#one time i saw a post calling zeus 'sky dad' and saying he was actually super nice and the myths about him were wrong and they knew because
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tsubasaclones · 2 years ago
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i mean i read a few different kids book series about greek mythology as a kid (as well as books w the actual stories in them) but treating this kind of stuff as JUST fandom uwu fun times is weird lol. you have to acknowledge the real history the real people who believed in these gods etc
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secret-diary-of-an-fa · 3 years ago
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God of War (PS4) Review: Kratos’ Postal Grief Beard Versus Norse Mythology
Once upon a time, a man was born by the name of Cory Barlog and thus a coin was flipped. Would he become a videogame developer or would he take up guarding the Mines of Moria by pulling wizards into a precipice? Those really are the only two options with a name like Barlog. Anyway, apparently the Mines of Moria were a bit of a commute, so the world gained a talented Auteur developer with a unique vision for a game series about going postal in ancient Greece. Fast-foward a number of years specifically calculated to make you feel old and ancient Greece is a distant memory. Norse mythology is where all the cool kids hang out nowadays, and that’s where we’re going in today’s review.
As you might have guessed, I’ve just finished playing God of War (PS4), which is fun to say because it rhymes. It’s a very good game that should be a very bad game. When considering modern media artefacts, I’m often prompted to ask the question ‘what went so wrong?’, but this may be the first time I’ve had to ask the question ‘what went so right?’.
Let me explain: God of War 4 (I don’t care that they don’t put the number on the box art, that’s what it fucking is) makes a single, monumentally stupid creative decision that should ruin the entire enterprise, but doesn’t. And that creative decision was- wait for it- a stab at maturity.
The last time we saw Kratos- the world’s angriest mythical being- he was finishing his battle with the Greek gods in God of War 3. There was a moment in that game which, to me, typified what was so great about the series. If I recall the sequence of events correctly, you kill your way through an ocean of expendable goons and critters who are just trying to defend their home on Mount Olympus, dripping with blood and screaming furiously, then wander into the bedroom of one of ancient Greece’s sauciest goddesses and play a sex minigame that you win by fucking her so well that her handmaids orgasm too. Then you toddle outside again and, head cleared, solve an incredibly complex and cerebral puzzle involving non-Euclidean geometry and perspective manipulation that takes bloody ages. That, in a nutshell, was the core identity of the original God of War: a gleefully unrestrained and immature approach to sex and violence coupled with a grouchy willingness to make unsuspecting players feel like fucking idiots for no reason whatsoever. It was awesome. In contrast, God of War 4 picks up many, many years later with Kratos hiding out in Midgard of the Norse mythos and, for once, he hasn’t got a nark on and he’s not trying to stick his cock in someone with cartoonishly huge knockers. He’s just sad because his missus has passed away, leaving him and their young, impressionable son alone in a big, scary world full of trolls and ginger psychopaths. ‘Sad’ isn’t a completely new emotion for Kratos, but, up until this point, he was usually sad in a way that resulted in five hundred people getting their spines broken in a very colourful manner. Now he just wants to cremate the remains of the woman he loved and carry her ashes to the tallest peak in the nine realms so he can scatter her in accordance with her final wishes. And that’s what he does, with son- Atreus- in tow. It’s a twenty-plus hour game in which the objective is very simply to honour someone’s preferred funeral rites- nothing more, nothing less. It’s very modest by Kratos usual standards. Remember that his stated goal in the previous game was to punch freakin’ Zeus so hard that his face would go all concave and then repeatedly stamp on his corpse.
We never actually find out much about what Kratos was up to between games or how he met his wife. However, he’s a bit thiccer than in previous instalments and seems to have lost the use of the ‘jump’ button outside of context-sensitive environments. On that evidence, I choose to believe he’s been running a small but successful family restaurant called ‘Kratos’ Potatoes’ and enjoying it all a bit much. And why not? He beat up Zeus- if he just wants to create and sample homely yet exotic Greco-Norse fusion cuisine while growing a ridiculous straggly dad-beard, I say let him crack on. Actually, is it a ‘dad beard’ or is it a ‘grief beard’? I think they send them to videogame characters in the post whenever a loved one dies so they can signal to the world how sad they are through the medium of angsty facial hair. But where was? Oh yeah: cracking on with it.
