#or drv3's ending but criticising that isn't a hot take at all
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While I'm talking about DR3 and its handling of themes, does anyone else feel like danganronpa's ideas of 'hope' and 'despair' became a bit flanderised sometimes?
I could be reaching- the series has always been incredibly hammy in how it uses the terms- but in DR1 they still felt somewhat grounded in the words' actual definitions and in DR2 Komaeda fixating on an abstracted conflict between 'hope' and 'despair' was presented as a bad thing. Thinking 'hope' is synonymous with 'talent' was part of the problem, but even without that he'd feel like an intentional twisted parody of Naegi. He takes the thematic conflict between hope and despair too literally; to him the concepts were less states of mind, more grand causes, and so no amount of suffering became unacceptable to him if it made for a more interesting narrative in the end.
But sometimes later additions to the series... kind of sound like him? Maybe I should revisit DR3 and give it more of a chance, but I felt like the entire narrative approached 'hope' and 'despair' in some of the ways Komaeda does. Like it kept throwing those words at me as a substitute for actual depth, because hey, it's Danganronpa, right? That's what you're here for, right? Especially considering how little interest the writers showed in non-Ultimates besides Hinata as people, making 'hope' feel genuinely associated with talent to some degree.
Similarly, in DRV3, what did it mean for the survivors to reject both hope and despair? Stripped of those words, their choice was to break out of the narrative's control, not let their reality being potentially fake get to them, and face the unknown together. Is that not 'hope'? Is that not emotionally identical to both previous games' endings? Does that not make the game's use of 'hope' completely divorced from its meaning?
If the themes were handled more coherently I could see that being done intentionally- exploring whether the series started with a good message and lost its way, and/or asking whether 'hope' is hollow if your struggles, your eventual triumph over them, everything was contrived for others' entertainment- but I feel like if that was the case the DRV3 characters should reclaim hope and reject false definitions or exploitation of it instead of rejecting hope itself. Because again, with feeling, what does that mean???
#.txt#danganronpa#hope this is coherent LMAO#since i'm being really critical of dr3 no shade to anyone that likes it obviously (i feel like that should go without saying)#or drv3's ending but criticising that isn't a hot take at all#buuuut yeah! it's been years so definitely feel free to counter me if you feel like i'm being reductive#also i watched 2.5 for the first time last night and its handling of hope was... better? but it still runs into issues of like...#having all of this focus on komaeda as a character and confirming/elaborating on some nuances of him but then#not really doing anything with that. he has friends who care about him now but kind of had them handed to him via regained memories instead#of facing consequences for his actions in dr2 and/or being forced to unpack his coping mechanism at all.#that's a tangent but it frustrates me as a stan of his haha; i really really like how a fic called Equivalence handles dr2 postgame instead#it's unfortunately dead since 2016 but still altered my brain chemistry
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