#my blog's theme is “the monster who took your mom is a sad bitch who makes a Very compelling argument. and she's cute”
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rontra · 2 years ago
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regiqoa · 7 years ago
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Why Chara Is Evil and You Need To Shut The Fuck Up About Them
So recently I’ve been seeing so many videos, texts, essays and even blogs by the UT Fandom defending Chara, making some of those Character Defense Squads, saying that they’re actually good and that there’s much more to them besides how they’re portrayed in the Genocide Run and it’s honestly becoming a hassle, if not worrying. I am familiar with Tumblr’s habit of going out of its way to look deeper into things just for the sake of erasing an evil character’s traces and dark tendencies and thus turn them into a pure sweetie who did nothing wrong and it’s honestly annoying me. You guys are having sympathy for a character that’s supposed to be a PSYCHOPATH. And before you come saying “Chara is good, the player is responsible for the Genocide Run! The PLAYER is the real villain!”, the hole is a bit lower than that. Just because the player is indeed responsible for the Genocide Run doesn’t mean Chara isn’t evil. Bear with me. Let us begin then. Let’s look into the arguments people use to defend Chara as a “good” character and I will turn them around and, trust me, there’s not much you’ll be able to say to defend them after this because the logic in those arguments are HORRIBLY flawed.
“Chara was only laughing away the pain when Asgore got sick and nearly died after eating that poisoned Butterscotch pie made by them and Asriel!”
While laughing away the pain is a huge theme in Undertale (Hell, Sans does it all the time), I HIGHLY doubt they were laughing at stress. Let’s look into the VHS tape where this situation is mentioned and talked about by Asriel:
Asriel: Howdy, <Name>! Smile for the camera! Ha, this time I got YOU! I left the cap on... ON PURPOSE! Now you're smiling for noooo reason! Hee hee hee. What? Oh, yeah, I remember. When we tried to make butterscotch pie for Dad, right? The recipe asked for cups of butter... But we accidentally put in buttercups instead. Yeah! Those flowers got him really sick. I felt so bad. We made Mom really upset. I should have laughed it off, like you did... Um, anyway, where are you going with this? Huh? Turn off the camera...? OK.
So Asriel playfully tricks Chara, they start laughing and all of a sudden they just remember how they nearly killed their dad along with Asriel, right? In those circumstances and context, it means Chara remembers poisoning Asgore as a prank, something funny to laugh about, the same way purposefully leaving the lens cap on was for Asriel. So, yeah, they weren’t laughing any pain away; they were sadistically laughing at the pain Asgore was in and how probably they were rubbing their hands together while cooking up their little plan to use Asriel to destroy humanity under the guise of “freeing everyone”. This tape also really goes to show how different Asriel and Chara are, as Asriel also mentions how he felt so bad at the incident. I should also mention how Chara smiles creepily at Flowey’s distress when they make him scared of them when he realizes Chara would never hesitate to kill him if he got in their way and they are also shown smiling when we see them for the first time after killing Flowey at the end of the Genocide Run. Also, isn’t it Flowey himself who comments Chara has a "sick sense of humour”? Hell, many many Monsters comment on the protagonist’s “creepy smile” or "strange expression" throughout the Genocide Run, not to mention the =) face that appears instead of the exclamation point (!) atop the protagonist’s head before they fight a monster starting from the Waterfall area is highly associated with Chara. They’re HAPPY to be fighting the Monsters they come across and hunt, they’re happy to kill.
“Chara is clearly uncomfortable with the player the second time they do the Genocide Run”
This argument likely stems from that one line of Chara’s during their monologue if a Genocide Run is done twice:
"But you and I are not the same, are we? This SOUL resonates with a strange feeling. There is a reason you continue to recreate this world. There is a reason you continue to destroy it. You. You are wracked with a perverted sentimentality. Hmm. I cannot understand these feelings anymore."
