marriageable lineup and they can't be in your party. The residents will talk about one another but that's pretty much it outside of town events. They got rid of all the minor dialogue that occurs too. Trying to sleep in someone's bed while they're right there? They wont comment. Inspecting objects in stores while the shopkeeper is present? Wont say anything. Take a character with you to a dungeon/boss fight? Their lips are sealed. Where's my sense of community? :(
FP/LP This ties into the dialogue issue. The rate at which LP/FP increases is sporadic as hell. You can go from 1FP/LP to 4FP/LP just by giving a gift sometimes. I wouldn't even speak to people and their affinity increased by like triple for no reason. Then it increases by like 2% for the longest time. Argh!!!
Graphics. I don't consider myself very picky when it comes to graphics. I don't really mind that the foliage and scenery are at the level of a ps2 game at best. I tried playing on my television initially, but the lag and camera operability was too much so I fully switched (haha puns) to handheld. One thing that sucked is that I literally cannot tell the difference between medicinal herbs, antidote grasses, and green grasses without the captions because the graphics are so indistinguishable. So when you're trying to pick up multiples of those items by holding the A button, you're just randomly walking over anything green in the hopes that you'll get the right ones...
Lack of Sound Effects. Something I noticed is they got rid of the sound effects that will play when you complete a puzzle or add someone to your party. When you try to brush a monster there's no sound for the '♪' they make when you successfully brush them. So it was hard for me to tell if I had actually brushed them or not. I was a bit saddened by the lack of cute sounds.
Too much free range. From the very beginning of the game, you're allowed to go pretty much wherever you want when leaving town. It was too easy to stumble into high enemy level territory without knowing, so when I was like level 5 so I got KO'd immediately.
Artwork. The portraits seem to be lower in quality somehow. Runefa has always had shitty portrait art imo but this time it's even worse. Many character's eyes looked fucked up. Though the 3D models are insanely good for mostly every character except Terry. Terry's 3D model looks Terryfying and I prefer his portrait.
Festivals. They've added some new festivals. Some I enjoy. Some not so much. They changed the format of the eating contest. It's horrible. Good luck with that one.
L pocket + R button? They got rid of the feature that lets you skip to the other end of your items when opening the L pocket by pressing R button. I really liked that feature because it made it faster to reach my items so I was bummed that they got rid of it.
Gotta go fast. Now when you speak to someone, it doesn't 'stop time' as you might say it did in previous games. So people are still moving about as you speak to someone, making it harder to catch up to people! Annoying!!!
Catch and release? Not in my farming simulator! Say goodbye to being able to toss a fish you caught back into the water. In fact, say goodbye to tossing anything you don't want anymore into the water. Now you just have an army of fish flopping on the ground around you. And with the auto pick up feature, they're probably going to end up in your inventory anyways once you try to move. There are still certain ponds with fairies that you can toss stuff into, but you'll have to deal with the fairy harping at you for giving her something she doesn't want.
Shop Hours. Oh god. The shop owners don't even open their stores at the correct hours? It says open at 9am. If you speak to them they won't open their store until like 9:07??? But Priscilla and Lucy will show up to work their part-time jobs at around 8:30am and you can buy stuff through them before 9am. So the actual shop owners (for the bread shop and general store) are pointless usually. Additionally, if the store is empty (but open) you can no longer add a shopkeeper into your party and then enter their store with them to buy things from them. Why. Just why. When you want to buy something that only a specific person sells (Only Hina sells fish, only Heinz sells misc items) you have to wait for them to finally decide to work in their own store. Wonderful.
Monster Item drops. Maybe I'm crazy but the monster drops are seriously a lot harder to get than in previous games. Especially boss drops. It's almost impossible to get the rare drops now. I don't even want to try anymore. And as far as I know, the only place to buy monster items is through Heinz, but his items are actually misc. items, not specifically monster drops. So you'll be lucky to check his store (whenever tf he decides to actually work) for any monster items you might want instead of farming for the drops. Sighs.
Difficulty. This game is too easy. There is little to no challenge whatsoever. I had to increase the difficulty setting to hard mode and it was still too easy. I beat it at level 139, never once did I need to grind or level. In fact, your character levels up way too quickly for the pace of the story. I had zero trouble with any of the bosses and even the final boss was a breeze. Quite sad. Though because I am not new to the franchise, it's likely that newcomers would have some trouble in the later parts of the story.
Fishing cons. Idk how you fck up fishing but they sure did. You have to stand further back now because the pole is so long that you'll miss the fish you're aiming for. In fact, it's seriously hard to aim period. You'll end up recasting more often than not. Fish come in the various sizes but they don't seem to have the darker or faded characteristics that can indicate whether it's a rare fish or not. The graphics make it hard to tell. The pros that i've already mentioned are welcomed but it doesn't negate the fact that I do not enjoy fishing like I did in previous games.
Mining/Lumbering Cons. You can no longer strike three times consecutively when mining/lumbering. This sucks lol. Even when you upgrade your axe or hammer, powering up the tool does nothing for getting wood and material stone--it only expands the area of your strike. So it takes longer to get wood/stone from stumps and rocks now since you have to strike the full 9 times but it's not too bad. It's also harder to aim now as well so that's also unfortunate.
Seasonal Fields? Kiss them goodbye! That's right, there are no seasonal fields in rf5 because devs are insane! You instead have the farm dragons that seem to look seasonal based on the fact that they are designed after elements like earth, water, and fire. But no, these dragons are simply extra fields for you to use. Here's a spoiler: you're not going to use those fields. You're just not. They're kinda useless unless you're obsessed with farming. Now you have to grow your crops out of season like the sad farmer that you are.
Farming cons. Seeds no longer tell you how long it takes to grow the crop. Why. As of June 29th, they fixed this with an update. But I still had to play the whole game without it so fuck you marvelous. The joystick is really sensitive? So when you're trying to use a fertilizer or something on your field you're likely to place it on the wrong 4x4 tile, wasting your fertilizer. So it’s best to hold down the R button when farming. Also the crops look uglie as hell.
Sleeping and warping cutscenes. Just like in rf4 there's a cutscene when you go to sleep that can be skipped easily by pressing A. In rf5, there's a cutscene to sleep and a cutscene when waking up. It takes a bit more than a second to skip these scenes so it gets annoying after a while. Warping is this new feature that replaces our beloved escape spell. Overall I appreciate the feature but I hate it for two reasons. One: there's an annoying ass cutscene for it each time you use it that could be much shorter. And Two: townsfolk now use warp even when inside the town. In previous games, someone exiting your party in town would just manually run to wherever they need to be. So you could easily chase after them if you need to talk to them or give them something. Now, party members use warp regardless of where you are at the time. So say you have someone at 7 hearts and you want to try confessing to them. You would have them join your party, save your game, and then have them leave your party and immediately speak to them and confess before they can run off. If it doesn't work you reload until it does. In RF5 this wouldn't work anymore because they will warp. Now you would have to save, run around town trying to find this person and hope they accept the confession. Otherwise you'll have to play hide and seek again because reloading your file will randomize the resident's locations (if they are not working in a shop)!!!! I often just waited until a festival day because then they will be at the plaza for most of the day and it has a warp point there.
