#or exclusively a deep dive of one single artist and it’s something really basic.
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Idk if this is ur type of music but i love listening to Talkshow Boy while drawing striders&dirkjake i think its a fun vibe. Especially Testosterone & Chop Us Out though i have a hard time picking favorites especially with the testosterone(album)
Just got back from a degree show. Check out this awesome art before I answer, sorry for lack of credit. I went near the end of the exhibition and most of the artists had no business cards left sadly. Sigh. I’ll have a look & update the alt text if I can find credit.
I’m mostly a death grips / Fiona Apple guy when it comes to music nowadays, if you are asking about taste. (My favorite song right now is coco mango diced by MF DOOM though) but I did used to listen to talk show boy when I was maybe 13 or 14.
From memory my favorite on testosterone was called something like “four breakbeats” or something. My bad, it has been a hot minute. I’ll relisten after this. I definitely understand where the Strider connotations come from with that artist though. I don’t think you’re alone either considering I’m also pretty sure there is a Dave Strider animatic to his biggest song. Ignore if I’m just lying here.
For songs / artists I associate with Dirk, I’m lacking. I have one song in my Dirk playlist and it is “declare independence” by Björk. (Don’t think he would listen to it, just associate with him). I do associate a few death grips songs with him but I think it’s purely by virtue of being a fan. (Specifically hot head, spread eagle across the block & I break mirrors with my face in the United States for Dirk / Spikes + culture shock + you might think he loves you yadda yadda for UltDirk. I recommend all songs. All good songs)
Here is a selection of songs on my DirkJake Spotify playlist though. Ignore if this is actually a sucky selection, don’t tell me if it is. I’m willing to explain any if you are curious.
Thanks for sharing this with me though. I’ll relisten to the album next time I draw Dirk… so probably soon. I draw that guy too much
#ask#Thanks for sharing again. I do like some music#and talking about music. I need to think more about Dirk songs#I have trouble associating songs with him for some reason. Not really sure why#when it comes to what I think he would listen to… I think probably dark ambient when he is constructing and or engineering#and otherwise#songs that remind me of him include#(his own listening wise)#Thought forms III - Andrew Bernstein#Letmod IVP - Flesh Simulator#Ragga Bomb - Skrillex#Don’t think he’s above Kanye. Would need to think which songs#I also don’t really care if it’s a little “Fanony” but the occasional Eurobeat DDR type crap#along with …IOSYS music or something. But don’t tell them I said that#For Jake…#I don’t think he’s really all that into music at all.#Though I do associate him with Civilization by Danny Kaye#but I think he would listen to the dumbest music ever. And he knows nothing about music#said it before but he either listens to exclusively crappy soundtracks#or exclusively a deep dive of one single artist and it’s something really basic.#Like queen or the Rolling Stones or something.
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bug trolls are my shit, apparently.
every 2 or so months i swan dive head first back onto the bug-like trolls headcanon bandwagon, and i am never upset over the fact i do because it makes me really happy. i am going to make a google doc with all of my thoughts eventually, though i don't know how long that will take since i am still gaining new ideas for it. the ideas aren't even exclusively about bug traits! squeezed some other animals in there as well.
my realization that i actually really like bugs and find them interesting stemmed from the entertainment i get from imagining trolls like this, and for that i am thankful and also very scared! i love bugs and i find their existence very easy to get really invested in. bugs are so strange and messed up and a little scary but man do i love 'em for it!
i have made quite a few concept sketches, however i am not too keen on showing the ones i have currently because they are VERY rough and i think i can improve on the ideas i have already (though if anyone really wants to see them i can post them, though they aren't the best and some are literally on my schoolwork lol.)
when i'm done with the trolls i want them to be so different from the actual species that they can pass as a whole different species if you don't think too hard about it. that is the plan. if i am successful or pull it off correctly is unknown.
i will make a post or something with my hcs once i am set and sure in them, y'know give them some time to settle in so i know i'm content with them. some ideas i have gotten from other artists so i will credit them, though i may need to deep dive for that. hcs are a complex pipeline, so there will be a good chance that my credit will be not exactly correct because i am going off the first artist i personally saw doing it. i don't think it's possible to figure who was the first to create every single headcanon i list.
i might even make this post the catalyst (is that the word?) of all my future posts relating to this, just adding on reblog and reblog with passing time as i make more doodles and get more ideas, which i do hope happens.
yippee! i love bugs!! i love homestuck trolls!!!
also sorry for such a long post, i am just VERY serious and excited about this. this shit is my jam and i get really joyous over the thought of homestuck trolls being even slightly more animal-like.
obviously.
this one post is basically a whole ass article or short story's length lol, i almost feel professional or something writing this whole ginormous pile of scrambled words.
#homestuck#it's homestuck related#hs#homestuck headcanons#homestuck rambling#troll headcanons#homestuck troll headcanons#homestuck 2024#homestuck yapping#i feel insane
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INTERVIEW: How Dr. STONE's Director Tricked Us Into Learning Science with Anime
NOTE: This article was originally published September 20, 2019 by Cayla Coats and can be found here. In anticipation for the season finale of Dr. STONE, we are publishing exclusive pieces all about our favorite exhilarating science show! Tune in this week for interviews, deep-dives, quizzes, and more!
From the stunning background art, to the inventive music, to the detailed and lovingly crafted character designs, every aspect of Dr. STONE is shining with the amount of love and care put into it. Our production team had the amazing opportunity to film a documentary going behind the scenes of the show's production (which you can watch here!). We're proud to present an interview with Iino Shinya, the series director, used in the documentary completely uncut below!
Could you please introduce yourself?
Iino: Hello, I'm Iino Shinya. I am the director of Dr. Stone.
What does an anime director do? What kind of job is it?
Iino: Well, let me think for a second. What does the job entail... Well, there are various sections that work on an anime, like the people who draw... There's the recording of the voices and the sound effects. All of the sound production. Then there are all the drawings that the animators have drawn, then there's also other art such as the background art. We have various sections working on different parts of the anime, and saying that I check everything might sound a bit impudent, but that is basically what I do.
If we go back a bit further, there's also the script... Basically, there are a lot of different things involved in making an anime and I basically check on everything and make sure everything is being put together correctly.
Have you directed any other shows before?
Iino: No, this is my first time directing a series.
Can you tell me what it's like being a first-time director especially on such a big property?