I’d say “impatient” is the right word, not “uncomfortable”. At this rate, the player’s and Chara’s motives and desires are different. The reason the player continues to recreate and destroy the world is to satisfy their completist desire of wanting to find out every single thing there is to know about Undertale (or any game, for that matter), even if it means traversing the Genocide Run more than once, which is exactly the “perverted sentimentality” Chara is referring to and, considering how much of a real pain in the ass it is to complete it, it’s no surprise that Chara calls such an action “perverted". So they don’t understand you anymore, your desires are not the same anymore. The same is commented by Sans during his fight:
“i know your type. you’re uh, very determined, aren’t you? you’ll never give up, even if there’s uh… absolutely NO benefit to persevering whatsoever. if i can make that clear. no matter what, you’ll just keep going, not out of any desire for good or evil… but just because you think you “can”. and because you “can”… you “have to”…”
Chara on the other hand desires to go out and destroy humanity (and the Monsters, too), which brings me to my next point: The post-Genocide Pacifist Run. Chara is dead and thus lacks a physical body to do anything, so they know the only way to escape the Underground is through Frisk, the character the player controls. Have any of you ever paid attention to what Chara says after what I just put above?
"Despite this. I feel obligated to suggest. Should you choose to recreate this world once more, another path would be better suited."
Chara is suggesting the player “tries another path” and is thus manipulating them into doing the True Pacifist Run so they can go out and destroy both the Humans and the Monsters that now reign the surface.
“Chara didn’t destroy the Humans and Monsters of the surface in a post-Genocide Pacifist Run, they’re bringing justice to the player! They care about the Monsters and is thus punishing the player!”
No, it’s NOT Chara punishing the player, that’s the game itself doing this. One of Undertale’s main messages, especially the Genocide Run, is that your actions have consequences. The only thing that happens at the end of a post-Genocide Pacifist Run (or Soulless Pacifist Run) is that Chara fully possessed Frisk’s body after the player sold them their SOUL and now, with the Barrier separating the Humans from Monsters destroyed, Chara can now go out and destroy both species that live in the Surface. I mean, DAMN, Toby Fox said it himself in his Twitter when asked about the Soulless Pacifist Ending. There is absolutely NO “justice” in Chara’s side. If they were REALLY a good and pure person who loves the Monsters then, well, I’m sure they wouldn’t have to kill them just for rubbing it in the player, right?! Seriously, don’t ANY of you realise how pathetically contradictory this argument is?!
“But Chara is just a child!”
Bitch, have you ever watched two movies called “The Good Son” and “Child of Rage”? Go watch them, your argument is once again invalid. I will also mention how these two children are psychopaths. Also, the youngest arrested and condemned killers of the 20th century were brought to justice when they were both 10 and their names are Robert Thompson and Jon Venables, who kidnapped, tortured and killed 2 year-old James Bulger. So yeah, with real-life evidence, children like Chara are completely capable of being psychopathic murderers.
“Chara is the narrator of Undertale! They nicely narrate every enemy and object to you!”
No, it’s not canon. It’s never said anywhere that they are. The narrator through the ENTIRETY of Undertale is completely up to speculation. Have you ever heard of something called an “omniscient narrator”? Hell, it could be Frisk narrating stuff to you in a Neutral or Pacifist Run. It wouldn’t be that much of a stretch to say it could be the player themselves, considering the amount of 4th Wall Breaks in the game and how Flowey is aware that there’s people that watch gameplays of Undertale out there. The only pieces of narration that are clearly narrated by Chara are the ones in red in New Home in the Genocide Run (which are written in first person). This is also the very same place where Flowey talks about him to Chara the most, should I add. This argument likely exists because the narrator in question is always saying “you did <insert action here>”, in third person as if talking about someone else. Well, the same thing happens in the Genocide Run. There are TONS of entries in the Genocide Run narrated in third person.
“Papyrus is sparing you”
“You punched the dummy at full force. Feels good.”
“Glad Dummy lets you go”
“You took the Snowman Piece”
“You took the key and put it on your phone’s key-chain”
“You feel like you’re gonna have a bad time”
“You feel your sins crawling on your back”
It’s also worth noticing how darker and crueler the narrations both in first and third person get the more the Genocide Run progresses, right? It’s because the more you kill, the more you allow Chara to posses Frisk and the more they can manifest themselves.