Crafting/Forging/Cooking. They've removed the feature where you can press Y on the ingredients in the menu to add more of that particular item. I miss this feature :'(
Lacks incentive. There is no trophy room from my knowledge. The final dungeon that is meant to be like the sharance maze/rune prana isn't that hard to beat for skilled players and is only 20 floors. After you beat the main story and this dungeon there's not much else to do really.
Request Board. Unlike in rf4, you need to make sure you have accepted requests before you complete them or else it will not count. Previously, you could complete all sorts of tasks and Eliza would still recognize your work even if you accept their request after the fact. ie, shipping goods, harvesting crops, etc. So make sure you don't harvest your special crops before accepting the request it's for!
Return of the "Loli" Dragons... Yeah you read that right. We got more dragons in children's(???) bodies with skimpy clothes. I don't know anymore????¿¿¿
Can't marry the Milfs or Dilfs. Tragic.
Still no homo. Grow up Marvelous.
Reverse Proposal? Reverse Uno card-- Laid low by the patriarchy. You now have to buy the double bed and craft an engagement ring to propose to your man if you're playing as Alice. Marvelous this isn't what we meant when we said we wanted equal rightsssssss This can be seen as a pro if you're a softhearted babey who doesn't like rejecting bachelors' proposals because you feel bad :'( But this is a con for me because I don't want to spend money and materials on a double bed dammit!!!
Misc. Still can't stack dishes or fish. There's no green elemental fairy???All the other elemental ones are there except the green one? why??? Still can't tame the giant Wooly. Some bosses that have insanely awesome designs cannot be tamed and makes me wanna eat glass.
Let's talk about Love~
Relationships. We want them. And half of us only play these games for them. I've only played as the female heroine so far but I'll be updating this review as soon as I finish with the bachelorettes as the male hero.
Confessions
As usual, we must raise the love points of our beloved to 7 hearts before we can attempt to date them. However unlike in rf4, if you fail at a confession once, you will need to raise the LP up an entire level before you can try again with any chance of success. It's imperative you save before attempting a confession now.
Love Events
Each love interest has two love events that must be seen before you can date them. They're reminiscent of older game's style but I felt they could have been a biiiit more interactive or so? Or involved the town a bit more for some of them.
Dating
Once you get your honey to be your bf/gf, you get to choose the nicknames as usual. Then you can go on dates. The first three (non-festival) dates are actually events. You need to see all three events to get married.
Marriage Event
The final event you need to clear before you can marry your sweetie. In my honest opinion, so far for the boys, these events were rather disappointing. They lacked the drama and angst that sort of 'test' the love between the two when compared to rf4. Also this is a huge con for me personally and a minor spoiler but there are no special cutscenes at the end of the marriage event like in rf4. Instead, the cutscene takes place during your actual wedding. I was saddened by this because it took away the depth from the marriage events and the actual character? As it is just a cut and paste type of thing instead of an original cutscene for each person. They lack individualism this way. Also it kinda felt like a way for devs to avoid gay relationships and cut corners :^/....sus.
First comes love, then comes marriage, then comes...
Children!!!!!! This is actually one of the coolest additions in the game. Just like in rf3, you can have up to 3 children again! Your first child will resemble you, and you will have the option to choose its gender as well as its personality. There are 6 different children, (3 boys and 3 girls), all with different hairstyles, mannerisms, and seiyuus. Your answers will determine which child you get. A year after your first child is born, you will get the option to have a second child. You'll end up with twins, both resembling your partner. You won't get to choose the genders (it will be a boy and girl) but you will get to choose the personalities once more. The children all have canon names too and each kid is incredibly cute. And of course, you're still able to take your kid with you in your party~ ...Though you can only take one kid with you at a time.
So is RF5 good?
Yeah it's a fun game! My theory is that Marvelous forced the devs to release the game earlier than they were ready for, and that's why it's so lacking. But that doesn't mean it's not worth playing! I'd rate it 3.5/5 stars hehe. Not nearly as good as RF4 (full stop 5/5), or RF3 (4/5) but enjoyable nonetheless. I wouldn't recommend it as a first game to play from the series for newcomers though, I feel it's best for vets who can overlook all the cons thanks to loyalty and nostalgia. By the time it’s released in the West, the bugs should all be dealt with too.
So! Definitely buy this game! We want the series to continue and we want RF6 to be better than this--and hopefully Marvelous will make sure of that next time. If you're not a picky person I think you'll enjoy rf5 a lot. If you're like me and have high standards then, well, still pick it up and let it run its course. Then dust off rf4sp and cleanse your gaming palette >;^)
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generallypo · 4 years
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in all sincerity, kim dokja makes me happy and he deserves to be so too :^(
incoherent yelling and sobbing under the cut. these fEELINGS will not be contained aaauuunnghhh. 
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anyway i binge-read all 500+ chapters of ORV this week and i honest to god feel bad for this -- completely! fictional! aghhhh -- guy. in case you haven’t figured it out, the following is some spoilerly shit
i went in expecting a fun, brainless power trip fantasy for dudes with an isekai addiction. instead, it turns out ORV is actually a gigantic, self-deprecating prank on the entire genre itself. kdj plays more into the sad -- if high-functioning-- clown trope than the sexy, edgy, chuuni bastard type i was prepared to laugh at. there were -- gasp! -- female characters with personalities! parents (aka ADULTS who act like ADULTS) who actually survive and feature prominently! adorable children! a real sexy, edgy bastard! a power trio with amazing fashion! sexual tension and bickering! friendship! life and death bonding! 
*breathes in deeply* fouND FAMILYYYYYYY.
like, yeah, the plot around the first few arcs seems a little aimless, but the buildup is worth. the world-building is pretty decent. there’s discernible effort put into the fight scenes, and i can appreciate that. but -- but! what i stayed for were the characters -- namely, the fantastic OT3 of KDJ, HSY, and YJH -- who come together despite their initial rivalries and end up saving each other’s asses, like, every other day. granted, the other characters don’t get as much focus, and they do fall into certain character tropes.. 
but a trope done well is nothing i would gripe about. every significant character in ORV has a coherent, and more importantly, respectful take on their respective trope. maybe it’s because sing-shong is actually a married couple, but all the interactions between even minor characters are a convincing blend of awkward rambling, suggestive humor, sharp remarks, and casual banter. in other words, this cast of mostly working adults (plus a teen and two kids) talks like working adults. the relationships built throughout the story are, frankly, some of most realistic of its genre. sing-shong has managed to craft a dynamic that undoubtedly brims with fluffy fondness all around, but also drips with sarcastic tension, with unspoken urgency, with a wariness that softens into sincerity over the course of many, many chapters. it’s the kind of progression that makes even stock characters read like more than just the 2-bit villain or comrade or love interest. here, we have relationships both straightforward and not, strained or otherwise, romantically-oriented as well as decidedly the opposite -- and then numerous others scattered along the spectrum with the freedom to shift either way. 