Iino: Well, setting aside the fact that this is my first time directing or not, I'm very happy for this opportunity. Dr. STONE is a very popular title in one of the biggest shonen magazines in Japan, Weekly Shonen Jump. Dr. STONE is a very fun and interesting series, so to be able to be involved in something like that makes me very happy.
Now, as for the part where I'm a first-time director and this is a huge title, I definitely feel some pressure. The original series is really fun and interesting so I need to make sure the anime is just as fun and interesting. I can't go below that. I have to make it even more interesting. But this also causes some pressure for me. No pressure.
What were you doing before Dr. Stone?
Iino: Before that... Well, in terms of big titles, I was the assistant director for Made in Abyss. That was about two years ago.
Was that also a first time experience for you? How long have you been working in anime?
Iino: That was my first time as assistant director. Well... Let's see... How long have I been in anime now... There's a job called production assistant, which is a separate job from the directing side... That was my first job in this industry. So it's been about nine years since that? It's been about eight or nine years since I joined the anime industry. I was the assistant director for Made in Abyss about six years into my career. It's been about five or six years since I started working as an episode director.
Did you always want to be involved in anime?
Iino: Yes. I liked animation ever since I was a student, and I wanted to become a director, so after I graduated from college, I joined the anime industry and that's how I got to where I am today.
What made you want to get into it?
Iino: The reason... I'm not exactly sure. Well, I've always been fascinated about the behind the scenes aspect of, say like, movies. I always liked watching how they were made. I always admired the people making these things. I had an interest in that since I was in grade school or middle school. And the reason that eventually led me to animation... Well, there isn't any particular series, but I became interested in animators. So in a 30 minute anime episode, there are several animators that worked on it. There's one person working on a specific scene. When I started seeing what everyone excels in as animators and their uniqueness, I found that really interesting. When you're watching an anime, all the designs and animations should look uniform. But when you look at it more carefully, you start noticing each animator's uniqueness. I really like that part of this job.
How did you get involved with Dr. STONE?
Iino: The way that I got involved with Dr. Stone is one of the producers from TMS Entertainment approached me about it, so I got involved. I started reading the manga after the project was offered to me. But one of my friends happened to be reading Dr. STONE and they told me it was really interesting.
You probably enjoy the manga now, though.
Iino: Yes, I enjoy it. With Dr. STONE it's true that I started reading it because of work, but it's really, really good. That was my first thought.
Is there a certain aspect of the manga you really enjoy?
Iino: I think the thing that caught my interest most about Dr. STONE was the theme. The theme heavily deals with science and that's not something you see often in shonen manga. Usually, shonen manga is more flashy. There's usually a lot of action or like ninjas, samurai, or like pirates like in One Piece... There haven't been too many series that have science as the theme, especially in Jump. It was depicted in a way that's really appealing to me. Like if this wasn't Dr. STONE and was something more typical, I may not have been as interested in it. At first glance, it sort of looks dull, but something about it makes so many people enjoy it. That was the biggest appeal to me.
What were some of the challenges of adapting the manga into anime?
Iino: I think this goes for any series dealing with fantasy but Dr. STONE is set in Japan 3,700 years in the future. In that case, what does the background look like? What about the townscape? I think that was the first thing I thought about.
How did you overcome that challenge?
Iino: Well, first off, the manga artist, Boichi-sensei draws extremely detailed drawings. You can tell that he cares a lot about drawing these beautiful naturescapes. There are various locations that you see but then there are also portions that you don't see, so we had to help expand those parts and fill them in.
Do you work closely with the manga artist?
Iino: Well, actually... I have never actually met him in person. Mostly because he's a very busy person who has a weekly manga deadline. So I haven't met him. But instead, Boichi-sensei has given me various documents he used when he was drawing the manga. And in those documents, there are rough sketches, nature scenes, and the villagers. There are basically people who are like primitive people that show up. So he has photos that he used as reference for drawing them. And Boichi-sensei makes sure he draws things by checking various references before drawing the manga.
When looking at Boichi-sensei's drawings, I could always find the reference or the source of the drawings. So that was extremely helpful. I haven't met him, but because of these documents we were able to communicate and share ideas together.
What about working with the manga writer? How has that been?
Iino: Oh, as for Inagaki-sensei... I see him quite often. Quite a lot. Not like every week, but say with the scenario or script, he's checking the scripts for every single episode. He does come to readings, at times, as well as some of the dubbing sessions. So we communicate quite a bit.
I hear that the manga writer won't tell you what happens later on in the story. Is that true, and, if so, what is that like for you, as a director?
Iino: That's absolutely true. It's actually quite amazing. It could be because it's a weekly serial, or it might just be with Dr. STONE but we never know what's going to happen next. It actually seems that Inagaki-sensei may not even know yet, or hasn't thought about it. Even now, I basically read Weekly Shonen Jump that comes out every week and am surprised every week like, "Oh, so that's what happens!"
You don't even get a sneak preview? You have to go to the store and find it?
Iino: Yes, exactly. So basically, I'm just like every other reader. If I have any advantage, it's that I might be able to find out what happens one chapter ahead of the most current manuscript.
Bless you for all the hard work you're putting in then.
Iino: Well, right now, there are a lot more chapters out. But in the first stages of us making this anime there weren't enough manga chapters to make a 24-episode anime. There weren't a lot at all. Maybe 18 or 19 chapters out at the time. So we had to wait for the story to get further ahead to see where we could end. So basically, after we started making the anime we had to decide where it would end.
What makes Dr. Stone different from other anime that's out?
Iino: This isn't with just the anime, it's also with the original story... But the difference with this from other anime and again, this goes for the original story, too, but the story progresses very fast. I think that's pretty unique to this series. As I mentioned earlier, when the chapter for where we plan to end the anime wasn't out yet, and we were trying to figure out how to shape the episodes... When you're reading the original manga every week there's something that surprises you every single week. I wanted our viewers to also feel that. So I wanted to see how much of the original story we could pack into every episode to satisfy the viewers. I discussed that with our staff and that's how the anime took shape. At first, I couldn't see the end, so it was scary, but I concentrated to make every single episode entertaining. I think I was able to make this anime because I was confident about that.
Why is it important for you to have those kinds of details?
Iino: That might just be something I'm picky about. So, with the art... This story is a fantasy story that takes place 3,700 years in the future. But even then, Japan is where the story is set. It's set on the planet Earth, so I wanted the things that the characters touched and interacted with in their daily lives to feel realistic; I didn't want those things to seem fake. I wanted the viewers to be able to recognize these things. There's that aspect. But also... I thought that the characters living 3,700 years in the future would also seem more realistic that way.