“Chara lectures the player when the world is completely destroyed”
Yes, that is true but that still doesn’t make them good, they’re merely acknowledging the reality of the player’s actions. They sound completely cold and stoic saying those words and asking the player if they’re above consequences, which shows they’re neutral about this, not sad or bothered, not to mention it is them who destroy the world REGARDLESS of the player’s choice. I should also remind you that, right after that, the player is left with no choice but to make a literal deal with the devil (as Chara calls themselves “the demon that appears when people call its name”), giving Chara their SOUL as a deal to make them bring the world back. Chara also calls the player a “great partner” if they agree to destroy the world with them so its plausible to think that this is yet another form of manipulation.
“Chara may call themself a demon but Asriel calls himself the ‘God Of Hyperdeath!’"
Exactly. Asriel is the GOD of Hyperdeath. “Of Hyperdeath” is merely a name and a very obvious one, considering Asriel inherited his father’s trait of being terrible at naming things. However, think about this: A God is a creator or recreator, a deity, a divinity. When you look at what he says during his fight, this name makes perfect sense:
“You know, I don’t care about destroying this world anymore. After I defeat you and gain total control of the timeline, I just want to reset everything! Then we can do everything all over again!"
Asriel’s intentions are not remotely bad, even. He does not wish to harm anyone, he only wants to reset the entire timeline and redo what he and Chara did wrong, even if it means killing the protagonist to gain their Determination, for the greater good.
“Chara forgave Asriel for his betrayal!”
Dude, WHERE do people get this from?! Chara clearly DIDN’T forgive Asriel for betraying them and is clearly merciless to him at the end of the Genocide Run. They inclusively mention his betrayal when talking to the player:
“At first, I was so confused. Our plan had failed, hadn’t it?"
When Flowey is talking to Chara in New Home, they make him scared of them the moment he realizes that they would never hesitate to kill him if he got in their way, not to mention Chara is the one to make Flowey realize that his “kill or be killed” philosophy does not work, he knows Chara is much stronger than him. Hell, Chara clearly doesn’t care at all for Asriel as they, not the player, CHARA completely MUTILATES Flowey right when he reveals his true identity as Asriel after killing Asgore in one shot. Also, speaking of which, it is clearly stated on the books in the “Librarby" that the stronger the will to kill a Monster a human has, the more damage their attacks will do. One more thing worth mentioning is this parallel right here which pretty much speaks for itself:
Asriel, in the second True Lab VHS tape: Okay, <Name>, are you ready? Do your creepy face! AHHHHH!! Hee hee hee! Oh! Wait! I had the lens cap on... What!? You're not gonna do it again...? Come on, quit tricking me! Haha!
Flowey, in New Home: S-s-stop making that creepy face! This isn’t funny! You’ve got a SICK sense of humor!
The real thing that goes to show that Chara is evil is their relationship with Asriel/Flowey. Asriel was never comfortable with Chara’s plan, to the point that he cried at the thought of having to hurt or kill anyone. Flowey (who is equally evil), on the other hand, understands and even admires Chara for their murderous genocidal tendencies when he talks to them at the end of the Ruins and in New Home, not to mention Flowey only recognizes the protagonist as Chara if the player is doing the Genocide Run. It’s also worth mentioning that it was because of Chara that Flowey acquired his “kill or be killed” philosophy. Hell, Asriel even comments that Frisk and Chara are completely different from each other despite their very similar fashion choices and that he was only projecting. Hell, he’s the one who admits and recognises that Chara was never the greatest person.
Now on to something to top it all off: The Sociopath Flowey and Psychopath Chara theory. What you’re about to read now is a written adaption of a video in Portuguese explaining that Chara is a psychopath, whereas Flowey is a sociopath.
