#my lone wanderer and courier are second cousins
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I have so many dumb fallout OC ideas here you go:
- My courier is the great-grandson on my Vault Dweller
- my vault dweller, chosen one, and courier all have either W or M names, M for female, W (upside down M) for men. This is because my vault dwellerâs names started with a M so her defendants got named for her :)
- my fo1 vault dwellers have names that are misspelt/misremembered bc theyâve been isolated for generations and the pronunciation change over time and so did the spelling hunger games style (Peter= Peeta) so Magnolia is Margoila, etc.
- my Chosen One named her children after things she found important but in like a way a celeb named their kids. Weswud (Westward) for her love of travelling, Wesson-Smith (my courier) who she named for her love of guns. and Barbary Fig for her wifeâs love of medicine (has a B because theyâre non-binary and a B is kind of like a W or M on its side idk it made sense to me)
- The woman Wesson thinks he might have got pregnant 17 years ago named her son Sue so if he led his father Wesson would recognise the Child Named Dumb Thing Like Me and know it was his son
- my courier and lone wanderer are second cousins, Catherine was Wessonâs first cousin, once removed.
- because my Vault Dweller went to The Glow and was subjected to Psychic Shit in The Cathedral while unknowingly pregante it made her baby a psyker (I know it doesnât make sense đ) so thatâs why generations later the Courier can be Just Know where things are. Arcade: I thought you said you havenât been here before? You look like you know where youâre going?. Wesson: oh, I donât. :) Itâs just what my brain tells me :)
That was more that I mean to put ooops
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NO WAY I LOVE ALL THESE
The son named Sue reminds me of that johnny cash song (of the same name HIBJKB) and I'm in LOVE with it. I love when characters have themes and repeating motifs across the generations.
#submission#fallout#hope you like them!#or they just get rid of te negative posts#I hope they made sense?#spent too long on this#okay bye đâď¸#asks#the castillo family has A Thing with the left eye#red loses theirs/ gets it replaced and vina and angela both have heterochromia#for no particular reason it just cropped up that way and i kept it
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I canât edit this anymore so Iâll put my answers here :)
1. My male Sole Survivor is Nathaniel, exciting I know
2. All my fallout ocâs are from the same family. My courier is my chosen oneâs son. My lone wanderer is the grandchild of one of my vault dwellerâs sons. (My. courierâs second cousin) My female sole survivor is the sister of my vault dwellerâs great-great-grandpa
3. Rip eye socket (literally)
4. My courier has a leg brace. (Realised I put named instead of braces đ)
5. My courier has his son(s)⌠Somewhere and my chosen one learned that she should stay in Arroyo with the 3 kids she raised so she doesnât have to keep running into the kids she skipped out on
6. My courier suffered a childhood infection that paralysed his mouth and caused slurred speech.
7. Margolia goes by âMagieâ for as long as she can remember. Wesson-Smith would rather be called anything else. Laurel got called âLauraâ on air by ThreeDog once and never lived it down. Eleanora gets called âLennyâ HATES being called âNoraâ
8. All of them :)
#maybe Wes has some kids with Cass? Iâm still deciding#itâs about meeting again in another life#wastelanders kicking it with Cassidyâs#if I had more answers Iâd put in a psyker question#I make I own like Todd#ask my about me fallout family tree and Iâll bore you to tears#I made a glossary of the Weird Words Wesson uses#is it a semi language? is he making it up? does he do it just to annoy aracde? or to make people think heâs not as smart as he is?#he sees a word and takes as many letters out of it as he can#just make no sense king x
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F:NV OC as a companion
General
Name: Mason Shepherd McCoy (in-game, appears as:) Mase
Location: Grub nâ Gulp rest stop
How to obtain: Pass either a Guns check of 70, Confirmed Bachelor, or pay 200 caps to hire him. Will not follow if idolized by NCR or Caesarâs Legion.
