#one of the things I need to decide is whether it'll cheapen the product to include a blender file along with a common export
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cjgladback · 2 months ago
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[ID: Short video of two identical 3D rendered eight-inch C-clamps, upright on a taupe background. The body of the clamps is black cast iron while the parts that would move are copper. The clamps and camera are unmoving but overlays wipe transition from right to left, first a gradient over the background then wireframes over the clamps. The closer clamp has a much more detailed mesh, primarily grids of four-sided polygons, very dense on the screw-threaded shaft. The back clamp's shaft is a simple cylinder and it has many triangles visible on the body. The final overlay labels the back clamp with 4.77 thousand tris, the foreground clamp 71.09 thousand tris or 1.14 million tris when subdivided twice. The loop finishes by removing the gradient and then the overlays. End ID]
So about that "maybe I'll make an LOD1 of the clamp, too" thought. I now get to figure out where I should offer this as an asset for purchase and how I should format that deliverable. Ko-fi will be the easy option since they already have my payment information, whereas Sketchfab has some traffic coming in for the freebies already so it would make sense to offer there as long as fees or time overhead isn't obscene. If you have advice as a seller or purchaser of 3D assets, please feel free to share!
#dragon roll#cj gladback#blender#3d modeling#one of the things I need to decide is whether it'll cheapen the product to include a blender file along with a common export#because like the armature won't have constraints when imported back in and i've seen at least one newbie to unity struggle with textures#without being able to see how they should be attached for my CC-BY pizza box (to be fair I think that person didn't even know#what a normal map was and they didn't seem to think to look at the documentation once they saw messages about texture packing#which at least for that version/pipeline they were on required a specific order of packing in one file#so they were struggling with having multiple greyscale images--whereas on the LOD1#where I needed AO to get it to look right on the threads i have already packed it with the roughness and metallic#and i didn't check that it was the order unity specifically would expect so that would be another hiccup for that user)#but yeah on the one hand having a blender file would potentially be a good reference and value added for blender users#but it might make everyone else balk at paying for something where they couldn't use a portion of the deliverables#and i'd need to either update it or accept that it would get old and lose value if i don't keep it compatible with newer builds#as always much thought going into it now because i'd like it to be a simple system to do future assets#just doing the same thing so people who purchase from me can also know what to expect with other products#beyond just where to find them#ramblings#tag you're writ
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