So, as you’ve probably gathered, there’s not much data about who Chara truly is but the they are just enough for us to understand their mentality and perspectives throughout the game. Chara was the first human to fall down Mount Ebott after the war that separated humans from monsters. Upon falling, they are found by Asriel, Toriel and Asgore’s biological son, and is adopted by the Dreemurr family as a family member. However, when Asgore gets awfully sick after eating a pie prepared by Chara and Asriel, Asriel feels bad about everything that happened, yet Chara LAUGHS in relation to that (I already proved your little “they were laughing away the pain” point wrong so shut the fuck up). Instead of putting “cups of butter” to make the pie, Chara uses Buttercups, poisonous golden flowers in the recipe, causing Asgore to fall horribly sick. Seeing the potency that the flowers have in Monsters, Chara starts to cook up a plan. Chara then gets terminally ill (too) and, before passing away, they ask Asriel to take them to see the golden flowers of their village in the Surface. Throughout the game, it is revealed that Chara had poisoned themself intentionally so that Asriel could absorb their SOUL and thus cross the barrier so that they could kill humans together and harvest their SOULs. So, yeah, Chara INTENTIONALLY poisons themself so that they have the chance to kill humans (which they succeed with the sole exception of Frisk that they posses depending on the ending we achieve in-game). But anyway, upon reaching the Surface, Asriel is attacked by the humans, for they have thought Asriel had attacked and killed Chara. This causes Chara’s desire to kill humans to manifest into their fusion and put it in a state of hatred but Asriel is able to resist that and let the fusion be attacked. Asriel then returns to the underground horribly wounded and both Asriel and Chara thus die. This story takes us to the story of Flowey; when Asriel died, his dust was spread across Asgore’s garden of golden flowers. Later, Alphys, doing experiments with Determination, injected the first flower that bloomed after Toriel left Asgore with Determination. The initial experiments didn’t work, which made Alphys return the flower to Asgore to be replanted in the garden. However, the flower woke up alive in the garden and thanks to Asriel’s essence from his dust in the garden, Flowey retained Asriel’s memories, but he also noticed that he din’t feel any emotions since he didn’t have a SOUL and thus was unable to feel love, joy or compassion. Those, dear readers, are all the information available about these two characters, so now let’s move on the psychological part. All of these informations affirm that both Chara and Flowey suffer from psychological problems, with Chara being a psychopath and Flowey being a sociopath. Now let’s analyse this a bit; many people assume amiss that psychopathy and sociopathy are the same but that’s wrong. Indeed, both disorders are very similar but there are a few details that set them apart so let’s see what psychopathy and sociopathy have in common, first:
Both are “antisocial personality disorders”;
Both lack empathy;
Both despise and disobey rules of social behaviour;
Both do not feel remorse or guilt;
Both are violent and hurt people;
Now that’s where things change. Differing from a sociopath, a psychopath possesses the following symptoms: The origin of their disorder is in the innate condition of their existence. According to a research made by the International Institute of Minnesota, 60% of psychopaths are psychopathic by heredity, meaning they were simply born this way. Now:
A psychopath has GREAT chances of being a nice and well-mannered person with a good professional career;
A psychopath possesses a very controlled temper and behaviour;
A psychopath is highly manipulative;
A psychopath is completely incapable of creating (real) bonds with other people;
A psychopath is generally very smart, intelligent and carefully calculates and plans their actions and risks, leaving the least amount of evidence as possible in their crimes;
Whereas a sociopath is very different. The origin of their disorder has great chances of being generated due to the environment they live in. Researches show that great part of sociopaths have become sociopathic due to their precocious institutionalisation, meaning they were NOT born this way. Now:
A sociopath has difficulty in being polite or well-mannered and generally cannot maintain themselves in a job;
A sociopath has a behaviour of loss of control that generates hate and anger;
A sociopath is impulsive and spontaneous;
A sociopath is capable of creating bonds with other people or an individual group;
A sociopath is spontaneous and thus leaves marks and evidences in their crimes;