Companion Wheel
I think we should travel together: âWe make a pretty good team, huh? Sounds good.â / (With ED-E) âSure- uh⌠whatâs with the floating⌠metal⌠orb? Actually, it looks kinda cool.â / (With Rex) âTravel together? Yes. And Iâm not just saying yes because I want to pet the dog.â / (With companion) âAre you starting up a caravan or something? Looks like youâve got enough company for now.â
Use Melee: âThatâs not⌠{sighing, grumbling} Fine.â
Use Ranged: âExactly what I was thinking.â
Open Inventory: âYa know, my bagâs already kinda full. But go ahead.â
Stay Close: âIâve got your six⌠uh, Six.â
Keep Distance: âSure. Doesnât matter to me.â
Stealth: âLetâs get the advantage while weâre unseen.â / âThey wonât see it coming.â
Back Up: âRight. Sorry.â
Be Passive: âGood call. We should scout our enemies before engaging.â
Be Aggressive: âShoot first, strategize later? Not my style, but all right.â
Use Stimpak: âAhh⌠I can feel my hands again.â > â{relieved} Thanks. I owe you one.â
Wait Here: âFine by me. Iâll just⌠be checking over my rifle while youâre gone.â / âDonât get into too much trouble.â
Follow Me: âO Captain, my Captain.â
Send to the Lucky 38: âIsnât it a little stifling in there? {sigh} All right, but Iâll be waiting for you.â
Send Home: âI see. No worries. Iâll be at the Grub nâ Gulp, let me know if you change your mind.â
Injured: (HealthHalf) â{pained} Getting pretty rough here.â / â{out of breath} Could use⌠a stimpak? Maybe?â (HealthQuarter) â{dying} Didnât⌠picture it like this.â / â{dying} Canât- canât see.â
Death: {Death Noise 2}
Aggression: Aggressive
Confidence: Brave
Assistance: Helps nobody
Karma: Neutral
Perks
Scoutâs Honor: All lever-action and bolt-action rifles do an additional 15% damage (stacks with other applicable perks)
Inventory
(Unavailable via trade) Masonâs outfit, Masonâs bag, Ranger brown hat / Masonâs rifle / (Available via trade) Whiskey x 3, Stimpak x 2
Quests and Recruitment
General information:
Mason can be found at the Grub nâ Gulp Rest Stop. During the day, he will be found wandering around the premises, at night he will be sitting by one of the fires. While sitting, his unique rifle will be unequipped and laying beside him. Itâs marked as an owned item, but it can be stolen. If you steal his rifle while detected, Mason will become hostile. If you steal the rifle undetected, it will change Masonâs dialogue. Both outcomes lock you out of recruiting him.
Completing any quest that isnât affiliated with a faction while Mason is in your party will acquire +1 âlikeâ point. At 3 points, dialogue about Masonâs past will become available to the player. At 5, dialogue that triggers Masonâs companion quest will become available.
Mason will leave if 3 Caesarâs Legion quests are completed while he is in your party. A dialogue will be initiated after 1 quest, warning of his dislike for your actions. You can convince him to stick around, or decide to part ways if you profess your allegiance to the Legion. After the third quest completed, Mason will initiate dialogue and tell you of his disgust at your deceit of convincing him to stay. He will leave the party and no longer be able to be recruited by the player.
Alternatively, NCR and other faction quests can be completed without accumulating any dislike points. However, if you reach âidolizedâ with the NCR, Mason will initiate dialogue saying heâs uncomfortable getting involved with politics. He will leave the party and only be able to be recruited again if the playerâs NCR reputation goes down. (Anything below âidolizedâ will allow him to be recruited again, this includes mixed reputation like Good-Natured Rascal, or Smiling Troublemaker, etc.)
If the player has completed Masonâs companion quest, he will continue to follow the player into the Independent Vegas/Yes-Man questline. If the companion quest is not completed, Mason will leave the party leading up to any Second Battle for Hoover Dam questlines, regardless of faction.
Recruiting:
Mason is a busybody that feels a sense of duty towards accomplishing jobs heâs commissioned for. For this reason, he finds the Grub nâ Gulp a convenient location â lots of travelers and caravans, often times needing an extra pair of hands, rolling in and out of Vegas. If the player has 30 completed quests, proving themselves of a similar mind to running jobs, the dialogue to recruit Mason will be available, no other requirements necessary.
If the player has less than 30 quests completed, you can convince him to travel by either a Guns check, a Confirmed Bachelor check, or by hiring him as a guard (200 caps, one-time payment).
Mason has a proclivity for rifles and other ballistic weaponry, and if you can impress him enough with your knowledge of firearms, he will take to you and agree to tag along on your journey. Similarly, one can pass a Confirmed Bachelor dialogue and try to appeal to Mason by offering him company. In Masonâs introduction dialogue, he makes it apparent that he isnât one for making friends, and a male player character can test this knowledge with Confirmed Bachelor, asking him if heâs really happy being so lonely.
If all else fails, you can pay 200 caps, promise him a share in all loot, and hire him. All methods result in the same outcome of recruitment.
Companion quest: âFunny How Time Slips Awayâ
After meeting the requirements, Mason will have segmented dialogue about his history. He will tell the player of how he left home as a boy, and made his way in the world by starting work early on in life. He never intended for his leave to be permanent, but the longer he was gone, the more he felt returning was an impossibility.
Mason never had any blood relatives, but there was a group of people that made a community out of their shared loss, and built themselves up as a makeshift family, and began to thrive as a salvage scrapping and farming village. He left them behind, reluctant to let anyone get too close to him, and still feels regret over this decision. But either his pride, or his shame, has prevented him from returning.
The player will get the quest âFunny How Time Slips Awayâ, and can then agree to take Mason back to key places that he first visited after leaving his former home. (The Mojave Outpost, the playground near the drive-in theater outside of Primm, Goodsprings.) Mason will initiate dialogue after each visit, and speak about his memories for each location.
Once all locations have been visited, and all dialogue exhausted, Mason will initiate another dialogue, and speak about his urge to return back to the village. He will warn the player that his absence might take awhile, and that the village is on the eastern fringes of California â a few days walk out. The player will have the option to either encourage or discourage him to return.