Did you also do the glass blowing?
Iino: That's the only event that I go to. I'm pretty sure when they went to that I was behind on getting the storyboards for episode 1 done so I was told that I couldn't go.
Were there any other experiments that you had to do?
Iino: Was there...? Was there? I really haven't. But there is the foxtail ramen that comes up in the story. They make ramen from foxtails. The original author had made some, so he sent me instructions and pictures on how to make that.
Do you plan to make the ramen together?
Iino: I think there was mention of that.
Looking at pictures of the International Space Station. Could you tell us what that meeting was about?
Iino: So the meeting we had earlier was for the art setting. We were drawing line art of the source that was going to be used as the background art. As for the Space Station... Senku's father appears in the middle of the story and we needed it for that. The Space Station exists in real life, so we were looking at how to draw it and to observe how, exactly, it's constructed. We had been researching that for a while now. We then decided what parts would used in what scenes and sent off that information to the people who would draw those scenes, and I was running checks on those.
Who were the other people in that meeting?
Iino: The person that was next to me was the assistant director, Kawajiri-san. Otherwise, they were production staff like the producer, Katagiri-san, as well as the main producer, Horino-san, as well as Tsutsui-kun, who's in charge of the planning for the backgrounds and characters. So that's one, two, three, four, five... six. And then Aoki-san who's in charge of the backgrounds. We basically have meetings with the six of us all the time.
Can you tell us about your day to day work schedule?
Iino: Well, as for the work I do specifically as a director, I check the layouts that the animators drew... Then we have drawings that the various episode directors have checked and I will check those again myself. I make sure there aren't any problems. And then I check all the layouts.
So today, first, I was checking the layouts that some animators brought me... They're already checked by the episode directors but I then I take a look at and check over those myself. To make sure there aren't any issues. I do that for the episodes we're working on... And then, after that, we have a script meeting after this, where we'll read the script. And then... Other than that, I did some checks on the storyboards.
Are you excited for that script meeting?
Iino: Am I excited for the script meeting? Yes. Well, at first, I was really nervous about these meetings. I'm a first-time director so I felt that I had to work even harder. So every time I would take notes on what I wanted to say. But now, it's been about a year, and I'm pretty close with the staff that attends these meetings so now I'm able to relax when I go to them.
You wrote a script for your script meeting?
Iino: Basically, yes. I wrote scripts for what I was going to say at these script meetings.
Is there anything you'd like to share with fans of Dr. STONE or like anything you're excited for people to see?
Iino: Well, let's see... What should I say? Oh, for the fans of the original manga for Dr. STONE... First and foremost, the staff that's involved with making Dr. STONE are all fans of the original manga. We're making the anime, but we're fans ourselves. So we want to help relay how amazing the series is to everyone, and I hope people will check it out to see if we are. Also, I don't think Dr. STONE is super popular yet. It revolves around the theme of science and I think it can popularize that theme quite well. I think that Dr. STONE's popularity is just beginning and will grow. So I'm hoping that the anime will help the Dr. STONE series as a whole continue to grow in popularity.
Is there anything you'd like to share with the English voice cast?
Iino: Well, I'm assuming that they're going to match the Japanese voice actors. One of the most appealing things about Dr. STONE... I'd say at least 50% or more is the character Senku, who's a very unique character. And the person playing him in the Japanese version is Kobayashi Yusuke-san, who's quite amazing. He was personally picked by the original author and is able to portray Senku in such an entertaining way. I get to sit in on the weekly dub sessions and I love hearing Senku say his lines. So I'm hoping that the English voice actor will match his intonations and be able to take the emotions that Kobayashii-san puts into the Japanese version of Senku.
Me, too. That sounds cool. How would you pitch Dr. STONE to someone who's never heard of it?
Iino: Well, let's see... I think... If it's someone who's never heard of the series I think it might be hard to get into. I think that people might think the series looks a bit serious. But... the setting is a science fiction fantasy story... And science is involved. When you hear science, you might have an adverse reaction, like when you were in school. I think the theme might be hard to get into at first but once the viewers see what's inside, they should realize they don't need to know about science to enjoy the show.
Also they'll realize... that it's not a super serious story. There are a lot of jokes and great character interactions. So I hope that the viewers will try to get into it more when they're watching the series.
What does Dr. STONE mean to you on an emotional level.
Iino: What I personally feel about it? Well, let's see... Oh, I know. For me, personally, I'm not super emotional. You can probably tell as I'm talking that I'm pretty mellow. But when were in talks to animate Dr. STONE, I started doodling Senku's face, thinking about his various expressions. And going through the usual expressions I would go through but there were about two to three times more expressions in Dr. STONE. So to keep up with that kind of passion, I thought I had to get pretty worked up, too. So... I don't think it's that visible on the outside but to match how emotional and expressive Senku and the others get... Like when their faces completely fall apart... In order to keep up with that myself I tried to expand my own limits and I have a lot of fun when I'm drawing these expressions.
Do you prefer to do things digitally?
Iino: I do prefer to do some things digitally for Dr. STONE. My interests are definitely involved.
Why do you prefer digital?
Iino: Let's see... When you're a director working on a series there are so many documents for settings, research and other things... If they were on paper, I'd lose track of them. But with this, I can somewhat keep everything organized.
Can you tell us about working with Katagiri-san?
Iino: Dr. STONE is our first project together. I wonder how I felt about him in the beginning, though... But we've been working together on Dr. STONE together for over a year now and we've even done certain events together. So I'm not really nervous around him anymore. But at first I was pretty nervous around him. Not anymore, though. I forgot about that.
What's your favorite part about him? Is he a great of a boss as he seems?
Iino: What's my favorite part about him? Let's see... Katagiri-san... There was a time I was sort of stuck on some storyboards. I was trying to figure out how I wanted the story to play out in episode 1. So I asked Katagiri-san what he thought, and he just lightly said, "Sure, why don't you give it a try?" He was really lax about it. I wanted to talk about this on a deeper level, but... But I felt like there was a load off my shoulders and I felt better about just giving it a shot. I think that's great about him.
Wow, that's wonderful! There are 24 episodes in the season, right?
Iino: Yes, 24.
You've worked on it for over a year, it's going to be on for a while. How do you plan to celebrate once you're done with season one?
