#my only ask is PLZ TWITTER USERS DO NOT TURN TUMBLR INTO WHAT TWITTER WAS
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Funny how Twitter users been shitty on us tumblr users but now all y’all coming here
#my only ask is PLZ TWITTER USERS DO NOT TURN TUMBLR INTO WHAT TWITTER WAS#Twitter users are the most easily butt hurt people in the world if y’all come here CHILL THE FUCK OUT#twitter#elon musk
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This essay was written for @backtomiddleearthmonth​ for the orange/nonfiction path prompts “Meta about Fandom” and “Multimedia.”
“Review Plz?” Feedback Behavior in the Tolkien Fanfic Community
A little over a year ago, I ran an online survey about Tolkien fan fiction as part of my ongoing research on the history and culture of the Tolkien fan fiction community. (Read more about the Tolkien Fan Fiction survey here.) I have been slowly posting the results of the survey over the last year or so. For the orange/nonfiction path prompt "Meta on Fandom," I decided to dig into a topic from the survey based on what other B2MeM participants would like to know more about. People who answer my poll wanted to know more about, "How many readers comment or give feedback on stories? Why do they do this?" I will eventually investigate the other topics as well, most likely over the summer while I'm on break from school.
This essay seeks to answer some basic questions on feedback behavior in the Tolkien fanfic community. Who leaves feedback? How often? I will also begin to look at why people leave feedback, specifically at social pressure to do so. This will be the first post in a series looking at feedback behavior; the series will in all likelihood extent beyond B2MeM; follow my Twitter or the Tumblr tag #tolkien fan fiction survey for updates related to the survey.
Probably the first question to answer when thinking about commenting is: How often do people comment? I asked the question, "Do you leave comments or other feedback on Tolkien-based fan fiction stories?" Of the 1040 people who answered that question, 75.9% of them said YES.
Now it's important to note the "or other feedback" in the statement. This didn't ask just about comments or reviews; it could have included one-click feedback like kudos or likes as well. If I could go back and do this survey over, I'd likely change this question to distinguish between the two. For now, though, it's what I have to work with.
Who Leaves Feedback?
When we break down this question by the participant's role, the results become more interesting. I looked at the responses of writers versus readers only to this question. Writers were far, far more likely to leave feedback on what they read: 86.5% of writers (n = 635) answered YES compared to 59.3% of readers-only (n = 393). My initial reaction to this information is, "Well, of course, writers would best understand how much feedback matters to other writers." I think that's part of it, but there are probably other factors involved as well.
Writers are more likely to belong to the sites where they read. Many sites (SWG and MPTT, for example) do not allow comments from anonymous users.
Writers are more likely to be comfortable enough with English (or the language the story is written in) to be able to write a comment. I can read tolerably in Spanish, for example, but would never dare attempt to comment on something written in Spanish.
Writers are more likely to simply know what to say in a comment. They know what they like to hear on their own stories. They know what goes into crafting a story and are possibly more accustomed to noticing a characterization detail or a particularly good turn of phrase: the kind of thing you'd mention in a comment.
Interestingly, 13.5% of writers responded that they did not leave feedback on stories that they read. I find this group intensely interesting, and a future post will look specifically at this group of participants.
How Often Do Readers Leave Feedback?
Of course, a participant could have left a single comment or liked one story posted on Tumblr and answered YES to the above. Any author can tell you that three-fourths of their readers do not leave feedback on a specific story; many of my stories, based on click counts, would have hundreds of comments, and it is rare for me to exceed ten comments, and I receive more comments than most authors. (The highest percentage of kudos-per-click on my AO3 stories is about 19%.) So what percentage of stories do readers leave comments on?
I asked participants to "Estimate the percentage of Tolkien-based fan fiction stories that you leave comments or other feedback on." Those who responded with a number greater than zero left comments on a median average of 30% of stories.
Breaking down the data a little further also shows that readers willing to leave feedback tend to leave it relatively infrequently. More than half of participants (54.7%) left feedback on one out of three stories, or less. The graph below shows the number of participants who left different amounts of feedback. The numbers drop steadily until spiking briefly around 50%--likely because someone is more likely to respond with 50% rather than dithering slightly to either side of that number; after the 50% mark, the numbers hang rather steadily. There is a small resurgence among the participants that, in my mind as I worked on these numbers, I termed "unicorns": those who left feedback on almost everything they read. The graph at the top of the post shows this data.