If encouraged, Mason will leave the player, and be gone for 5 in-game days. When he returns, he will send a message to the player via courier, saying that heâs waiting in the Goodsprings saloon, and to come see him soon. (This is delivered in a similar fashion to âED-E My Loveâ.) Upon meeting, Mason will thank the player for encouraging his trip, and say he thinks he made peace with both his former home, and his decision to leave.
As reward for quest completed, Mason will divulge that the scrappers of his village gave him some schematics for his rifle. He will then give his rifle to the player as a show of thanks, and tell the player not to worry about his combat prowess, as he can now make another rifle.
With the upgrade, Masonâs Rifle fires an extra projectile that consumes no ammunition, and has a base damage of 72, with a DPS of 93.6, making it the highest damage and DPS unique Hunting Rifle in the game. It has a built-in 3.5x scope, similar to its cousin, the Paciencia. Unfortunately, it cannot use Hunting Rifle modifications.
If discouraged, Mason will still give the player his unique rifle, thanking the player for their input, but it will not be equipped with upgrades. Its base damage is 52, with a DPS of 72.8, making it the same damage as a standard Hunting Rifle, but higher DPS than the Paciencia. The rifle, in this state, is the same one you can steal before ever recruiting Mason.
After this, Mason will use a normal hunting rifle, or whatever weapon the player equips him with, and will be unable to craft another unique rifle, making him less powerful than the alternative outcome.
Ending Slides
If their personal quest is never completedâŚ
Whatever Mason was trying to run from by keeping himself busy, it caught up to him in the end. Work could no longer silence his inner turmoil, and so he wandered into uncharted territories. He was never heard from again.
If the Courier sides with LegionâŚ
(Completed âFunny How Time Slips Awayâ and convinced Mason to stay) Mason saw the signs of the rise of Caesarâs Legion, and quietly took his leave of the Mojave. He wandered out north, into untamed lands, looking for respite, but ultimately learned to live each day on constant guard. Thoughts of the Courier filled him only with regretâŚ
(Completed âFunny How Time Slips Awayâ and convinced Mason to return home) Though the Courier helped Mason find home, in the end, Mason only felt the sting of betrayal. He returned to his home village in California while there was still time, and warned his family of the Legion victory. With great sadness, they packed up their belongings, leaving behind many things they could not carry, and fled north, in search of new lands to settle.
If the Courier sides with NCRâŚ
(Completed âFunny How Time Slips Awayâ and convinced Mason to stay) At first, the rise of the NCR gave way to many job opportunities. Mason returned to the Grub nâ Gulp, keen on taking up new offers for work. But as the NCR settled more into the Mojave, the work grew scarce; NCR gave more power to larger companies like the Crimson Caravan, requiring work contracts and full-time employment. Eventually, this new trade system pushed Mason out of the Mojave, in search of freer opportunities.
(Completed âFunny How Time Slips Awayâ and convinced Mason to return home) As the NCR settled into the Mojave, work around Vegas began to dry up, and the Crimson Caravan absorbed most smaller, independent companies. Without a task to set his mind to, Mason decided to return to California â to his home. At the village, Mason took up full-time weapon repair, a welcome addition to the farming and salvaging, and grew to be at peace with the NCR rule.
If the Courier sides with HouseâŚ
(Completed âFunny How Time Slips Awayâ and convinced Mason to stay) With the rise of Mr. House through his securitrons, business and travel around the Vegas area grew to newer heights, and Mason found himself preoccupied with many different opportunities.
(Completed âFunny How Time Slips Awayâ and convinced Mason to return home) Mason returned to his former haunt at the Grub nâ Gulp, and took job offers as they came through. Business slowly increased as the NCR withdrew from the Vegas area; Mr. Houseâs rise to power making Vegas a veritable boomtown. He often found time to make his way back home to California, and share new repair and salvage techniques that he picked up from his different employers.
If the Courier makes New Vegas independentâŚ
(Completed âFunny How Time Slips Awayâ and convinced Mason to stay) The chaos that ensued in the larger Vegas area shortly after its declared independence, drove away all semblance of organized trade. Riots became the new norm, and Mason soon found himself being called upon for different assistance. Medicine delivery, and treatment of the injured skyrocketed, and Mase was not of the proper mindset, nor skill-set, to help with the turmoil. In the end, he found it best to leave the Mojave behind.
(Completed âFunny How Time Slips Awayâ and convinced Mason to return home) The chaos that ensued in the larger Vegas area shortly after its declared independence, drove away all semblance of organized trade. Riots became the new norm, and Mason soon found himself being called upon for different assistance. Because the Courier had helped in his time of need, Mason persevered and applied all knowledge that he could to help Vegas re-establish calm and civility. After order was restored, business and trade were slowly re-introduced. Mason found himself at home in this new independent Vegas, but, even so, he made it a point to occasionally visit his family in California.
(I know there are different variables for each ending, like upgrading the securitron army, etc. But this was already getting so long, I just left it at the choices in Masonâs questline.)
#fallout#fallout new vegas#fnv#oc shepherd#this is definitely an au version of mase's character#i can't picture him having home or a family in his canon form#that type of stuff scares him too much
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