Iino: Celebrate? Well, I do want to go on a trip somewhere. There's a hot springs resort area called Hakone that comes up in Dr. STONE. I was actually supposed to go to Hakone before Dr. STONE got so busy so I could get another look at the location, but I couldn't. So after the 24 episodes are over, it's going to be winter, so I'd like to sit in an outdoor bath while in that cold weather.
With the team that works with you outside of the office, can you tell me more about your relationship with the character designer?
Iino: Well, the character designer doesn't come to the office to work. We do have some meetings when she finishes some designs. And that's about all we do in person. But we did talk quite a bit before she started doing character designs on this project. We would share ideas and basically... how would I put this in simple terms? Well, for me... At first, I wondered if I should give her more direction, but the character designer, Iwasa-san, is really knowledgeable about the series so whatever she brings me is usually right on the mark. I can tell she was very mindful about the series with what she would turn in. I think Iwasa-san's always been like that with whatever project she's worked on. She's very serious and diligent when it comes to work which I respect very much. I guess that's basically how I feel our relationship is.
I feel like there are a lot of people online who are very vocal about anime.
Is there anything you want people to know about how it is to be an anime director? People seem to easily forget that humans make these shows, so...
Iino: Well... this is my own personal policy, but it goes for all the projects I've been involved with so far. First, I think it's important to love the series you're working on. I want to make sure that I'm able to bring out what's best about that series. This series already has its own original story. I'm not the one who wrote this story. It's the original creator's. My job is to get as close to that possible. That's what it means to be an anime director of an already existing story. How close am I able to get to what the original creator was thinking? I try to get as close as possible. So first, I need to fall in love with the original story first. Inagaki-sensei's personality definitely shows.
Inagaki-sensei is a lot like Senku, as well as like Ginro... You can definitely tell he made this series. So I really look up to him. And I sort of fell in love with Dr. STONE without really trying. I think it's important to see how much you can fall in love with a series. Oh, also with Boichi-sensei... Again, I've never met him in person... but the amount of passion he puts into his drawings makes it easy to keep reading the manga forever. And the more you read the manga, you see like, "Oh! They're using this part here!" or "They're using those materials here." He's really amazing with that. The characters' clothes even change ever so slightly. I think those details are easy to miss if you don't love the series. So that's why I try to make sure to fall in love with the series.
As a director, how do you take a 2D series and make it 3D and build a world out of that?
Iino: I think one of the hardest things about making Dr. STONE, which is also one of the things I'm most proud of now... Is that because the series is so face-paced, there are parts that seem abridged. In the series, there are times where locations suddenly change or there are time jumps. But despite that, in the manga, it flows really well and is easy to read. When we're making the anime, we're adding in sounds like dialogue and music. So I wanted to see how close we can get it to how it feels when you're reading the manga. But you can't simply just add these things to make that happen. You have to keep adjusting and figure out where you want to add the music and where you want the dialogue. That happens a lot when they're working on crafting. I think that was the part that I thought was the most challenging when adapting this manga into anime.
So you're pretty ahead on production, right?
Iino: Yes. No, not at all. Compared to other shows. Compared to others...? I'm trying my best not to compare this series with others.
Where are you in production right now?
Iino: Well, episode 3 is going to finish this week. But we're already in the process of making the first half of the show. Right now, three episodes are basically completely done. And then about half of the episodes are already in the animation stage.
How far from now does the first episode air?
Iino: The first episode will air in Japan on July 5th. So about two weeks for now? Right. So in Japan, it'll start airing on July 5th. So roughly, in two weeks, episode one will air.
How does it feel with it being so close finally?
Iino: We just recently completed episode one. We had spent the last year working on episode 1, so when it was finally done I will say that I definitely felt a sense of accomplishment. But now that it's done, I want everyone to hurry up and see it.
In anticipation for the season finale of Dr. STONE, we are publishing exclusive pieces all about our favorite exhilarating scientist! Tune in this week for interviews, deep-dives, quizzes, and more!
CLICK HERE TO WATCH BEHIND THE SCENES OF DR. STONE ON CRUNCHYROLL!
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Oni Press’ Solicitations for July 2017
Oni Press has provided CBR News with the exclusive first look at covers and solicit information for products shipping July 2017. When you’re through checking out these solicitations, be sure to visit CBR’s Indie Comics Forum and discuss these Oni Press releases with fellow readers.
Oni Press Solicitations – Last Six Months
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RICK AND MORTY: POCKET LIKE YOU STOLE IT #1 (OF 5)
TINI HOWARD (W) • MARC ELLERBY (A/CA) • KATY FARINA (C/CA)
ALTERNATE COVER ILLUSTRATED BY CAROLYN MAIN
Rick and Morty: Pocket Like You Stole It is a new comic book miniseries based on the popular [adult swim] television series and inspired by the Pocket Mortys mobile game! In this five-issue series, Morty is on a quest to free himself (and all the other Mortys) from the clutches of Ricks, who collect Mortys and force them to battle one another for schmeckles and glory. Along the way, he’ll discover the grisly history of Morty battling, the dastardly lengths that Ricks are willing to stoop to in order to win, and perhaps… the strength in himself that’s needed to free the Mortys once and for all?
JULY 5 / 32 Pages / Teen / Humor, Sci-fi / $3.99
KILL THEM ALL
KYLE STARKS (W/A/CA) • LUIGI ANDERSON (C/CA)
The new gonzo graphic novel love letter to 90s action movies by Eisner-nominated cartoonist Kyle Starks (Sexcastle, Rick and Morty). A betrayed murderess wants revenge. A hard-drinking former cop wants his job back. For either to get what they want, they’re going to have to fight their way through fifteen flights of criminals, assassins, drug lords, murderers, yup, even accountants, and… KILL. THEM. ALL.
SEPTEMBER 27 / 184 Pages / Mature / Humor, Action / $19.99
KAIJUMAX SEASON THREE #1
ZANDER CANNON (W/A/C/CA)
New season! New jumping-on point! Ah, Kaijumax Prison… that cesspool of corruption in the South Pacific! Tensions among the city-destroying convicts have eased after a month-long lockdown and Electrogor’s capture, and now the kaiju gangs have begun vying for power again, all-out-attacking their rivals, trading addictive smog and dioxin, and abusing weaker inmates. The Creature from Devil’s Creek, after a long time as the low mon in the Cryptid hierarchy, stumbles upon some information that makes him think it doesn’t have to be like this. Also: Mind-controlled murders! Pre-smartphone navigation fails! And… some VERY old timey religion?
