#my husband for instance completely missed gale at first because he went ''...i'm not touching that thing it seems dangerous''
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Thinking about the fact that, to pull Gale from the stone and get him in the game at all, you have to decide to try to touch an extremely dangerous looking swirling mass of unstable magic. Something that is, objectively, a terrible idea
Like, the options it gives you are to either touch the sigil or leave, and if you leave you just... don't get Gale in the party
You have to take the risk. You have to let your curiosity override your common sense. You have to look at this unstable, possibly dangerous malfunctioning magic sigil and go "...Ok, but what if I poke it?"
In short, to get Gale in your party, you have to do exactly what he would in that situation, and indulge in a moment of reckless curiosity. And I just think that's delightful
#meta#gale dekarios#gale of waterdeep#i'm positive this has all been said before but ¯\_(ツ)_/¯#on a meta-gaming level of course it's just a matter of committing to the bit#the equivalent of that time in an actual dnd game when i said ''idk guys this sounds like a plot hook. we should probably go check it out''#but on a watsonian/character level? objectively not a great choice safety-wise#my husband for instance completely missed gale at first because he went ''...i'm not touching that thing it seems dangerous''#and idk. i just kinda love that for him. perfect introduction. nice little litmus test for if you can handle his chaos lol
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