It's important to note that these numbers are likely slightly inflated. Even in anonymous surveys, like this one, there is a tendency to overstate positive behaviors, like one's habit of leaving feedback on the fiction one reads for free. To support this point in this particular survey, several participants left brief comments on their answers, suggesting that they'd recently increased their feedback due to growing awareness of its value to authors or that they felt they needed to do more; some participants offered excuses (such as English as a second language) or responded to a perceived low number with self-effacing humor (like a :P emoticon). In addition, numbers were potentially inflated because one is more likely to remember the stories one takes time to leave feedback on, especially comments. A ficlet skimmed quickly on Tumblr, for instance, is more likely to be forgotten than the same ficlet on AO3 where the reader leaves a one-sentence comment or even clicks a kudos; especially the comment requires more careful reading.
Looking at actual feedback numbers supports that 30% is likely inflated. I chose ten stories on AO3 from the section "The Silmarillion and other histories of Middle-earth -- J.R.R. Tolkien." The stories had been posted just over a week ago and were on the sixth page of results, so they had likely received the first heavy wave of readership. Since most AO3 readers who leave comments, in my experience, also leave a kudos (and since comment counts on AO3 also include author replies and further conversation on a story), then I looked just at kudos. For those ten stories, the kudos-per-click percentage was a median average of 9.2%, spanning a range of 1.7% to 26.2%: nowhere near the self-reported 30% rate from the survey.
Do Readers Want to Leave More Feedback?
As implied above, there is a degree of social pressure to leave feedback on stories. I was curious if readers felt they needed to do this more, or if they were happy with the current amount of feedback they left, so I looked at responses to the statement "I want to leave comments and other feedback more often on the stories I read." Participants had five options to choose from: Strongly Agree, Agree, Disagree, Strongly Disagree, and No Opinion/Not Sure.
Overwhelmingly, participants wanted to leave more feedback: 77.6% agreed or strongly agreed with the statement. In other words, three out of four readers think they need to leave more feedback. Fewer than one in ten (8.89%) disagreed or strongly disagreed. Of the latter category, a mere eight participants chose this option.
I looked closer at that group: participants who strongly disagreed that they wanted to leave feedback more often. Of those eight participants, three were part of the unicorn group that left feedback on almost everything they read; it's understandable why they felt they didn't need to do more! One participant left feedback a reported 70% of the time--still a relatively high number--so about half responded with Strongly Disagree because they really can't do much more than they already are. One person did not provide a response for the amount of feedback they left but answered NO to the question "Do you leave comments or other feedback on Tolkien-based fan fiction stories?" Three entered "zero" for the amount of feedback they left; these four responses felt somewhat defiant to me given how contrary to correct fandom etiquette it was. (I would say that this etiquette demands that one either leave feedback or feel badly for not doing so.)
I was also curious about the unicorn group: those who left feedback a reported 90 to 100% of the time. Despite leaving feedback on just about everything they read, 65% still agreed or strongly agreed that they wanted to do more. (Including those who reported that they left feedback 100% of the time: 67% of these participants still wanted to do more, including five who strongly agreed with the statement.)
Of the unicorn group, 21.7% chose No Opinion/Not Sure, a percentage much higher than the 13.5% of all participants who chose this option for this statement. I generally avoid making inferences about the No Opinion/Not Sure participants--there are a lot of reasons why people might choose this option, including that they truly do not understand what the statement is asking--but this discrepancy is too interesting to pass up hypothesizing about a little. I suspect that these respondents know that they are going above and beyond the majority of fandom but still feel uncomfortable stating directly that they don't think they need to do more. Choosing No Opinion/Not Sure is quite possibly the more socially acceptable option: a way to circumspectly admit that one really can't do much more.
The unicorns are an interesting group. Why do so many of them--about two out of three--feel that they need to do more? It is possible that the feedback they are leaving is mostly or entirely kudos or other one-click feedback, and they feel they should be writing more comments. (Readers who leave kudos on everything they read are a well-reported phenomenon on AO3; one participant even commented that they "kudos" everything they read.) It is also possible that social norms in fandom dictate that one should always be striving to improve on how much feedback one leaves on stories, and these readers feel that guilty gnawing even though they already are leaving feedback on almost everything they pick up. Here, I can turn to personal experience: I am in the unicorn group myself, leaving feedback on everything I read (in the form of comments) except when I regularly have to skim stories as part of my mod duties on the sites I run. (Sometimes even then I get sucked into a story and comment.) Despite the number of comments I leave, despite the hours of work I do in the fandom each week, I still feel guilty over not commenting on more of those stories skimmed in the course of daily site business. (I also feel guilty for not reading more, period.)