it’s also an interesting point of note that our MC kdj actually does not end up with a stated romantic partner, much less a conventional heteroromantic harem. he gets teased about that fact from time to time, but it’s with less of the sleazy shonen locker room humor one would expect and more of the good-natured ribbing you’d find among friends or that one especially nosy auntie at the yearly family reunion. kdj is a grown ass man. in the background, i applaud his maturity, and he handles all the prodding like a champ. 
so instead of finding and fulfilling his horny, he builds himself a wealth of loving family. yeah, there are beautiful men and women around him. yeah, they unequivocally adore him. but they’re also adults, and they have priorities, too -- which are not so much finding a way to bang kdj’s brains out and more so simply keeping the damn guy alive. this is truly not ‘oblivious mc with his thirsty, sex kitten harem’. it just so happens that a guy proves himself to be unflinchingly gentle and capable in an apocalyptic setting despite his broken self-esteem, and lots of people find that attractive, romantically and platonically. 
it.. kinda makes sense? he’s a hard worker, thoughtful, and good with kids. kdj is the kind of guy you know would make a reliable partner, and anybody with eyes can plainly see and appreciate that. 
and it’s not that our MC’s a total brick wall. in fact, it’s likely the opposite, and he’s just too darned repressed to admit it. from what has been implied, kdj does indeed recognize and accept love, or at least a primitive concept of it. i like to imagine that the kind of love that he ends up seeking out simply manifests itself more easily as acceptance and safety, as warmth and a home of people to return to every day. even better, the people who surround him know this, and they give him exactly that. it’s refreshing, and honestly, really sweet.
(as a side note, i really, really do appreciate the cosmic bi energy radiating off of kdj, who canonically earns the title of being loved by all and is all but in name married to yjh and hsy. he also respects women and small children and honestly anyone who isn’t total scum to him or his family. i respect that.)
but the happy stuff aside, you know it it just ain’t ORV without the generous screaming dollop of angst. admittedly, there’s self-sacrifice, injury, lonesome wandering, more sacrifice, some epic fighting, reunion and confrontation. all of it is a lot to digest, sure, but never does it feel entirely hopeless, or truly, truly heart-clenching. ORV, up until the final act, is a mostly light read. you relax in your chair, thinking that nothing beyond this point can disturb you. 
yeah fucking right.
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and then the beginning of the end arrives. when the squad finally break through to their ‘ending’, the scene that kind of breaks me is the reveal of the Most Ancient Dream. it ties so much thematically into the little tidbits that we get of kdj’s past, and it though it feels like almost a joke that the source of the goddamn apocalypse is a kid with bruises smeared across his skinny ass body -- it’s such a pathetic picture that it’s kinda poetic, actually. you’re left mystified but somewhat convinced, like a math problem explained halfway through. this.. child.. is a villain somehow, isn’t he?
and then 999th turn uriel speaks up, and she. just. hugs him. 
[[You are this universe’s most powerless existence, aren’t you.]] 
that. that gets me. kdj’s reaction immediately upon this revelation? absolute murder. seeing him essentially self-destruct upon realizing that all these people he’s surrounded himself with -- some who continuously proclaim their loyalty and affection for him throughout their journey, some who suffered eons of war and loss and trauma because of his existence -- not only forgive his younger self but smother him with unconditional acceptance and love is stifling, is too vulnerable and exposed and he simply can’t cope -- it’s so telling of his true mentality, of his crippling insecurity and crumpled sense of self-worth. kim dokja is a liar, through and through, so much that he fails, or perhaps refuses, to comprehend the veracity of others’ kindness and love towards himself. 
by some miracle, the events at the end of the world somehow resolve.. or so it seems. there is a departing train, a liberated team of ex-gods, and a child rousing from his slumber. in the aftermath, i am left shaking. somehow, despite the ending having been (happily?) reached, there’s still another chapter ahead. what is this witchcraft?
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and then ah, yes -- the epilogue arc. i teetered on the edge of being critical for a little bit there -- is that display of deus ex machina, of sad, self-sacrificing nobility a bit too egregious to be acceptable? is this some wild last let-me-yank-this-outta-my-ass plot twist to drag out the chapter count? i sincerely thought that the arc before it would have been the finale. i was wrong. thank god.
anyways, as an answer to the above: no, and no. i stake my firm claim on the belief that the epilogue arc was meticulously planned out well in advance of its release, confusing and time-warpy as it is. i liked it. tremendously. even if it entirely invalidates all of kdj’s supposed development (”haha lol yeah sure i won’t sacrifice myself or anything anymore guys don’t worry about me” -- KDJ, at some point because he’s a lying rat bastard). actually, our beloved MC disappears for a large chunk of this arc, and i think it’s great. in his absence, the other characters not only go absolutely fucking nuts, but they have to figure out this new problem on their own, even if the lure of peaceful complacency in the newly saved Korea might convince them otherwise. 
and then the whole time paradox thing comes around. yjh goes to space, hsy saves the only life she can, and kdj grows up. the crew waits, holding onto their hope even if it bleeds them dry. sing-shong does a damn good job of illustrating their fraying calm, their lurking madness, the unseen but pervasive depression that seeps in from kdj’s absence. the kids lose their father, lhs and jhw lose their reliable leader figure, ysa loses a best friend and confidant, lsk -- as distant as she pretends to be from her son -- loses her only child. and then there’s hsy and yjh , who are essentially bereft of the other half of their existences. their pain is palpable, is grounded in the hopeless, gnawing frustration of an utterly meaningless victory. emotionally, ORV hits all the right -- if agonizing -- beats.
however, a story can’t sustain itself just through its pathos. i’m happy to say that ORV doesn’t drop the ball after the first milestone, and after all the hurt, the characters do leap straight back into action. even better, the plot holes actually do get patches, and the poetic cycle of writer, protagonist, and reader comes full circle by making use of all those supposedly throwaway characters from the myriad world lines. 
at the end of the road, there is a distinct sense of unity, of a delicate but undeniable cohesion to the world lines and their origins. sing-shong lets us guess a little here at the finish, but there’s just enough information to feel hopeful. maybe there never had been a definite start -- or finish -- to the story of kdj company, and... that’s okay. everybody ends up where they were meant to be, where they fought and struggled to reach. it’s.. almost like a happily ever after, if we’re allowed to dream of that.