JULY 12 / 32 Pages / Mature / Sci-fi / $3.99
THE DAMNED #3
CULLEN BUNN (W) • BRIAN HURTT (A/CA) • BILL CRABTREE (C/CA)
Sketchy gambler Pauly Bones has slithered into Eddie’s life with an offer—together they can turn the tables on the demon crime families and finally get what they deserve. Eddie and Pauly can’t trust each other, though, and it’s only a matter of time before one double crosses the other. But with a new hired killer in town, they might both be dead before they can make their treacherous plays.
JULY 12 / 32 Pages / Mature / Crime, Fantasy / $3.99
HEARTTHROB SEASON TWO #2
CHRISTOPHER SEBELA (W) • ROBERT WILSON IV (A/CA) • NICK FILARDI (C/CA)
Absence makes the heart grow fonder and after spending the last several months avoiding her criminal past to try and build a normal life, Callie is fonder than ever. Forced to set her normal existence aside and break her anarchist pals out of a Canadian jail, Callie finds herself head over heels for her old life. When this one-time dalliance threatens to turn into a full-blown crime spree, Callie turns to the only person who will understand: Mercer.
JULY 5 / 32 Pages / Mature / Crime / $3.99
LETTER 44 #35
CHARLES SOULE (W) • ALBERTO JIMÉNEZ ALBURQUERQUE (A) • DAN JACKSON (C)
THE END IS HERE. The final installment that will bring the award-winning series to a close.
JULY 19 / 32 Pages / Mature / Sci-fi / $3.99
KIM REAPER #4
SARAH GRALEY (W/A/C/CA)
Kim is suspended from her job as a Grim Reaper and is working in a bakery with Becka—a welcomed change of scenery, until a zombie rolls up to the counter. Animated corpses are the last straw, gosh darnit, so the pair decide to take matters into their own hands and venture down into the Underworld. And if they end up kicking some ghoulish booty on the way, that’s fine with them!
JULY 12 / 32 Pages / Teen / Humor, Adventure / $3.99
RICK AND MORTY #28
KYLE STARKS (W/A) • ANDY HIRSCH (A) • MARC ELLERBY (A/C) • KATY FARINA (C/CA) • CJ CANNON (CA)
ALTERNATE COVER ILLUSTRATED BY JENN ST-ONGE
OH MY GOD IT’S INTERDIMENSIONAL CABLE TIME! Rick and Morty are wanted fugitives in an alien dimension, so until the heat dies down, there’s not much to do but watch interdimensional cable! Can you even believe it? A special one-shot issue drawn by writer Kyle Starks (with a special cameo by Andy Hirsch)! Meanwhile, Jerry learns a painful lesson in film history in this issue’s back-up comic drawn by Marc Ellerby!
JULY 26 / 32 Pages / Teen / Humor, Sci-fi / $3.99
INVADER ZIM #22
ERIC TRUEHEART (W) • WARREN WUCINICH (A/CA) • FRED C. STRESING (C/CA)
ALTERNATE COVER ILLUSTRATED BY JON VERMILYEA
WELCOME TO ZIM’S GREATEST PLAN YET! Earth will soon be his! (Maybe!) Unfortunately, there’s something wrong with GIR—ASIDE from the usual list of things. For one, he’s intentionally trying to kill ZIM. And for two, he’s doing it at the worst possible times. Is ZIM’s greatest plan destined for failure (like it usually is)? Part one of a four-part story!
JULY 26 / 32 Pages / All Ages / Humor, Sci-fi / $3.99
REDLINE #5
NEAL HOLMAN (W) • CLAYTON MCCORMACK (A/CA) • KELLY FITZPATRICK (C/CA)
Everybody’s dead and everything basically sucks, so it’s a good time for Superintendent Coyle to start actually getting some leads into just whatever the hell is going on on Mars. Plus a robot armor guy fights a limousine. Plus some answers to questions you may have been wondering about. Plus shenanigans. HOOORAY!
JULY 5 / 32 Pages / Mature / Sci-fi / $3.99
INVADER ZIM, VOLUME 4
JHONEN VASQUEZ, ERIC TRUEHEART, DANIELLE KOENIG (W) • AARON ALEXOVICH (W/A) • WARREN WUCINICH (A/CA) • FRED C. STRESING, CASSIE KELLY (C)
ZIM has plans to take over planet Earth. Schemes! Designs! Machinations! Uh… other words that mean “plans”! And in the fourth volume of the critically acclaimed comic series, these “plans” are plentiful, horrifying, and only half as terrible as usual! From taking over a local restaurant to proving to Dib that he’s the master of fear, ZIM will rule the world, one way or another! Or not at all. Or only on Tuesdays? COLLECTS INVADER ZIM ISSUES 16-20!
AUGUST 2 / 128 Pages / All Ages / Humor, Sci-fi / $19.99
JEFF STEINBERG: CHAMPION OF EARTH
JOSHUA HALE FIALKOV (W) • TONY FLEECS (W/A/CA) • LUIGI ANDERSON (C/CA)
Have you ever wondered what could have been if Kevin Smith directed Men in Black? Us either because that’s kind of a dumb thing to wonder. Besides, why obsess about “What ifs?” when you could be reading the defining sci-fi-rom-com-dram-actioner of our time! From the writer of The Bunker and the artist of My Little Pony—wait, really? Okay, I guess we’ll go with it��comes an alien invasion the likes of which have never before been seen by human eyes.
The space invaders are real. They’re here. They’re mean. And they’re standing in judgement over the citizens of Earth. The human race’s final exam. They’ve chosen a single champion to test and, unfortunately for us, it’s none other than Jeff Steinberg. Romantically challenged idiot, video store clerk, constipated, confused, distractible. In other words, the planet is totally doomed.
SEPTEMBER 20 / 176 Pages / Mature / Humor, Sci-fi / $19.99
MERMIN, BOOK THREE: DEEP DIVE (SOFTCOVER EDITION)
JOEY WEISER (W/A/C/CA)
The third book in Joey Weiser’s Eisner Award-nominated series is now in PAPERBACK! No one knows much about Mer, the underwater kingdom where Mermin the merman was born, but due to a rising conflict with the people of Atlantis, Mermin needs to get back home immediately. Which means his human friends get to accompany him and see all the aquatic wonders of Mer. But once again, Mermin is tight-lipped about his past—even when it’s swimming right in front of him. And there are enemies lurking in the seedier depths of Mer, who’ve got their sights set not only on Mermin, but on Pete and his friends!