Conclusion
From this data, it is possible to draw a few conclusions:
Most readers of Tolkien fan fiction leave feedback, but most readers leave feedback on a relatively low number of the stories they read.
Self reports of the number of stories a reader feedback on appear to be significantly inflated. This doesn't have to mean that participants wanted to deliberately mislead in their responses--there are a number of reasons why self reports might be inaccurate, discussed above--but it is worth keeping in mind for other items on the survey where self-reported and actual behavior are more difficult to compare.
Authors are significantly more likely than readers-only to leave feedback on a story.
The vast majority of readers express that they want to leave feedback more often on stories they read. This includes the so-called "unicorns": readers who leave feedback on almost everything they read. This suggests, to me, that there is enough social pressure to leave feedback that participants may have felt uncomfortable stating that they felt they were doing enough. If you have an alternate explanation, please share in the comments!
If you have a question you'd like to see data on, please do share! Next time, I will likely look at why readers decide to leave feedback on a story, but if there's a topic or question you're interested in seeing analyzed and discussed in greater depth, let me know!
#tolkien fan fiction survey#tolkien fan fiction#fan fiction#fan fiction feedback#fan fiction reviews#b2mem 2017
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Week 14: Alt-GAMING
Elisa!!! :)Â
GSI elisa’s focus has been on internet art and making work on and through the internetÂ
her work explores gender, sexuality and labor in relation to technology and internetÂ
taught at RISD and Brown before she came to Berkeley!Â
some problems: free labor, big data, etc.Â
did the MFA program at RISDÂ
Archive Fever: night before midterm, she took all her browsing history until her computer crashed, and then link after link is plaid back in chronological order.. there was soothing music in the backgroundÂ
-she trellised there were different trends and the cluster of data was able to give herself and others and idea about herself… at the time she was very interested in the narrative qualities of video montage but now it reads in an entirely different way… its interesting how the project and the way people read it drastically changes depending on the political climateÂ
- she’s still selling her data on a flash drive online because she was interested in the whole idea of selling your data on line just like companies like Facebook do todayÂ
-started to receive warning from eBay about how she was putting herself in a “vulnerable” positionÂ
 need ideas!?! PLZ!!
just a bunch of videos of youtubers talking about how they don’t know “what to do” or about how they need “video ideas” and then the youtube ask their viewers what to make… like whether or not they should sing, what they should talk about, whether or not they should make make up vids… they also ask viewers to “subscribe, comment, follow, etc.”Â
Labor of Sleep, Have you been able to change your habits? (2017)Â
touches on how sleep has been a new behavior from which data and other things are exacted…. basically sleep used to be something that was the last known method of shutting down and being unproductive but now sleep apps allow our sleep to produce something fruitful!Â
continuation of archive fever project in the sense that it examines how we are more and more viewing humans and things that produce classes of data… we are perceiving ourselves in a more quanitifiable way
-if you are on the whitened website during the time or sunset/sunrise in new york, the website is interrupted with her art projectÂ
techonologies of care- the projective is documenting how effective labor (a time of immaterial labor that effects and modifies emotions of consumers/ viewers) is being outsources to computer… i.e. workers on line can perform micro tasks like designing loiece was censored in the backgos/labels, pretend to be bf/gf online,Â
-workers on these platforms are usually from non-western countries with problematic economics and inflation (so maying low amount of dollars may look good to them), very cheap labor, etc…. most importantly for elisa, most of these works were produced by women… elisa interview 70-80 workers and selected 10 for the final projects. they all wanted to be anonymous so elisa abstracted their images with geometric shopsÂ
when the towel drops- project done by a collective that elisa is in with one ugandan artist and one indian artist called radha mayÂ
the research started in italy, next phase in india, last phase in south africaÂ
she visited the national censorship archive of ital- all films in italy are first reviewed by a state review board.Â
-they did a montage of all the censored scenes and presented in italy.. at the same time someone read why the clips were censored... ex “women showing pleasureÂ
Wednesday: Porpentine HeartscapeÂ
Porpentine Charity Heartscape - “Oakland based new media artist, video game designer, writer and curator primarily a developer of hypertext games and interactive fiction mainly built using Twine. In conversation with artist Elisa Giardina Papa”
sticky zeitfeist-the game is about girls who are animals and girls who are robots… collaboration with her friend from canada. there is a lot of music from transgendered artists. she gets bored with one thing, so the game is constantly changing,Â