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now, i realize, this was all an orchestrated maneuver.
i’ll take it.
to me, all of this work sounds like someone put some serious thought into this behemoth of a plot. it cements the entire original premise of the story. it suggests -- but never explicitly confirms! -- the possibility that breaking free of the cycle is possible through the exact same system that sustains it. it’s terribly interesting -- and inspirational! with all the dramatic revelations and life-threatening scenarios  and the cast’s resigned acceptance of them that essentially make up ORV’s entire mood, there’s still that last hint of rebellious and righteous anger that lights up the whole damn nebula. it’s like the kdj company blasting away at the heavens just to yell into the nether: we’re not looking for the happy end, but the free one. stay alive.
it’s subtle, and yet it’s such an emotional gut punch. i came away with the most ruinous, frustrating, bittersweet sense of longing in ages. i pined. for these fictional darlings. god, i am weak.
so. yeah. ORV is pretty good. flawed, but ambitious and impressively thought out.  i’m stoked that the webtoon is making pretty good progress, even if it’ll take an eternity and a half to meet that monstrous chapter count. i’m still gonna follow it. hell yeah. 
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(by the way the idea that secretive plotter and co are literally gonna take care of and raise baby kdj and spoil him and be the best friggin family a kid could ever want does things to me. protect him. he’s suffered too much. let at least one worldline’s version of him know happiness. and actually, aLL OF THEM DESERVE DOMESTIC BLISS TOGETHER IN A BIG OL MANSION WITH SUN AND FRESH AIR AND TENDER FAMILY MOMENTS UGH)
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and there you have it, folks. you made it to the end. in the far, far distance, i’m cheering you on and crying my eyes out in gratitude. thanks for tuning in!
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brawltogethernow · 4 years
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So, I don't think I've ever asked you this... what IS the whole point of the Spider-Sense? It really seems like something that only exists for writers to ignore or work around when they want to inject Legit Tension into a story.
I’ve thought about this power so much, but never with an eye to defend its right to exist, so I needed to think about this. The results could be more concise.
Ironically, given the question, I have to say its main purpose is to ramp up tension. But it’s also a highly variable multitool that a skilled creative team can use for...pretty much anything. It does everything the writer wants it to, while for its wielder always falls just short of doing enough.
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I went looking through my photos for a really generic, classic-looking example to use as an image to head this topic, but then I ran into the time Peter absolutely did not reimburse this man for his stolen McDonald’s, so have that instead.
A Scare Chord, But You Can Draw It
That one post that says the spider-sense is just super-anxiety isn’t, like, wrong. It’s a very anxious, dramatic storytelling tool originally designed for a very anxious, dramatic protagonist. I find it speaks to the overall tone of the franchise that some characters are functionally psychics, but with a psychic ability that only points out problems.
Spidey sense pinging? There’s danger, be stressed! Broken? Now the lead won’t even KNOW when there’s a problem, scary! Single character is immune to it? That’s an invisible knife in the dark oh my god what the fuck what the fU--
Like its counterpart in garden variety anxiety, the only time the spider-sense reduces tension is in the middle of a crisis. But in the wish fulfillmenty way that you want in an adventure story to justify exaggerated action sequences, the same way enhanced strength or durability does. Also like those, it would theoretically make someone much safer to have it, but it exists in the story to let your character navigate into and weather more dangerous situations.
For its basic role in a story, a danger sense is a snappy way to rile up both the reader and the protagonist that doesn’t offer much information beyond that it’s time to sit smart because shit is about to go down.
Spidey comic canon is all over the board in quality and genre, and it started needing to subvert its formulas before the creators got a handle on what those formulas even were, and basically no one has read anything approaching most of it at this point, so for consistent examples of a really bare bones use of this power in storytelling, I’d point to the property that’s done the best job yet of boiling down the mechanics of Spider-Man to their absolute most basic essentials for adaptation to a compelling monster of the week TV series.
Or as you probably know it, Danny Phantom. DON’T BOO, I’M RIGHT.
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DP is Spider-Man with about 2/3 of the serial numbers filed off and no death (ironically), and Danny’s ghost sense is the most proof in the formula example of what the spidey sense is for: It’s a big sign held up for the viewer that says, “Something is wrong! Pay attention!” Effectively a visual scare chord. It’s about That Drama. And it works, which won it a consistent place in the show’s formula. We’re talking several times an episode here.
So why does it work?
It’s a little counterintuitive, but it’s strong storytelling to tell your audience that something bad is going to happen before it does. A vague, punchy spoiler transforms the ignorant calm before a conflict into a tense moment of anticipation. ...And it makes sure people don’t fail to absorb the beginning of said conflict because they weren’t prepared to shift gears when the scene did. Shock is a valuable tool, too, but treating it like a staple is how you burn out your audience instead of keeping them engaged. Not to go after an easy target, but you need to know how to manage your audience’s alarm if you don’t want to end up like Game of Thrones.
The limits of the spider-sense also keep you on your toes when handled by a smart writer. It tells Peter (everyone’s is a little different, so I’m going to cite the og) about threats to his person, but it doesn’t elaborate with any details when it’s not already obvious why, what kind, and from what. And it doesn’t warn him about anything else-- Which is a pretty critical gap when you zoom out and look at his hero career’s successes and failures and conclude that it’s definitely why he’s lived as long as he has acting the way he does, but was useless as he failed to save a string of people he’d have much rather had live on than him.
(Any long-running superhero mythos has these incidents, but with Peter they’re important to the core themes.)
And since this power is by plot for plot (or because it’s roughly agreed it only really blares about threats that check at least two boxes of being major, immediate, or physical), it always kicks in enough to register when the danger is bearing down...when it’s too late to actually do anything about it if “anything” is a more complex action than “dodge”.
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Really? Not until the elevator doors started to open?
That Distinctive, Crunchy Spider Flavor
The spider-sense and its little pen squiggles go hand in hand with wallcrawling (and its unique and instantly identifiable associated body language) to make the Spider-Person powerset enduringly iconic and elevate characters with it from being generic mid-level super-bricks. Visually, but also in how it shapes the story.
I said it can share a narrative role with super strength. But when you end a fight and go home, super strength continues to make your character feel powerful, probably safer than they’d be otherwise, maybe dangerous.
The spider-sense just keeps blaring, “Something’s wrong! Something’s wrong! God, why aren’t you doing something about this!?”
Pretty morose thing to live with, for a safety net! Kind of a double edged sword you have there! Could be constantly being hyperattuned to problems would prime you for a negative outlook on life. Kind of seems like a power that would make it impossible for a moral person to take a day off, leading them into a beleaguered and resentful yet dutiful attitude about the whole superhero gig! Might build up to some of the core traits of this mythos, maybe! Might lead to a lot of fifteen minute retirement stories, or something. Might even be a built in ‘great responsibility’ alarm that gets you a main character who as a rule is not going to stop fighting until he physically cannot fight anymore.
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Certainly not apropos of anything, just throwing this short lived barely-a-joke tagline up for fun.
One of my personal favorite things about stories with superpowers is keeping in mind how they cause the people who have them to act in unusual ways outside of fights, so when you tell me that these people have an entire extra sense that tells them when the gas in their house is leaking through a barely useful hot/cold warning system that never turns off, I’m like, eyes emojis, popcorn out, notebook open, listening intently, spectacles on, the whole deal.