Now it’s when we analyse how Chara and Flowey fit in those profiles, starting by Chara. Chara is a psychopath: If we analyze their story enough, we’ll see that their story is indeed based in a frenetic impulse of psychopathy. Like I said above, a psychopath is usually a well-mannered person and gets very well socially. Chara was very well-seen by the Monsters while living in the Underground, so much that they say they “filled the Underground with hope” and therefore had great capacity of interacting with others. However, when we look into the manipulation thing, Chara is an extremely manipulative character, both while living in the Underground and at the end of the Genocide Run. Their attitudes in relation to the player at the end of the Genocide Run testify that: They induce the player to erase the world and is thus manipulating them by doing exactly that. They are intelligent, they know they need you to escape to destroy and kill everyone, so they need you to do their bidding, which is exactly what happens at a potential post-Genocide Pacifist Run. The same way they manipulated Asriel: to take him to the Surface as a SOUL inside him and carry their own dead body so the humans can see and make the mistake that leads them to attack him. Chara is clearly manipulating him by doing that. Chara also does not possess sympathy or empathy for anyone; When Asgore eats the poisoned pie and gets sick, Chara sadistically laughs at what happened and thus does not feel remorse before that. Another example of Chara’s lack of empathy towards anyone is how they didn’t care for how clearly uncomfortable Asriel was with their plan, they literally have to convince him through guilt-tripping and manipulation when he’s CRYING to go along with their plan:
Asriel (fourth True Lab VHS tape): I... I don't like this idea, <Name>. Wh.. what? N-no, I'm not... ... big kids don't cry. Yeah, you're right. No! I'd never doubt you, <Name>. Never! Y... yeah! We'll be strong! We'll free everyone. I'll go get the flowers.
This tape really goes to show how Chara clearly despises weakness, chastising Asriel for being “weak" and only cares about gaining more power, not caring a thing in the world on how other people feel. Remembering that Chara does all of this calculatedly, planning everything step-by-step, the same way a psychopath would do. Now, it is said by Asriel that Chara “hated humanity” and people just assume that this somehow means that they are actually depressed and abused and jumped on Mt. Ebott as an attempt of suicide, right? Well, that’s unfortunately NOT the case. The real reason why Chara “hated humanity and felt very strongly about it” is NEVER stated out loud and Asriel even goes to say that Chara never said why they felt this way. That’s right, Chara has no reason to hate humanity, they do what they do because they want to and because they LIKE hurting and killing. Like I said above, psychopaths are born psychopaths; They just want people to die and suffer by their hands and they leave it as less evident as possible, to the point of using Frisk as a physical vessel for them to kill Monsters and they only reveal their true colors and their plan to erase the timeline at the very end of the Genocide Run. Not to mention the way they fell down Mount Ebott is a bit suspicious to me. The intro of the game shows them tripping on a vine then falling on the hole leading to the Underground so it isn’t really a stretch to say that they’ve been lying to Asriel to gain his sympathy (another form of manipulation). Now on to Flowey. Flowey is a bit more different. Yes, Flowey also has the very same destructive impulses to destroy everything and everyone, but differing from Chara, his attitudes and motives to do that are different. First off, Flowey doesn’t have that much of a good capacity to interact with other monsters, as his explosive temper and his urge to attack everything he comes across turn Flowey VERY distanced from the others. Indeed, Flowey usually resides in an place that’s excluded from the Monster society, the Ruins. Flowey also isn’t very polite, his way of speaking is very different from the others. His signature “Howdy!” is southern slang, the way country people speak, whereas Chara, should I also add, politely greets the player with “Greetings”, a very formal way of saying hello. All of Flowey’s explosive behavior and lack of control towards Frisk, especially at the beginning of the game, shows that he doesn’t calculate his attitudes or his actions and is impulsive, the same way a sociopath acts. Also differing from Chara, Flowey has and had bonds, with Papyrus and possibly many others after he found out about his power to reset, save and load and, of course, with Chara. Flowey constantly feels like he has to do Chara’s bidding and even apologises to them at one point, showing that he is capable of bonding with someone, different from a psychopath. Flowey’s acts of violence are also very clear; he doesn’t do it all in secret like Chara does, he shows it in your face that he is indeed an antagonist. Who else makes crimes leaving marks behind? A sociopath, obviously. And surely, Flowey wasn’t always a sociopath, he became one, he is what Asriel became after being manipulated by Chara, Chara made him a sociopath (if not the boredom he felt after seeing all the Underground has to offer but you get my point). Indeed, Flowey/Asriel only turns evil and sociopathic due to the manipulative influences of Chara, Chara made him this way, Chara was the starting point for Flowey to start having those attitudes of violence in the game. To sum it all up: Chara was born a psychopath, as they have no reason to hate humanity, and Flowey is a sociopath because he was manipulated by Chara as Asriel. He doesn’t do what he does because he wants to, he only wants to satisfy Chara.