Y’see this is where the plot comes in: the Norse gods won’t let Kratos crack on. They’re determined to make him bow before Odin- especially Baldur, who is way too invested in having a fight with Kratos for reasons that won’t become apparent until very late in the game. They just keep turning up and trying to break Kratos and his increasingly like-him-but-not-as-good-at-it son Atreus. This time around, our heroes commit heinous acts of violence to defend themselves, not enact revenge, as they travel, inexorably, to the top of a lonely mountain through landscapes of stunning natural beauty and many, many hostile creatures.
Of course, Kratos taking his son on a hiking holiday with added troll-murder and the occasional slap-fight with Norse mythology’s biggest killjoys doesn’t sound as interesting as the original games. After all, those were basically a production of Kill Bill in which the part of Bill was played by a guy with the power to summon lightning bolts and access to a seemingly unstoppable army of monsters and demigods. The ‘fun factor’ even seems to have taken another downgrade, in that Kratos no longer operates with the entertainingly demented passion of the insane: he has been tempered by time and love and managed to turn himself into a paragon of serious self control. So why is God of War 4 so bloody good? Partly, I suspect, the answer lies in the constantly evolving relationship between Kratos and Atreus, which gives the story an unbelievable amount of heart and always manages to feel very organic. Kratos never learned how to be a parent, and we essentially watch him do it in real time, forming a bond with his son that seems impossible at the start of the game and inevitable by the end. Partly, the games greatness lies in the characters you meet along the way, who range from bickering dwarves to talking, decapitated heads who prattle on like laid-back tour-guides. Partly, it’s in the beautiful, epic landscapes that make the journey across the Realms to the highest peak feel epic and significant, even while it is small and personal.
But a videogame is nothing without gameplay, and it is here that God of War 4 really shines. I loved the original God of War trilogy (especially the third instalment), but I rarely felt like I was playing as, y’know, a god of war. Kratos might not be an uncontrollable whirlwind of fury any more, but he feels truly powerful for the first time in the ongoing series. In fights, every punch feels like it could crack stone; every axe-throw like it could rend the sky; every chain-whip like it could legitimately start a forest-fire. Out of combat, Kratos moves around the environment with the stolid grace of a man who knows his movements are inevitable; irresistible; an imposition on the environment that can’t be denied. You climb and complete elaborate, complex traversals knowing that the satisfaction you feel isn’t just the satisfaction of finding the correct route or solving an obstacle, but the satisfaction of a being forcing his way through a landscape that resists him at every turn but cannot stop him. The puzzles- of which there are many- strike the perfect balance between conceptual trickiness and ease of execution to remind you that Kratos is smart as well as determined; that his mind is as indomitable as his body. Then there are the little touches involving heaving huge stone pillars and similar unnecessarily over-the-top efforts. In short, the gameplay is interwoven with who Kratos is- with what he is in way that seems completely unprecedented. Even the RPG elements feel  appropriate: they reflect the protagonist’s growing confidence in a skillet he hasn’t used in a long, long time.
Do I miss the uniquely juvenile, over the top identity of the old games? Absolutely: I’m a great fan of gratuitous gore and scantily clad women with big fuck-off swords. Usually, I find the desire for maturity in games to be a silly, pretentious trend that foolishly eschews anything obviously ‘fun’ for no reason other than courting the respect of people whose respect isn’t worth having. But I don’t think that’s what’s going on here- at least, not entirely. The developers of the God of War games are clearly artisans and craftsmen of extreme talent: their attention to detail is superb and their ability to weave a good tale from a simple premise is actually a little daunting for someone who considers himself a bloody good story-teller. It’s worth remembering that the de facto head of the studio, Barlog, became a father himself before commencing work on this game about a father learning to bond with his son. It feels personal and meant because it is. Other games might reach for superficially mature themes like family and redemption for altogether cynical reasons. God of War 4 does it because such thoughts are clearly much on the developer’s mind. I asked already ‘Do I miss the identity of the old games?’ and the answer is still yes. But that question deserves a follow-up: am I willing to embrace the identity of this new, quieter God of War anyway? And yes, yes I am.