It also contributes to Peter Parker’s personality in a way I really enjoy: It allows him to act like an irrational maniac. When you know exactly when a situation becomes dangerous and how much, normal levels of caution go out the window and absolutely nothing you do makes sense from an exterior standpoint anymore. That’s the good shit. I would like to see more exploration of how the non-Parker characters experiencing the world in this incredibly altered way bounce in response.
It’s also one of many tools in this franchise hauling the reader into relating more closely with the main character. The backbone of classic Spidey is probably being in on secrets only Peter and the reader know which completely reframe how one views the situation on the page. It’s just a big irony mine for the whole first decade. A convenient way to inform the reader and the lead that something is bad news that’s not perceivable to any other characters is youth-with-a-big-exciting-secret catnip.
Another point for tension, there, in that being aware of danger is not synonymous with being able to act on it. If there’s no visible reason for you to be acting strange, well...you’re just going to have to sit tight and sweat, aren’t you? Some gratuitous head wiggles never hurt when setting up that type of conflict.
Have I mentioned that they look cool? Simultaneously punchy and distinctive, with a respectable amount of leeway for artists to get creative with and still coming up with something easily recognizable? And pretty easy to intuit the meaning of even without the long-winded explanations common in the days when people wrote comics with the intent that someone could come in cold on any random issue and follow along okay, I think, although the mechanic has been deeply ingrained in popular culture for so long that I can’t really say for sure.
It was also useful back in the day when no artists drew the eyes on the Spider-Man mask as emoting and were conveying the lead’s expressions entirely through body language and panel composition. If you wiggle enough squiggles, you don’t need eyebrows.
Take This Handwave and Never Ask Me a Logistical Question Again
This ability patches plot holes faster than people can pick them open AND it can act as an excuse to get any plot rolling you can think of if paired with one meddling protagonist who doesn’t know how to mind their own business. Buy it now for only $19.99 (in four installments; that’s four installments of $19.99).
Why can a teenager win a six on one fight against other superhumans? Well, the spider-sense is the ultimate edge in combat, duh.
Why can Peter websling? Why doesn’t everyone websling? Well, the spider-sense is keeping him from eating flagpole when he violently flings himself across New York in a way neither man nor spider was ever meant to move.
How are we supposed to get him involved with the plot this week???? Well, that crate FELT dangerous, so he’s going to investigate it. Oh, dip, it was full of guns and radioactive snakes! Probably shouldn’t have opened that!
Yeah, okay, but why isn’t it fixing everything, then? Isn’t it supposed to be why Peter has never accidentally unmasked in front of somebody? ('Nother entry for this section, take a shot.) That’s crazy sensitive! How does he still have any problems!? Is everything bad that’s ever happened to characters with this powerset bad writing!? --Listen, I think as people with uncanny senses that can tell us whether we are in danger with accuracy that varies from incredible to approximate (I am talking about the five senses that most people have), we should all know better than to underestimate our ability to tune them out or interpret them wrong and fuck ourselves up anyway. I honestly find this part completely realistic.
*SLAPS ROOF OF SPIDER-SENSE* YOU CAN FIT SO MANY STORIES IN THIS THING
The spider-sense is a clean branch into...whatever. There is the exact right balance of structure and wishy-washiness to build off of. A sample selection of whatevers that have been built:
It’s sci-fi and spy gadgets when Peter builds technology that can interface with it.
It’s quasi-mystical when Kaine and Annie-May get stronger versions of it that give them literal psychic visions, or when you want to get mythological and start talking about all the spider-characters being part of a grand web of fate.
Kaine loses his and it becomes symbolic of a future newly unbound by constraints, entangled thematically with the improved physical health he picked up at the same time -- a loss presented as a gain.
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Peter loses his and almost dies 782 times in one afternoon because that didn’t make the people he provoked when he had it stop trying to kill him, and also because he isn’t about to start “””taking the subway’’””’ “‘’“”to work”””’’” like some kind of loser who doesn��t get a heads up when he’s about to hit a pigeon at 50mph.
Peter’s starts tuning into his wife’s anxiety and it’s a tool in a relationship study.
It starts pinging whenever Peter’s near his boss who’s secretly been replaced by a shapeshifter and he IGNORES IT because his boss is enough of an asshole that that doesn’t strike him as weird; now it’s a comedy/irony tool.
Into the Spider-Verse made it this beautiful poetic thing connecting all the spider-heroes in the multiverse and stacked up a story on it about instant connection, loss, and incredibly unlikely strangers becoming a found family. It was also aesthetic as FUCK. Remember the scene where Miles just hears barely intelligible whispering that’s all lines people say later in the film and then his own voice very clearly says “look out” and then the room explodes?? Fuck!!!!
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Venom becomes immune to it after hitchhiking to Earth in Peter’s bone juice and it makes him a unique threat while telling a more-homoerotic-than-I-assume-was-originally-intended story about violation and how close relationships can be dangerous when they go sour.
It doesn’t work on people you trust for maximum soap opera energy. Love the innate tragedy of this feature coming up.
IN CONCLUSION I don’t have much patience for writers who don’t take advantage of it, never mind feel they need to write around it.
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Text
the wolf should’ve been afraid of me.
Titans 3.04
just under the wire! ... i hope.
like with the previous review, i’m typing this up as i see the episode. here we go!
spoilers ahead.
1. ... well. that was an interesting cold open.
1.25. i don’t know whether to admire this show’s restraint when it comes to gotham and its excesses, particularly arkham asylum. it’d be easy to go hammer and tongs, like suicide squad (2016) did, or any number of bat media did, at a tropey, colourful~~insanity~~ that can be quite damaging, casting mental illness in strangeness and criminality. it definitely shows gotham as... separate from the rest of the country, its own ecosystem of heroes and villains, a sort of rogue state. 
but that ecosystem is still human, with its heroes needing to clip parts of themselves away just to survive, growing old and needing to be recycled, its villains languishing in the same kinds of systems that fail everybody else who needs to be helped. it’s a quieter, tenser sort of wrongness: not strange enough that you can dissociate, but not close enough that you can completely empathise. gotham is its own creature.
1.5. i know that the reasoning behind this is more doylist than anything, but i’m so glad that joker was killed off with little fanfare right at the start of the season. he is the one man in the batverse that’s transcended its confines as this sort of ethereal boogeyman/eternal edgelord and to justify his presence in the series would mean giving him this tired, overblown importance and too much of a stab at colourful, tropey “madness” in this otherwise-subdued series. i wish all batmedia would follow suit and get rid of this fucker.
1.75. so jason is bucking scarecrow’s control! or reminding him of who exactly holds all the cards right now. circling back to what i talked about in the last review, it’s remarkable just how little time it’s been since jason’s “death” and he’s already got ‘minions’ and elaborately set up plans to track, break and kill the titans. just how long has he been planning this? when did he first look at WE weapons prototypes and think that’s something i can use to blow somebody up? and the most unsettling question: did he plan his own death at the hands of the joker just so that he could break batman?
at this point it’s obvious that the scarecrow at least started jason down this path, but it’s frightening just how far he’s travelled already.