SEPTEMBER 13 / 152 Pages / All Ages / Adventure, Humor / $12.99
ATOMIC BLONDE: THE COLDEST CITY (SOFTCOVER EDITION)
ANTONY JOHNSTON (W) • SAM HART (A)
NOVEMBER 1989. MI6 spy Lorraine Broughton was sent to Berlin to investigate the death of another agent, and the disappearance of a list revealing every spy working there. She found a powder keg of mistrust, assassinations and bad defections that ended with the murder of MI6’s top officer, as the Berlin Wall was torn down. Now Lorraine has returned from the Cold War’s coldest city, to tell her story. And nothing is what it seems.
MAY 10 / 176 Pages / Mature / Crime / $14.99
THE COLDEST WINTER: ATOMIC BLONDE (SOFTCOVER EDITION)
ANTONY JOHNSTON (W) • STEVEN PERKINS (A)
EIGHT YEARS BEFORE “ATOMIC BLONDE” …BERLIN FROZE. After a string of botched assignments for MI6 in Berlin, David Perceval is being sent home. Even his final mission before leaving—the defection of a Soviet scientist—goes badly wrong, as the coldest winter for 30 years descends on Europe.
With transport out of Berlin impossible, and the KGB searching everywhere for their lost scientist, Perceval must improvise a deadly game of cat and mouse through the frozen city to keep the Russians at bay, and deliver his own unique brand of revenge!
MAY 10 / 184 Pages / Mature / Crime / $14.99
FAUNS & FAIRIES: THE ADULT FANTASY COLORING BOOK
TRUNGLES (W/A/CA)
Fauns & Fairies: The Adult Fantasy Coloring Book is an erotic coloring book for adults, offering a steamy interpretation of traditional fantasy characters. From succubi to knights to pixies, the beautiful art nouveau-inspired illustrations show classic characters in sensuous poses sure to please. The delicate and detailed artwork is ideal for adult coloring book enthusiasts!
SEPTEMBER 20 / 88 Pages / Mature / Fantasy, Erotica / $11.99
The post Oni Press’ Solicitations for July 2017 appeared first on CBR.
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OUR ADVENTURE IN INDIE VFX + A REVIEW ASSOCIATED WITH CINEMA 4D R18
Enter last year and R13, now C4D is looking a great deal like a high-end, The movies movie 3D package. R13 has a totally brand new Physical Render system to get highly photorealistic renders; Stereoscopic tools and workflows to get S3D 3D; an incredible variety of new personality animation tools; and the ton of Modeling, Computer animation, File I/O and URINARY INCONTINENCE improvements. This is the very big update that will takes Cinema 4D in order to a new level.
HIGHER END IS WHAT YOU CHOOSE TO DO, NOT WHAT YOU PURCHASE It really is a good interesting time for the particular advancement 3D animation software program packages. Names that had been once exclusivly for your higher end market like, Mayand Softimage, have lengthy since been acquired simply by Autodesk and been significantly reduced in price. Whilst the traditionally more spending budget friendly apps like Lightwave 3D and 3D Studio Max (also an Autodesk product) have seen their particular toolsets and capabilities develop to challenge the marketplace heavyweights. The idea that will “high end” 3D capacity was something you bought with a pile associated with money has really long gone the way of SGI machines. “High end” is not what you own any more, it’s what you perform with what you may have. It’s in this particular crowded, competitive marketplace that will a product like Cinema 4D R13 Studio (C4D) has to be examined. C4D has been about since 1991. The one. 0 was released for your Commodore Amiga - the particular first ’90’s DIY video clip platform of choice. C4D’s roots run deep within the anti-big iron motion of desktop jockeys plus one-person shops. C4Ds roots are mirrored closely simply by Newtek’s Lightwave 3D. Considering that then, C4D has extended to Windows, MacOS plus Linux (for Studio just, and only by demand, BTW), while also developing and keeping pace along with the developments and styles in 3D animation. Such as Lightwave 3D, C4D provides been picked up plus used by VFX homes on big budget The movies effects films - the particular measure by which the product is judged “high end” if you move by the product novels. This pressure from beneath - rapidly developing multipltform desktop tools combined along with the explosion of inexpensive CPU and GPU strength - has defined all of facets of post creation technology the past 2 decades, 3D is simply no exception. The myriad associated with uses (and users) associated with 3D in motion images and motion graphics have got exploded. This hashappened since in-camera effects and miniatures have retreated to several very narrow niche within the market. The amount of people using 3D applications for day-to-day, non-Hollywood work has greatly extended as well. There are usually a lot more individuals shopping around for actually great, easyish-to-use, powerful 3D applications. Further, this software has to be "plug and play" with the Adobe CS Suite and run upon everyone’s hardware. This provides changed the 3D landscaping in a big method. Rather than the divergent markets of “high finish iron” versus “desktop rebels”, it’s all become 1 big pie. The application that began on the particular Amiga in 1991 (C4D) now costs 3500 dollars, while the app that will started out on IRIX in 1998 (Maya) furthermore costs 3500 bucks. Each apps are chasing the particular same buyers, and each offer free or teaser versions to win more than market share. With simply no difference in price, customers must think about the particular larger equation of Overall Cost of Ownership to get a 3D package. Which usually is my method associated with saying that the price of a 3D application is far more in comparison to sticker price. THE PARTICULAR AUTO ASSEMBLY LINE COMPARED TO. THE MAKER-BOT Big spending budget 3D apps were constructed to live and function on a highly-skilled VFX assembly line, they have got a legacy of sturdy programming/scripting tools, complex computer animation capablities, network rendering plus integration with other higher end pieces of software program. At the same period, the desktop apps had been made for a lot more single license, end consumer market - they experienced to be friendly sufficient to use and end up being able to run upon off-the-shelf hardware. The desktop-born apps have had in order to play catch up with regards to feature set, power plus scalability. The genesis through the high end 3D apps may be the automotive set up line towards the relatives “maker-bot” style DIY roots of products that produced on the highly prosumer platforms of the earlier 1990’s. C4D lives the particular legacy of an consumer friendly 3D application that will has grown up in order to a full-fledged CGI modeling, animation and rendering suite of tools. Along along with these tools, a radiant and active user neighborhood is growing up along with it. THIS IS HEADING TO TAKE THE TIME 3D deals used to be simply like a religion, a person could really only sign up for one. But the fact in today’s post conditions, and parity of function sets among packages, indicates most artists are competent in multiple programs This particular brings me back about to Total Cost associated with Ownership as well as other things in order to consider when learning the 3D application. Learning the 3D Application, no issue how user-friendly, means dealing with a huge, steep contour. Any package you find out now should be gathering a base set associated with skills which are transferrable to whatever happens the next day. Many 3D artists furthermore use multiple 3D deals in the course associated with a project - evening out the relative strengths plus speeds to