glitches are the second best part of making a game.. the best part is not having any glitches lolÂ
she also made another game for a contemporary art museum in chicago, very simple gameÂ
she’s interested in repetitive, pattern workÂ
-foldscape = a game made out of postersÂ
she’s also really interested in how the speaker/presenter in a game can mutate the entire gameÂ
another game asked people to draw things, for example. “a symbol of the new year Â
this world is not my home- collaborative project where her collaborator added music &Â where they turned their game into a portal like exhibitÂ
tiny bubbles exhibit in SF->Â
to her, feeling always matters more than physical formÂ
JOURNAL ENTRY
I’ve been in Elisa’s discussion section all semester and I had no clue that she went the #1 design school in America, and that she’s already had her work shown at various famous museums like the Whitney! I’m not surprised but I was surprised she never talked about her work in discussion before. The first piece she shared with us was Archive Fever. It was pretty funny to see what peoples’ reaction were when she tried to sell her own information on line. She got messages warning her about the risks of sharing her personal information online, which is ironic since most individuals use still such s Facebook, which we’ve just found out might not be as safe as we think! I also really loved her second piece, titled, “need ideas!?! PLZ!.” I’ve never been a huge user of any social media asides from twitter, which mostly consists of 240 character tweets that make me laugh, so it’s interesting to me that kids really care about the number of likes they get online. When reflecting back on the piece, I couldn’t help but feel sad about the direction of where this so-called form of “art” is headed. When I think backk to some of my favorite presents, like Barbara Hammer, Chip Lloyd, and Lynn Hershman-Leeson, I remember being amazed at how many ideas they had lined up in their head and ready to bring to fruition. Call me old fashioned, but I really enjoyed these presenters, not only because of the amazing work they produced, but because it was genuine and they’d truthfully believed in the whole project from beginning to end. For example, Chip Lloyd had to literally jump through hoops and get so many random permits just to blow up a bunch of TV’s! I feel like that takes real passion and self-realization that those kids will not learn if they are already taught at such a young age to just sit online a wait for people to tell you what’s cool instead of exploring/experimenting and figuring it out for themselves!! Lastly, my favorite piece was When the Towel Drops. I loved the idea of creating a montage of all censored scenes and reading why they were censored, just so people can understand how ridiculous it is that something like “showing pleasure”  is ok with the Italian government for men, but subject to censorship and considered too taboo to be shown on screen for women.
Porpentine Heartscape is a well-known, tumblr famous gamer and writer who is in conversation with Elisa. I’m actually really curious to see what both of them will collaborate on because they both have such different styles on interacting with audiences and working! I really admire Porpentine because she seems very sure of the direction she’s headed. I felt like her presentation gave a very holistic view of her work, but I didn’t learn much about her and her motivations for doing what she does. In fact, halfway through the presentation she just started putting up different games without really saying anything. But, she did indicate that he believes feelings matter a lot more than physical form. This definitely rings true in her work and it seems like the closest thing she gave as a theme or motivation behind her work. For example, one of her game, foldscapn, was made entirely out of postcards.  It was really cool how much she lit up when she found that boy that was obsessed with her game, and its really obvious that she loves what she does. She said that the ideal way she pictures someone playing her game is sitting in a messy bedroom with a box of pizza, and this seems like exactly the environment that some her fans would be in.
READING NOTES: Not much to say about this reading since its just archived reviews of A1 from different people, but I will say that these reviewers seem incredibly animated and loyal. It’s also very interesting how their ratings are in jibberish letters that seem likeÂ
MULTI MEDIA: [DISCLAIMER- MUST DOWNLOAD ON ANDROID OR IPHONE TO PLAY]
http://hcsoftware.sourceforge.net/passage/
This links you to a game created by Jason Rohrer called Passage.  Passage was one of the first experimental games to really change peoples’ prospects and persuade them to decontextualize video games as an art form. Elisa and Professor Skoller have both probably already heard of Passage because It’s apparently one of the most famous and influential experimental games, but I thought it was one of the coolest things I’ve played. In fact, in 2012, it earned one of the 14 coveted positions in the MOMA’s permanent video game collection. The game is unique because there is no tradition plot. Hopefully this doesn’t spoil the game, but the game is supposed serves as metaphor for the human condition. Players LOVE the game, and many people said they were very emotion and/or they cried afterwards.Â
https://www.commonsensemedia.org/game-reviews/passage
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