1.8. aaagh, less than one minute in! i’ll shut up. 
2. conner washing his hands at the sink reminds me that he was directly in the line of explosion when hank got blown up and he’s probably got atomised hank-bits all over his skin that he’s desperately trying to wash off.
... you’re welcome.
2.25. conner, don’t you speak to gar fucking logan like that, sir, no!
2.3. if anything it’s the lex part of him that gave him the knowhow to recognise the weapon and build a de-activator for it. 
anyway, for that ‘half-breed’ and ‘talking tiger’ comment?
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(i wish, tho, that we actually see conner more interested in the superman part of his legacy, like maybe listening to stories from gar, or even better, dick, so we get a better idea of the pressure he’s feeling to live up to that part of him and not the part that’s lex.)
((i talked about conner’s stages of moral development in his introductory episode last season, but i wonder if the next stage of his self-actualisation would be to further integrate the parts of himself and realise that they are only parts and he, conner, is an entirely different person unto himself that can make decisions on how to use what he has and what he knows. his superman abilities can be used to destroy. his lex knowledge can be used to save.))
3. oh dawn :((
3.25. is this the last we see of dawn and hank? i mean, we know donna is coming back; would it be a stretch to think they’ll try to have a go at resurrecting hank as well?
3.5. “deathstroke didn’t make us into killers.” good, because deathstroke didn’t make jason a killer either. there’s a missing step there you need to be looking for, dick. 
3.75. dick did try to break the cycle, step away from gotham, run from the possibility that he could turn into batman. it didn’t help; he couldn’t fully withdraw from his vigilante persona the same time he loathed it, and batman literally haunted him both asleep and awake. but maybe gotham doesn’t have to turn anybody into anything. maybe gotham has nothing to do with it at all. it’s about taking responsibility, realising some sacrifices are pure bullshit, and building an actual family instead of merely a team.
anyway: hugs!
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(oh, also? mr “i hate flying”? i mean, there’s perfectly valid reasons to hate flying that’s not related to childhood trauma, but then again, this guy was literally a ‘flying grayson’ once. also also, remember that he also gets sea-sick. must’ve a lot of fun stories to tell.)
4. ooh that gar/kory confrontation was brief but cool!
listen, i have never seen a psychiatrist with that extravagant an office and SIR I WOULD LIKE TO KNOW HOW--
4.5. kory’s so unused to reaching out for help and it’s breaking my heart that HPG likely is some kind of impostor that’s maybe causing her symptoms in the first place. 
kory and dick have mostly been apart this season but it’s remarkable how their journeys have paralleled each other; kory processes her grief, isolation and existential dread into a determination to take care of this new family she has, no matter what it takes; dick does much the same, forging ahead with plans and solutions until he has no fuel left in him and spirals into a massive breakdown.
4.25. listen titans this really is a TERRIBLE continuity error. we aren’t goldfish; we can clearly remember that two minutes ago it was gar’s upper arm that was burned, not his forearm. COME ON.
“sensory deprivation tank” *SNORT*
anyway, gar is the BEST
4.5. i wonder where these visions of experimentation took place. was it on tamaran, or on earth, after she came to hunt down rachel/trigon and before she lost all her memories? is HPG a part of the scientist group that experimented on her? ... god, i hope not. i mean, i think he is, but it would be cool to have some positive therapist representation in media. 
5. you’d think the van transporting a dangerous supervillain that only batman could catch would be more secure but... i’m also not entirely surprised. 
5.15. i love dick gives ZERO shits about hiding himself or even ensuring scarecrow is adequately contained. just turns away after kidnapping him in BROAD DAYLIGHT and says ‘let’s go’. I LOVE THIS DUMBASS
6. lmao gar is having a really really shitty day SOMEONE GIVE THIS MAN A BREAK or just a goddamn story arc of his own
6.5. i’m really confused about the timeline here. so... sometime ago, kory came down to earth to hunt down trigon, yeah? at some further point down the line she and her sister were kidnapped and experimented on. THEN she somehow escapes but... loses her memory? a few months pass and then we see blackfire alive and well and free; she kills faddei, can impersonate other people, and is clearly seeking out kory. but now she’s still in the experiment facility...? what’s going on?
i’m not entirely surprised about the facility being mostly deserted. either the biggest investors in this project gave up on it and it was left to the most fanatic to carry on, or they were deliberately trying to lure kory and get her to free blackfire--expand the environs of the experiment, so to speak.
7. hopefully barbara is going to get something to do other than listen to various men give her Attitude
8. how do you terrorise a terrorist? well:
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i love when dick is a scary-competent motherfucker.
8.25. ooooh, the attack on crane at arkham a ploy to get crane to blackgate? nice one dick, i didn’t even think of that. but why though? to protect crane from the titans? to intercept the van to blackgate and “rescue” him? seems likely--red hood was there, except dick got to crane quicker.
9. still reeeallly unclear about the komand’r situation. was komand’r captured after s2? is this all A TRAP?? if so, why are you stepping into the only thing that can contain you, kory????
9.25. so... definite parallels between dick/jason and kory/kom here. i’m just. i’m still. really confused. i’ll shut up now.
10. this may be my favourite dick look yet:
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woodsman!dick in a beanie.
10.5. i unironically love how titans has made this bizarrely-devoted-to-his-moniker, toxin-spewing supervillain into a tamer version of hannibal, psychoanalysing his victims into submission. it’s of a piece with how inward looking titans is, the way all of its villains are obsessed with how our protagonists’ minds work, to the point where they would actually spend time inside of them. 
there are no big plots to end the world. no apocalypses or endgames here. these villains collect the titans’ insecurities like infinity stones. the way the titans defeat them is by achieving character growth--literally winning by the power of love. literally “the real superpower is the friends we made along the way”!
10.7. anyway, i’m betting dick is used to this bullshit from crane and is humouring him in the service of getting more information. the story about the wolf? an implicit threat, not to mention dick getting to control what crane knows about him and what methods he would use to manipulate him.
am i giving dick too much credit here? i don’t think so. he’s really impressed me so far this season.
10.75. like. there’s a real unreliable narrator vibe coming off with every person that talks about bruce (much like how the various members of the titans talked about jason’s motivations) and to buy into crane’s talk about bruce being a psychopath is to fall for the same manipulation that jason fell for. dick is the only person who hasn’t really psychoanalysed bruce this season, and i think some part of his detective brain is piecing things together into a bigger picture.
11. i’m glad kory rescued kom but did she have to kill the scientist?
(i mean, yeah, probably - the less people know that kom escaped the less likely they’re going to have the fucking govt on their doorstep, but still.)