maximize work flow efficiency. So a 3D app has to function with other 3D applications, while ideally being similiar enough in concept plus execution that skills convert between packages. Call this a compatibility litmus check. This is a check that C4D R13 satisfies. With support for the ton of 3D plus 2D file formats, plus a plug-in SDK that will let’s developers create their particular own paths into the particular app, C4D R13 can be plug-and-play. Bottom line, In case you’re going to become a working 3D artist, after that you’ll have to find out multiple 3D apps plus workflows. But what in case you’re not going ot be a 3D performer, but you still wish to create CGI to get your projects? This can be actually the boat that will I am in. I actually is not a 3D artist. I am the writer/ director of indie and commercial projects along with enough knowledge of post-production pipelines to work along with VFX professionals. From period to time, I will certainly use apps like Fake Pro, Google Sketch Upward and Photoshop to pre-visualize sequences and shots. Nevertheless, the final time I actually personally created CGI had been a decade ago within Lightwave 7 on the G4 tower. I have got been working with computer systems and cameras for the particular last 20 years, which usually makes me allergic in order to reading manuals or directions of any kind. I actually have a brain filled up with useless keyboard cutting corners for applications that “end of life’d” years. I am constantly terrified that any kind of new knowledge or ability will suddenly be delivered obsolete by some other new knowledge or ability. My aversion to getting to learn anything brand new to do something I actually want to do upon a computer borders in the pathological. To me, the particular Arri Alexa is the particular perfect camera not due to the fact of it’s pretty picture and wide latitude, yet because of it’s basic menus and big chocolate colored buttons. 3D applications have always looked such as the geekiest of geekery in my opinion. To be apparent, I have only crazy respect and admiration to get the artists who run the 3D, but We all are not one associated with them. So why feel I diving into the full-on serious 3D software like C4D? C4D CAN MAKE ME WANT TO END UP BEING A BETTER ARTIST In order to become totally truthful in order to you, I truly want in order to know about this things now. I’ve never shaken the feeling of watching “Monsters” and thinking that it is the last best wish for American Independent movie theater to finally break in order to wider audiences. Every period some broke filmmaker within Brooklyn makes a film about three friends within an apartment talking in order to one another, all associated with indie film gets lambasted as boring exercises within entitled, mumbly navel-gazing. Whenever in reality, broke filmmakers are doing the greatest they can with really limited resources and developing restrictions on where plus exactly how you may shoot. Part of the particular benefit of DSLRs can be that a filmmaker may shoot in public instead of arouse the suspicion through the populace or pull the ire of the particular authorities. Benefit cost, within money and time, associated with permits, permissions and exclusions is more than sufficient to drive most got destroyed filmmakers back into their particular apartments to see exactly what they can pull away from. And yes, mostly it is boring, mumbly and well-trod. Along comes Gareth Edwards, who packs up their EX3 (and Letus adapter) two actors and also a pal. He flies everyone lower to Southern Mexico, rent a cargo van plus sets off to capture a no budget, indie road movie. He’s currently one step ahead associated with the game by capturing it outside his house, but still pretty close to a thousand some other “indie road romances” unspooling every year at celebrations. He shoots his film; enlists nonactors in important roles; composes great pictures with nice scenery, after that goes home to their studio apartment and turns the door for the year. He comes out there and blows everyone’s brain by taking his street movie into Consequences plus a 3D app (3DS Max, not C4D). He or she pulls down some pre-made 3D models off the particular internet, does some modeling and animation on their own. 250 effects pictures and a year afterwards he’s done. All results, animation, compositing and object rendering done on two computer systems in his studio house. And exactly what can have been an uninteresting, mumbly “road-romance” is all of a sudden a suspense-filled, dystopic sci-fi rumination on loss, like and survival after ridiculous disaster. No zillion money effects budget, no dozens of VFX companies put out there of business overnight simply by flat-rate bids - simply indie spirit and performance of a genre which usually was supposed to end up being off-limits to broke filmmakers.
When I watch the particular feature demo reels associated with what Cinema 4D R13 can do, I feel also awestruck and motivated by what I can do on my notebook. Armed with an obtainable, affordable piece of 3D software after Effects. MOVEMENT TRACK + 3D COMPUTER ANIMATION TEST 2012 = DIGITAL SLR + QUICK FIX CHECK 2010 Clearly an whole new generation of filmmakers are realizing that merging live action footage along with CGI elements is all of a sudden, easily, available to all of them. Take a look on “Another Earth” and a person can see what several inspired filmmakers did along with motion tracking and compositing still images from NASA - a much less technically challenging project that will Edwards’ monsters. THE UNLIMITED VIRTUAL PROPS DEPARTMENT Whenever i ventured into the particular wilds of 3D computer animation, I found a fantastic neighborhood of generous over-sharers. Therefore much has changed considering that I made a fifty percent a dozen CGI pictures for my short movie. The web is right now a warehouse of each beautifully detailed 3D versions and crude, rudimentary angles. Pricing varies from free to the hundreds associated with dollars, as far since I can tell, presently there is absolutely no rhyme or reason about just how prices are set. I actually discovered gorgeous stuff to get free and some quite janky looking stuff that will cost real dollars. Thankfully, there’s C4D cafe plus CGTalk, among a great deal of others. Honestly, I actually know I’ll need in order to learn to model on some time, but I actually can build cities, generate cars and fly aeroplanes all with free or even really cheap models down loaded in seconds. So that will as far as our aversion to reading guides, as it happens I actually don’t have to. This seems, in my opinion, that every single 3D artist can furthermore be an eager manufacturer of screen-capture how-to movies. With no one can be more eager compared in order to creators of 3D applications. Maxon has something known as Cineversity, a collection associated with screen-cap the best way to videos upon every aspect of Cinema 4D as well since workflows for modeling, computer animation and VFX. This can be a subscription service which usually i got a ninety day pass to make use of. The content is incredibly helpful, but there’s the particular ton of free instruction on YouTube and Vimeo that’s equally as useful. In 3D-land, there can be no shortage of instruction available. My mercenary desire to combine live-action photos with 3D elements through the internet backlot actually allowed me to pay out attention to some small and specific parts associated with C4D R13. I nevertheless don’t know what the NURB is, I’m somewhat hazy on UV runs and I know that will hair is