But if we could have a few more women with enormous knockers and Kratos going properly batshit just once or twice in the next sequel, that would also be welcome. I mean, let’s try to strike a balance here, people, for pity’s sake.
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saturnianrhythm · 8 years ago
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questions i felt like answering
answering for both my long-standing deity kintype, and my relatively new one
1. What are you (prophet, God, angel, etc)? two deities
2. What or Who do you represent? stargod: travel, travelers, maps, direction, balance, polaris, ursa minor, and i am the prince of and main representative for every star and constellation feargod: fear, worry, insomnia, anxiety, nightmares, illness, and very minor control over fire and blood (when either is involved with ill will)
3. What do you look like? stargod: i had two forms - a literal star core, and my humanoid form had short wavy silver hair, glowing light blue/white eyes, near-alabaster skin, and raven-black wings with a blue sheen and silver accents. while humanoid, i wore a shimmering silver laurel wreath with a light-as-feathers light blue himation over a chiton feargod: im legit not sure about this one but i think i was a shadow monster a lot
4. Colors/animals/objects associated with you? stargod: silver, sky blue, dark blue, ravens, maps, scales feargod: black, red, white, wolves, claws, bones, teeth, blood, darkness
5. What are you trying to achieve? i dont fully understand this?? cause those kintypes are past lives, i dont really have control over those things anymore...but i guess im trying to be as kind as stargod, and as fearless as feargod
6. What band/artist gives you divine feelings? its moreso songs, not simply the people behind them
7. (for Prophets) How do you interpret messages?
8. Do you have any other limbs that your human self doesn’t? (Horns, wings, etc)? stargod had feather wings on his back, while feargod had sharper teeth and claws, maybe bat-like wings
9. (for Gods) What do you like as offerings? stargod: parts of meals thrown into the fire usually, stuff like moonwater or sunwater, pieces of valuables if you’re a devotee, uhh...idk much else for them but i think a prayer you could do was like, burn a piece of a map with your destination in mind, and it’d give me the hint to help out. feargod: blood (obviously), animal sacrifice (prey only), sometimes human sacrifice (those who have done a considerable amount of wrong) if you wanted my help during war, stolen things i think, bones/teeth, and red or black things (roses, fabric, stained paper, etc). burning a valuable/cherished item was also a direct prayer to me for personal protection in things like love or family matters (yea i was a dick in my rites but my moms the love goddess for petes sake, i govern worries and if you’re desperate and innocent enough i got your back) 10. Why are you here on Earth right now? Andy (my tarot deck) says this; “to follow my intuition and dreams, to face my fears, and change.” 11. Do you have powers? In those lives? yea. I don’t have the power I used to as a human with limited intuitive direction. 12. What element relates to you? stargod - water and fire (thanks to mom and dad) feargod - fire i guess? 13. Is there something (a book, movie, myth) that is similar to you? or reminds you of yourself? i actually cant think of anything for stargod! but feargod is literally Phobos, i just call him feargod to match stargod, whose name i dont remember. 14. How old are you? i dont have definite ages for either of them stargod was born after human’s creation by Helios and Selene in order to look after them and guide them, after the whole Prometheus thing feargod was born somewhere after the time Ares and Aphrodite got together, but where that is in relation to human history in that universe is unknown as of right now 15. Do you have dominion over anything? this was technically answered with #2 16. Do you know any of your mythology? ahhh i take most of the Official Greek God History (TM) with a grain of salt cause i dont believe most of it is canon for me,,,which rly sucks for this life cause i still worship Greek Gods and they had different history here but it’s hard to wrap my head around,, (Helios and Selene being siblings??? what??????) 17. Do you write poetry, paint, to express your divinity? if not, do you do something else? !!! i dont usually! I want to but I dont have materials to paint or the right words for poetry but i really wanna! I’ve drawn a few memories tho! usually I just reblog kin pics, or vent about memories to anyone who will listen. 