11.5. dick’s gonna come back to wayne manor, stare straight at komand’r and go, well which room would you like? because the team might as well adopt ANOTHER person, yeah?
12. oh MAN that red hood/nightwing fight was AMAZING! and he did the thing! the boomerang escrima thing! i’m so delighted!
12.5. the anger and disbelief in dick’s voice when he says you told crane EVERYTHING?! tells me that he knew exactly what he was telling crane himself.
12.75. “everything you are is because of him” - oh that reminds me of halluci!bruce from last season. i hope we see halluci!bruce again--he is so vicious but so entertaining... so much more effective at tearing dick down than crane or jason combined. goes to show that dick’s biggest enemy is own fucking head.
12.8. oh no! dick’s shot! crane is in the wind with red hood! blackfire is now with the titans! i love it!
honestly this season’s pacing is such a big step up from the last couple. gold star, show.
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polandspringz · 3 years
Text
First Impressions of Tokyo 24-Ku
Just as a warning, if you really liked the first episode, then don’t read this! I’m going to come off as very critical, and I don’t want to dampen anyone’s fun with this new original series.
Now, I had made a post before the show aired about how I was already skeptical (although I guess more interested) in Cloverworks doing a series with the main characters design being red, green, blue, and having them called RGB, because I was familiar with Cloverworks having done the music video for Yoasobi’s song RGB. I’m not linking the post because this won’t show up in the tags, but there is a famous Japanese novel that uses this RGB concept and is essentially about three friends who had a fight and went their separate ways and later reunite (or that is how it was presented in the RGB music video/song). Tokyo 24-ku takes inspiration from this in a quite obvious way, and I don’t think you can really argue otherwise that they just thought about the RGB idea since it is a prominent novel and their studio worked on something for it.
This isn’t criticism, I just wanted to explain my thoughts that I had going into the show, because I did go in ready to be every critical of it. Tokyo 24-ku just uses that as a baseline idea and for the character designs, and has its own distinct identity with a sci-fi esque action plot. I was interested to see what they would do, especially it’s an anime original, and I always want to support those.
However, this is Cloverworks. The last year has been very rough on their image as a studio, with Promised Neverland S2 last January, and then the amazing set up of Wonder Egg Priority to the way it crashed and burned in the finale. I would argue that they’ve been struggling with their projects since Persona 5 the Animation (their first after branding themselves differently from A-1 Pictures). Cloverworks obviously has some very talented animators working under their name, and are doing a good job welcoming original stories and ideas. But, with their track record, I was very concerned when I saw their lineup for Winter 2021. They are spread across three series again- Tokyo 24-ku, My Dress Up Darling, and Akebi-chan no Sailor Fuku.
So going into the pilot, I was looking out for a few things: 1) How would the work set itself apart as an original with the knowledge that it was somewhat based/inspired by a novel? 2) How will the animation look? 3) Should I be concerned by too much good animation? 4) And just general story telling flaws with it being a risk to create an original story and not having a source to adapt from.
So, now my actual thoughts on the episode.
I didn’t like it. The set-up/plot is interesting, and I probably will keep watching to see how it goes. The one hour runtime was something I didn’t realize until around fifteen minutes in, and while it acts as a good pilot, the pacing bothered me. Mainly once the big conflict of the episode started, once the three protagonists got the phone call and began to take action, everything seemed to be taking off. Aoi started running to the tracks, jumping onto buildings to avoid traffic, but then he started doing flips and parkour. Tension would start and it seemed like we were just going to rush to the scene but then Kouki had to stop and talk to the assistant, and every time we would start taking action to solve the problem, we had to stop and explain. Aoi’s flips were obviously to show off animation to hook people in on a “cool scene”, but I was so frustrated because he was wasting time by not just running across the rooftops, but jumping down to hop on street signs and then go back up a building again. If we were so short on time, it just broke my immersion. 
And while there were a lot of well animated shots (the ear shot was kind of gross but well animated) the reason I’m concerned is Cloverworks did a ONE HOUR SPECIAL PULLING OUT ALL THE STOPS and they still have to animate two other shows this season. With their track record of submitting WEP’s episodes minutes before they were supposed to air, I am extremely worried to see them going all out like this. I get that they are probably doing this because it is an original, and its a risk so they need to hook people more. That’s the same reason why I believe that Cloverworks decided to “let TPN S2 sink so WEP could continue to float” because they had a serious story to tell in WEP and they could not let it crumble (until the finale of course). I am worried that we will see Tokyo 24-ku’s quality drop, or the other shows will also have great pilots and then they all will start fall apart across the episodes until they pick only ONE to focus on. I said this last year when discussing the issues with TPN and WEP, but compared to other studios, Cloverworks is based mainly in one building, they don’t have three to four studios like Bones, and they were just a small side studio from A-1 until they broke off. The backlash against Cloverworks last year is also why I believe they are working with Wit Studio on Spy X Family, another studio that is struggling (but financially). I think the parent company(/companies) might have decided that it was for the best to have both these studios work together to help them both from collapsing.
TLDR: When the big running sequence started at the end of the episode as Aoi went to rescue Mari, I was crying because I already thought about how they had blown their budget.
But, back to Tokyo 24-ku. I was unable to really get into the first episode. The character designs were nice and I do like the art style of Kanoko Noko (I love Prince of Stride), but some of the women looked a little strange in their proportions. I’m also a bit confused because on the official promotional art, the protagonists’ eye colors all match their hair (green w/ green, blue w/ blue, etc.), but in the actual show they’re mixed and matched (green w/ red, blue w/ green, etc.) There’s also the fact that the show starts in 2020, and goes into 2021, so while it is an alternate universe where the pandemic couldn’t have happened, it also breaks immersion. While I’m sure some scenes are building to something greater, some of the scenes were a bit odd. Like the opening scene of the kid getting hit by a car, and then in the flashback where the protagonists are just standing there and then someone punches the other. They both made me laugh at their suddenness, but should I have laughed at that? I laughed because they felt awkward. But those are my more minor gripes with the first episode, so I’ll leave it at that.
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ladyloveandjustice · 4 years
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Fall 2020 Anime Overview
I started out watching the a ton of anime for the Fall 2020 season, but then ended up not being caught up with most of them by the the time the end rolled around. I still pretty much intend to catch up with Yashahime Princess Half Demon someday (I do like the three leads, it just the plot’s been dull as dirt and the fights aren’t very inspired either) and though I dropped Wandering Witch after bad press started rolling in (I CANNOT deal with pointless tragedy in my current state of mind) I might check out a few more episodes someday just to from my own opinion. For now, let’s just quickly review the anime I DID manage to finish on time this season.
Sleepy Princess in the Demon Castle
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Sleepy Princess in the Demon Castle is exactly what it says on the tin: Princess Syalis isn’t too bothered about being captured by demons and locked in their castle, but she does value a good night’s sleep, and she is absolutely ruthless when it comes to getting it- so ruthless, in fact, that the demons realized it might not be that she’s trapped in here with them, but that they’re trapped in here with her.
