#my art style looks rather childish to me but I generally don't mind that
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oliveroctavius · 11 months ago
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What inspires your art? Like, how did you come up with your art style, how happy you are with it and if there are any other artists that inspire you?
Asking a few people as a way to understand and grow as an artist at a crossroads. Have a good day.
This is a fun ask! Not sure how helpful my answers will be to you, but here they are.
I've honestly put little to no thought into "coming up with" an art style. I'd say that what comes out of my brain and hands is maybe only 1/3 calculated stylistic decisions, with the rest being "what is most fun for me" and "what is easiest for me". I draw a lot of faces because I enjoy caricature; I do most of it in scribbly mechanical pencil on scrap paper because that's what I usually have on hand.
My one big starting point is that when I started drawing at age ~12, I was copying characters out of The Adventures of Tintin. I learned just enough from Hergé to get simplified human figures I didn't hate and then went iteratively on from there. Mostly I just drew short humorous fancomics for myself and never colored them.
In high school I considered going into an art career, so I took art classes. At the time I thought they were fun but mostly irrelevant to the stylized character art I drew in my class notes every day... but looking back my comic art drastically improved 2015-17, so maybe I was wrong. I eventually decided I'd go into tech instead and leave dressing as a hobby, which I think was the right choice for me.
The closest I've ever had to a Style was in the music fanart and OC comics I did in college. The imagery mostly came out of my own brain, and I worked out what tools were easiest and most enjoyable: multicolor sharpie pens and India ink with watercolor washes; binary or hard edged brushes on digital work that I could fill in quickly with the bucket tool. I accepted that I wasn't a great draftsman and got scribblier and more manic.
Since then I've gotten back to the world of fancomics where I try to pastiche the original inking style—I've done Jhonen Vasquez, Steve Purcell, John Romita, Jack Cole, Scott Wegener, and C. C. Beck (though that one was way too ambitious and I may never finish). But I'm not doing this because I want to absorb them into my default style, though I certainly learn things from it. I do it for the project itself, because I feel like there's a lot of characterization and world-rules built into the way different art styles depict their worlds. I have great interest in stories which use restricted or contrasting stylization on purpose to convey meaning.
It's also just fun, which is my first priority. But I do think my technical skills have been regressing a bit from lack of use + perhaps from using others' work as a crutch too often. It's a little embarrassing, but it is what it is. I'm sure the trend will reverse if/when I put more time into full pieces and daily practice again.
Oh, and I did make a list of favorite artists back in 2018 which holds up. If I had to extract some advice from this meandering post, it would be to figure out what methods and tools make your artistic workflow easier and consider how you want to make those part of your "style". That's extra true if this is something you're going to be doing for long periods of time like a job.
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nottoxicfr · 11 months ago
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This is, tentatively, Rize.
She is the combination of Nagoryuki (Guilty Gear) and Rachel Alucard (Blazblue). Relating to the concept of a data-Backyard, she has the role of a program meant to ensure the integrity of the physical world through Intervention. However, overuse of Intervention causes cracks in reality, therefore its use is controlled strictly.
This relates to the thematic idea of her character as “the Observer Who Averts Her Eyes." Nago's long meditation after the events of the Crusades combined with Rachel's nature as an Onlooker, cursed not to intervene in events, resulted in Rize's fitfully slumbering nature. Rather than Observe the events of the world, she wishes to sleep until the world has no need of her and is cursed by nightmares of terrible memories and future possibilities. Her story is about finding meaning in Observing individuals, rather than viewing the world as a single disastrous story.
(I'll talk more about her personality and her design below the cut)
I had a really hard time creating her! Honestly, I really didn't want to anything mess up. I feel happy with this art, but I want to draw her more and really get a grip on who she is. She looks really elegant, but I think there's more to her than that!
I mentioned before that fighting game characters are adjective filled, with Nago and Rachel being no exceptions! Rize is more focused on Rachel's style than I originally intended, but I hope parts of Nago still shine through. His older appearance is why I designed her around the age of 20, rather than sticking with Rachel's younger look. I'm not super comfortable with the type of character that is very old, but still looks young!
She's a gothic, lolita-inspired vampire, but I had more of Nagoryuki's "noble" personality in mind when I drew her. I imagine that she would offer advice to the people she meets, but sometimes the advice might be, "Don't wake me up from a nap." She can be a bit thorny, which draws on Rachel's "rose with thorns" tsundere motif to reshape the kindness both vampires possess.
There are parts of her that seem very childish in my mind, like the idea that she can sleep until the world ends or her grumpy reactions to others, but her deeper personality indicates that she's incredibly guilty about the events she witnessed and simply at a loss in what else she can do. It seems most of her childishness comes from a lack of sleep more than anything else. Her eyes are Nago's Blood-Rage mode, which implies she's also pretty hungry.
Originally, she was going to be named Arisu (Alice), with Bloodedge (Baiken x Ragna) being a Cheshire leading her to the source of the plot's problems. If this was a real game, I think that would still be the case as a relationship. However, with a different name, the allusion isn't nearly as prevalent...
Instead, Rize comes from Riza, from E-riza-besu, an homage to Elizabeth Bathory. It's supposed to be from romanji so it calls to mind the idea that it might be a translation she preferred. That’s not how you convert Eliz-a-beth into romanji, but I thought it was an acceptable break from reality for style. That’s the running idea for ArcSys, generally.
Rachel has servants named Nago- which was ironic- and Gii, who frequently take her wrath. Rize's servants are Tama (Ms. Umbrella in the art) and Chester (Mr Plushy next to her). Chester is a stuffed creature in the form of a Jester, meant to put her in a better mood after a nightmare. Tama, as mentioned in another post, is a joke about how you can take the first syllable of Excalibur, Ex, and say it as Eggs (Tamago). It's a really stupid joke, but it indicates that Tama is actually the sword of myth simply transformed and given sentience via old age. I don't think she takes her short temper out on either of them, but if she does then it's probably Chester. Lots of people punch pillows to feel better, so I don't think Chester minds as long as someone fixes him should he be damaged. She also has another servant, but they aren't created yet.
Gameplay wise, she'd be difficult to balance. Every small movement would inch her closer to a true Blood-Rage, which would significantly drain her health. To get around this, the player would have to use Rachel's Wind Drive to maneuver either Rize or her opponent into her range. To offset the difficulty of that, she has quite a lot of power. It might actually end up making her a grappler-type of character. Rize is the kind of character who changes the color palette of an anime when she shows up. Super strong, y'know?
Anyway, this is probably my favorite of the "ArcSys Singularity designs" that I made. I also tried out Slayer and Rachel as a combination, but it wasn't quite as fun. I feel very excited with Rize! I wanna draw her more.
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