Conclusion (Chara=The Player/Character Analysis): Now, it is indeed a bit difficult to explain this line of thinking. Every RPG has in its essence killing and defeating your enemies, getting stronger, winning new equipments, gaining experience to evolve in levels and going to face new challenges. But that’s different in Undertale. This game values every single character it has, from simple enemies to NPCs, killing and defeating is not a necessity. Indeed, the more you kill, the worse your (most precisely Neutral) ending becomes. It really goes to show how being stronger than everyone else doesn’t necessarily make you better than anyone else, and in Undertale, the exact opposite happens, it makes you the worse. It completely goes against the idea that the more you kill, the better you are, without caring about anyone else, without the least bit of remorse, being the very best at every cost even if it means killing everyone around you. Chara is never met in person at all in every other route of Undertale besides the Genocide Run, and that’s because every EXP and every LV you gain gives them power, thus causing them to grow stronger and mentally posses Frisk. Why do you think Chara is the embodiment of the feeling you get every time your statuses increase? Why do you think you’re supposed to name them after yourself as the player (as stated by Toby Fox himself)? That's because completing a Genocide Run would be just like completing an RPG like any other and Chara is that feeling we have inside of us every time we gain more power, when we feel nothing upon seeing people get hurt, upon seeing the news of terrible things happening in the world and feeling nothing at all. They’re that evil voice whispering “kill them, you have the power” when we’re clutching a knife in our hands just about to cause pain and suffering for those who hurt you instead of feeling empathy and learning to forgive. Have you noticed how Chara is the only character in the entire game that we don’t fight? It's because Chara, being the feeling of only wanting more power and feeling no empathy for others at all, can only be defeated by doing good to others, by forgiving, by making friends and not using or manipulating them into doing what only YOU want them to do. Chara only resurrects at the very end of the Genocide Run, when everything and everybody are truly destroyed and only for wanting more power, they tell you that your “human SOUL” and your “Determination" are what brought them back to life, meaning that, upon wanting to become more powerful, you as the player, acquired their traits. HP. ATTACK. GOLD. DEFENCE. EXP. LV. Every time time a number increases, that feeling, that's Chara. With your guidance, Chara has finally resurrected, they could have never done this without you and have finally realised why they’re back to life: power, and that’s exactly what Chara represents. As that old saying says: “Power corrupts. Absolute power corrupts absolutely”. The player needs an equal, a representative in-game to represent their thirst and lust for power, their want to be the best at every cost and to kill everyone in their way if needed. Chara is a separate entity that lives in all of us, our thirst and lust for power that, if one lets it grow, can destroy worlds regardless of one’s choice, because YOU are never in control. Chara takes the game's control away from the player more and more as the Genocide Run progresses and, towards its end, more and more and more Monsters do not recognise Frisk as human anymore. That is because, as you kill, you literally strip yourself of your humanity. Is it really you in control of your actions, or your greed? Are you really the one making the rules, or your selfishness? Is there really anything more than just your ego and your futility that keeps you going? Are you leaving good things to the people around you or are you just an asshole wishing to manipulate everyone and have an easy life? Are you a true true friend or do you manipulate your friends and steal their attention, their empathy and sympathy with lies just so they can all cater to your needs and whims? In other words, you inner Chara? Soulless monster, you have no excuses to say you haven’t been warned, for when there is nothing nor nobody around you, do not complain that you did not know where you were going to.
I am open to discussions and will ignore flames.
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