absolutely cool within 3D, but I’ve however to put it upon anything. I love Consequences, I have since 1995. And am love items from The Foundry. I actually beta-tested Camera Tracker, plus I am a devoted user and evangelist associated with just how stupid-easy this is to use. Digital camera Tracker makes match relocating so simple which i actually don’t really remember our workflows before. So whenever I discovered out that will C4D a new connect to for After Effects that will let me export our camera data, I had been kind of smitten. Plus it’s just that simple - track my photos, create camera, export in order to Cinema 4D. In C4D, I can open upward my camera track since a new Cinema 4D project. Once inside C4D, I can drop within 3D objects, animate, include lights, render my computer animation and then composite back again in Consequences. One associated with the real breakthrough top features of C4D R13, is the particular inclusion of the Bodily Render system - the kind of real-world physics model of an optic system for rendering extremely photorealistic, detailed CGI. Component of that TCO matter I talked about, had been how in previous variations of C4D, you’d have got to buy a chair of VRay for the thousand bucks in situation you wanted that type of rendering quality. Right now it’s within the sticker cost. MY FIRST C4D TASK I created a task for this review known as “Inspiration: Oakland”. It’s our attempt at the DO-IT-YOURSELF SciFi workflow and the nod to one through the more well-known Gulf Area Star Wars tales concerning the origins of the particular AT-AT design. The photos was shot with the hacked GH1 (shooting 60mbit, 4: 2: 2 MJPEG) and then tracked with all the Foundry’s Camera Tracker within After Effects CS five. 5. The AT-AT had been a freebie Poser design off the internet, plus the animation was necessary for Poser Pro this year. An email about Personality Animation in C4D R13 and why I decided Poser Pro 2012. Whilst the new character computer animation in C4D R13 equipment are amazingly powerful, I actually was dumbstruck when I actually attempted to build our own quadriped rigging within them. This isn’t in order to say that it’s tough to do necessarily, nevertheless it would have necessary more learning than I actually had time to perform. I already knew the best way to do it in Fake Pro. Thankfully, C4D performs nice with a great deal of apps, including helping a plug-in from Cruz Micro (PoserObject) that enables me bring in comprehensive Poser scenes. And indeed, I kind of like Poser, I use this a ton for previz work. Step 1: Transfer the shot into Consequences, track with Camera System. After a little thoroughly clean up from the monitor, I had Camera System build the camera alternative and create the picture. I inserted a nevertheless picture of the AT-AT to test how properly the track would “stick” objects to the photos. Step 2: File > Export > Cinema 4D Exporter. I actually mean, really, could this be any simpler? 3: Launch C4D, open the particular C4D file I produced from the After Results export. Step four: Move to Plug-Ins > Poser Object, C4D falls an instance of the particular Poser Object right in to the center of the particular work area. In the particular Attributes Box, I can just select whatever Fake Scene I want. The note, this can be a specific work flow for me, basically was the real C4D jockey, I actually could just as simply rig a downloaded design from the web correct here, no need in order to go to other applications. Step 5: Compose components in front of our virtual camera. Really simple, I can preview within real-time, move lights about, etc. I added the “Sky” object, which allow me enter in the particular location (in easy in order to use “San Francisco, Ca, USA” or I can just enter in chart coordinates), the date plus time. This really can be really handy if you are doing shot matching in between real-world scenes and digital objects. It’s also one more sort of the require for someone, or some thing (camera) to keep monitor of this type associated with metadata (the Sony FS100 has a built-in GPS NAVIGATION, for example).
Step six: Pick my renderer : here I have almost everything from “Standard” that can be really fast but can make things look really “3D”, on up to “Physical” that is really sluggish on my outdated Earlier 2008 Macbook-pro but can make things look really “real”. In terms of structure options, I can provide to anything. I decided 8 bit (per channel) PSD. But I may render out file types that also support 3D channel info like RLA. And I can provide out Quicktime movies, yet who does that? Outcomes: Perhaps it was the particular internet sourced model or even the less-than-detailed texture function on my part, nevertheless the Physical Renderer created some funny artifacts upon my AT-AT’s head. Many notably a flickering polygon. This artifact was not really present in a “Standard” render of the exact same scene. After Rendering, I actually brought the image series in Consequences where this snapped perfectly into location, and I have obtained to see how I actually premultiplied the sky item with my AT-AT, putting a nice perfect azure outline around it. Instead than rendering again, I actually personally use the equipment in After Effects to repair it. Then I proceeded to go about compositing (the flickering polygon error, meant several painting, but other compared to that it was quite painless), color correcting plus rendering. That was this. Easy integration between the hacked GH1 clip, Right after Effects, a 3D design from the internet plus Cinema 4D. CONCLUSION Cinema 4D R13 is a good awesome program filled along with power, speed and level. After many years associated with development, Maxon has launched a mature, stable plus robust application that can be easy to use plus powerful enough for expensive, professional work flows, whilst accessible and fun to get brand spanking new customers to start working instantly. After a few days of some serious noodling, I was barely capable to scratch the surface area of what this item has to offer proprietors. However, it’s already hard to consider going in to another project without Cinema 4D on my connect, wedged between After Results and Final Cut Professional. If you’re looking to get an easy-ish to make use of all around modeling, computer animation and rendering application, that will plays nice to blog post tools, then C4D can be a great choice. This comes with a system rendering engine as properly in the event a person want to set upward your own home provide farm. There are furthermore a ton of on the internet render farms available within case you don’t wish to purchase a ton associated with hardware, but will require power from time-to-time. Even though plug-in support could end up being kind of limited whenever “farming out”. C4D arrives in 4 flavors, beginning at the low finish with C4D Prime to get about a thousand dollars (even cheaper than that will if you possess several other app that authorize for a “side grade”) and going up in order to the all towards the particular fully loaded C4D Studio for around 3500 bucks. I love this technique, so I can obtain were only available within 3D, and when or even if my needs alter, I can upgrade plus get new and a lot more esoteric tools working within an environment I’m currently familiar with. C4D furthermore offers a ton associated with 3rd party plug-ins that will let you do almost everything from growing virtual plant life to doing 3D movement capture having an XBOX Kinect, there is really no restrict.
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