#my skyrim isn't too heavily modded I'd say
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All right, here are my current results of noting how long it takes for a game to take my Steam Deck from full to 10%
From best to worst:
1. Vampire Survivors: 188 minutes (3h 8min)
2. Spiritfall: 179 minutes (2h 59min)
3. Yakuza 0: ~160 minutes* (2h 40min)
4. Hades: 132 minutes (2h 12min)
5. (Modded) Skyrim SE: 100 minutes (1h 40min)
6. Wobbledogs: 84 minutes (1h 24min)
*estimated; Got it by doubling the 84 minutes it took to get down to 55% and rounding down (because I could not stand playing it any longer than that)
Most of these were not done in one go, so the numbers might be slightly off. I did make sure to always continue on the battery percentage I left off on
With the exception of Skyrim, I tested all of them only once because I am lazy. Skyrim I tried 3 times and did get exactly 100 minutes twice and 106 minutes once. Picked 100 instead of the average (102) because I liked it more tbh
I plan on updating this with more games but it takes a lot of time so it'll be slow going
@tundrakatiebean
#yakuza 0 was a pain to even get to 55%#not my type of game at all it turns out#but at least now I know#my skyrim isn't too heavily modded I'd say#but I'm also mot entirely sure how much thay would be#I have three custom followers‚ the general fix‚ and roughly four or five more things#like shops not running out of stock and not having to kill paarthunax#so no big visible change#steam deck#steam deck experiment
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it's been a while since i last shared the game that currently has my attention, and currently that is outward: definitive edition (dev: nine dot studios). this got long, so i'll put it under the cut. the short of it is that i am in love with this game that is catered to freaks like me in every way!
the game was first released in 2019, and the definitive edition including all dlcs came out in 2022, and i'd say this game was on my radar since 2020-2022, but i never really played it until now. i've been enjoying my time with this game, and what a game it is! it makes me feel like most of my favorites do: scrabbling for victories, being forced to get by the skin of my neck, and having to always play past my mistakes. in many ways it reminds me of favorites such as dragon's dogma, morrowind my heavily modded skyrim, and souls games to an extent, but with survival elements added on to it.
to set the stage, this game puts you in the boots of a gender neutral Just A Guy™ who is saddled with debt incurred by their grandmother and is on the verge of losing their lighthouse home. in aurai, actions that damage the community may incur what is called a blood price, meaning a bloodline may have to pay the price of said actions even decades or centuries removed from the action. the first chapter of your adventure sees you attempting to repay a parcel of the blood price on your bloodline by whatever means possible within 5 days, after your hard work was lost in the same shipwreck that nearly took your life. and off you go to do that. you can approach this goal by whatever means you can come up with and you can also fail to do so, and the game will continue. where i am currently, i managed to barely make the deadline and have been exploring the world. there are currently four factions i can approach in order to advance the plot, but i am taking my time to meet all of them before i make a decision. they each are tackling different issues in aurai at the moment, such as the holy mission's quest to fight against the scourge.
the moment to moment gameplay is very engaging to me. it really is a game that anyone who knows me knows that of course it will appeal to me. navigation reminds me of morrowind with npcs giving you directions and a complete lack of quest markers (or even an indication of where you are in the map! you need to orient yourself using landmarks and road signs). combat is brutal and best avoided at most times. you need to manage your inventory and loadout for the climate and your needs, as well as what you expect to encounter in your journeys, where the weight of your inventory is very important. your stats will become burnt (i.e., you will have a temporarily reduced maximum stamina until rest) the more you use them, greatly emphasizing how you're just a rando. there is magic in this world, but you don't start out with mana needed to cast spells and must perform a difficult pilgrimage to the center of the mountain that dominates the landscape of the first area. and even then, you must sacrifice your precious hp and stamina to build a mana pool. the tradeoff: magic has been absolutely fun and op in my experience. the game rewards preparation and knowing when the fuck to leg it most of all. and if you meet your untimely demise, you're not sent to the last checkpoint. instead, the game rolls one of the appropriate defeat scenarios appropriate to your current situation which can be a boon or a curse (and honestly must have been the inspiration to the alternative death system part of this skyrim mod). the game constantly autosaves, so savescumming isn't a possibility. most of all, you wander in a lovely environment to the sound of bangers.
pictures were only edited to add some small grain and are at the native resolution of the steam deck since it's where i've been playing! i do want to look at it on my laptop too. it also features online and splitscreen co-op, but i haven't tried that out. i do hear it's a great way to approach the game. another thing i really enjoyed learning about is the studio's investment in promoting a crunch-free, ethical philosophy to game development, and extending that over their publishing efforts in order to foster the development of more indie niche games developped ethically.
#p#outward#i just entered the hallowed marsh today and was shocked at how much it reminds me of the bitter coast in morrowind#gaming log
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