Sleepy Princess is top tier comedy comfort food. It rarely got a huge belly laugh, but it always but a smile on my face and was a great thing to watch before going to bed. Syalis’s single-minded search for some shut eye is a joke that could have gotten old very quickly, but the show consistently found creative ways to expand on the gags and build it’s world and a fun cast of characters along the way. 
Though Syalis is downright brutal to the demons when it comes to getting what she wants (and has a knack for getting herself killed at well), thanks to a demon cleric that offers easy resurrections, you never feel too bad for anyone involved. In fact, the demons and Syalis form a strangely heartwarming bond over the course of the show , and it’s clear by the end that Syalis definitely has the ability to come and go if she damn well pleases and just finds this castle a fun place where she can find respite from her princessly responsibilities. 
A nice bonus for those of us who like a little subversion is that the show has a lot of fun playing with standard adventure tropes- the demons often lament that Syalis is not at all what they expected from a captive princess, for one, but my favorite fun little twist is how Syalis feels about the hero currently on a (seemingly endless) quest to rescue her- she manages to both hold him in contempt AND consistently fail to remember his name. That level of disregard takes some impressive effort.
The show has the same director as the Gekkan Shoujo Nozaki-kun anime and as such has a similarly nice comic and visual flourishes throughout. It definitely gets two sleepy thumbs up for me.
Jujutsu Kaisen
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Jujutsu Kaisen follows a young man named Yuuji Itadori who, after tangling with a demon, ends up with one inside him. With a death sentence hanging over his head, he’s inducted into a school for “jujutsu sorcerers”, and begins training to use his newfound powers to defeat demons and curses.
Jujutsu Kaisen quickly tells you on no uncertain terms it is Action Shonen, introducing a huge cast of a characters and powers and super high stakes and hey there’s even gonna be a tournament arc soon. It is really, really pretty to look at, with a killer opening and ending, some seriously great animation and cool visuals for the fights especially. But is it particularly memorable otherwise? Noooooot really, so far. The sea of technobabble it tends to descend into when trying to explain how the various powers work often has me zoning out and wishing they’d just let me watch the pretty punches. The villains and the general plot isn’t particularly compelling. The characters are nice enough, but haven’t given me much to be attached to so far. Though I do appreciate this one dude who is the embodiment of millennial ennui:
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I’ll keep watching though, because it is a visually stunning, action-y thing to my turn your brain off to and god knows I want to turn my brain off all the time lately. 
And the characters do have potential- the One Girl of the main group, Nobara, has a really fun personality in that she’s a total shitlord doofus brawler who can thus doof around with our equally dumbass protagonist, which is an pretty fun, unusual personality for the One Girl to have! Her interactions with Maki, the weapons expert senpai girl, are promising too. I’m just waiting for her to actually, you know, DO something that really shows off her skills- I’m told she DOES eventually get to (gasp) win fights on her own and do cool stuff, but so far show has kind at that of failed miserably and underused her like most action shonen underuse their girls. Plus, taking Yuuji out of the group for such a long stretch seems like a weird choice, we’ve been deprived really seeing him for relationships with his peers. The pacing seems off. But maybe the upcoming tournament arc will make up for that and actually be worthwhile!
Talentless Nana
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In a world where kids with superpowers are sent to island schools to fight mysterious “enemies of humanity”, one class of such kids is thrown into chaos when they find themselves targeted by a deadly force.
It’s pretty much impossible to talk about Talentless Nana without discussing how it deviates dramatically from what its premise appears to be in episode one, so I’ll just say if you like stories with superpowers and intrigue, you should definitely sit through that first episode and see if the plot that’s eventually revealed is something that you’re here for. But if you want to avoid spoilers, DON’T GO BELOW THE CUT, because I’m about to get very spoilery.
Basically, Talentless Nana pulls a bait and switch, starting it’s first episode posing as generic superhero anime where the protagonist appears to be your standard meek-but-powerful anime boy (Nanao) who just needs some support and encouragement from a pink haired mind reading manic pixie dream girl (Nana) to unlock his self-confidence and ~true power~ (ugh)...only to take SHARP swerve when  Nana ruthlessly murders Nanao and reveals she’s been sent by the government to take out the superpowered kids one by one because THEY are the considered the true enemies of humanity. Oh, and she doesn’t have any superpowers, or “talents”- she was just able to sus out everything Nanao was thinking through basic deductive reasoning because he was so flippin’ obvious and basic.
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As my love for a certain character in a certain game may have clued people into, I am ALWAYS delighted when what appears to be a generic, underwritten girlfriend character is then revealed to be an interesting, ruthless mastermind. And having an anime appear to be about a bland boy with a Dream Girlfriend but then actually turn into a show about a deeply cynical, morally dubious girl who’s clearly holding down a lot of messy feelings as she considers everyone her enemy...well, it may be a cheap trick to some, but it also feels a little bit like justice for all the underwritten female characters sacrificed to bland male leads. It’s still rare enough that I dig it when it happens. And the metatext of Nana zeroing in on this kid as the most standard of main character boys, assessing him as the biggest threat because of it and knowing the perfect way to take him out, is pretty inherently funny to me.
But if the show JUST banked on that twist and was about Nana brutally and cynically slaughtering these kids, it would get boring quickly and Nana would be a bland character herself. Fortunately, it doesn’t go that route. Nana struggles and grows a lot over the course of the show. She finds opposition in transfer student Kyoya, a stoic (and socially awkward) young man who pretty quickly becomes suspicious of her. A lot of the tension from the early episodes comes from her sweating as she tries to outmaneuver him and she makes plenty of mistakes along the way. She also slowly but surely starts to question her mission, and we get an idea of her backstory and how the government specifically has groomed her into believing people with powers to be evil. That belief is one that’s challenged by her friendship with another girl, and it’s pretty rewarding to watch Nana’s feelings and world expand little by little.
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The show is definitely a little schlocky-some of the plots (as well as the general premise of the government thinking this is the optimal way to get rid of their superpowered kids problem) fall apart if you think too much about them, and some of the kids Nana goes up against are sleazy and unlikeable in over the top ways (which makes it easy for her to stick to her convictions all these kids deserve to die at first). In particular, I have to give a heads up for some sleazy guys doing and saying sleazy things, though the show never gets too overbearing or graphic with it (and the gore is generally PG-13 level as well). 
Basically. There are some truly ridiculous happenings in this show. But how ridiculous and pulpy and over the top it is can be part of the appeal, and it’s fun to just sit back and watch the spectacle of Nana and her peers head-scratching machinations. 
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So, while certainly not an anime with airtight construction or flawless quality and depth, I found Nana an overall entertaining watch, especially as a fan of cat-and-mouse murder-y shenanigans, and thought it has a very compelling main character and managed to end on a heartwrenching (but earned) note. I definitely wouldn’t say no to a second season and would be interested to see where things go from here.
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