18. (for Prophets, angels) do you know who your God is? 19. When and how did you know you were divine? hooooooooo shit.....i dont remember when i realized i was the stargod?? being my first divine kintype...i think i was just joking like “lmao if i was divinekin i’d probs be a god of stars or some shit smh” but then i couldnt get it outta my mind...next thing i know i’m waist-deep in memories and sobbing. 20. Any advice for those unsure/new to their divinity? honestly, if you’re questioning being divine in a previous life, specifically a god, more often than not it’s something you either think about from time to time or something you’re super passionate about...it doesn’t even really have to be something you know a lot about or do a lot or are really good at. 21. What are your views on humans? stargod: oh man...this is actually very conflicting...when he was born he saw humans like a mother sees their newborn child. as time wore on they were like my kids, but in a more casual sense. when shit went down leading up to my death though? horrid creatures. deserving of the worst pains. rot. burn. die. ....i was not ok... feargod: pretty much how dying-stargod felt. vermin, disgusting vile things, all of them are dead to me anyways....but the thing is, unlike my twin brother, i had a very soft spot for innocence like young kids, babies, kind-hearted people...yea. if someone killed an innocent person i got pissed and probably considered cursing their bloodline. 22. What would your place of worship look like? stargod was mostly privately worshiped, so i only had portable altars, maybe some good-luck-charm for more traveller-oriented places.....feargod tho? entire temples. granted, they’re small, and meant mostly for warriors, but they’re there. 23. Do you know the rules of your afterlife (if there are any)? stargod was directly involved with the human afterlife...or rather, my assistants were, while i oversaw their actions and guided lost souls. my assistants were responsible for judging and placing souls passing through the afterlife. i dont know what its like being a ghost from that world, but to me everyone just looked like a human, though ghosts were a bit greyed out?
24. What’s your most and least favorite thing about being divine? from both lives, being a god is super rewarding, but it’s pretty tedious. on one hand, you have people devoted to you, willing to push on in your name, and you can see the hope in everyone’s hearts and intention. on the other, it’s pretty demanding work - you have to make sure you give the right commands or direction, help around in the right places, and kill as little humans as possible. you’re born with considerable amount of power, and sometimes it can get to a god’s head, and we’re all also about as emotional as humans, so it can get pretty sticky... 25. What does your Home look like? as stargod, my home was a giant star castle. my room was in the center and each spike led to different rooms. there was no up or down but the walls were beautiful, like that aerogel stuff, if it could glow. feargod didn’t have a home, i dont think? he could take residence with Aphrodite or Ares, but gods dont really need sleep, so he rarely did so. 26. Other than yourself, who do you think is a really cool divine being? personally, stargod was on good terms with almost everyone. i think sometimes he held disdain towards Zeus or other weather gods, but it wasn’t often or really strong. Mostly he just kept to himself. feargod has special feelings in his heart for his parents and his twin, Deimos. Siblings? not so much. Most of his siblings were love gods, so he didn’t very much enjoy their presence. nowadays i totally do tho! 27. Does your divinity affect your day to day life? How? not really...it just kinda gives me things to look back on. i mean, in this life im not good at direction or self-control, and i’m not that scary. i’m not terribly upset over those things though. 28. (for Angels) if you have wings, what do they look like, how big are they, how many, and do they serve any other purpose besides flying? 29. Is there a place on earth that reminds you of Home? being very far away from big or moderate cities at night helps for stargod...id rather not think about feargod though :/ 30. What is your favorite post on the actuallydivine tag? i havent looked at that tag in a long time so i cant remember >_<
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