#nothing spectacular is just rewrite with mafia boss's storyline okay?
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If you can full on rewrite ahit how would you do it
This is just my answer to how'd you fix the found family but more broad dgHSGH
I don't know if I would do much to really rewrite the plot? I think I would just change the motive, a bit. Hat Kid obviously needs the timepieces to get back home, and that's why she needs to recollect it, but I feel like it could easily be compounded with the whole timepieces-corrupt-people theory. Easily. It wouldn't even take much to add that into the current canon. Just a lore book somewhere, some off-handed dialogue, a glow around or in the eyes of corrupted individuals. Have them even SAY something like "the power this timepiece grants is so tantalizing, I just can't tear my mind away!" or some dramatic stuff like that!
That way, it helps in excusing those that try to hurt Hat Kid, making an ending redemption for all of them seem more plausible, while simultaneously adding more stakes. Makes things more interesting!
(this ended up longer than I thought it would because of course it did)
Then all the ideas I threw out for fixing the found family. I want more time. More development. More additions, changes, interactions; flesh out the characters more. If backstory still has to be revealed through storybooks in the rifts, that's fine! The characters don't have to dump exposition all the time. But just the vaguest mentions. Like Conductor mentioning his grandchildren! That was good! It gave him something! But more of that. With more characters. I dunno.
The characters just have so much potential that was never explored. Developments don't happen in AHIT. Character growth is a myth here, with Snatcher as the slightest possible exception if ignoring the Death Wishes.
I'd like to elaborate on them. Fulfill that potential. MORE.
Anyway, with characters all properly fleshed out and redeemed - or antagonistic characters receiving due comeuppance - the ending would feel more... wholesome. And by "the ending" I Mean not the finale in canon. The finale in canon is actually a halfway point. Because we need a whole Mu redemption arc after that. More places could be added to make it work, too. Or. Or. And hear me out. We just get rid of the Mafia.
In ANY!! Plot rewrite I would do of this game, the Mafia would be the biggest change. I don't want them on the island. After we learn what exactly HAPPENED there, they should be KICKED OUT. GONE. I want them OFF of that island. Their boss is already reduced to a jar this should not be difficult to manage. And with all the friends HK would have by that point, that's a whole thing. That'd be a whole grand thing. And think of how well it'd work, too! With Mafia Town being the first act, and then it coming full circle getting them OUT of there. Returning it to whatever it was before the Mafia took over. Give it a NAME! Give that island a NAME, its ORIGINAL name, its OWN name. NOT Mafia Town. And I want it time-related because funny. Even if it's something like Clockwork Island or Hourglass Sands. just. Gimmie something.
Because inevitable dialogue of "Well, before it was Mafia Town, it was actually [time-related name], funnily enough"
And before anyone argues that it's not Hat Kid's job to fix this, I totally agree, but I would argue in this circumstance that HK would want to do something. We have the option to give Mu a timepiece at the end of the game how it is right now. Why would HK do that if she didn't care about Mu's cause. So let's rewrite it and say she also just wants to be friends with Mu again! Because she feels bad! She liked their friendship, despite how shortly it lasted (though i'd probably add more of them working together to make it a little more authentic). She wants to make up. She wants to help her. And if helping her means getting rid of the Mafia, then so be it!
And really, aside from accidentally fixing the whole situation of Dead Bird Studios if going with my proposed ideas in the other post, that'd be the only thing that HK "fixes" of everyone's problems. Yes I'm looking at Snatcher. She's not his therapist, and he clearly doesn't want her to be. So no, I wouldn't add anything about her helping him overcome his gripes with Vanessa. She's a child. He's a grown ass man. It'd be cool if the game gave as some amount of closure, but not through Hat Kid. I'm personally a fan of any idea where HK is in immediate danger due to Vanessa and Snatcher comes to her rescue (post timepiece corruption) and somewhere in the mess Vanessa gets Defeated, but. Thatse just me.
also would I redeem Vanessa? no not a chance in hell
Anyway. Overall I wouldn't change the plot idea too much. Honestly the whole fact that Hat Kid ended up there because of Mafia interference would've been genius if it eventually led to ultimate revenge in kicking out the mafia but. Yknow. Who ever heard of tying things full circle AMIRIGHT
So Hat Kid ends up on funny planet, goes around different places collecting all her timepieces, inadvertently fixes the problems of some gay birds and makes a bunch of (genuine) friends/found family members in the process. Mu screws everything up, Hat Kid fixes it, and then Mu redemption arc out of Hat Kid's own choice. Mafia removal. Then Hat Kid goes home.
Yeah I'd keep the idea of Hat Kid returning home! And I'd want everyone on Earth to be happy for her instead of begging her to stay! Everyone cheering as the ship blasts off and she goes back home, as that was the main goal! This Child is Going Home!!!
...And then if going with my personal angsty-ass headcanon that I would NEVER put in an actual game rewrite but I would consider canon so she goes back to the found family, Hat Kid gets home and her planet is Gone because she was gone for millions of years in a time rift before she went to Earth and now it's All Gone. Because I LIKE ANGST!! nnnn then hat kid goes back to earth and a lot of hurt/comfort ensues
but we ignore that <3 if I was actually rewriting this hehehe. wouldn't want to OVERLOAD the game.
other things I would add:
- After the Mafia is kicked out the original inhabitants come out of the homes they locked themselves in. They're alive. So Mu isn't alone on the island. I win
- Also so Mu isn't alone GUESS who adopts her. You're right it's Cooking Cat. I WIN
- Also Mafia Boss can stay on the island I guess. he's a jar he can't really do much in that state. if for some reason he doesn't go with the rest of his Mafia when they're kicked out
- I get to give Empress the boss battle she deserves <3
- I want fun side quests that happen in the middle of other acts. I want Hat Kid to do fun mischief with the subconites. Like a side quest one gives you is Help Us Play a Prank on Our Dad (Snatcher). Hat Kid, blissfully ignorant, suggests the old ice-cold water above a door trick but everyone cringes because YIKES... maybe not ice. Maybe not that. Just to tie in lore things subtly. Hehehehehehe
- other side quests include helping various people in town or express owls/moon penguins/caw agents/the like. because I LIKE side quests. FIGHT me on that
- Something I would love to add but I haven't actually put much thought into (yet) is Alpine Skyline lore. That's. Like. Barely touched on, but enough in such a vague ass way that it COULD be very interesting. I've seen interpretations of the funny goat that ascended and its relation to the twilight bell and I love that. I want that canon. I want Alpine Skyline TO MATTER
- I want cruise to be longer because so many more funny shenanigans could've happened that did not happen but at the same time three acts does work for it to not overstay it's welcome. so eh
AND THAT's all my brain is supplying right now. Hopefully this is all coherent
#ask#a hat in time#i don't know if i should tag this as specific characters or not?#eh. why not#hat kid#mustache girl#cooking cat#snatcher#boy!! i've got thoughts in my brain#grabs self by the shoulders. ok listen to me clam.#nothing spectacular is just rewrite with mafia boss's storyline okay?#do not incorporate all of this into it. do not.#we don't need NS to be 500k words. it's just mafia boss centric okay. okay.#great. good talk#VERY long ramble#hattytime
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